[RELZ]Wrye Bash -- Thread 36

Post » Wed Sep 29, 2010 11:35 am

http://www.4shared.com/account/file/232452570/53f1cf9d/Wrye_Bash_279_--_Beta_Release.html
changelog:
  • Fixed *two* bugs in autotagging (reported by Arthmoor)
  • Fixed Export Prices & Export Stats were not exporting Apparatus info. (reported by TheNiceOne)
  • Images for wizard docs added (reported by Surazel)
  • Bashed Patch changes:
    • New patchers:
      • Cell RecordFlags import (C.RecordFlags) added to Cells Patcher

      • Actors.ACBS (added to Import Actors)

      • NPC.Class (added to Import Actors)

      • Actors.CombatStyle (added to Import Actors)

      • Creatures.Blood (added to Import Actors)


    • Changes:
      • Actors.Stats, Actors.AIData, Actors.DeathItems merged into one Import Actors (but with the same tags)

  • Taglist updated to Masterlist version 694 and other readablity enhancements/fixes
  • LeveledList.csv removed and only using Taglist/Masterlist to get tags.
  • Fixes/improvements to the bash ini, custom tool launchers (reported by Metallicow)

@@Cogstar Please try this.. that should fix it.
Pacific Morrowind
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Paula Ramos
 
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Post » Wed Sep 29, 2010 8:52 am

http://www.gamesas.com/bgsforums/index.php?showtopic=1075540&view=findpost&p=15710088
Sounds like what you're trying to do is automatic menu generation based on the structure of the package. To me that almost seems like not something that should be a feature of WB, but an external tool that generates a wizard based on the package. Just my opinion, but maybe if a lot of people need something like that? Also, I'm pretty new to python (took me a couple months of and on, and multiple rewrites to get the wizard code working and (semi)bug-free), so I'm kind of intimidated to do something like that. Mostly it would involve adding strings to the wizards, which could end up being complicated, I'll take a look, but no promises.

Actually the menu bit was a typo - would not create a menu for WB (although I do for OBMM) - what I really want to do is automate the selection of sub-packages based on the presence of a master ESP.

Many thanks for looking into this - even if it does not happen, your time is very much appreciated.
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Jinx Sykes
 
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Post » Thu Sep 30, 2010 12:40 am

The AutoTagger is still throwing a fit for me with 279 beta.

Traceback (most recent call last):  File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1350, in OnItemSelected	self.details.SetFile(modName)  File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1462, in SetFile	tagsStr = '\n'.join(sorted(modInfo.getBashTags()))TypeError: sequence item 2: expected string, Path found

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Cathrin Hummel
 
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Post » Wed Sep 29, 2010 12:34 pm

Just one question can i just over ride v278b or do i need to do a clean install of v279
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Mrs shelly Sugarplum
 
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Post » Wed Sep 29, 2010 5:50 pm

Just one question can i just over ride v278b or do i need to do a clean install of v279


You should do a clean install at least remove the mopy folder and bash patches folder..
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Harry Leon
 
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Post » Wed Sep 29, 2010 10:49 am

Thanks for the update. I just installed 279b and I still get this error message when I click on the unoffical patch don't no if this is a problem
raceback (most recent call last):File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1350, in OnItemSelectedself.details.SetFile(modName)File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1462, in SetFiletagsStr = '\n'.join(sorted(modInfo.getBashTags()))TypeError: sequence item 0: expected string, Path found






I also got this error when i tried to active a mod in the installers area:








Traceback (most recent call last):File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 6073, in ExecutegInstallers.RefreshUIMods()File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 2251, in RefreshUIModsmodList.RefreshUI('ALL')File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1135, in RefreshUImodDetails.SetFile(detail)File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1462, in SetFiletagsStr = '\n'.join(sorted(modInfo.getBashTags()))TypeError: sequence item 0: expected string, Path found
Thanks for the help
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Jessica Phoenix
 
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Post » Wed Sep 29, 2010 8:11 pm

You should do a clean install at least remove the mopy folder and bash patches folder..



Thanks for the update. I just installed 279b and I still get this error message when I click on the unoffical patch don't no if this is a problem


did you try a clean instal remove the mopy folder and bash patches folder and ini the reinstall .see if that helps any..

Has I have not problem here at all with 2.79 with selecting and deselecting mods, turn auto taggin on and off, add tags, etc..I have been using 2.79 for days now..
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Joanne Crump
 
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Post » Wed Sep 29, 2010 4:13 pm

You should do a clean install at least remove the mopy folder and bash patches folder..


oh well did a clean save and then installed v279 clicked on Francesco's Leveled Creatures-Items Mod.esm & Francesco's Optional New Items Add-On.esm

Traceback (most recent call last):
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1350, in OnItemSelected
self.details.SetFile(modName)
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1462, in SetFile
tagsStr = '\n'.join(sorted(modInfo.getBashTags()))
TypeError: sequence item 2: expected string, Path found

..and now iam get this with OOO.esp

raceback (most recent call last):
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1350, in OnItemSelected
self.details.SetFile(modName)
File "D:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1462, in SetFile
tagsStr = '\n'.join(sorted(modInfo.getBashTags()))
TypeError: sequence item 0: expected string, Path found
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Lil Miss
 
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Post » Wed Sep 29, 2010 10:54 am

did you try a clean instal remove the mopy folder and bash patches folder and ini the reinstall .see if that helps any..

Has I have not problem here at all with 2.79 with selecting and deselecting mods, turn auto taggin on and off, add tags, etc..I have been using 2.79 for days now..



Thanks corepc I'll do that
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Jack Moves
 
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Post » Thu Sep 30, 2010 12:34 am

Using the 278b, I'm in the process of rebuilding oblivion from scratch after updating from Vista to W7, updating mods as I go from the Installer tab. When adding new mods that are 7z archived, many of the packages are shown with a gray text background, but all of the files have been added as expected. It appears that the affected packages have html or txt files that get swept to \doc.

An example, from the 'General' Tab
Files: 13
Configured: 12 (3,712 KB)
Matched: 12
Missing: 0
Conflicts: 0

In this case, all twelve files were shown in the 'Matched' tab

Looking at the 'Skipped' tab:

== Skipped (Dir)
C:\Games\Oblivion Mods\Bash Installers\UL_-_Ancient_Yews_v142-11458.7z

All other tabs are empty. It look's like the package is properly installed.
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Nomee
 
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Post » Wed Sep 29, 2010 7:12 pm

Does anyone know anything about the Import/Export spell stats stuff?

Maybe I'm not sure how the Spell Stats thing works... the readme seems to say that you can export spell stats from an .esp to a spreadsheet... but when I right-click on an .esp and go to export, Spell Stats is not an option. Am I not understanding something?

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Rhi Edwards
 
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Post » Wed Sep 29, 2010 3:06 pm

I got good news ive fixed it Francesco's Leveled Creatures-Items Mod.esm & Francesco's Optional New Items Add-On.esm all i did was put the Automatic on again with v279 than add the tags

Invent
Delev
Relev
Actors AIData
Actors Stats

back on and its fine now as for OOO.esp it fixed it self hmm
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Nathan Barker
 
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Post » Thu Sep 30, 2010 12:13 am

http://www.4shared.com/account/file/232452570/53f1cf9d/Wrye_Bash_279_--_Beta_Release.html

Had error messages with Unofficial Oblivion Patch.esp and DLCSpelltomes.esp in 278b

In 279:
DLCSpelltomes.esp, but Unofficial Oblivion Patch.esp still throwing up this:

Traceback (most recent call last):  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1350, in OnItemSelected	self.details.SetFile(modName)  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 1462, in SetFile	tagsStr = '\n'.join(sorted(modInfo.getBashTags()))TypeError: sequence item 3: expected string, Path found

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Vicky Keeler
 
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Post » Wed Sep 29, 2010 4:57 pm

I guess I must be missing something terribly obvious. Where is the "automatic" you're talking about?
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Naazhe Perezz
 
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Post » Wed Sep 29, 2010 9:57 pm

I guess I must be missing something terribly obvious. Where is the "automatic" you're talking about?


Right click in the grayed out bash tag box (bottom right of Wrye) like your are going to manually add a tag, at the top is 'Automatic'
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Matt Terry
 
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Post » Wed Sep 29, 2010 9:28 am

Nope, still didn't work. Ended up having to bite the bullet and wipe out the entire Bash install. I hate going through all those tags to get things set back up :P
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Marnesia Steele
 
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Post » Thu Sep 30, 2010 12:46 am

Actually the menu bit was a typo - would not create a menu for WB (although I do for OBMM) - what I really want to do is automate the selection of sub-packages based on the presence of a master ESP.

Many thanks for looking into this - even if it does not happen, your time is very much appreciated.


So something like:
If DataFileExists('DLCShiveringIsles.esp')  SelectSubPackage '00 Unofficial Shivering Isles Patch'EndIf


Or are you looking for something more generic?
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Motionsharp
 
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Post » Wed Sep 29, 2010 9:37 pm

@ Vargr (and anyone else having error messages when clicking on UOP, OOO, Frans)

I had this same problem, and know it is frustrating ... but Wryebash needs to update itself ... mine is now working correctly after I did the following:
Select the mod and x out the message box, then right click on the Bash Tags portion and select/deselect/reselect Automatic ... close out WB and when you bring it back up, click on the mod to test it... If still getting the message, turn automatic off and manually add the tags yourself, then close out WB and bring it back up, click on the mod and if it still gives the error do the 'automatic' thing again ... You will have to do the same thing for each mod that gives you the error, but once WB settles down they are fixed for good.
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Anthony Santillan
 
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Post » Wed Sep 29, 2010 11:56 am

That works fine now. Thanks daemondarque :D (It was UOP for me only by the way.)
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barbara belmonte
 
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Post » Wed Sep 29, 2010 4:01 pm

@ Vargr (and anyone else having error messages when clicking on UOP, OOO, Frans)

I had this same problem, and know it is frustrating ... but Wryebash needs to update itself ... mine is now working correctly after I did the following:
Select the mod and x out the message box, then right click on the Bash Tags portion and select/deselect/reselect Automatic ... close out WB and when you bring it back up, click on the mod to test it... If still getting the message, turn automatic off and manually add the tags yourself, then close out WB and bring it back up, click on the mod and if it still gives the error do the 'automatic' thing again ... You will have to do the same thing for each mod that gives you the error, but once WB settles down they are fixed for good.

I believe I've even figured out an easier way... should have thought of it earlier when you were having so much fun! (can't actually test it since it never was 'sticky' with me but it should work anyways)
just delete the oblivion mods/bash mod data/table.dat file; you will ofc loose any custom applied tags that are not copied to the esp header... so you might want to note those down/copy to esp/m header first.
Pacific Morrowind
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Vahpie
 
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Post » Wed Sep 29, 2010 12:28 pm

Installed the latest beta (removing both directories beforehand) and I still have that "dictionary" problem
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Christine Pane
 
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Post » Wed Sep 29, 2010 9:37 pm

Installed the latest beta (removing both directories beforehand) and I still have that "dictionary" problem

did you remove the oblivion mods/bash installers/bash/installers.dat?
Pacific Morrowind
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carla
 
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Post » Wed Sep 29, 2010 10:09 pm

Arthmoorian.... I like that :)

Did you rename those files yourself? Those aren't the names I gave the archives before uploading them.

If not, where did you get them?

Open_Cities_-_Skingrad_Outskirts_Patch_v1.0-.7z
Is from the UL Compatability patches page, it fixed a land tear I'd found West of Skingrad.

OCC-KOTN_Compatibility_Patch-.7z
Is from the Open Cities page, but has been updated now (which I already had loaded later in bash so maybe MAIN was doing it's job correctly and stopping me)

I'm guessing that it would be the '&' symbol... but that's in the area I have a) the least experience with b ) least succes changing... but I'll give it a try to make it work with '&' symbols.
...try deleting your Installers.dat from Oblivion Mods/Bash Installers/Bash... will loose you the record of what is installed, but should reset that dictionary...
Pacific Morrowind

Thanks, the '&' makes sense. As it's in the texture path, changing it would screw up the path to it from the mesh. Is that correct? Anyhow, I installed with OBMM, but I much prefer BAIN for these sort of texture replacers with BAIN.
I'll try a clean install of 279 and report back
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Laura Samson
 
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Post » Wed Sep 29, 2010 5:42 pm

did you remove the oblivion mods/bash installers/bash/installers.dat?

Oh, apparently I didn't. Sorry for that.

BTW, now that I've rewritten installers.dat, how does Wrye Bash decide which installer is active and which isn't?
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meghan lock
 
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Post » Wed Sep 29, 2010 8:16 pm

no nice way unfortunately... baically best post reinstall to use the 'install mising' to quickly reinstall.
Pacific Morrowind
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Zoe Ratcliffe
 
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