[RELz] Wrye Bash - Thread #31

Post » Thu May 16, 2013 10:03 am

Continuing from http://www.gamesas.com/index.php?showtopic=1451039...

Threads:
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What does Wrye Bash do?

  • It makes it safe to try out new mods because it will restore everything to the way it was when you uninstall a mod
  • It makes more mods compatible with each other by importing information from different mods into a "bashed patch"
  • It allows you to exceed the 255 mod threshold by automatically merging some types of mods for you
FAQ:
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Download: http://skyrim.nexusmods.com/mods/1840 or http://oblivion.nexusmods.com/mods/22368 and of course https://sourceforge.net/projects/oblivionworks/files/Wrye%20Bash/

Documentation:

  • http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/Docs/Wrye%20Bash%20General%20Readme.html (also included in the download as "Wrye Bash General Readme.html" in the Mopy folder)
  • alt3rn1ty's http://oblivion.nexusmods.com/mods/35230
  • Metallicow's BAIN http://oblivion.nexusmods.com/mods/38857
  • Translated documentation and guides: http://guides.tesfans.org/wrye%20bash/
Requirements and Installation: Short version: just use the installer and install to the Skyrim folder! When you install dependencies, just install them to their default locations.
Long version:
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Then:

  • For manual installations of either the Standalone or Python versions, extract the archive in your Skyrim game folder so that the Mopy directory appears in the Skyrim directory
  • For Python versions, run by double-clicking on Wrye Bash Launcher.pyw
  • For WBSA (Wrye Bash StandAlone), run by double-clicking on Wrye Bash.exe
Remember! In Windows Vista and up, don't install Skyrim in the Program Files folder due to User Account Control! See File Permissions.
See Also http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/Docs/Wrye%20Bash%20General%20Readme.html#trouble-permissions

Development:
The project is hosted at https://sourceforge.net/projects/oblivionworks/. You'll need a SourceForge account to create or add data to bug reports and feature requests. Feeling brave? SVN versions are not guaranteed to be release quality. If you want to help us test new features and track down bugs this is the lasted build https://wrye-bash.googlecode.com/files/Wrye%20Bash%20304%20-%20Installer%20SVN-2988.exe

Reporting Bugs: Try to give us enough information to diagnose your problem. The following information is useful to us:
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Linking: If you'd like to link to Bash from somewhere else, please do! But be sure to link to either http://skyrim.nexusmods.com/mods/1840, http://oblivion.nexusmods.com/mods/22368, or http://sourceforge.net/projects/oblivionworks/. Don't link to the actual download file, since that changes fairly frequently.

Related Projects:

  • The Official http://www.gamesas.com/index.php?showtopic=1459682.
  • Load orders should be managed with https://code.google.com/p/better-oblivion-sorting-software/downloads/list, which also supplies updated lists of tags used for importing (though even if you don't use BOSS, a basic taglist is shipped with each version of Wrye Bash)
  • Valda ported and maintains Wrye Bash for Fallout3 (http://www.gamesas.com/index.php?showtopic=1211142) and Fallout3 New Vegas (http://www.gamesas.com/index.php?showtopic=1234195)
Changelog for Latest Version:
303 [2013/01/02] [Various community members]
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Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Thu May 16, 2013 10:07 am

Bug tracking and progress towards next release Here's a rundown of what the next release will contain, as well as a list of all known bugs and requested enhancements. Links lead to the sourceforge tracker artifacts. If you have information or opinions pertaining to any particular bug or enhancement, please comment at the tracker link. If you have screenshots or sample files, you can attach them (or links to them) to the trackers too. Any information helps! Users who have reported bugs and are updating from svn: please check the following for any closed/fixed bugs (indicated with a strikethrough). Confirmation of the fix would be much appreciated.

Upcoming release 304: Bug fixing
  • https://sourceforge.net/p/oblivionworks/bugs/168/ Mod Checker reports ITM and UDR for mods that are clean.
  • https://sourceforge.net/p/oblivionworks/bugs/163/ BAIN does not refresh on change of CRCs in Projects
  • https://sourceforge.net/p/oblivionworks/bugs/167/ Error with Race Tweaks building bashed patch.
  • https://sourceforge.net/p/oblivionworks/bugs/102/ [Oblivion] CTDs if spells imp from FCOM_Convergence (possibly solved)
  • https://sourceforge.net/p/oblivionworks/bugs/230/ [Oblivion] Bash resets timestamps on files without being asked to [wrinklyninja - via BAPI]
  • https://sourceforge.net/p/oblivionworks/bugs/242/ Corrupt mods in Data folder make drag n drop unreliable [daidalos]
https://sourceforge.net/tracker/?group_id=284958&atid=1207901&status=1:
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https://sourceforge.net/tracker/?group_id=284958&atid=1207904&status=1:
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Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm


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