[RELZ] Wrye Bash -- Thread 45

Post » Wed Oct 06, 2010 10:31 am

Hello, Ive been experiencing some errors with Wrye Bash 285. I posted a comment some days ago on TESNexus, but I got no reply so I decided to post here as well.

When recompiling the Bashed Patch, using the name tweak for armor (Tweak Names -> Rename armor to sort by type) causes an error during the preparation stage of creating the patch:

Spoiler

Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute
raise
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4881, in Execute
patchFile.initFactories(SubProgress(progress,0.1,0.2)) #no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14280, in initFactories
updateClasses(readClasses, patcher.getReadClasses())
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 19136, in getReadClasses
classTuples = [tweak.getReadClasses() for tweak in self.enabledTweaks]
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 18664, in getReadClasses
return (MreRecord.type_class[self.key],)
KeyError: ('BL Leather Boots', '%s ')


A similar problem occurs while using the name tweak for clothing (Tweak Names -> Rename clothing to sort by type):

Spoiler

Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute
raise
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4881, in Execute
patchFile.initFactories(SubProgress(progress,0.1,0.2)) #no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14280, in initFactories
updateClasses(readClasses, patcher.getReadClasses())
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 19136, in getReadClasses
classTuples = [tweak.getReadClasses() for tweak in self.enabledTweaks]
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 18664, in getReadClasses
return (MreRecord.type_class[self.key],)
KeyError: ('P Grey Trowsers', '%s ')


Not to mention the fact that "trousers" is spelled wrong :P.

Also, using the "Deselect All" button to uncheck all components within a category gives this error:

Spoiler

Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 5096, in DeselectAll
self.gList.SetChecked([])
AttributeError: 'CheckListBox' object has no attribute 'SetChecked'


Also, I have both Wrye Python 01 and Wrye Python 02 installed, although I dont think that would be the problem. For each new version of Wrye Bash, I have also just been overwriting the old version, but I dont suspect that is the problem because all relevant files should be overwritten (also, the Tweak Names for armor and clothes worked fine in 284 RC1; 284 final release gave some weird messages in an error window, but still compiled).
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Oct 06, 2010 5:46 pm

The "Tweak Names" errors you mention are covered earlier in this thread. You'll have to read back through. Basic answer is, it is fixed for 286 - in the meantime either don't use those tweaks or grab work in progress files from Wrye Bash's sourceforge page to fix it.

"Trousers" is a funny word to misspell. Hehe.

gothemasticator
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Wed Oct 06, 2010 11:28 pm

I tried downloading the files that seem to be related to the problem: basher.py and bosh.py (the ones that are mentioned in the error message), but they seem to be incompatible with the current launcher and bash wont start. I think Ill just live without the tweak until 286 is released (rather than downloading the whole SVN version, especially since its not finished).

Any idea if the Deselect All button is fixed? It just irks me to have a button there that doesnt work :P.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Wed Oct 06, 2010 10:22 am

First I've heard of the deselect all button being broken. I'll look at it.

Edit: Can't reproduce this in the latest SVN. I was able to select all / deselect all on every bashed patch patcher without any issues.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Oct 06, 2010 7:40 pm

The select all button works for me, but its just the specific category deselect all button thats being problematic. I can live without it, but its just a bit inconvenient sometimes.

Just a few minutes ago I got this error compiling after enabling the Contents Checker:

Spoiler

MERGE/SCAN ERROR: Oblivion.esm
Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute
raise
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4882, in Execute
patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14331, in scanLoadMods
raise
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14327, in scanLoadMods
patcher.scanModFile(modFile,nullProgress)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 19150, in scanModFile
tweak.scanModFile(modFile,progress,self.patchFile)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 19069, in scanModFile
id_records = patchBlock.id_records
AttributeError: 'MobBase' object has no attribute 'id_records'


Its also reporting the error as a nonexistent attribute.

EDIT: Btw, heres the deselect all error message again, something about CheckListBox not having an attribute called SetChecked?

Spoiler

Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 5096, in DeselectAll
self.gList.SetChecked([])
AttributeError: 'CheckListBox' object has no attribute 'SetChecked'

User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Wed Oct 06, 2010 5:29 pm

Yes, I tested all of the Select/Deselect all buttons.

Is that new error with v285?
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Wed Oct 06, 2010 11:38 am

I remember using the contents checker in 284 RC1 (I never really used 284 final) without problems, so I assume so.
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Wed Oct 06, 2010 6:13 pm

I need a little help. When I try to start Wrye Bash it crashes when it comes to initializing windows.

Bugdump
Traceback (most recent call last):  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\Wrye Bash Launcher.pyw", line 94, in     main()  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\Wrye Bash Launcher.pyw", line 83, in main    app = basher.BashApp()  File "C:\Python26\lib\site-packages\wx-2.8-msw-ansi\wx\_core.py", line 7978, in __init__    self._BootstrapApp()  File "C:\Python26\lib\site-packages\wx-2.8-msw-ansi\wx\_core.py", line 7552, in _BootstrapApp    return _core_.PyApp__BootstrapApp(*args, **kwargs)  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 3678, in OnInit    size=settings['bash.frameSize'])  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 3066, in __init__    self.notebook = notebook = BashNotebook(self,-1)  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 2991, in __init__    self.AddPage(MessagePanel(self),_("PM Archive"))  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 2734, in __init__    import wx.lib.iewin  File "C:\Python26\lib\site-packages\wx-2.8-msw-ansi\wx\lib\iewin.py", line 15, in     import wx.lib.activex  File "C:\Python26\lib\site-packages\wx-2.8-msw-ansi\wx\lib\activex.py", line 36, in     import comtypesImportError: No module named comtypes


I have installed python 2.6.4, wxPython2.8 and psyco 1.6


What version of Wrye Bash do you have installed? That was supposed to be fixed a version or two ago so that comtypes was optional instead of required.
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Wed Oct 06, 2010 11:47 am

Hi !
Any plans for implementing a "back" button in BAIN wizards ? Can be very useful
Also is the RequireVersions WB bug fixed in 286 ?
Thanks :)
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Thu Oct 07, 2010 1:07 am

Hi,

I have been using Wrye Bash for quite some time but never got to involved in the Bash Patched except for merging and the patch suggestions on the FCOM page. How do you know which mods to put a check under for Import Names, Scripts, Inventory, etc. when making the bashed patch?

I recently trashed my bashed patch and replaced it with a new one, and I have lost all of the original check marks that are put in the Bashed Patch so I am not sure which ones were checked before for Import Graphics, Relations etc. Is there a way to reset this or something?

Also, for the mod http://www.tesnexus.com/downloads/file.php?id=18125 it comes with a SWalk.esp and it is marked in green for it to be merged but it does not show up under Merge Patches. In Bash 275 it showed up as green and I was able to Merge it with Merge Patches, now I have to have it activated 24/7. Is there a way to fix this?

Here is my load order, if anyone would want to take up the relatively daunting task of letting me know which check marks to check for Importing (Scripts, Graphics etc.) for various mods. Actually it shouldn't be that hard if someone could help. I will put the mods in bold that are listed for options under various Import features.

Spoiler

Active Mod Files:
00 Oblivion.esm
01 All Natural Base.esm [Version 0.9.9.5]
02 Francesco's Leveled Creatures-Items Mod.esm
03 Francesco's Optional New Items Add-On.esm
04 Cobl Main.esm [Version 1.72]
05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
06 Mart's Monster Mod.esm [Version 3.7b3p3]
07 Enhanced Daedric Invasion.esm
08 TamrielTravellers.esm [Version 1.39c]
09 FCOM_Convergence.esm [Version 0.9.9MB3]
0A Armamentarium.esm [Version 1.35]
0B Artifacts.esm [Version 1.1]
0C Better Cities Resources.esm
0D BetterMusicSystem.esm
0E bookplacing.esm [Version 1]
0F BathingMod_Base.esm
10 CM Partners.esm
11 HorseCombatMaster.esm
** TNR ALL RACES FINAL.esp
** TNR - ShiveringIsles no helms.esp
12 Unofficial Oblivion Patch.esp [Version 3.2.7]
13 DLCShiveringIsles.esp [Version 1.4.0]
14 Better Cities .esp
15 Francesco's Optional Chance of Stronger Bosses.esp
16 Francesco's Optional Chance of Stronger Enemies.esp
17 Francesco's Optional Chance of More Enemies.esp
18 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
1A Fran Armor Add-on.esp
1B Fran_Lv30Item_Maltz.esp
1C Atmospheric Loading Screens - Random Quotes.esp
1D All Natural - Real Lights.esp [Version 0.9.9.5]
1E All Natural.esp [Version 0.9.9.5]
1F All Natural - SI.esp [Version 0.9.9.5]
20 Enhanced Water v2.0 HDMI.esp
++ ln.esp
21 AmbientTownSounds.esp
22 MIS.esp
23 MIS New Sounds Optional Part.esp
24 Atmospheric Oblivion.esp
25 PCSoundSafana.esp [Version 2.6]
26 Storms & Sound.esp
27 Rainbows.esp
28 WindowLightingSystem.esp
29 300_Lore_Dialogue_Updated.esp
** Book Jackets Oblivion - BP.esp
2A ChaseCameraMod.esp
2B ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
2C ImprovedSigns.esp
2D personality_idles4.esp
2E P1DseeYouSleep.esp
2F RAEVWD Imperial City.esp [Version 1.7]
30 Enhanced Economy.esp [Version 4.2]
31 Map Marker Overhaul.esp [Version 3.5.2]
32 Map Marker Overhaul - SI additions.esp [Version 3.5]
33 DLCHorseArmor.esp
34 DLCOrrery.esp
35 DLCVileLair.esp
36 DLCMehrunesRazor.esp
37 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ GrimbotsSpellTomes.esp
++ MaleBodyReplacerV4.esp (Import Graphics)
++ HGEC_special_armor_repl.esp
38 BWisteriaDHuntressDM-LingerieIvyArmorR18LingGloriaArmor.esp
39 InnsOfCyrodill.esp
3A XSPipeMod.esp [Version 1.2]
3B DLCThievesDen.esp
3C ExnemRuneskulls.esp
3D FCOM_ExnemRuneskulls.esp [Version 0.9.9]
3E Cobl Glue.esp [Version 1.72]
3F Cobl Si.esp [Version 1.63]
40 OOO 1.32-Cobl.esp [Version 1.72]
++ FCOM_Cobl.esp [Version 0.9.9]
41 Bob's Armory Oblivion.esp
42 FCOM_BobsArmory.esp [Version 0.9.9]
43 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
44 Oblivion WarCry EV.esp
45 FCOM_WarCry.esp [Version 0.9.9MB3]
46 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
++ OOO-Water_Weeds.esp [Version 1.33]
++ OMOBS.esp [Version 1.0]
++ OMOBS_SI.esp [Version 1.0]
47 OMOBS Optional Combat Settings.esp [Version 1.0]
++ ArmamentariumLLVendors.esp [Version 1.35]
48 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
49 FCOM_RealSwords.esp [Version 0.9.9]
4A FCOM_DurabilityAndDamage.esp [Version 0.9.9]
4B Mart's Monster Mod - More Wilderness Life.esp
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ FCOM_LessReaversInGates.esp [Version 0.9.9]
4C Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
4D Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
4E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
4F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
50 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] (Import Graphics)
++ TamrielTravellerAdvscript.esp [Version 1.39c]
51 TamrielTravellers4OOO.esp [Version 1.39c]
52 TamrielTravellersItemsCobl.esp [Version 1.39c]
53 ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
++ MMM-Cobl.esp [Version 1.69]
54 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
55 BeldaElysium.esp
56 FF_WaldnirsWoods.esp
57 Kragenir's Death Quest.esp
58 KDQ - Rural Line Additions.esp
59 OldCrowInn.esp [Version 1.5]
5A LetThePeopleDrink.esp [Version 2.5]
5B KragenirsDeathQuest-LetThePeopleDrink patch.esp
5C Pine Lodge ver2.esp
5D Region Revive - Lake Rumare.esp
5E Sousmarin_manorV1.1.esp
5F Travelers Inns.esp
60 Valley_View_Estate.esp
61 VaultsofCyrodiilBC.esp
62 Villages1.1.esp
63 WeynonRetreat.esp
64 Cyrodiil Travel Services.esp [Version 2.0.1]
65 za_bankmod.esp
66 DLCBattlehornCastle.esp
67 DLCFrostcrag.esp
68 Knights.esp
69 SM Plugin Refurbish(Merged).esp [Version 1.30]
6A Shadowcrest_Vineyard_COBL.esp
++ FCOM_Knights.esp [Version 0.9.9Mb3]
6B Enhanced Daedric Invasion.esp
++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
6C road+bridges.esp [Version 4.5.5]
6D NRB4+Vineyard Patch.esp
6E Vergayun.esp [Version 1.0.3]
6F xuldarkforest.esp [Version 1.0.5]
70 xulStendarrValley.esp [Version 1.2.2]
71 xulTheHeath.esp
72 MMMMWL-TheHeath patch.esp
73 XulEntiusGorge.esp
74 xulFallenleafEverglade.esp [Version 1.3.1]
75 xulColovianHighlands_EV.esp [Version 1.2.1]
76 xulChorrolHinterland.esp [Version 1.2.2]
77 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
78 KragenirsDeathQuest-LostCoast patch.esp
79 xulBravilBarrowfields.esp [Version 1.3.2]
7A xulLushWoodlands.esp [Version 1.3]
7B xulAncientYews.esp [Version 1.4.2]
7C xulAncientRedwoods.esp [Version 1.6]
7D xulCloudtopMountains.esp [Version 1.0.3]
7E KragenirsDeathQuest-CloudtopMountains patch.esp
7F xulArriusCreek.esp [Version 1.1.3]
80 xulPatch_AY_AC.esp [Version 1.1]
81 Verwen Brewery UL_AY_AC Compatable.esp
82 xulRollingHills_EV.esp [Version 1.3.2]
83 BeldaElysium-RollingHills patch.esp
84 MMMMWL-RollingHills patch.esp
85 KragenirsDeathQuest-RollingHills patch.esp
86 xulPantherRiver.esp
87 xulRiverEthe.esp [Version 1.0.2]
88 xulBrenaRiverRavine.esp [Version 1.0.2]
89 xulImperialIsle.esp [Version 1.6.5]
8A xulBlackwoodForest.esp
8B xulCheydinhalFalls.esp [Version 1.0.1]
8C xulAspenWood.esp [Version 1.0.1]
8D xulSkingradOutskirts.esp
8E NRB4+UL-II+LtPD Patch.esp [Version 3.0.1]
8F West Roads.esp
90 WR Villages Addon.esp
91 bartholm.esp
92 Bartholm-Panther River Patch.esp [Version 1.0]
93 bartholm - EE patch.esp [Version 4.2]
94 OTEP - Aleswell.esp [Version 1.6]
95 RegionReviveLakeRumare-ImperialIsle patch.esp [Version 1.3.3]
96 NRB4+RR Patch.esp [Version 2.1]
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
97 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
98 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
99 Dungeon Actors Have Torches 1.6 DT.esp
9A Oblivifall - Ambiant Dungeon SFX.esp [Version 1.2]
9B Enhanced Vegetation [125%].esp
9C Storms & Sound - Bank of Cyrodiil.esp
9D Storms & Sound - Better Cities.esp
9E talkwithyourhands PI4.esp
9F Alternative Start by Robert Evrae.esp
A0 BathingMod_Soap.esp
A1 BathingMod_Bathroom_Upgrades.esp
A2 BathingMod_Placeable_Bathtubs.esp
A3 More Capacity Encumbrance.esp
A4 RealisticForceMedium.esp
A5 RealisticMagicForceMedium.esp
A6 RealSleepExtended.esp [Version 2.4.2]
A7 Alter Weight Spells.esp
A8 MidasSpells.esp
A9 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
AA DeadlyReflex 5 - Combat Moves.esp
AB Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp
AC Duke Patricks - Actors Can Miss Now.esp
AD RealisticLeveling.esp
++ Idle Pose Replacer.esp
AE immersive_caves_manual.esp
AF Let There Be Darkness - Cyrodiil + SI.esp
B0 Let There Be Darkness - Knights.esp
B1 Let There Be Darkness - Mehrunes Razor.esp
B2 CuteElf11.esp [Version 1.2]
B3 Beautiful People.esp (Import Graphics)
B4 CM Partners.esp
B5 Better Cities - Full City Defences.esp
B6 Better Cities Full.esp
B7 Better Cities - Unique Landscape Barrowfields.esp
B8 Better Cities - Unique Landscape Chorrol Hinterland.esp
B9 Better Cities - Unique Landscape Cheydinhal Falls.esp
BA Better Cities - Unique Landscape Skingrad Outskirts.esp
BB Better Cities - Valley View Estate.esp
BC Better Imperial City.esp
BD Better Cities - Old Crow Inn.esp
BE Better Cities - COBL.esp [Version 2]
BF lumi_enchantments.esp
++ Real Lava 1.3.esp
++ Visually Enchanted Frost 1.esp (Import Graphics)
++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33]
** NRB4 Standard Road Record.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9.5]
C0 Bashed Patch, 0.esp
C1 SWalk.esp


EDIT: I only marked a few for Import Graphics, others are pretty self explanatory

Also, are there any other things you can do with Wrye Bash to maybe reduce CTD chances? I am not sure why, but CTD's have been showing up increasingly lately when before I had a CTD-Free setup,, maybe it has to do with save-game?
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Oct 06, 2010 4:02 pm

Hi,


Also, for the mod http://www.tesnexus.com/downloads/file.php?id=18125 it comes with a SWalk.esp and it is marked in green for it to be merged but it does not show up under Merge Patches. In Bash 275 it showed up as green and I was able to Merge it with Merge Patches, now I have to have it activated 24/7. Is there a way to fix this?



You will find them at "Import Actors: Animation", not in Merged Patches.
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Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Wed Oct 06, 2010 5:21 pm


C0 Bashed Patch, 0.esp
C1 SWalk.esp

SWalk.esp won't show up in the Bashed Patch dialog unless it is before Bashed Patch, 0.esp in your load order. The BOSS masterlist puts it after the Bashed Patch, however, so apparently it doesn't need to be merged. It just overwrites things.
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Wed Oct 06, 2010 8:09 pm

minor bug report: If you make a selection in a tweak with a choice (say, Tweak Names/Weapons [B08 Iron Bow]), export your configuration, change it to something else (say Weapons [( B ) Iron Bow), and then import the configuration you just saved, the choice selection will not be updated. If you r-click the selection, the correct item will be checked (in this case, B08 Iron Bow), but the text will still show the pre-import value (( B ) Iron Bow) and not update until you re-select your already-checked selection. Did that make sense?

edit: change examples so ( B ) won't end up looking like (B)
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A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Wed Oct 06, 2010 11:59 pm

I am having problems with Version Wyre Bash 285 If I select import Names and make my selection with in that say OOO and then select build patch the program Locks up on import names.
If I remove that and select otherwise Bash will progress through the build but when it reaches the end I get the error message below otherwise I get a program C+++ Error message.
Traceback (most recent call last):  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute    raise  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4883, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14426, in buildPatch    patcher.buildPatch(log,SubProgress(subProgress,index))  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 18627, in buildPatch    tweak.buildPatch(self.patchFile,keep,log)  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 18189, in buildPatch    fid = gmst.fid = keep(gmst.getOblivionFid())  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 2662, in getOblivionFid    myClass.oblivionIds = cPickle.load(GPath(r'Data\Oblivion_ids.pkl').open())['GMST']  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 455, in open    return open(self._s,*args)IOError: [Errno 2] No such file or directory: 'Data\\Oblivion_ids.pkl'

User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Post » Wed Oct 06, 2010 7:57 pm

Reinstall Wrye Bash. It's missing at least one file "Mopy\Data\Oblivion_ids.pkl".
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Beat freak
 
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Post » Thu Oct 07, 2010 12:14 am

Hi !
Any plans for implementing a "back" button in BAIN wizards ? Can be very useful
Also is the RequireVersions WB bug fixed in 286 ?
Thanks :)


No plans for a "Back" button, simply because the wizard is controlled basically by a script, and implementing it would place too many restrictions on what the script could do. RequireVersions bug is fixed in 286.
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Lisa
 
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Post » Thu Oct 07, 2010 3:56 am

Reinstall Wrye Bash. It's missing at least one file "Mopy\Data\Oblivion_ids.pkl".

Thank for the help and quick response, I have use it for over a month now and just had that problem. Dang murphy.
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lydia nekongo
 
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Post » Wed Oct 06, 2010 1:55 pm

No plans for a "Back" button, simply because the wizard is controlled basically by a script, and implementing it would place too many restrictions on what the script could do. RequireVersions bug is fixed in 286.
Thanks a lot - the for control then :whistling:
bMenus = truewhile (bMenus)selectOne...case "option n"     selectOne     ...     case "take me back to the menus"     break     case "go on with installation"     bMenus = Fasle     break     EndSelectBreakEndSelectLoop
Would this work ? (or would it show the initial dialogue over and over - would while wait for the EndSelect ?)
Some kind of goto maybe ?
You see many times this would be very useful
Working with bain wizards at the mo so maybe I will come up with more questions, requests etc
Thanks indeed for the nice job :tops:
EDIT : if I get it right, undefined variables count as True (see my post http://www.gamesas.com/index.php?/topic/1099235-relzbeta-weather-all-natural-thread-25/page__view__findpost__p__16099391 - also on missing quotes)
Also when a SelectOne dialogue has no default option (denoted with |) and the auto wizard is used the dialogue is just skipped - not good. Is there a way to use the Default case to circumvent this ?
This makes things difficult when the user really has to answer some questions - it is really a limitation of the wizard
EDIT2 : http://www.tesnexus.com/downloads/file.php?id=32654
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WTW
 
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Post » Wed Oct 06, 2010 11:18 pm

Problem with WryeBash 285 launching BOSS.

When I upgraded to 285 from 284, whenever I launch BOSS from the statusbar button a command window appears and then processing halts. If I close WryeBash BOSS completes and launches TextPad (my default text editor) with the sorted list of mods. If I launch BOSS from the batch file I have no problems, TextPad launches as normal. This leads me to believe it is a problem with WryeBash and non standard text editors set to handle .txt files. Is WryeBash waiting for notepad.exe?

Edit:
I am running WryeBash on Windows XP Pro (x64).

Regards,
niche99
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Sheila Reyes
 
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Post » Wed Oct 06, 2010 10:13 pm

Just noticed the http://www.uesp.net/wiki/Tes4Mod:Wrye_Bash shows "Current Bash Topic: Wrye Bash #44".
Since this is a very low priority issue, Is it OK if I update the wiki page to point to #45? :icecream: Don't want to lose any fingers in the process. :D
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Blaine
 
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Post » Wed Oct 06, 2010 6:30 pm

Aww, you guys are going to release v286 before I have even explored v285. At least, I will only have to update the site's info once I guess...


Thanks for the continuous hard work all!
- Tomlong75210
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Gracie Dugdale
 
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Post » Thu Oct 07, 2010 4:16 am

In the BAIN Wizards doc, I didn't see any mention of a comment character. Can the Wizards.txt contain comment lines?
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Nicholas C
 
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Post » Thu Oct 07, 2010 2:00 am

In the BAIN Wizards doc, I didn't see any mention of a comment character. Can the Wizards.txt contain comment lines?

; comment
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Lifee Mccaslin
 
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Post » Thu Oct 07, 2010 3:55 am

I have not started meddling with the BAIN Wizard yet, but I will be downloading this when I get home from work: http://www.tesnexus.com/downloads/file.php?id=32654
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IsAiah AkA figgy
 
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Post » Thu Oct 07, 2010 1:05 am

; comment
Why of course, the most common usage. :facepalm:
Suggestion: To add that to the doc file.
Thank you utumno!
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Olga Xx
 
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