Is it just me or rearranging buttons in the status bar does not work ? - svn 2259
It's just you
Not really, I was kidding. I'll figure what I did to break that and fix it here shortly.
Edit: Fixed.
Seeing you guys (I believe) starting to implement new features - I would like to bring back to the table the refactoring of settings/directories. I just realized that the relevant ini entries
Spoiler [General];--sOblivionMods is the Alternate root directory for installers, etc.; It is strongly recommended that you do NOT put it anywhere under the; Oblivion install directory itself, because Oblivion.exe will search through; every directory under the install directory.; This "directory thrashing" can then cause performance problems during gameplay.; sOblivionMods is defined specifically to circumvent this bug by storing files elsewhere.sOblivionMods=F:\Oblivion Mods;--sInstallersData is the directory containing data about which installers; are installed by Wrye Bash. This is where 'Installers.dat' and 'Converters.dat'; are stored. Only change this for advanced configuration, such as when using; mTES4 Manager or MOM to manage multiple Oblivion installs. In those cases,; it is recommended to set this to a subdirectory of either "My Games/Oblivion"; or "Oblivion/Mopy", so mTES4 Manager/MOM will move these files when changing; clones/images.sInstallersData=http://forums.bethsoft.com/topic/1331739-relz-wrye-bash-thread-88/C:/Dropbox/OBLIVION/!/TESIV/Bash Installers/Bash;--sBashModData is the directory containing data about your mods, ini edits, etc.; Only change this for advanced configuration, such as when using mTES4 Manager; or MOM to manage multiple Oblivion installs. In those cases, it is recommended; to set this to a subdirectory of either"My Games/Oblivion" or "Oblivion/Mopy",; so mTES4 Manager/MOM will move these files when changing clones/images.sBashModData=http://forums.bethsoft.com/topic/1331739-relz-wrye-bash-thread-88/C:/Dropbox/OBLIVION/!/TESIV/Bash Mod Data
though very helpful in the case of the Installers.dat have the great disadvantage of treating the whole Bash Mod Data directory as one - but in there there is the notorious Hidden data dir which in my case is a daunting 14 GB
Well actually, these entries are exactly the one that make using a bash.ini still not work with having one game manage multiple installs. What I'm thinking is moving these one out, into a 'game_default.ini'. Then, to setup one for, say Oblivon, you'd rename that to 'oblivion.ini', and Bash would only use it when managing Oblivion. This way, it's still generic - if we add more games, we don't have to change any code, since it's loading the ini with the game name. Thoughts?
Btw are those :
- http://sourceforge.net/support/tracker.php?aid=2985586 Extended Character Set Support
- http://sourceforge.net/support/tracker.php?aid=3329058 Errors using Chinese translation, utf8 doesn't work
taken care of with lojack's work on Unicode?
Yeah, probably, thanks. As for the rest of your post - all in good time my friend. I'm still going through and making sure we have all bugs eradicated from the 295 branch. I'm also working on a feature to download update files (just for game definitions, not for Wrye Bash itself) from SourceForge. Then, it's a combination of record definitions for Skyrim, plus things like what you posted.
Also - AFAIK the dats are saved every time Bash is closed even when no changes are made - need it be so ?
Yes - there isn't a good way to detect if the settings have changed or not, since there's a whole lot of data there.
Missed a couple though
I got the rest.
A suggestion regarding making BCFs easier to use:
I like the suggestion. Don't know if you noticed, but I also added Embedded BCF's, which optionally can be automatically applied by BAIN. However, these are only single-target BCF's, and must be provided by the mod author, so their target is kind of narrow.