Traceback (most recent call last): File "E:\Bethesda\Oblivion\Mopy\bash\basher.py", line 5071, in OnShowPage self.GetPage(event.GetSelection()).OnShow() File "E:\Bethesda\Oblivion\Mopy\bash\basher.py", line 3722, in OnShow omod.rename(dirInstallersJoin(u'Bash',u'Failed OMODs',omod.body))AttributeError: 'Path' object has no attribute 'rename'
Traceback (most recent call last): File "E:\Bethesda\Oblivion\Mopy\bash\basher.py", line 5071, in OnShowPage self.GetPage(event.GetSelection()).OnShow() File "E:\Bethesda\Oblivion\Mopy\bash\basher.py", line 3722, in OnShow omod.rename(dirInstallersJoin(u'Bash',u'Failed OMODs',omod.body))AttributeError: 'Path' object has no attribute 'rename'
Found Python at 'C:\Python27\python.exe'Launching Wrye Bash in debug modeWrye Bash startingPython version: 2.7.2wxPython version: 2.8.12.1 (msw-unicode)input encoding: cp936; output encoding: None; locale: ('zh_CN', 'cp936')Searching for game to manage:bush.py 83 detectGames: Detected the following supported games via Windows Registry:bush.py 85 detectGames: oblivion: D:\Bethesda Softworks\Oblivionbush.py 97 detectGames: Detecting games via relative path and the -o argument:bush.py 103 detectGames: oblivion: D:\Bethesda Softworks\Oblivionbush.py 146 setGame: No preferred game specified.bush.py 153 setGame: Using oblivion game: D:\Bethesda Softworks\OblivionTraceback (most recent call last): File "Wrye Bash Launcher.pyw", line 33, inbash.main() File "D:\Bethesda Softworks\Oblivion\Mopy\bash\bash.py", line 411, in main basher.InitLinks() File "D:\Bethesda Softworks\Oblivion\Mopy\bash\basher.py", line 17964, in InitLinks InitStatusBar() File "D:\Bethesda Softworks\Oblivion\Mopy\bash\basher.py", line 16980, in InitStatusBar configHelpers.refresh() File "D:\Bethesda Softworks\Oblivion\Mopy\bash\bosh.py", line 6244, in refresh removeTags[GPath(mod)] = tuple(list(removeTags[GPath(mod)]) + list(modRemoveTags))KeyError: bolt.Path(u'FCOM_HungersUnitySI.esp')
msgid "Objects Renamed"-msgstr "个对象名字已修改"+msgstr "对象名字已修改"msgid "Portuguese"-msgstr " 葡萄牙语"+msgstr "葡萄牙语"Traditional Version
msgid "Objects Renamed"-msgstr "個對象名字已修改"+msgstr "對象名字已修改"msgid "Portuguese"-msgstr " 葡萄牙語"+msgstr "葡萄牙語"
Wrye Bash 295.3
Get it at http://www.tesnexus.com/downloads/file.php?id=22368 or http://www.skyrimnexus.com/downloads/file.php?id=1840.
No module named TkinterTraceback (most recent call last): File "Wrye Bash Launcher.pyw", line 33, inFile "bash\bash.pyo", line 406, in mainUnicodeDecodeError: 'ascii' codec can't decode byte 0xd1 in position 9: ordinal not in range(128)
Found Python at 'C:\Python27\python.exe'Launching Wrye Bash in debug modeWrye Bash startingPython version: 2.7.2wxPython version: 2.8.12.1 (msw-unicode)input encoding: cp866; output encoding: None; locale: ('ru_RU', 'cp1251')Searching for game to manage:bush.py 83 detectGames: Detected the following supported games via Windows Registry:bush.py 85 detectGames: oblivion: C:\Oblivionbush.py 85 detectGames: skyrim: c:\skyrim\steamapps\common\skyrimbush.py 97 detectGames: Detecting games via relative path and the -o argument:bush.py 103 detectGames: oblivion: C:\Oblivionbush.py 146 setGame: No preferred game specified.bush.py 153 setGame: Using oblivion game: C:\OblivionTraceback (most recent call last): File "Wrye Bash Launcher.pyw", line 33, inbash.main() File "C:\Oblivion\Mopy\bash\bash.py", line 461, in main app.Init() File "C:\Oblivion\Mopy\bash\basher.py", line 6352, in Init size=settings['bash.frameSize']) File "C:\Oblivion\Mopy\bash\basher.py", line 5272, in __init__ self.SetTitle() File "C:\Oblivion\Mopy\bash\basher.py", line 5338, in SetTitle title += maProfile.group(1)UnicodeDecodeError: 'ascii' codec can't decode byte 0xca in position 1: ordinal not in range(128)
"D:\Bethesda Softworks\Oblivion\Mopy\Wrye Bash Launcher.pyw" -l Englishget
? Actor model path, bound radius, *modt* you need to tag the mod with 'Actors.Skeleton'.So do we need to update the mod to use Actors.Skeleton instead Graphics tag in this condition?
"D:\Bethesda Softworks\Oblivion\Mopy\Wrye Bash Launcher.pyw" -l Englishget
? Actor model path, bound radius, *modt* you need to tag the mod with 'Actors.Skeleton'.So do we need to update the mod to use Actors.Skeleton instead Graphics tag in this condition?
Delete "$Path_Ex2\Data\Docs\Bashed Lists.txt" Delete "$Path_Ex2\Data\Docs\Bashed Lists.html" Delete "$Path_Ex2\Mopy\uninstall.exe" Delete "$Path_Ex2\Data\Ini Tweaks\Autosave, Never.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Autosave, ~Always.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Border Regions, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Border Regions, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Fonts 1, ~Default.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Fonts, ~Default.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Grass, Fade 4k-5k.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Intro Movies, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Intro Movies, Normal.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Joystick, ~Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Joystick, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Local Map Shader, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Local Map Shader, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Music, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Music, Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Refraction Shader, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Refraction Shader, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 1.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 2.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 3.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 5.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Screenshot, ~Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Screenshot, ~ENabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\ShadowMapResolution, 1024.ini" Delete "$Path_Ex2\Data\Ini Tweaks\ShadowMapResolution, 256 [default].ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 8.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 16.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 24.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 48.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 64.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 96.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 128.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 192.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, ~ [Oblivion].ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, [Oblivion].ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound, Enabled.ini" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 15_Alternate_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 15_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 30_Alternate_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 30_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Roads Revamped_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Roads Revisited_Alternate_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Roads Revisited_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\PTRoamingNPCs_Names.csv" ;As of 294 the below are obselete locations or files. Delete "$Path_Ex2\Mopy\7z.*" Delete "$Path_Ex2\Mopy\CBash.dll" Delete "$Path_Ex2\Mopy\Data\Italian.*" Delete "$Path_Ex2\Mopy\Data\Oblivion_ids.pkl" Delete "$Path_Ex2\Mopy\Data\Russian.*" Delete "$Path_Ex2\Mopy\Data\de.*" Delete "$Path_Ex2\Mopy\Data\pt_opt.*" Delete "$Path_Ex2\Mopy\Data\Actor Levels\OOO, 1.23 Mincapped.csv" Delete "$Path_Ex2\Mopy\Data\Actor Levels\OOO, 1.23 Uncapped.csv" RMDir "$Path_Ex2\Mopy\Data\Actor Levels" RMDir "$Path_Ex2\Mopy\Data" Delete "$Path_Ex2\Mopy\DebugLog(Python2.6).bat" Delete "$Path_Ex2\Mopy\Extras\*" Delete "$Path_Ex2\Mopy\ScriptParser.p*" Delete "$Path_Ex2\Mopy\balt.p*" Delete "$Path_Ex2\Mopy\barb.p*" Delete "$Path_Ex2\Mopy\barg.p*" Delete "$Path_Ex2\Mopy\bash.p*" Delete "$Path_Ex2\Mopy\basher.p*" Delete "$Path_Ex2\Mopy\bashmon.p*" Delete "$Path_Ex2\Mopy\belt.p*" Delete "$Path_Ex2\Mopy\bish.p*" Delete "$Path_Ex2\Mopy\bolt.p*" Delete "$Path_Ex2\Mopy\bosh.p*" Delete "$Path_Ex2\Mopy\bush.p*" Delete "$Path_Ex2\Mopy\cint.p*" Delete "$Path_Ex2\Mopy\gpl.txt" Delete "$Path_Ex2\Mopy\images\*" RMDir "$Path_Ex2\Mopy\images" Delete "$Path_Ex2\Mopy\lzma.exe"
\Datareadme.txtpicture.jpgBAIN may skip the readme.txt and picture.jpg, or it may install them in the \Docs folder. The same happens if the archive contains sub-packages and the files are in the root. The behaviour seems random, but for the most part the files are skipped. Also, if the archive has sub-packages with a .txt and 'something else' in the archive root, the .txt is installed but the 'something else' is skipped, but if there is only a .txt (or a 'something else' with no .txt), it may be installed or it may (more likely) be skipped.
\Meshes\Texturesreadme.txtpicture.jpgthen the readme.txt and picture.jpg are always installed in the \Docs folder. Ditto if the readme.txt and picture.jpg are in a sub-package within the archive.
\Option One Option1.esp Option1.txt\Option Two Option2.esp Option2.txtIf I only select Option One, it installs Option1.esp, Option1.txt, and Option2.txt. It actually wants to install both .txt files even if I don't select either sub-package.
Delete "$Path_Ex2\Data\Docs\Bashed Lists.txt" Delete "$Path_Ex2\Data\Docs\Bashed Lists.html" Delete "$Path_Ex2\Mopy\uninstall.exe" Delete "$Path_Ex2\Data\Ini Tweaks\Autosave, Never.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Autosave, ~Always.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Border Regions, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Border Regions, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Fonts 1, ~Default.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Fonts, ~Default.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Grass, Fade 4k-5k.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Intro Movies, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Intro Movies, Normal.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Joystick, ~Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Joystick, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Local Map Shader, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Local Map Shader, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Music, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Music, Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Refraction Shader, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Refraction Shader, ~Enabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 1.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 2.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 3.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Save Backups, 5.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Screenshot, ~Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Screenshot, ~ENabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\ShadowMapResolution, 1024.ini" Delete "$Path_Ex2\Data\Ini Tweaks\ShadowMapResolution, 256 [default].ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 8.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 16.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 24.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 48.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 64.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 96.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 128.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, 192.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, ~ [Oblivion].ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound Card Channels, [Oblivion].ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound, Disabled.ini" Delete "$Path_Ex2\Data\Ini Tweaks\Sound, Enabled.ini" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 15_Alternate_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 15_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 30_Alternate_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Cities 30_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Roads Revamped_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Roads Revisited_Alternate_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\Crowded Roads Revisited_Names.csv" Delete "$Path_Ex2\Data\Bash Patches\PTRoamingNPCs_Names.csv" ;As of 294 the below are obselete locations or files. Delete "$Path_Ex2\Mopy\7z.*" Delete "$Path_Ex2\Mopy\CBash.dll" Delete "$Path_Ex2\Mopy\Data\Italian.*" Delete "$Path_Ex2\Mopy\Data\Oblivion_ids.pkl" Delete "$Path_Ex2\Mopy\Data\Russian.*" Delete "$Path_Ex2\Mopy\Data\de.*" Delete "$Path_Ex2\Mopy\Data\pt_opt.*" Delete "$Path_Ex2\Mopy\Data\Actor Levels\OOO, 1.23 Mincapped.csv" Delete "$Path_Ex2\Mopy\Data\Actor Levels\OOO, 1.23 Uncapped.csv" RMDir "$Path_Ex2\Mopy\Data\Actor Levels" RMDir "$Path_Ex2\Mopy\Data" Delete "$Path_Ex2\Mopy\DebugLog(Python2.6).bat" Delete "$Path_Ex2\Mopy\Extras\*" Delete "$Path_Ex2\Mopy\ScriptParser.p*" Delete "$Path_Ex2\Mopy\balt.p*" Delete "$Path_Ex2\Mopy\barb.p*" Delete "$Path_Ex2\Mopy\barg.p*" Delete "$Path_Ex2\Mopy\bash.p*" Delete "$Path_Ex2\Mopy\basher.p*" Delete "$Path_Ex2\Mopy\bashmon.p*" Delete "$Path_Ex2\Mopy\belt.p*" Delete "$Path_Ex2\Mopy\bish.p*" Delete "$Path_Ex2\Mopy\bolt.p*" Delete "$Path_Ex2\Mopy\bosh.p*" Delete "$Path_Ex2\Mopy\bush.p*" Delete "$Path_Ex2\Mopy\cint.p*" Delete "$Path_Ex2\Mopy\gpl.txt" Delete "$Path_Ex2\Mopy\images\*" RMDir "$Path_Ex2\Mopy\images" Delete "$Path_Ex2\Mopy\lzma.exe"
\Datareadme.txtpicture.jpg
\Option One Option1.esp Option1.txt\Option Two Option2.esp Option2.txtIf I only select Option One, it installs Option1.esp, Option1.txt, and Option2.txt. It actually wants to install both .txt files even if I don't select either sub-package.