Wrye Bash -- Thread 67

Post » Wed May 18, 2011 11:48 pm

http://img687.imageshack.us/img687/4535/aipacksopposite1.jpg
The AI packs fix corrected the previously reported issue but has created a near opposite issue in Arquen here. The packs from 4C should not be carried forward since that mod is not tagged to do so, unless as before no other mod is making changes. I'm pretty sure this is a corner case but it should make an attempt to be right. 48 has the packs as they should be.

Something that wasn't reported before but was just noticed: http://img818.imageshack.us/img818/5024/npcfaceswrong.jpg
In this case, 4C *IS* tagged to copy face data, but again, it's not making any changes to this NPC, and TIE's changes are getting ignored.
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Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

Post » Thu May 19, 2011 8:11 am

http://img687.imageshack.us/img687/4535/aipacksopposite1.jpg
The AI packs fix corrected the previously reported issue but has created a near opposite issue in Arquen here. The packs from 4C should not be carried forward since that mod is not tagged to do so, unless as before no other mod is making changes. I'm pretty sure this is a corner case but it should make an attempt to be right. 48 has the packs as they should be.

Something that wasn't reported before but was just noticed: http://img818.imageshack.us/img818/5024/npcfaceswrong.jpg
In this case, 4C *IS* tagged to copy face data, but again, it's not making any changes to this NPC, and TIE's changes are getting ignored.

1st one I'll have to think on for a bit, see how to work it best
2nd one, I'll look at after I figure out the first one.

I'm going to bed though, so tomorrow I'll see what I can do.
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Lauren Dale
 
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Joined: Tue Jul 04, 2006 8:57 am

Post » Thu May 19, 2011 5:20 am

May want to reverse that AI pack change, a whole mess of NPCs are getting blotted out by it that weren't before. On balance if only one NPC is hosed that's not nearly as big a thing as several.
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Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

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