[RELZ] Wrye Bash -- Thread #38

Post » Sat Apr 30, 2011 7:49 pm

Edit: Thank you for working around the clock Waruddar. I mean I have seen you really keep up the crazy responsive mode these past few days.

You're welcome :) Just wanting to get a stable version of Bash out.

PacificMorrowind did make a change that might fix the error that everyone is repeatedly posting. So the next release will probably be pretty soon. I doubt the new release will have any major new features, just bug fixes.
User avatar
Adam Baumgartner
 
Posts: 3344
Joined: Wed May 30, 2007 12:12 pm

Post » Sat Apr 30, 2011 2:49 pm

How do you turn off automatic tagging altogether? The readme only explains how to do it on a per-mod basis :huh:


In your case it looks like one or your mergable mods could be causing the problem. Has error report that is happening when scanning mergeable mods once again. But I am just guessing once again really about that.

You really can't turn automatic tagging feature fully off for all mods, you just need to select something like the uop, turn it off, exit, and restart.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sat Apr 30, 2011 12:22 pm

In your case it looks like one or your mergable mods could be causing the problem. Has error report that is happening when scanning mergeable mods once again. But I am just guessing once again really about that.

You really can't turn automatic tagging feature fully on for all mods, you just need to select something like the uop, turn it off, exit, and restart. Worth a shot.


I'm thinking that the issue might be DrkRider's LanternMonastery.esp... in addition to startup/Patch creation, I get the error when I click on that .esp (oddly, this also precludes me from doing anything with it :shrug:), and 281 wasn't giving me any problems before I installed that mod. I'm removing that mod from my Data folder and seeing what happens.

[EDIT] Indeed, upon deleting that file, I no longer get the error.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Sat Apr 30, 2011 11:58 am

Turned off automartic tagging (could only do it on oblivion.esm), it took away the purple background, exited, restarted, still get the error window and the purple background.
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Sat Apr 30, 2011 9:27 pm


DrkRider's LanternMonastery.esp...

[EDIT] Indeed, upon deleting that file, I no longer get the error.


Does boss or autotagging add tags to it, they could be incorrect and causing the problem..got a link to the mod has well..
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Sat Apr 30, 2011 11:37 pm

Does boss or autotagging add tags to it, they could be incorrect and causing the problem..got a link to the mod has well..


Coming right up :)

http://www.invision.tesalliance.org/forums/index.php?/files/file/238-the-temple-of-five-lanterns/

masterlist.txt has no special instructions for it :shrug:
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Sat Apr 30, 2011 9:35 am

DL'ing the file now. Will see what I see.

Update:
Ctrl-A (select all) support added for all tabs except People.
Also fixed a minor issue with the List Structure command. It wasn't disabling properly when multiple items were selected.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Sat Apr 30, 2011 12:11 pm

Coming right up :)

http://www.invision.tesalliance.org/forums/index.php?/files/file/238-the-temple-of-five-lanterns/

masterlist.txt has no special instructions for it :shrug:


Now I can duplicate the error with that mod loaded in my load order, remove it goes away..

I do not see anything wrong with mod in tes4edit..other than dialog it is adding

Does add a new Race so it could be related to that..
User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Sat Apr 30, 2011 10:34 pm

Turned off automartic tagging (could only do it on oblivion.esm), it took away the purple background, exited, restarted, still get the error window and the purple background.


Edit: I was able to get rid of the error window by deleting the sCustom entries at the bottom of the bash.ini file and was able to rebuild the patch. However I only have options to import from oblivion.esm, not knights, as nothing else is installed.
not having the bash.ini file causes the error window and not being able to rebuild the bashed patch.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Sat Apr 30, 2011 11:32 pm

Waruddar..

Found the problem, this error happens when you add a new mod your load order..Has I just added another new mod to my load order and it caused the problem, remove it goes away..So that should be helpful in figuring out where to look, Pacificmorrowind may have posted something about in alpha forum when it happened in 2.78 version..

Traceback (most recent call last):
File "C:\Bethesda Softworks\Oblivion\Mopy\basher.py", line 3712, in RefreshData
bosh.modInfos.rescanMergeable(scanList,progress)
File "C:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 8055, in rescanMergeable
canMerge = PatchFile.modIsMergeable(modInfo) == True
File "C:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 13704, in modIsMergeable
if 'NoMerge' in modInfos[GPath(modInfo.name.s)].getBashTags(): reasons += "\n. Has 'NoMerge' tag."
File "C:\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 7288, in getBashTags
tags = self.getRow().get('bashTags')
AttributeError: 'str' object has no attribute 'get'

User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Sat Apr 30, 2011 10:55 pm

Not getting any errors with LanternMonastery.esp. Selecting it, activating it, rebuilding bashed patch (FCOM setup), everything works on my end. This isn't making this easy to fix :banghead:

Edit: Adding mods to my mod list isn't triggering it either.

Corepc, try right-clicking on a mod and running "Mark Mergeable" and see what happens. Please do this with both a mod that isn't causing this issue, and one that is.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sat Apr 30, 2011 8:12 pm

Edit: I was able to get rid of the error window by deleting the sCustom entries at the bottom of the bash.ini file and was able to rebuild the patch. However I only have options to import from oblivion.esm, not knights, as nothing else is installed.
not having the bash.ini file causes the error window and not being able to rebuild the bashed patch.


OK, I figured to start fresh and see what happens.

I deleted my Oblivion and My Games folders.
Copied fresh GOTY Oblivion
Started oblivion and saved after generating character.
Added Obse
Added OBMM
Addedd Wrye bash 281 - did not create bash.ini
Installed BOSS
Started OBMM turned on archive invalidation
Started Wrye got error window
Rebuild patch created this error

Traceback (most recent call last):
File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 8427, in Execute
unfiltered = [x for x in bosh.modInfos.ordered if 'Filter' in bosh.modInfos[x].getBashTags()]
File "C:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 7288, in getBashTags
tags = self.getRow().get('bashTags')
AttributeError: 'str' object has no attribute 'get'

removed automatic from bash tags, restarted
no difference
Put automatic bash tags back on
no difference

created.bash.ini
no difference
deleted sCustom from bash.ini
no difference

Hope this helps.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Sat Apr 30, 2011 11:09 pm

Not getting any errors with LanternMonastery.esp. Selecting it, activating it, rebuilding bashed patch (FCOM setup), everything works on my end. This isn't making this easy to fix :banghead:
...


I tried re-installing the Five Lanterns mod, and I get the error again. Sorry :( It's definitely that plugin. I don't know why it would be doing this to me and not to you :shrug:
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sat Apr 30, 2011 2:38 pm

Mine's doing pretty good, Appreciate the work you guy's are putting into this,.. :tops:
I had the Purple bar when I first installed it, but I ran BOSS and haven't seen it since.
I do still have the Goggle eyes..,(not sure bash has anything to do with that) and when I installed it yesterday I dropped from >7min. to just over 5 building a patch, today I'm near 10??,( couple new Mods and different options)...
I'm also running Python 2.65(for what it's worth)
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Sat Apr 30, 2011 7:06 pm

Peter ID, there should be no need to delete anything from bash.ini. That bug was fixed.

I'm at a bit of a loss in regards to why this new bug isn't affecting me. It either has to do with what mods are installed, or with Bash's saved settings. LanternMonastery.esp didn't affect me though, so I'm leaning towards saved Bash settings. If they got corrupted at some point, that could explain this behavior.

When you did your fresh start, did you remember to clean out the Oblivion Mods directory? Specifically, the Table.dat and Table.dat.bak files?

Also, what mods were present? Was it just Oblivion.esm?
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Sat Apr 30, 2011 7:21 pm

Okay, weird... the error is happening with an .esp I just created. All it does is change Turn Undead to be under Restoration instead of Conjuration. I made NO other changes.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Sat Apr 30, 2011 11:14 pm

Does the error occur with any new plugins you add?
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Sat Apr 30, 2011 1:32 pm

Hmmm... I hadn't thought so. I'd added other plugins at the same time as the Five Lanterns one, but it was the only one that gave me trouble... except... huh. It was the only one I put there manually, because its folder structure is weird. The others I installed via BAIN. Let me try another plugin, then.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Sat Apr 30, 2011 2:44 pm

What happens when you make the package BAIN-Ready? Try putting the plugin in a project and installing it from there.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Sat Apr 30, 2011 9:39 am

Okay, I manually installed a different plugin, and again, I get the error. I made the LanternMonastery mod more BAIN-friendly, and am now installing it via BAIN.

[EDIT] The Bain package works fine. Though, should it be taking two minutes to go to the installers tab every single time, even if I've put in no new packages?
User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Sat Apr 30, 2011 10:46 pm

This IS interesting. If there's a difference between a BAIN install vs. manual, that gives me places I can look for a bug :hubbahubba:

Shouldn't take you 2 minutes without adding new installers. How many do you have anyway?
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sat Apr 30, 2011 8:15 pm

See my edit... the Bain install of LanternMonastery.esp is error-free. I hope that can help narrow it down :)

[EDIT] @ your other question... gimme another two minutes and I can tell you XD
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat Apr 30, 2011 9:52 am

You said that the first time you just added the plugin, right? What happens if you manually install all of the necessary files? (You can easily clean it up with the BAIN package afterward.)
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Sun May 01, 2011 12:27 am

Oh, in every case I've installed the entire mod, be it manually or with BAIN. If, having installed it manually, I delete only the .esp, it works again. So, my guess is that the .esp is the problem.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

Post » Sat Apr 30, 2011 9:48 pm

Good news! ishmaeltheforsaken was kind enough to test a pre-release of 282, and after some minor tweaking reported that it fixes his problem.

However, it isn't so much a fix as a work-around. It should be "good enough", but I'll see if I can find a more proper fix now that I have an idea of where to look.

In the meantime, I'd expect 282 to be released within a couple days at the latest.
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

PreviousNext

Return to IV - Oblivion