Should BOSS tags override ESP tags? Should the Actors.Anims import Idle Animations?
Personality Idles - Modified version.esp
ESP Tags: {{BASH:Actors.Anims,NoMerge}}
BOSS Tags: % {{BASH:Actors.Anims}}
1. ESP Tags seem to be taken rather than BOSS - is this correct?
2. The Bashed Patch does NOT contain any of the Idle Animations (ie there is no Idle Animation branch when using TES4Edit to examine the Bashed Patch)
Thanks for any comments and guidance.
the priority of tags is esp -> masterlist...and merged ie stats + scripts = (Stats,Scripts) etc.
It is on my list (but certainly not until I'm done my exams (ie after the 22nd)) to enable the masterlist/taglist to remove tags.
Idle Anims: nothing importing them yet - I'll look into it (again after exams)... any specific mods that you think would be good for testing during developemnt of that?
So, Wrye Bash is completely open source, right? I ask because there are some changes I'd like to make, and if it's drastic enough maybe even release it to the public. (Python programmer for a couple years)
yes (and doesn't matter for edits for self usage anyway) - for releasing, I'd (and Wrye, and everyone else too) much much rather you either sent the changed code to one of the current developers at the time and got them to merge it into the main source rather than have to releasing forks; that is just too much nastyiness in terms of oh no error now what version, etc...
I updated the de.txt to version 284 RC1:
http://www.megaupload.com/?d=OZSIHSQI
I tried to use the new imp spell feature, but I got the following error on updating the bashed patch:
Traceback (most recent call last): File "c:\games\Oblivion\Mopy\basher.py", line 4693, in Execute raise File "c:\games\Oblivion\Mopy\basher.py", line 4655, in Execute patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO) File "c:\games\Oblivion\Mopy\bosh.py", line 13862, in buildPatch patcher.buildPatch(log,SubProgress(subProgress,index)) File "c:\games\Oblivion\Mopy\bosh.py", line 19793, in buildPatch tweak.buildPatch(log,progress,self.patchFile) File "c:\games\Oblivion\Mopy\bosh.py", line 19706, in buildPatch if 'imp' in record.full.lower() or 'imp' in record.eid.lower() or 'gargoyle' in record.full.lower() or 'gargoyle' in record.eid.lower() or 'gargoyle' in record.model.modPath.lower():AttributeError: 'NoneType' object has no attribute 'lower'
Best regards,
ThreeD
oooh update translation... adding, thanks.
hmmph another of those - I wonder what mod that is failing on.. ah well doesn't mattter which mod... fixed, thanks.
Pacific Morrowind