Wrye Bash -- Thread 67

Post » Thu May 19, 2011 9:40 am

Sorry to bother you again. report a minor problem in BAIN subpackage/espm listbox.
e.g.) http://imageshack.us/photo/my-images/840/ws000031.png/
An escape is necessary for an ampersand.
--- a/Mopy/basher.py+++ b/Mopy/basher.py@@ -3352,14 +3352,14 @@ class InstallersPanel(SashTankPanel):             if len(installer.subNames) <= 2:                 self.gSubList.Clear()             else:-                balt.setCheckListItems(self.gSubList, installer.subNames[1:],installer.subActives[1:])+                balt.setCheckListItems(self.gSubList, [x.replace('&','&&') for x in installer.subNames[1:]], installer.subActives[1:])             #--Espms             if not installer.espms:                 self.gEspmList.Clear()             else:                 names = self.espms = sorted(installer.espms)                 names.sort(key=lambda x: x.cext != '.esm')-                balt.setCheckListItems(self.gEspmList, [['','*'][installer.isEspmRenamed(x.s)]+x.s for x in names],+                balt.setCheckListItems(self.gEspmList, [['','*'][installer.isEspmRenamed(x.s)]+x.s.replace('&','&&') for x in names],                     [x not in installer.espmNots for x in names])             #--Comments             self.gComments.SetValue(installer.comments)

Thanks :)
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Thu May 19, 2011 12:22 am

Hi, with CBash in SVN 1140 I have experienced the following error (WIndows 7 64bit):
(if any more info is needed, please let me know)

Spoiler
Traceback (most recent call last):  File "D:\Steam\steamapps\common\oblivion\Mopy\basher.py", line 5866, in Execute    patchFile.buildPatch(SubProgress(progress,0.1,0.9)) #try to speed this up!  File "D:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 18330, in buildPatch    patcher(modFile, record, bashTags)  File "D:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 22084, in apply    override.items_list = items  File "D:\Steam\steamapps\common\oblivion\Mopy\cint.py", line 570, in __set__    SetCopyList(oElements, nValues)  File "D:\Steam\steamapps\common\oblivion\Mopy\cint.py", line 366, in SetCopyList    setattr(oElement, attr, nValue)  File "D:\Steam\steamapps\common\oblivion\Mopy\cint.py", line 974, in __set__    else: _CSetField(instance._CollectionID, instance._ModID, instance._RecordID, instance._FieldID, instance._ListIndex, self._ListFieldID, 0, 0, 0, 0, byref(c_ulong(MakeShortFid(instance._CollectionID, nValue))), 0)  File "D:\Steam\steamapps\common\oblivion\Mopy\cint.py", line 337, in MakeShortFid    raise AttributeError("Unable to convert long fid (None, %06X) into a short formID" % object)AttributeError: Unable to convert long fid (None, 009626) into a short formID

User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Thu May 19, 2011 5:22 am

I found something (400 mod files later) with the
CBash + merged artifacts.esp and
CBash + Better Imperial City.esp + xulImperialIsle.esp + Better Cities - Unique Landscape Imperial Isle.esp
problem.

The guild building (Artifacts) is not visible and the UL compatibility patch doesn't work, if I import the Sensual Walks for Female NPCs animation replacer esps into the bashed patch with CBash (Import Actors: Animations). If the animation replacer changes the local npcs exp. Better Cities Full - B&M Edition Vwalk.esp and Better Imperial City Vwalk.esp the problems show up.
Funny :wacko:

load order
Spoiler
00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.3]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.73]06  Harvest[Containers].esm07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]08  Mart's Monster Mod.esm  [Version 3.7b3p3]09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm  [Version 1.1]0D  Kvatch Rebuilt.esm0E  Better Cities Resources.esm  [Version 4.9.5]0F  Progress.esm  [Version 2.2]10  NNWAEMaster.esm11  CustomSpellIcons.esm12  Unofficial Oblivion Patch.esp  [Version 3.3.5]13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]++  Shivering OOO.esp15  Better Cities .esp  [Version 4.7.0]16  Francesco's Optional Chance of Stronger Bosses.esp17  Francesco's Optional Chance of Stronger Enemies.esp18  Francesco's Optional Chance of More Enemies.esp19  Francesco's Optional Leveled Quests-SI only.esp1A  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1B  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1C  Fran Armor Add-on.esp1D  Fran_Lv30Item_Maltz.esp**  OMOBS_FRAN.esp1E  All Natural.esp  [Version 1.3]1F  All Natural - SI.esp  [Version 1.3]++  All Natural - MMM Patch.esp  [Version 1.3]20  All Natural - Real Lights.esp  [Version 1.3]21  WindowLightingSystem.esp22  Ayleid Loot EXtension.esp23  Ayleid Loot EXtension - OOO Dungeons.esp24  Happyhannah's Wines.esp  [Version 1.1]++  Item interchange - Extraction.esp  [Version 0.78]25  More_Vegetables.esp26  Q - More and Moldy Ingredients v1.1.esp27  RAEVWD New Sheoth.esp  [Version 1.7]28  Enhanced Economy.esp  [Version 5.2.2]29  Display Stats.esp  [Version 2.0.1]2A  DropLitTorchOBSE.esp  [Version 2.4]2B  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]2C  DynamicLeveledLists.esp2D  Enhanced Seasons.esp  [Version 1.3.2]2E  kuerteeAutoSaveAndTime.esp2F  kuerteeCleanUp.esp30  Dynamic Map.esp  [Version 2.0]31  Map Marker Overhaul.esp  [Version 3.9]32  Map Marker Overhaul - SI additions.esp  [Version 3.5]33  Enhanced Hotkeys.esp  [Version 2.1.1]34  DLCHorseArmor.esp35  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]36  DLCOrrery.esp37  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]**  DLCOrrery Vwalk.esp38  DLCVileLair.esp39  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]**  Lair_mobs.esp3A  DLCMehrunesRazor.esp3B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]**  Mehrunes_mobs.esp**  DLCMehrunesRazor Vwalk.esp3C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp3D  Explosives.esp3E  PTArtifacts.esp3F  SentientWeapon.esp  [Version 3]40  Serentin Vampire Armors.esp41  StarX Witch Hunter Armor.esp  [Version 1.3]42  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp43  XiaNewAmuletsV1.esp**  Armamentium female.esp44  DLCThievesDen.esp45  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]**  DLCThievesDen Vwalk.esp**  Thievesden_mobs.esp46  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]47  Slof's Oblivion Robe Trader.esp48  Cobl Glue.esp  [Version 1.73]49  Cobl Si.esp  [Version 1.63]4A  Bob's Armory Oblivion.esp4B  FCOM_BobsArmory.esp  [Version 0.9.9]4C  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]4D  Oblivion WarCry EV.esp  [Version 1.09]4E  FCOM_WarCry.esp  [Version 0.9.9MB5]4F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]50  Gold Smelting.esp**  Oscuro's_Oblivion_Overhaul Vwalk.esp**  OMOBS_SI.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.35]51  ArmamentariumArtifacts.esp  [Version 1.35]52  OOO 1.32-Cobl.esp  [Version 1.72]++  Harvest[Containers] - SI.esp++  Harvest[Containers] - SI - Ore Respawn.esp++  Harvest[Containers] - Vanilla - Ore ReSpawn.esp53  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]54  FCOM_RealSwords.esp  [Version 0.9.9]55  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]56  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]58  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]59  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]**  OMOBS_MMM.esp**  OMOBS_MMM_H&C_Ammo.esp++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]5C  TamrielTravellers4OOO.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp5D  TamrielTravellersItemsCobl.esp  [Version 1.39c]5E  ShiveringIsleTravellers.esp  [Version 1.39c]**  ShiveringIsleTravellers Vwalk.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_ArcheryHunting&Crafting.esp  [Version 1]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp5F  Geomancy & Gem Dust OOO (No Spell Change).esp++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp60  Ivellon.esp  [Version 1.8]61  00RBScribeSupplies02, read summary.esp62  Imperial Furniture Renovated.esp++  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]63  Better Dark Brotherhood Sanctuary.esp  [Version 3.1]64  Better Benirus Manor.esp  [Version 4.71]++  Better Benirus Manor - AN Patch - Natural.esp65  Better Rosethorn Hall.esp++  Better Rosethorn Hall - Cobl Patch.esp66  BrotherhoodRenewed.esp  [Version 1.0.11]67  Gift of Kynareth.esp68  Kragenir's Death Quest.esp  [Version 2.1]69  KDQ - Rural Line Additions.esp6A  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp6B  Kvatch Rebuilt - Leveled Guards - FCOM.esp++  Kvatch Rebuilt Weather Patch.esp6C  EiAmod.esp  [Version 1.1]++  EiAmod_ShiveringIsles.esp6D  OldCrowInn.esp  [Version 1.5]6E  LetThePeopleDrink.esp  [Version 2.5]6F  KragenirsDeathQuest-LetThePeopleDrink patch.esp70  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]71  NNWAEDungeons-Series2EV.esp72  NNWARE06-RhyeliaEmeroEV.esp73  One Stop Armors.esp  [Version 3a]74  Slof's Oblivion Goth Shop.esp75  The Ayleid Steps.esp  [Version 3.4]++  Aylied Steps - AN Real Lights patch.esp  [Version 1.00]76  TheForgottenShields.esp77  thievery.esp++  thievery - EE patch.esp  [Version 4.2]78  Unique Dungeons - Lichs Lair.esp79  Unique Dungeons - Lost Glory.esp7A  VaultsofCyrodiilBC.esp7B  VHBloodlines 1.2.esp  [Version 1.5.5]7C  VileLairRebuilt.esp7D  DLCFrostcrag.esp7E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]**  DLCFrostcrag Vwalk.esp7F  Knights.esp80  Knights - Unofficial Patch.esp  [Version 1.1]**  Knights Vwalk.esp**  EVE_KnightsoftheNine.esp81  SM Plugin Refurbish(Merged).esp82  The Lost Spires.esp83  Mighty Umbra.esp84  Blood&Mud.esp++  Blood&Mud - EE patch.esp  [Version 4.2]**  Blood&Mud Vwalk.esp85  Lost Paladins of the Divines.esp86  The Mystery of the Dulan Cult.esp87  MannimarcoRevisited.esp88  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]89  FCOM_DulanCult.esp  [Version 0.9.9]8A  Gaelendryl.esp8B  ElsweyrAnequina.esp**  ElsweyrAnequina Vwalk.esp++  Elsweyr - Drinks Patch.esp8C  xuldarkforest.esp  [Version 1.0.5]++  LostSpires-DarkForest patch.esp8D  xulStendarrValley.esp  [Version 1.2.2]8E  xulTheHeath.esp++  MMMMWL-TheHeath patch.esp8F  XulEntiusGorge.esp90  xulFallenleafEverglade.esp  [Version 1.3.1]++  LostSpires-Everglade patch.esp++  Anequina-Fallenleaf-Patch.esp91  xulColovianHighlands_EV.esp  [Version 1.2.1]92  xulChorrolHinterland.esp  [Version 1.2.2]93  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]94  xulBravilBarrowfields.esp  [Version 1.3.3]95  xulLushWoodlands.esp  [Version 1.3.1]96  xulAncientYews.esp  [Version 1.4.3]97  SentientWeaponII-AncientYews patch.esp98  xulAncientRedwoods.esp  [Version 1.6]99  xulCloudtopMountains.esp  [Version 1.0.3]9A  xulArriusCreek.esp  [Version 1.1.3]9B  xulPatch_AY_AC.esp  [Version 1.1]9C  xulRollingHills_EV.esp  [Version 1.3.3]++  MMMMWL-RollingHills patch.esp9D  xulPantherRiver.esp9E  Blood&Mud-PantherRiver patch.esp9F  xulRiverEthe.esp  [Version 1.0.2]A0  xulBrenaRiverRavine.esp  [Version 1.1]A1  Gaelendryll-BrenaRiver patch.esp  [Version 1.2.1]A2  xulImperialIsle.esp  [Version 1.6.7]A3  xulBlackwoodForest.esp  [Version 1.1.0]A4  xulCheydinhalFalls.esp  [Version 1.0.1]A5  Blood&Mud-CheydinhalFalls patch.esp++  GiftOfKynareth-CheydinhalFalls patch.espA6  KvatchRebuilt-CheydinhalFalls patch.espA7  DungeonsOfIvellon-CheydinhalFalls patch.espA8  xulAspenWood.esp  [Version 1.0.2]A9  xulSkingradOutskirts.esp  [Version 1.0.1]AA  xulSnowdale.esp  [Version 1.0.2]++  OOO-Snowdale Patch.espAB  xulCliffsOfAnvil.esp  [Version 1.12]AC  OOOCliffsofAnvilPatch.esp  [Version 1.1]AD  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]AE  xulSilverfishRiverValley.esp  [Version 1.0.1]++  Lost Spires + Silverfish River Patch.esp  [Version 1.0]AF  EtInArkay-UniqueLandscapes Merged patch.espB0  KragenirsDeathQuest-UniqueLandscapes Merged patch.esp  [Version 1.1]B1  bartholm.espB2  bartholm - EE patch.esp  [Version 4.2]B3  Salmo the Baker, Cobl.esp  [Version 3.09]B4  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]++  Better Cities - House price patch.esp  [Version 1.0]B5  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]B6  Pitcher Plant and Lily Ingredients.espB7  HUD Status Bars.esp  [Version 4.2.1]B8  Dungeon&ExteriorActorsHaveTorchesDT.espB9  EVE_ShiveringIslesEasterEggs.esp++  Improved Fires and Flames - Increased Sound.espBA  PersuasionOverhaul.esp  [Version 1.43]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]BB  Soulgem Magic.esp  [Version 1.0]BC  Toggleable Quantity Prompt.esp  [Version 3.2.0]++  Enhanced Economy - House prices.esp  [Version 1.0]BD  Alternative Beginnings.esp  [Version 1.1.3]BE  RealisticFatigue.espBF  RealSleepExtended.esp  [Version 2.5]C0  Ashes to Ashes.esp  [Version 1.0]C1  StarX Vanilla Vampires Revised.espC2  StarX VVR_OOO_FCOM Patch.espC3  Gather Ye Rosebuds.espC4  RefScope.esp  [Version 2.1.2]C5  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]C6  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]C7  bgMagicEVPaperChase.esp  [Version 1.68EV]C8  SupremeMagicka.esp  [Version 0.90b]C9  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]CA  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]CB  MidasSpells.esp++  Midas Tigernolevel OBSE.espCC  Midas BeastFortify Fix OBSE.esp++  Midas Assimulator Addon - Temp Fix.espCD  Midas Assimulator Addon - Oscuro.espCE  Midas Assimulator Addon - Ench Jewels Enhanced.espCF  Midas Assimulator Addon - Shivering.espD0  RshAlchemy.espD1  RshAlchemyRecipes.espD2  ZumbsLockpickingMod - OBSE.espD3  RenGuardOverhaul.espD4  kuerteeClothingMatters.espD5  Enhanced Grabbing.esp  [Version 0.5]D6  Creature Damage Fix.esp  [Version 2.2]D7  Duke Patricks - Combat Archery.esp  [Version 5.1.1]D8  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]D9  nGCD.espDA  Progress Merged Plugin.espDB  Sneaking Detection Recalibrated.espDC  Grandmaster of Alchemy.esp++  Cava Obscura - Cyrodiil.esp++  Cava Obscura - SI.esp++  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]DD  Useful Houses.esp  [Version 2.0]DE  1em_Vilja.esp  [Version 3.0]**  1em_Vilja OOO FCOM Fix.espDF  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.7.7]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]E0  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]E1  bgIntegrationEV.esp  [Version 1.0]++  bgIntegrationEV - Unique Clothes.esp  [Version 1.0]**  bgIntegrationEV Vwalk.esp++  Silverfish&bgIntegrationPatch.espE2  Better Cities Full - B&M Edition.esp  [Version 4.9.5]E3  Better Cities - VWD of the IC.esp  [Version 4.7.0]E4  Better Imperial City.esp  [Version 4.9.5]++  Better Cities - All Natural.esp  [Version 4.9.5]**  Better Cities Full - B&M Edition Vwalk.esp++  Better Cities B&M - Unique Landscape Barrowfields.esp  [Version 4.9.5]E5  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]E6  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.9.1]E7  Better Cities - Thievery.esp  [Version 4.8.0]E8  Better Cities - VHBloodlines.esp  [Version 4.8.4]**  Better Imperial City Vwalk.espE9  Better Cities - The Lost Spires.esp  [Version 4.9.5]EA  Better Cities - Old Crow Inn.esp  [Version 4.7.0]EB  Better Cities - COBL.esp  [Version 2.1]++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]EC  kuerteeDetectLifeEffectNightEyeShader.esp++  DBED - 5 murders Level delay.esp  [Version 1.0]**  FCOM_Archery.esp  [Version 1.0]ED  Real Hunger, Cobl.esp  [Version 1.6.1]**  Sensual Walks.esp**  Sensual Walks SI.esp**  Sensual Walks SI DS + GS.esp++  Bashed Delayers - MERGE ONLY.esp  [Version 3.1.29a]++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]++  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]EE  Bashed Patch, 0.esp

User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Wed May 18, 2011 6:57 pm

Does anyone use the All Armor Playable tweak? I have it turned on for alpha-testing purposes and have an odd issue, namely that Dremora boots tend to "jump out" of the Dremora body on death. The rest of the armor pieces are equipped and attainable via the inventory as usual, but the boots ends up on the ground beside the body. This has happened with a summoned Dremora as well. A Conjurer summoned it, my char killed it, the body disappeared but the Dremora Caitiff boots remained. Reloading from an earlier save didn't replicate it so seems a bit glitchy. Is this connected to All Armor Playable or is it something else?

Also, a bonus off topic question, so sorry in advance. While trying to replicate this with a player summoned Dremora I noticed that I got a murder count for each killed summoned Dremora. What might cause that?
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Wed May 18, 2011 9:48 pm

Does anyone use the All Armor Playable tweak? I have it turned on for alpha-testing purposes and have an odd issue, namely that Dremora boots tend to "jump out" of the Dremora body on death. The rest of the armor pieces are equipped and attainable via the inventory as usual, but the boots ends up on the ground beside the body. This has happened with a summoned Dremora as well. A Conjurer summoned it, my char killed it, the body disappeared but the Dremora Caitiff boots remained. Reloading from an earlier save didn't replicate it so seems a bit glitchy. Is this connected to All Armor Playable or is it something else?

Also, a bonus off topic question, so sorry in advance. While trying to replicate this with a player summoned Dremora I noticed that I got a murder count for each killed summoned Dremora. What might cause that?

Another issue with that tweak is that some mods add tokens and items to leveled lists with invisible clothes - they become visible and wearable - often with very high prices.

One such mod is Morrowind lockpicking - where leather gloves showed up everywhere instead of lockpicks.

This is even worse with all clothing playable - I've twice enabled it then quickly remembered why not to.

I used to know the bonus question but have forgotten the answer - Stop Dark Brotherhood is a mod I never play without.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Thu May 19, 2011 12:53 am

Another issue with that tweak is that some mods add tokens and items to leveled lists with invisible clothes - they become visible and wearable - often with very high prices.

One such mod is Morrowind lockpicking - where leather cloves showed up everywhere instead of lockpicks.

This is even worse with all clothing playable - I've twice enabled it then quickly remembered why not to.


IIRC, the tweaks have exception lists so perhaps those particular tokens can be added to the list. I remember that the werewolf armor pieces for MMM's werewolves were attainable, for example, but those are on the exception list now I think.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Wed May 18, 2011 11:29 pm


The guild building (Artifacts) is not visible

++ Artifacts.esp [Version 1.1]


Do not merge it, because, the mod has injected record. I have to uninject the records in order to fix the problem..

Does anyone use the All Armor Playable tweak? I have it turned on for alpha-testing purposes and have an odd issue, namely that Dremora boots tend to "jump out" of the Dremora body on death.

Also, a bonus off topic question, so sorry in advance. While trying to replicate this with a player summoned Dremora I noticed that I got a murder count for each killed summoned Dremora. What might cause that?


All the boot's, male or female or both ?

Summon Dremora - you should not be getting murder count's when you kill them for sure. (nothing in fcom is changing the summon caitiff and summon markynaz spell, responsiblity is set to 10)..
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Wed May 18, 2011 9:18 pm

An escape is necessary for an ampersand.

Is there something wrong with this...
I noticed it on some parts of the Wizard DEMO also....

It can be written either
\&

\\&

&&
Not all in the DEMO, but to make it clearer, please an explanation...
Also, what about question marks???
\?

\\?

??
Hmmmmm
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Thu May 19, 2011 6:16 am

Do not merge it, because, the mod has injected record. I have to uninject the records in order to fix the problem..

...


How many mods inject records? I don't know, but I think this is not the solution for the problem (UL compatibility patches,...).
I think the target should be, that the rebuilded bashed patch with CBash is functionally identical to the bashed patch made with non-CBash and the sources for both are the same.
Possible, that there are more possibilities with CBash, but at the moment the usual things are problematic.
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Wed May 18, 2011 8:42 pm

How many mods inject records? I don't know, but I think this is not the solution for the problem (UL compatibility patches,...).

Not sure if I'm on subject, but...

I came across the double patch problem long ago(with OBMM infact)

The solution to patches is don't have more than one.
Don't have two that do the same thing. ; The original problem was with BBC and UL Comp OMOD long ago....
Don't have one and one merged into a "Bashed patch"
Solution: Just have one patch. Bashed or not. Period.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Wed May 18, 2011 9:16 pm

Not sure if I'm on subject, but...

I came across the double patch problem long ago(with OBMM infact)

The solution to patches is don't have more than one.
Don't have two that do the same thing. ; The original problem was with BBC and UL Comp OMOD long ago....
Don't have one and one merged into a "Bashed patch"
Solution: Just have one patch. Bashed or not. Period.


with CBash:
Better Imperial City.esp (activated and loaded)
xulImperialIsle.esp (activated and loaded)
Better Cities - Unique Landscape Imperial Isle.esp (not activated, not loaded, merged into bashed batch)

=> is this the double patch problem?

part of my load order:
A2 xulImperialIsle.esp [Version 1.6.7]
E2 Better Cities Full - B&M Edition.esp [Version 4.9.5]
E4 Better Imperial City.esp [Version 4.9.5]
++ Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]
EE Bashed Patch, 0.esp

without animation replacer for local npcs (the BC replacers, I only checked this area and this was enough fun) and only merged UL compatibility patch -> no problem
with animation replacer for local npcs and only merged UL compatibility patch -> problem

without CBash:
no problem (and of course the UL compatibility patch is not merged)
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Wed May 18, 2011 6:56 pm

=> is this the double patch problem?


No, Simply two patches that do exactly the same thing.
Funny, I know.
Not a problem anymore, but it was at one time.
Note: they may be named different..;

If you have two patches that are 'Verbatim'
then that's a no-no.
crash. every time.
no matter what.

lesson learned.
two patches, named differently, but yet the same.
Don't do it.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Thu May 19, 2011 1:42 am

Is there something wrong with this...
I noticed it on some parts of the Wizard DEMO also....

It can be written either
\&

\\&

&&
Not all in the DEMO, but to make it clearer, please an explanation...
Also, what about question marks???
\?

\\?

??
Hmmmmm

Probably I guess that you talk about BAIN Wizard, but it's unrelated
An escaping rule '&&' is the one from wxPython (wxWidgets).
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Thu May 19, 2011 4:30 am

Do not merge it, because, the mod has injected record. I have to uninject the records in order to fix the problem..

Well you only need to uninject a single record to fix it, so if that ends up being easier to deal with there you go. Uninject the rock, problem solved.

Same with OOO, only need to have one record uninjected and it's all good, no more CBash trying to merge it.

How many mods inject records?

Not sure how many, but the ESP for OOO injects everything it added to the game. Obviously the Artifacts.esp file does. Most of my Open Cities patches do now. Some of the UL patches do. Every patch I've tested using injected records has worked flawlessly once all the CBash bugs got worked out. No reason to expect OOO wouldn't work as well, it just plays hell with things that depend on the ESP being active.

Still no idea why that BC-UL patch is causing issues but I'll poke around at it and see if anything jumps out.
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Wed May 18, 2011 10:42 pm

CBash report: http://img202.imageshack.us/img202/2433/aipacks.jpg

The only tagged mod in this pic is the UOP, which should not be forcing its changes since they're identical to Oblivion.esm. TIE and the DB mod are not tagged for AI packs.
User avatar
Tamara Dost
 
Posts: 3445
Joined: Mon Mar 12, 2007 12:20 pm

Post » Thu May 19, 2011 4:34 am

Quick note on the Fix Abomb feature, sorry if this has already been exhausted.

I was experiencing very slow and erratic container and door animations, researched the problem, ran across the Abomb bug and ran the fix Abomb feature.

It worked as advertised, thing is my counter was only at 26% and the note said (and UESP wiki says) that animation problems likely won't start until closer to 100.

Small thing, but thought I'd post it.

OK... back to stomping the Fallen. :D
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Thu May 19, 2011 12:46 am

I have a request can Dremora be included in eye's and hair patchers.

And a Npc.HairOnly and Npc.EyesOnly Tags (Hair changes only, eyes changes only, avoid all other face data)

Dremora should already be in the eye/hair patchers... is it not working there?... oh no there's a little exception doesn't get applied to non-playable races. okay would you like it applied to just vanilla dremora or all races which have dremora somewhere in their name?
tags should be easy to do... but somewhat of a feature freeze until Friday or so when 292 is released :D - ie nothing being commited but bug fixes.


Not sure what happened here....
C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py:1983: UnicodeWarning: Unicode unequal comparison failed to convert both arguments to Unicode - interpreting them as being unequal  (self.descriptionStr != modInfo.header.description ))Idle Dialogue.esp: Unexpected subrecord: TES4..Error loading TES4 record and/or subrecord: 00000000  eid = <>  subrecord = .Idle Dialogue.esp: Unexpected subrecord: TES4..Error loading TES4 record and/or subrecord: 00000000  eid = <>  subrecord = .


Immediately after the bug window opened a pop-up was displayed saying that a file had been corrupted on saving. Idle Dialogue.esp then vanished from the Data folder - and I wasn't doing anything with it when this happened, other than looking at it in the CS. I didn't edit it though, so there was no reason for it to complain about it.

not a freaking clue... after restart does it Wrye Bash reread it successfully?

I found more problems in bEnableUnicode=True. It happens at rebuild patch.

Patch is here: https://github.com/valda/wryebash/commit/bccc9cbc37d901456498fbaed3346a3290d5cb25
Thanks.

applied, thanks :)

Hi all,

Trying to rebuild the Bashed Patch with the last SVN rev (r1138) raises this error:


This is with CBash...

It has been reported before?



Regards,
Leandro

not before... but fixed (I believe it should be anyways but I didn't yet replicate it)

Sorry to bother you again. report a minor problem in BAIN subpackage/espm listbox.
e.g.) http://imageshack.us/photo/my-images/840/ws000031.png/
An escape is necessary for an ampersand.

Thanks :)

applied, thanks.

Hi, with CBash in SVN 1140 I have experienced the following error (WIndows 7 64bit):
(if any more info is needed, please let me know)


okay an error that is never before reported/seen by me and it's posted twice in quick succession... thats good means people are testing CBash super helpfully :D - fixed I do believe.
Pacific Morrowind
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Thu May 19, 2011 7:37 am

Dremora should already be in the eye/hair patchers... is it not working there?... oh no there's a little exception doesn't get applied to non-playable races. okay would you like it applied to just vanilla dremora or all races which have dremora somewhere in their name?


Thnaks, the eyes and hairs show up in bash patch, but, not getting randmon assigned. because they are non playable races.

both if possible vanilla dremora and those with dremora in their name .

Named Dremora Npcs = Amkaos, Kathulet, Orthe, Ranyu

OOO is adding Ghostly Warrior, Spectral Warrior and Reavers, which use dremora has a race. but we want to skip these..Cosemetics would not look right on these guys that are ghostly types once again.

also a few named one in Warcry has well - but they have dremora in their name.


the npc.haironly , eyesonly, no rush on those, has I only need to those when working with mod (3 or more) that change npc eyes and hair, another changes male to female, and another changes inventory and stats.
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Thu May 19, 2011 3:46 am

Nvm. I found a fix on the Waalx forum.

WB 287:

Traceback (most recent call last):
File "N:\Program Files\Oblivion\Mopy\basher.py", line 4947, in Execute
raise
File "N:\Program Files\Oblivion\Mopy\basher.py", line 4906, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "N:\Program Files\Oblivion\Mopy\bosh.py", line 15111, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "N:\Program Files\Oblivion\Mopy\bosh.py", line 26501, in buildPatch
raise StateError(_('Mesh undefined for eye %s in race %s') % (strFid(eye),race.eid,))
bolt.StateError: Mesh undefined for eye (Waalx Animals & Creatures.esm,0x006955) in race VampireRace

Does this mean that the Waalx Animals & Creatures.esm is pointing to a missing mesh?

User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Thu May 19, 2011 9:31 am

All the boot's, male or female or both ?


I think it's the elemental effects in Deadly Reflex 5 that are glitching. It happens with both females and males, only boots and only when they have been cindered by the effect, which also destroys armor (gives it health 0). Guess I've just noticed it on Dremoras, perhaps, because that's mainly what I've been fighting since adding DR5. I'll try w/o DR5 and see how it goes. Sorry for OT.

Summon Dremora - you should not be getting murder count's when you kill them for sure. (nothing in fcom is changing the summon caitiff and summon markynaz spell, responsiblity is set to 10)..


Yeah, weird. Checking in TES4Edit turns up nothing (or I check the wrong stuff).
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Thu May 19, 2011 3:30 am

CBash report: http://img202.imageshack.us/img202/2433/aipacks.jpg

The only tagged mod in this pic is the UOP, which should not be forcing its changes since they're identical to Oblivion.esm. TIE and the DB mod are not tagged for AI packs.


Ok, this should be fixed now too, but best check to make sure the changes I did didn't screw up the merging in other AI packages.

Also, looks like we're having unicode growing pains, so just keep in mind you can always turn unicode off and it should work fine (minus handling of foreign characters).
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Thu May 19, 2011 6:03 am

Hello, once again CBash has failed for me. It's SVN 1149.

The error:
Spoiler

Traceback (most recent call last):
File "D:\Steam\steamapps\common\oblivion\Mopy\basher.py", line 5873, in Execute
patchFile.buildPatch(SubProgress(progress,0.1,0.9)) #try to speed this up!
File "D:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 18330, in buildPatch
patcher(modFile, record, bashTags)
File "D:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 21706, in apply
self.scan(modFile,record,bashTags)
File "D:\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 21698, in scan
masterRecord = record.History()[0]
IndexError: list index out of range


LO:
Spoiler

Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 1.3]
02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
04 Francesco's Optional New Creatures Add-On.esm [Version 4.5bSI]
05 Cobl Main.esm [Version 1.72]
06 Open Cities Resources.esm [Version 4.0.1]
07 Harvest[Containers].esm
08 Harvest[Containers] - Flat-Top Barrels Add-on.esm
09 Harvest[Containers] - Havok Crates Add-on.esm
0A Harvest[Containers] - Player Home Add-on.esm
0B CustomSpellIcons.esm
0C PMSneakySummons.esm [Version 1]
0D Oblivifall Master File.esm [Version 1.1]
0E Unofficial Oblivion Patch.esp [Version 3.3.3]
0F DLCShiveringIsles.esp
10 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
11 All Natural.esp [Version 1.3]
12 All Natural - SI.esp [Version 1.3]
13 Immersive Interiors.esp [Version 0.7]
14 Immersive Interiors - Lights Addon.esp [Version 0.7]
15 PTAutumnTrees.esp
16 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]
17 Idle Dialogue.esp
++ ln.esp
++ Symphony of Violence.esp
18 MIS Low Wind.esp
19 Atmospheric Oblivion.esp
1A Rainbows.esp
1B All Natural - Real Lights.esp [Version 1.3]
1C WindowLightingSystem.esp
1D 300_Lore_Dialogue_Updated.esp
1E AliveWaters_nofish.esp
1F Ayleid Loot EXtension.esp
20 Book Jackets Oblivion.esp
21 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
++ Item interchange - Extraction.esp [Version 0.78]
22 P1DseeYouSleep.esp
23 ReneersNotesMod.esp
24 Slof's Oblivion Pillow Book.esp
25 Enhanced Economy.esp [Version 5.2.2]
26 Crowded Roads Revisited.esp [Version 1.1]
27 FF_Real_Thirst.esp
28 DarNifiedUI Config Addon.esp
29 Display Stats.esp [Version 2.0.1]
2A DropLitTorchOBSE.esp [Version 2.4]
2B DS Time Manager.esp [Version 1.1]
2C Duke Patricks - Follow That Actor.esp
2D Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.6]
2E Get Wet - just droplets.esp
2F kuerteeSittableRocks.esp
30 Quest Log Manager.esp [Version 1.3.2]
31 Dynamic Map.esp [Version 2.0]
32 Enhanced Hotkeys.esp [Version 2.1.1]
33 DLCHorseArmor.esp
34 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]
35 DLCOrrery.esp
36 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]
37 DLCVileLair.esp
38 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]
39 P1DseeYouSleep - DLCVileLair.esp
3A DLCMehrunesRazor.esp
3B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]
3C DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
3D Book Jackets DLC.esp
++ MaleBodyReplacerV4.esp
++ RTFemaleReplacerV12.esp
3E XSPipeMod.esp [Version 1.2]
3F kuerteeHorseCommands.esp
40 Horse Management.esp [Version 1.0]
41 DLCThievesDen.esp
42 DLCThievesDen - Unofficial Patch.esp [Version 1.0.7]
43 Francesco's Optional New Adventurers.esp
44 Francesco's Boars Add-On.esp [Version 1.2]
45 Cobl Glue.esp [Version 1.72]
46 Cobl Si.esp [Version 1.63]
47 FF_Real_Thirst, Cobl.esp
++ Cobl Tweaks.esp [Version 1.44]
++ Harvest[Containers] - Vanilla.esp
++ Harvest[Containers] - SI.esp
++ Harvest[Containers] - Player Home Add-on.esp
++ Harvest[Containers] - Flat-Top Barrels Add-on.esp
++ Harvest[Containers] - Havok Crates Add-on.esp
48 OBSE-Storms & Sound SI.esp
49 kuerteeWanderingEncounters.esp
4A TIE.esp [Version 1.45]
4B TIE+Frans NPC Inventory.esp [Version 1.0]
4C Oblivifall - Something's Not Right.esp [Version 1.0]
4D TamrielTransportationNetwork.esp
4E Imperial Furniture Renovated.esp
4F BHC_Expanded.esp [Version 1.2]
50 BrotherhoodRenewed.esp [Version 1.0.11]
51 BrotherhoodRenewed - Oblivion XP Patch.esp
52 ImpeREAL City Unique Districts - Talos Plaza.esp
53 ImpeREAL City Unique Districts - Elven Gardens.esp
54 ImpeREAL City Unique Districts - Green Emperor Way.esp
55 ImpeREAL City Unique Districts - Arena.esp
56 ImpeREAL City Unique Districts - Waterfront.esp
57 ImpeREAL City Unique Districts - Temple.esp
58 ImpeREAL City Unique Districts - Market.esp
59 ImpeREAL City Unique Districts - Arboretum.esp
5A Kragenir's Death Quest.esp [Version 2.1]
5B KDQ - Rural Line Additions.esp
5C Corpse_Kvatch.esp
5D KragenirsDeathQuest-LetThePeopleDrink patch.esp
5E VaultsofCyrodiil.esp
5F VOILA.esp
60 VOILA - Soldiers of Empire.esp
61 za_bankmod.esp
62 DLCBattlehornCastle.esp
63 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]
64 DLCFrostcrag.esp
65 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]
66 OCOD+FrostcragSpire Patch.esp
67 Knights.esp
68 Knights - Unofficial Patch.esp [Version 1.1]
69 SM Plugin Refurbish(Merged).esp [Version 1.30]
6A OCC-KOTN-Patch.esp [Version 3.0]
6B Improved Imperial Infrastructure.esp
6C road+bridges.esp [Version 4.6.1]
6D Oblivifall - Losing My Religion.esp [Version 1.41]
6E Oblivifall - Losing My Religion KOTN.esp [Version 1.0]
6F Faregyl.esp [Version 2.0.1]
70 Feldscar.esp [Version 1.0.9]
71 Molapi.esp [Version 1.0]
72 PTMudwater.esp
73 Vergayun.esp [Version 1.0.7]
74 xuldarkforest.esp [Version 1.0.5]
75 xulStendarrValley.esp [Version 1.2.2]
76 xulTheHeath.esp
77 XulEntiusGorge.esp
78 xulFallenleafEverglade.esp [Version 1.3.1]
79 xulColovianHighlands_EV.esp [Version 1.2.1]
7A xulChorrolHinterland.esp [Version 1.2.2]
7B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
7C xulBravilBarrowfields.esp [Version 1.3.2]
7D xulLushWoodlands.esp [Version 1.3.1]
7E xulAncientYews.esp [Version 1.4.3]
7F xulAncientRedwoods.esp [Version 1.6]
80 xulCloudtopMountains.esp [Version 1.0.3]
81 xulArriusCreek.esp [Version 1.1.3]
82 xulPatch_AY_AC.esp [Version 1.1]
83 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
84 xulRollingHills_EV.esp [Version 1.3.3]
85 xulPantherRiver.esp
86 xulRiverEthe.esp [Version 1.0.2]
87 xulBrenaRiverRavine.esp [Version 1.1]
88 xulImperialIsle.esp [Version 1.6.6]
89 xulBlackwoodForest.esp [Version 1.1.0]
8A xulCheydinhalFalls.esp [Version 1.0.1]
8B xulAspenWood.esp [Version 1.0.2]
8C xulSkingradOutskirts.esp [Version 1.0.1]
8D xulSnowdale.esp [Version 1.0.2]
8E Feldscar+Snowdale Patch.esp [Version 1.0]
8F xulCliffsOfAnvil.esp
++ NRB4+UL-II Patch.esp [Version 5.0.1]
90 ImpeREAL Empire - Unique Forts.esp
91 West Roads.esp
92 bartholm.esp
93 bartholm - EE patch.esp [Version 4.2]
94 Frostcrag Village.esp [Version 1.0.1]
95 Salmo the Baker, Cobl.esp [Version 3.08]
96 Open Cities New Sheoth.esp [Version 2.0]
97 Open Cities Bartholm.esp [Version 2.0]
98 Open Cities Outer Districts.esp [Version 4.0.2]
99 Open Cities Reborn.esp [Version 1.0]
9A ImpeREAL Empire - Unique Castles - All The Castles - OCR.esp [Version 1.1.1]
++ OCC-COBL-Wells.esp
++ III-LeyawiinRebornPatch.esp
++ III-RoadBridgesPatch.esp
++ III-BravilBarrowfieldsPatch.esp
9B Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
++ Visually Realistic Deadly Lava.esp
9C Cliff_BetterLetters.esp [Version 1.2]
9D HUD Status Bars.esp [Version 4.2.1]
9E Dungeon Actors Have Torches 1.6 DT.esp
9F Exterior Actors Have Torches 1.3 DT.esp
A0 Leviathan Soulgems.esp
A1 Oblivifall - Ambiant Dungeon SFX.esp [Version 1.1]
A2 Oblivifall - Closing Time.esp [Version 1.0]
A3 Oblivifall - Let's Talk!.esp [Version 1.1]
A4 PersuasionOverhaul_LITE.esp [Version 1.42]
A5 kuerteeGoldIsAnInventoryItem.esp
A6 Side's Backpacks.esp [Version 0.85]
A7 Storms & Sound - Imperial Furniture Renovated.esp
A8 Storms & Sound - Bank of Cyrodiil.esp
A9 Storms & Sound - Bartholm.esp
AA talkwithyourhands2.esp
AB Toggleable Quantity Prompt.esp [Version 3.2.0]
++ Enhanced Economy - House prices.esp [Version 1.0]
AC StartChoices.esp
AD RealisticFatigue.esp
AE RealSleepExtended.esp [Version 2.5]
AF CDM-NPC Sundamage.esp
B0 RefScope.esp [Version 2.1.2]
B1 Fizzle.esp [Version 3.0]
B2 Syc_AtHomeAlchemy_No_Bounty_v2.esp
B3 Morrowind Lockpicking.esp
B4 RenGuardOverhaul.esp
B5 kuerteeClothingMatters.esp
B6 Enhanced Grabbing.esp [Version 0.5]
B7 Attack Failure Chance v2.esp
B8 Duke Patricks - Combat Archery.esp [Version 5.1.1]
B9 kuerteeNPCsYield.esp
BA Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1]
BB Duke Patricks - Actors Can Miss Now.esp
BC Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4]
BD Oblivion XP.esp
BE immersive_caves_auto.esp
++ Cava Obscura - Cyrodiil.esp
++ Cava Obscura - SI.esp
++ Cava Obscura - Filter Patch For Mods.esp
++ Item interchange - Placement.esp [Version 0.78]
BF Useful Houses.esp [Version 2.0]
++ PMSneakySummonCompatibility.esp [Version 1]
++ MM_NoMoreAnnoyingMessages.esp [Version 1.2]
++ Really Immersive Messages.esp
C0 Real Hunger, Cobl.esp [Version 1.6.1]
++ NRB4 OCReborn Road Record.esp
++ CoreRandmonClothing4Npcs.esp
++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
++ Harvest Containers Filter patch for mods.esp [Version 1.00]
++ All Natural - Indoor Weather Filter For Mods.esp [Version 1.3]
** TIE Weapon + Armor Filter.esp
C1 Bashed Patch, 0.esp



Is the error on my side or yours? Thanks for your time.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Wed May 18, 2011 7:49 pm

Is the error on my side or yours? Thanks for your time.

Ours, thanks for the report. Should be fixed now.
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Thu May 19, 2011 9:46 am

r1154 - patch fails to build using CBash:
Traceback (most recent call last):  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 5873, in Execute    patchFile.buildPatch(SubProgress(progress,0.1,0.9)) #try to speed this up!  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 18330, in buildPatch    patcher(modFile, record, bashTags)  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 21708, in apply    self.scan(modFile,record,bashTags)  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 21699, in scan    if history and len(history) > 0:TypeError: object of type 'ObFLORRecord' has no len()

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Tiffany Castillo
 
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Post » Thu May 19, 2011 9:52 am

r1154 - patch fails to build using CBash:

Ack, my bad. Last fix just added a bug instead, should be ok now.
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An Lor
 
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