[RELZ] Wrye Bash -- Thread 46

Post » Sun Jan 23, 2011 8:13 am

okay, will do tomlong. thanks for the tip. based on warruddar's reply, i re-read the earlier pages and saw other's bug posts on the subject of this type of wryebash error when rebuilding the bashedpatch.

it's likely that one of the import, tweak, etc. options that i am checking is preventing the patch from rebuilidng. wish i knew which one, though. the best way to troubleshoot which import setting i have that's conflicting is maybe to post my load order when i get home tonight, if that helps?

i can't find the link now (i'm at work), but i thought i read somewhere on tesivpositive.com that it was advisable to clean/wipe the bashed patch before rebuilding it, but i didn't see any instructions on doing this on the wryebash page and right-clicking on the bashed patch in wryebash doesn't offer an option for this (least not that i noticed). basically, the advice seemed to indicate that an older version of the bashedpatch could interfere with the rebuilidng of a new bashedpatch if not cleaned properly. it's possible i misunderstood this advice, though. based on not finding this advice anywhere in my current search, i'm thinking i did misunderstand and that this isn't a required step.

You did not read that anywhere on the site. I do wonder where in the world you read that though. The version of Wrye Bash, not the version of the Bashed Patch determines what configuration options are available. The Bashed Patch is just a specially-configured file.
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Katey Meyer
 
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Post » Sun Jan 23, 2011 7:50 am

You did not read that anywhere on the site. I do wonder where in the world you read that though. The version of Wrye Bash, not the version of the Bashed Patch determines what configuration options are available. The Bashed Patch is just a specially-configured file.



ok, thanks. yeah, i have a myriad of oblivion-mod related links that i've been consulting. likely too much.

also, i answered my own question in my prior post re: that wryebash error. pyntix and leonardo2 both encountered the exact same error (specifically, with BL Leather Boots), the relevant info being:

"Rename armor to sort by type" or "Rename clothes to sort by type" markings mess up the rebuilidng of the bashedpatch.

"In the group Tweak Names they are these:
Rename armor to sort by type. [BL. Leather Boots]
Rename clothes to sort by type. [P. Grey Trowsers]

No matter what I do it was an error as long these tags / values was active, but when I unchecked both of them I receive no error."

so, going to uncheck both of those when i rebuild bashedpatch later tonight.
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Jason Wolf
 
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Post » Sun Jan 23, 2011 2:18 pm

The bug was in the Tweak Names patcher, specifically the Armor and Clothes tweaks. So if you disable those two tweaks, you should be able to rebuild the patch.

If you've read somewhere that you should "clean/wipe" the bashed patch before rebuilding, that's bad advice. The bashed patch is created from scratch every time you build the patch. So messing with the bashed patch before rebuilding it won't hurt anything but it certainly won't help anything either and is a waste of time.



thanks, and my apologies for posting the question when the answer to it existed earlier in this thread. i'll get the hang of this process, really! :-)
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Justin Hankins
 
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Post » Sun Jan 23, 2011 12:34 pm

thanks, and my apologies for posting the question when the answer to it existed earlier in this thread. i'll get the hang of this process, really! :-)

Start using the 'Edit' button at the bottom of your posts too. For future reference, there is rarely a need to bump active threads like this. Someone knowledgeable will offer a response once they have time. Unless the thread happens to be really active and your posts seemed to have disappeared from the front too quickly, there is no reason to bring extra attention to it again. It will be seen.
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Taylrea Teodor
 
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Post » Sun Jan 23, 2011 12:29 pm

No worries ;)
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El Goose
 
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Post » Sun Jan 23, 2011 3:37 pm

Johnn123, yes that can work. Just Import Names from the plugin that changes the name, and Import Graphics from the plugin that does the body replacer changes. If they're plugins that you've made, you'll need to tag them with the appropriate Bash tags. See the documentation for tag details.

ah ok thx, much appreciated :)
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Racheal Robertson
 
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Post » Sun Jan 23, 2011 3:12 pm

The above snip should read

.. go through all of these and find the ones where Younger hotter NPCs is not checked, check them, then hit the Build patch button.

For some reason I cant edit my last post.


Yes, I have already checked "Younger, Hotter NPCs" in the import graphics and (possibly Import races) portion of the bashed patch rebuild every single time. So, technically, it should be imported in the bashed patch, and doesn't need a esp slot anymore. But trying to click on the mod in the mods tab, to change the check mark to a + or a bullet symbl doesn't work, and it deactivate the mod and others dependent on it (Bashed Patch). So, in essence, WB needs to either fix the recommendation of importing it, or fix it to allow removing it from the mod list after the import.

WB developers (PacificMorrowind/Waruddar etc.) - can you check into this and fix it in WB?
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Charlotte Buckley
 
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Post » Sun Jan 23, 2011 12:47 pm

I've already made note of it to look into. Just haven't gotten to it yet.
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Sherry Speakman
 
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Post » Sun Jan 23, 2011 6:18 pm

Yes, I have already checked "Younger, Hotter NPCs" in the import graphics and (possibly Import races) portion of the bashed patch rebuild every single time. So, technically, it should be imported in the bashed patch, and doesn't need a esp slot anymore. But trying to click on the mod in the mods tab, to change the check mark to a + or a bullet symbl doesn't work, and it deactivate the mod and others dependent on it (Bashed Patch). So, in essence, WB needs to either fix the recommendation of importing it, or fix it to allow removing it from the mod list after the import.


I think I was too quick posting that and realised afterwards you would probably know. :whistling: But too late to withdraw and using a machine restricted with javascript... decided to leave it up for any new users reading through.

To Wrye Bash team, I have been using the 286 svn for a while now, drag and drop is brilliant, and the sub packages (when you have a mod with a lot of them) staying where they should instead of scrolling back to the top is a very welcome addition. Not had any errors or problems since.. erm .. :) cant remember - Oh yeah those print statements left in bash.py a while ago. Along with boss and the updated tags its just about ideal. :goodjob:

Edit: Is 286 worthy of the next release?, on personal experience I believe its a good candidate.
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Zach Hunter
 
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Post » Sun Jan 23, 2011 4:37 pm

Other than the CBash side of things, the SVN really is quite stable and nearly release worthy. Just a few things left (anithinks issue, some refreshing issues mentioned in previous threads, updating the docs, etc).

The CBash integration is going well, and mostly works. There aren't too many known bugs, just a few oddities that haven't been tracked down. Mostly what's left for CBash are implementing Import AI Packages, Import Spells, and changing some of the existing import patchers.
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x_JeNnY_x
 
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Post » Sun Jan 23, 2011 5:38 pm

The CBash integration is going well, and mostly works. There aren't too many known bugs, just a few oddities that haven't been tracked down. Mostly what's left for CBash are implementing Import AI Packages, Import Spells, and changing some of the existing import patchers.

:) brilliant, very much looking forward to CBash, I haven't paid too much attention I must admit until recently, caught the general idea and my initial thoughts were "this could be a while", and there were elements of trying it I didn't immediately grasp/get round to. Going to blow the cobwebs out of the grey matter later.
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Laura Ellaby
 
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Post » Sun Jan 23, 2011 6:16 am

Test Report: Just to re-enforce that the WBv285 "Warning: Deactivate suggested mods?" is working as intended.

I'm using Phinix_Waterfix_v2-BAIN-6680 and I read somewhere not to merge this with the Bash patch. In the mods tab, I have phinix-waterfix.esp checked (active).

When I rebuild the patch, I get a warning: Deactivate suggested mods?
The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit.
*phinix-waterfix.esp

Automatically deactivate those mods now? No

Looking under Merged patches, I can see "phinix-waterfix.esp" is not checked (as I intended). Then I continue to build the patch, and everything works as expected.

If I attempt to rebuild the patch again, I get a the same warning: Deactivate suggested mods? because WB does not keep track of my previous response to the question.
I believe this is the way it was intended to work as there may be too much overhead to keep track of my choice on a per mod basis.
I do not have a problem with this. Hope this helps. :icecream:
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Arnold Wet
 
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Post » Sun Jan 23, 2011 9:02 am

I get the following error when building patch with "Tweak Actors>Mayu's Animation Overhaul Skeleton Tweaker"

Traceback (most recent call last):  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute    raise  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4883, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14426, in buildPatch    patcher.buildPatch(log,SubProgress(subProgress,index))  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20501, in buildPatch    tweak.buildPatch(log,progress,self.patchFile)  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20295, in buildPatch    if record.full.lower() == 'bendu olo': continueAttributeError: 'NoneType' object has no attribute 'lower'


Masters for: Bashed Patch, 0.esp
Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  Unofficial Oblivion Patch.esp  [Version 3.2.8]0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Francesco's Optional Chance of Stronger Bosses.esp0D  Francesco's Optional Chance of Stronger Enemies.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Francesco's Optional Leveled Quests-SI only.esp10  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Fran Armor Add-on.esp13  Fran_Lv30Item_Maltz.esp14  DLCHorseArmor.esp**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]15  DLCOrrery.esp**  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]16  DLCVileLair.esp**  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]17  DLCMehrunesRazor.esp18  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]19  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Armamentium female.esp1A  DLCThievesDen.esp1B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]1C  Bob's Armory Oblivion.esp1D  FCOM_BobsArmory.esp  [Version 0.9.9]1E  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]1F  Oblivion WarCry EV.esp20  FCOM_WarCry.esp  [Version 0.9.9MB3]**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]21  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]22  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]23  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]26  TamrielTravellers4OOO.esp  [Version 1.39c]27  TamrielTravellersItemsCobl.esp  [Version 1.39c]28  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]29  DLCBattlehornCastle.esp2A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]2B  DLCFrostcrag.esp**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]2C  Knights.esp2D  Knights - Unofficial Patch.esp  [Version 1.0.10]**  EVE_KnightsoftheNine.esp2E  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]++  OOO-Level_Slow.esp  [Version 1.33]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]

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Julie Ann
 
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Post » Sun Jan 23, 2011 10:52 am

I get the following error when building patch with "Tweak Actors>Mayu's Animation Overhaul Skeleton Tweaker"

Traceback (most recent call last):  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute    raise  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4883, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14426, in buildPatch    patcher.buildPatch(log,SubProgress(subProgress,index))  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20501, in buildPatch    tweak.buildPatch(log,progress,self.patchFile)  File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20295, in buildPatch    if record.full.lower() == 'bendu olo': continueAttributeError: 'NoneType' object has no attribute 'lower'


Masters for: Bashed Patch, 0.esp
Spoiler
00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  Unofficial Oblivion Patch.esp  [Version 3.2.8]0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0C  Francesco's Optional Chance of Stronger Bosses.esp0D  Francesco's Optional Chance of Stronger Enemies.esp0E  Francesco's Optional Chance of More Enemies.esp0F  Francesco's Optional Leveled Quests-SI only.esp10  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Fran Armor Add-on.esp13  Fran_Lv30Item_Maltz.esp14  DLCHorseArmor.esp**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]15  DLCOrrery.esp**  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]16  DLCVileLair.esp**  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]17  DLCMehrunesRazor.esp18  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]19  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Armamentium female.esp1A  DLCThievesDen.esp1B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]1C  Bob's Armory Oblivion.esp1D  FCOM_BobsArmory.esp  [Version 0.9.9]1E  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]1F  Oblivion WarCry EV.esp20  FCOM_WarCry.esp  [Version 0.9.9MB3]**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]21  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]22  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]23  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]26  TamrielTravellers4OOO.esp  [Version 1.39c]27  TamrielTravellersItemsCobl.esp  [Version 1.39c]28  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]29  DLCBattlehornCastle.esp2A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]2B  DLCFrostcrag.esp**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]2C  Knights.esp2D  Knights - Unofficial Patch.esp  [Version 1.0.10]**  EVE_KnightsoftheNine.esp2E  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]++  OOO-Level_Slow.esp  [Version 1.33]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]



It's a known issue, already being addressed for the next release :deal:
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Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Sun Jan 23, 2011 9:46 pm

Test Report: Just to re-enforce that the WBv285 "Warning: Deactivate suggested mods?" is working as intended.

I'm using Phinix_Waterfix_v2-BAIN-6680 and I read somewhere not to merge this with the Bash patch. In the mods tab, I have phinix-waterfix.esp checked (active).

When I rebuild the patch, I get a warning: Deactivate suggested mods?
The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit.
*phinix-waterfix.esp

Automatically deactivate those mods now? No

Looking under Merged patches, I can see "phinix-waterfix.esp" is not checked (as I intended). Then I continue to build the patch, and everything works as expected.

If I attempt to rebuild the patch again, I get a the same warning: Deactivate suggested mods? because WB does not keep track of my previous response to the question.
I believe this is the way it was intended to work as there may be too much overhead to keep track of my choice on a per mod basis.
I do not have a problem with this. Hope this helps. :icecream:


The suggestion to not merge is from BOSS and is based on v1. I have phinix waterfix v2 merged and it works perfectly.
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stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Sun Jan 23, 2011 9:51 am

The suggestion to not merge is from BOSS and is based on v1. I have phinix waterfix v2 merged and it works perfectly.
OK, Great! :celebration: I'll change that. Thanks!
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dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Sun Jan 23, 2011 6:20 pm

The suggestion to not merge is from BOSS and is based on v1. I have phinix waterfix v2 merged and it works perfectly.

Seconded - Merged and working okay here too.
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joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sun Jan 23, 2011 3:29 pm

Addendum to my last reference 286 - there is one minor problem found with 286, when you switch to the installers tab and the refreshing installers progress window pops up, the names of the files being refreshed now wrap around within the window and overlay the green progress bar, looks odd is all - no problems with the actual refreshing going on.
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Angel Torres
 
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Joined: Thu Oct 25, 2007 7:08 am

Post » Sun Jan 23, 2011 11:17 am

Seeing as some people do use the latest SVNs of Wrye Bash and CBash, I seem to have something "out of order", to say at least. I downloaded both SVNs (Develop/Code and Wrye Bash and Releases folders, then "download the tarball" option. On running the 286 Wrye Bash, CBash is properly detected. However, my each attempt of Bash patching results in an error. Should I wait for the final version, or can anyone tell me, if I am missing something? Here is the error:
Traceback (most recent call last):  File "D:\Oblivion\Mopy\basher.py", line 5003, in Execute    raise  File "D:\Oblivion\Mopy\basher.py", line 4957, in Execute    patchFile.buildPatch(SubProgress(progress,0.1,0.9)) #try to speed this up!  File "D:\Oblivion\Mopy\bosh.py", line 15358, in buildPatch    patcher(modFile, record, bashTags)  File "D:\Oblivion\Mopy\bosh.py", line 18692, in apply    self.scan(modFile,record,bashTags)  File "D:\Oblivion\Mopy\bosh.py", line 18674, in scan    masterEntry = master.LookupRecord(fid)AttributeError: 'CBashModFile' object has no attribute 'LookupRecord'

And here is my loadorder:

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Cobl Main.esm  [Version 1.72]03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]04  Mart's Monster Mod.esm  [Version 3.7b3p3]05  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]06  TamrielTravellers.esm  [Version 1.39c]07  Armamentarium.esm  [Version 1.35]08  Artifacts.esm  [Version 1.1]09  Open Cities Resources.esm  [Version 3.3.2]0A  Toaster Says Share v3.esm0B  CustomSpellIcons.esm0C  Oblivifall Master File.esm  [Version 1.0]0D  Cure Disease Overhaul - Deadly Diseases (OBSE).esm0E  Unofficial Oblivion Patch.esp  [Version 3.2.7]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  All Natural - Real Lights.esp  [Version 0.9.9.5]12  All Natural.esp  [Version 0.9.9.5]13  All Natural - SI.esp  [Version 0.9.9.5]14  Enhanced Water v2.0 HD.esp15  Better Bell Sounds.esp16  MIS.esp17  MIS New Sounds Optional Part.esp18  Atmospheric Oblivion.esp19  Rainbows.esp1A  WindowLightingSystem.esp1B  300_Lore_Dialogue_Updated.esp1C  Ayleid Loot EXtension.esp1D  Ayleid Loot EXtension - OOO Dungeons.esp1E  Book Jackets Oblivion.esp1F  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp20  Display Stats.esp  [Version 1.2]21  diversegrasses.esp22  DS Time Manager.esp  [Version 1.1]23  kuerteeSittableRocks.esp24  P1DseeYouSleep.esp25  Q - More and Moldy Ingredients v1.1.esp26  Quest Log Manager.esp  [Version 1.2]27  Slof's Oblivion Pillow Book.esp28  Willful Resistance.esp  [Version 4.0]29  Enhanced Economy.esp  [Version 4.2.1]2A  Crowded Roads Revisited.esp  [Version 1.1]2B  FF_Real_Thirst.esp2C  Duke Patricks - Friendship Ring For Companion Detection.esp2D  Map Marker Overhaul.esp  [Version 3.5.2]2E  Map Marker Overhaul - SI additions.esp  [Version 3.5]2F  Book Jackets DLC.esp30  PTArtifacts.esp31  XSPipeMod.esp  [Version 1.2]32  kuerteeHorseCommands.esp33  Cobl Glue.esp  [Version 1.72]34  Cobl Si.esp  [Version 1.63]35  FF_Real_Thirst, Cobl.esp36  Loth's Blunt Weapons- Mobs.esp37  Loth's Blunt Weapons for Npcs.esp38  ArmamentariumArtifacts.esp  [Version 1.35]39  OOO 1.32-Cobl.esp  [Version 1.72]3A  OBSE-Storms & Sound SI.esp3B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]40  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]42  TamrielTravellers4MMM.esp  [Version 1.39c]43  TamrielTravellersItemsCobl.esp  [Version 1.39c]44  ShiveringIsleTravellers.esp  [Version 1.39c]45  kuerteeWanderingEncounters.esp46  TamrielTransportationNetwork.esp47  300 Regal Imperial City 2.esp48  Artifacts.esp  [Version 1.1]49  BHC_Expanded.esp  [Version 1.2]4A  Kragenir's Death Quest.esp4B  KDQ - Rural Line Additions.esp4C  Corpse_Kvatch.esp4D  LetThePeopleDrink-Cobl.esp  [Version 2.5]4E  KragenirsDeathQuest-LetThePeopleDrink patch.esp4F  The Ayleid Steps.esp  [Version 3.4]50  VaultsofCyrodiil.esp51  za_bankmod.esp52  Knights.esp53  OCC-KOTN-Patch.esp  [Version 2.1]54  road+bridges.esp  [Version 4.5.5]55  Oblivifall - Losing My Religion.esp  [Version 1.3]56  xuldarkforest.esp  [Version 1.0.5]57  xulStendarrValley.esp  [Version 1.2.2]58  xulTheHeath.esp59  XulEntiusGorge.esp5A  xulFallenleafEverglade.esp  [Version 1.3.1]5B  xulColovianHighlands_EV.esp  [Version 1.2.1]5C  xulChorrolHinterland.esp  [Version 1.2.2]5D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]5E  KragenirsDeathQuest-LostCoast patch.esp5F  xulBravilBarrowfields.esp  [Version 1.3.2]60  xulLushWoodlands.esp  [Version 1.3]61  xulAncientYews.esp  [Version 1.4.2]62  xulAncientRedwoods.esp  [Version 1.6]63  xulCloudtopMountains.esp  [Version 1.0.3]64  xulArriusCreek.esp  [Version 1.1.3]65  xulPatch_AY_AC.esp  [Version 1.1]66  xulRollingHills_EV.esp  [Version 1.3.2]67  KragenirsDeathQuest-RollingHills patch.esp68  xulPantherRiver.esp69  xulRiverEthe.esp  [Version 1.0.2]6A  xulBrenaRiverRavine.esp  [Version 1.0.2]6B  xulImperialIsle.esp  [Version 1.6.5]6C  xulBlackwoodForest.esp6D  xulCheydinhalFalls.esp  [Version 1.0.1]6E  xulAspenWood.esp  [Version 1.0.1]6F  xulSkingradOutskirts.esp70  West Roads.esp71  bartholm.esp72  bartholm - EE patch.esp  [Version 4.2]73  Open Cities New Sheoth.esp  [Version 1.1]74  Open Cities Bartholm.esp  [Version 1.0.3]75  Open Cities Outer Districts.esp  [Version 3.3.2]76  Open Cities Full + Leyawiin Reborn.esp  [Version 3.3.3]77  Open Cities new script for city doors.esp78  OCC-ULCH-Patch.esp  [Version 2.2]79  Harvest [Flora].esp  [Version 3.0.0]7A  kuerteeCustomisableHUDComponents.esp7B  DropLitTorchOBSE.esp  [Version 2.4]7C  Dungeon Actors Have Torches 1.6 DT.esp7D  Exterior Actors Have Torches 1.3 DT.esp7E  Kyoma's Journal Mod.esp  [Version 3.2.1]7F  Leviathan Soulgems.esp80  Music Controller.esp81  Oblivifall - Closing Time.esp  [Version 1.0]82  Oblivifall - Let's Talk!.esp  [Version 1.1]83  Oblivifall - Something's Not Right.esp  [Version 1.0]84  PersuasionOverhaul.esp  [Version 1.43]85  ReneerNPCNameMod.esp86  kuerteeGoldIsAnInventoryItem.esp87  Salmo the Baker, Cobl.esp  [Version 3.08]88  Goranga's prostitution system.esp89  Goranga dating system.esp8A  Side's Backpacks.esp8B  Storms & Sound - Bank of Cyrodiil.esp8C  Storms & Sound - Bartholm.esp8D  talkwithyourhands2.esp8E  Toggleable Quantity Prompt.esp  [Version 3.1.1]8F  StartChoices.esp90  RealisticFatigue.esp91  RealisticHealth.esp92  RealSleepExtended.esp  [Version 2.4.2]93  CDM-NPC Sundamage.esp94  RefScope.esp  [Version 2.0.2]95  Fizzle.esp  [Version 3.0]96  Syc_AtHomeAlchemy_No_Bounty_v2.esp97  RshAlchemy.esp98  RshAlchemyRecipes.esp99  SM Combat Hide.esp  [Version 1.2]9A  Morrowind Lockpicking.esp9B  SM Bounty.esp  [Version 1.22c]9C  kuerteeCrimeHasWitnesses.esp9D  kuerteeLootingDeadGuardsIsStealing.esp9E  Enhanced Grabbing.esp  [Version 0.5]9F  kuerteeNPCsYield.espA0  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espA1  Duke Patricks - Actors Can Miss Now.espA2  Duke Patricks - Fresh Kills Now Alert The NPCs.espA3  Phitt's Phighting Phixes.espA4  Oblivion XP.esp  [Version 4.1.5]A5  immersive_caves_auto.espA6  Useful Houses.esp  [Version 1.1]A7  Toaster Says Share Faction Recruitment.espA8  bgBalancingEVCore.esp  [Version 10.5EV-D]A9  bgMagicEV.esp  [Version 1.7EV]AA  bgMagicBonus.esp  [Version 1.7EV]AB  bgMagicEVPaperChase.esp  [Version 1.68EV]AC  bgBalancingEVOptionalNPCDiversity, for Wrye Bash Better Redguards.esp  [Version 10.0EV-D]AD  bgBalancingEVLAMEAddition.esp  [Version 10.0EV-D]AE  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.0EV-D]AF  bgIntegrationEV.esp  [Version 0.993]B0  OC+Integration Patch.esp  [Version 2.0]B1  SPAWN.esp  [Version 0.3]B2  bgMagicEVShader.esp  [Version 1.7EV]B3  Get Wet - just droplets.espB4  Real Hunger, Cobl.esp  [Version 1.6.1]B5  Mart's Monster Mod - Boar Addon.esp  [Version 1.2]B6  Attack Failure Chance v2.espB7  Duke Patricks - Combat Archery.esp  [Version 3.1a]B8  Streamline 3.1.espB9  Duke Patricks - Follow That Actor.esp

User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Sun Jan 23, 2011 7:05 am

Your install is messed up. You have the latest bosh.py, but not the latest cint.py installed.
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Sun Jan 23, 2011 12:54 pm

Should I merge everything in the list when I check the option to merge while rebuilding the patch? Is it important that the esp/esm are active when I do so?
I read a lot of guides but some seemed to not merge everything merge-able, but those guides didn't explain why, so I'm a bit confused on what I should do. Judging by my wrye bash suggestion I should merge everything that is marked as merge.



P.S.
Report from my last rebuilding of the patch (I don't know how it's formatted so badly, I deleted every space between lines...):
Spoiler

Active Mods
? 00 Oblivion.esm
? 01 All Natural Base.esm [Version 0.9.9.5]
? 02 Francesco's Leveled Creatures-Items Mod.esm
? 03 Francesco's Optional New Items Add-On.esm
? 04 Cobl Main.esm [Version 1.72]
? 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 06 Mart's Monster Mod.esm [Version 3.7b3p3]
? 07 Enhanced Daedric Invasion.esm
? 08 CyrodiilUpgradeResourcePack.esm
? 09 TamrielTravellers.esm [Version 1.39c]
? 0A FCOM_Convergence.esm [Version 0.9.9MB3]
? 0B Armamentarium.esm [Version 1.35]
? 0C Artifacts.esm
? 0D CURP_Controller.esm
? 0E Progress.esm [Version 2.2]
? 0F HorseCombatMaster.esm
? 10 ShieldOnBack.esm
? ++ TIE In - Cobl.esp [Version 1.2b]
? 11 TIE In - FCOM Convergence.esp [Version 1.2b]
? ++ TIE In - RealSwords.esp [Version 1.2b]
? ++ TIE In - MMM Gems.esp [Version 1.2b]
? ++ TIE In - MMM Craft.esp [Version 1.2b]
? ++ TIE In - DiverseGuardUnity.esp [Version 1.2b]
? ++ TIE In - BobsGuardUnity.esp [Version 1.2b]
? 12 TIE In.esp [Version 1.2b]
? ++ TIE In - SlofsHorses.esp [Version 1.2b]
? ++ TIE In - Castle Almgard v2.esp
? ++ TIE In - Valley View Estate.esp
? ++ TIE In - Malevolent.esp
? ++ TIE In - SentientWeapon.esp [Version 1.2b]
? ++ TIE In - DLCOrrery.esp [Version 1.2b]
? ++ TIE In - DLCThievesDen.esp [Version 1.2b]
? ++ TIE In - Knights.esp [Version 1.2b]
? ++ TIE In - Rebalance.esp [Version 1.2b]
? ++ TIE In - DLCFrostcrag.esp [Version 1.2b]
? 13 bookplacing.esp
? 14 Unofficial Oblivion Patch.esp [Version 3.2.7]
? 15 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
? 16 Oblivion Citadel Door Fix.esp
? 17 DLCShiveringIsles.esp
? 18 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? 19 Oblivion Vwalk UOS.esp
? 1A DLCShiveringIsles Vwalk UOS.esp
? 1B DLCShiveringIsles Vwalk DG_DS UOS.esp
? 1C Oblivion.esp
? 1D Francesco's Optional Chance of Stronger Bosses.esp
? 1E Francesco's Optional Chance of Stronger Enemies.esp
? 1F Francesco's Optional Chance of More Enemies.esp
? 20 Francesco's Optional Leveled Guards.esp
? ++ Francesco's Dark Seducer Weapons Patch.esp
? ++ FCOM_Francescos.esp [Version 0.9.9]
? ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
? 21 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? 22 Fran Armor Add-on.esp
? 23 Fran_Lv30Item_Maltz.esp
? 24 NaturalWeather.esp
? 25 NaturalHabitat.esp
? 26 All Natural - Real Lights.esp [Version 0.9.9.5]
? 27 All Natural.esp [Version 0.9.9.5]
? 28 All Natural - SI.esp [Version 0.9.9.5]
? 29 NaturalWater.esp
? 2A Atmospheric Oblivion.esp
? 2B Storms & Sound.esp
? 2C Rainbows.esp
? 2D WindowLightingSystem.esp
? 2E Akatosh Mount By Saiden Storm.esp
? 2F diversegrasses.esp
? 30 ImprovedSigns.esp
? ++ Item interchange - Extraction.esp [Version 0.78]
? 31 Quest Log Manager.esp [Version 1.2]
? 32 RAEVWD Cities.esp [Version 1.7]
? 33 RAEVWD New Sheoth.esp [Version 1.5]
? 34 RAEVWD Imperial City.esp [Version 1.7]
? 35 HotkeyCasting.esp
? 36 DLCHorseArmor.esp
? 37 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
? 38 DLCOrrery.esp
? 39 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
? 3A DLCOrrery Vwalk.esp
? 3B DLCVileLair.esp
? 3C DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
? 3D DLCMehrunesRazor.esp
? 3E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
? 3F DLCMehrunesRazor Vwalk UOP.esp
? 40 DLCSpellTomes.esp
? ++ MaleBodyReplacerV4.esp
? 41 Bonemold_helmet.esp
? 42 Cryos Ordinator Lite.esp
? 43 Ace's Warlock Gear.esp
? 44 Silverlight Armor by Jojjo.esp
? 45 Thieves Arsenal.esp
? ++ Thieves_Arsenal_Patch_033010.esp
? 46 XiaNewAmuletsV1.esp
? 47 Armamentium female.esp
? 48 Mounted_Steering.esp
? 49 Mounted_Spellcasting.esp
? 4A Mounted_Trampling.esp
? 4B Dude Wheres My Horse.esp
? 4C DLCThievesDen.esp
? 4D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
? 4E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
? 4F DLCThievesDen Vwalk UOP.esp
? 50 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
? ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
? 51 Cobl Glue.esp [Version 1.72]
? 52 Cobl Si.esp [Version 1.63]
? ++ Cobl Tweaks.esp [Version 1.44]
? 53 Bob's Armory Oblivion.esp
? 54 Cheat Bob's Armory Oblivion.esp
? 55 FCOM_BobsArmory.esp [Version 0.9.9]
? 56 Oblivion WarCry.esp [Version 1.09]
? 57 Oblivion WarCry EV.esp
? 58 FCOM_WarCry.esp [Version 0.9.9MB3]
? 59 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? ++ OOO_XiaNewAmulets Addon.esp [Version 0.5]
? 5A Oscuro's_Oblivion_Overhaul Vwalk.esp
? 5B ArmamentariumArtifacts.esp [Version 1.35]
? 5C OOO 1.32-Cobl.esp [Version 1.72]
? ++ FCOM_Cobl.esp [Version 0.9.9]
? 5D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
? 5E FCOM_Convergence.esp [Version 0.9.9Mb3]
? ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
? ++ FCOM_EntropicOrderhardcoe.esp [Version 0.9.9]
? 5F FCOM_RealSwords.esp [Version 0.9.9]
? 60 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
? 61 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]
? 62 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
? 63 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
? 64 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
? 65 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
? 66 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
? 67 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
? ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
? ++ TamrielTravellerAdvscript.esp [Version 1.40Alpha]
? ++ Travellers4MMMHostileFactions.esp [Version 1.39c]
? 68 TamrielTravellers4OOO.esp [Version 1.39c]
? 69 TamrielTravellers4OOO Vwalk.esp
? 6A TamrielTravellersItemsCobl.esp [Version 1.39c]
? ++ FCOM_TamrielTravelers.esp [Version 0.9.9]
? ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
? ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
? 6B FCOM_Archery.esp [Version 0.9.9]
? ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
? ++ ArmamentariumLL4OOO.esp [Version 2.01]
? ++ ArmamentariumLLMagicOOO.esp [Version 1.35]
? 6C OOO-WaterFish.esp [Version 1.34]
? ++ MMM-Cobl.esp [Version 1.69]
? 6D TamrielTransportationNetwork.esp
? 6E TamrielTransportationNetwork Vwalk.esp
? 6F Artifacts.esp
? 70 ArtifactsFemaleArmor.esp
? ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
? 71 Fort Colovia.esp
? 72 kingdomofAlmar.esp
? 73 Malevolent.esp
? 74 Malevolent Vwalk.esp
? 75 TheElderCouncil.esp
? 76 TheElderCouncil_TempleOfTheOne.esp
? 77 TEC_4ERA_Dialog_Filter.esp
? 78 DLCBattlehornCastle.esp
? 79 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
? 7A DLCFrostcrag.esp
? 7B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
? 7C DLCFrostcrag Vwalk.esp
? 7D Knights.esp
? 7E Knights - Unofficial Patch.esp [Version 1.0.9]
? 7F Knights Vwalk UOP.esp
? 80 EVE_KnightsoftheNine.esp
? 81 The Lost Spires.esp
? 82 The Lost Spires Vwalk.esp
? 83 Origin of the Mages Guild.esp [Version 7.3]
? 84 TheNecromancer.esp
? ++ FCOM_Knights.esp [Version 0.9.9Mb3]
? 85 FCOM_OMG.esp [Version 0.9.9]
? ++ FCOM_OMGSRT.esp [Version 0.9.9]
? 86 Enhanced Daedric Invasion.esp
? ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
? 87 xuldarkforest.esp [Version 1.0.5]
? 88 LostSpires-DarkForest patch.esp
? 89 xulStendarrValley.esp [Version 1.2.2]
? 8A xulTheHeath.esp
? 8B MMMMWL-TheHeath patch.esp
? 8C XulEntiusGorge.esp
? 8D TheNecromancer-EntiusGorge patch.esp
? 8E xulFallenleafEverglade.esp [Version 1.3.1]
? 8F LostSpires-Everglade patch.esp [Version 1.2]
? 90 TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2]
? 91 xulColovianHighlands_EV.esp [Version 1.2.1]
? 92 xulChorrolHinterland.esp [Version 1.2.2]
? 93 xulChorrolHinterland Vwalk.esp
? 94 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
? 95 xulBravilBarrowfields.esp [Version 1.3.2]
? 96 xulBravilBarrowfields Vwalk.esp
? 97 xulLushWoodlands.esp [Version 1.3]
? 98 xulAncientYews.esp [Version 1.4.2]
? 99 xulAncientRedwoods.esp [Version 1.6]
? 9A xulCloudtopMountains.esp [Version 1.0.3]
? 9B xulArriusCreek.esp [Version 1.1.3]
? 9C xulPatch_AY_AC.esp [Version 1.1]
? 9D xulRollingHills_EV.esp [Version 1.3.2]
? 9E xulRollingHills_EV Vwalk.esp
? 9F MMMMWL-RollingHills patch.esp
? A0 xulPantherRiver.esp
? A1 xulRiverEthe.esp [Version 1.0.2]
? A2 xulBrenaRiverRavine.esp [Version 1.0.2]
? A3 xulBrenaRiverRavine Vwalk.esp
? A4 xulImperialIsle.esp [Version 1.6.5]
? A5 xulImperialIsle Vwalk.esp
? A6 xulBlackwoodForest.esp
? A7 xulCheydinhalFalls.esp [Version 1.0.1]
? A8 xulAspenWood.esp [Version 1.0.1]
? A9 xulAspenWood Vwalk.esp
? AA xulSkingradOutskirts.esp
? AB xulSkingradOutskirts Vwalk.esp
? AC NRB4+UL-II Patch.esp [Version 5.0.1]
? AD bartholm.esp
? AE Bartholm-Panther River Patch.esp [Version 1.0]
? ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
? AF NaturalVegetation.esp
? B0 Harvest [Flora].esp [Version 3.0.0]
? ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
? ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
? B1 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
? B2 300_Test.esp [Version 0.9.2]
? B3 EVE_ShiveringIslesEasterEggs.esp
? B4 P1DkeyChain.esp [Version 5.00]
? B5 Salmo the Baker, Cobl.esp [Version 3.09]
? ++ sixy Dark Seducer & Golden Saint Armour.esp
? ++ ScriptIcon_Replacer.esp
? B6 Storms & Sound - Bartholm.esp
? B7 Storms & Sound - The Lost Spires.esp
? ++ boh_dungeonbgone.esp
? B8 RealisticForceMedium.esp
? B9 RealisticMagicForceMedium.esp
? BA SupremeMagicka.esp [Version 0.90]
? BB SM_ShiveringIsles.esp [Version 0.86]
? ++ SM_DLCSpellTome.esp [Version 0.80]
? ++ SM_OOO.esp [Version 0.89]
? ++ SM_MMM.esp [Version 0.89]
? ++ SM_COBL.esp [Version 0.86]
? BC SM_EnchantStaff.esp [Version 0.80]
? ++ SM_UnlockSpells.esp [Version 0.70]
? ++ SM_Scrolls.esp [Version 0.84]
? ++ SM_SigilStone.esp [Version 0.83]
? BD MidasSpells.esp
? BE RshAlchemy.esp
? BF RshAlchemyRecipes.esp
? C0 Deadlier Sneaking 1.1.esp
? C1 SM Bounty.esp [Version 1.22c]
? ++ CoblDeathFix.esp [Version 1.20]
? C2 DeadlyReflex 5 - Combat Moves.esp
? ++ SM_DeadlyReflex.esp [Version 0.86]
? C3 Deadly Reflex Bow Sway.esp
? C4 Deadly Reflex - Breathing Motion & Head Bobbing.esp
? C5 SD Skill Diary.esp
? C6 ProgressMBSP.esp [Version 2.0]
? C7 ProgressSBSP.esp [Version 1.0]
? C8 ProgressRBSP.esp [Version 1.0]
? C9 ProgressRacial.esp
? CA ProgressArmorer.esp [Version 1.0]
? CB ProgressMercantile.esp [Version 1.11]
? CC DMC Stylish - Specialanims.esp
? ++ Item interchange - Placement for FCOM.esp [Version 0.78]
? ++ Item interchange - Placement for Frostcrag.esp [Version 0.78]
? ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
? ++ EVE_KhajiitFix.esp
? CD CreeperJones.esp
? CE Cobl Races.esp [Version 1.52]
? CF Cobl Races TNR.esp [Version 1.53]
? D0 Cobl Races TNR SI.esp [Version 1.53]
? D1 bgBalancingEVCore.esp [Version 10.52EV-D]
? D2 bgMagicEV.esp [Version 1.7EV]
? D3 bgMagicEV Vwalk.esp
? ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
? ++ bgMagicItemSigil.esp [Version 1.68EV]
? ++ bgMagicEVStartspells.esp [Version 1.68EV]
? D4 bgMagicBonus.esp [Version 1.7EV]
? ++ bgMagicEVAddEnVar.esp [Version 1.68EV]
? D5 bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]
? ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
? ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
? ++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
? ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
? D6 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
? ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
? D7 bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
? D8 bgMagicEVShader.esp [Version 1.7EV]
? ++ bgMagicShaderLifeDetect.esp [Version 1.68]
? D9 bgMagicLightningbolt.esp
? DA Get Wet.esp
? ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
? DB Cobl Silent Equip Misc.esp [Version 01]



Import Cells
Source Mods
? All Natural.esp
? All Natural - SI.esp
? Salmo the Baker, Cobl.esp
? All Natural - Indoor Weather Filter For Mods.esp



Cells/Worlds Patched
? Oblivion.esm: 669
? DLCBattlehornCastle.esp: 1
? Knights.esp: 1
? The Lost Spires.esp: 3
? xulChorrolHinterland.esp: 3
? xulBravilBarrowfields.esp: 2
? xulBrenaRiverRavine.esp: 4
? xulImperialIsle.esp: 4
? xulSkingradOutskirts.esp: 8
? bartholm.esp: 14


Import Graphics
Source Mods
? Book Jackets Oblivion - BP.esp
? Book Jackets DLC.esp
? GrimbotsSpellTomes.esp
? EVE_StockEquipmentReplacer.esp
? Fransfemale.esp
? EVE_StockEquipmentReplacer4FCOM.esp
? EVE_StockEquipmentReplacer for OOO.esp
? EVE_StockEquipmentReplacer4MMM.esp


Modified Records
? ARMO: 160
? BOOK: 551
? CLOT: 43
? MISC: 1


Tweak Assorted


DarNified Books
? Books DarNified: 1034
? Oblivion.esm: 293
? Cobl Main.esm: 218
? Oscuro's_Oblivion_Overhaul.esm: 74
? CyrodiilUpgradeResourcePack.esm: 10
? Artifacts.esm: 3
? TIE In.esp: 2
? Unofficial Shivering Isles Patch.esp: 2
? DLCVileLair.esp: 2
? DLCMehrunesRazor.esp: 5
? DLCSpellTomes.esp: 286
? Thieves Arsenal.esp: 1
? Oblivion WarCry.esp: 1
? ArmamentariumArtifacts.esp: 7
? Mart's Monster Mod - Gems & Gem Dust.esp: 1
? Mart's Monster Mod - Hunting & Crafting.esp: 4
? kingdomofAlmar.esp: 1
? Malevolent.esp: 5
? TheElderCouncil.esp: 1
? TheElderCouncil_TempleOfTheOne.esp: 1
? Knights.esp: 11
? The Lost Spires.esp: 9
? Origin of the Mages Guild.esp: 42
? TheNecromancer.esp: 2
? xulSkingradOutskirts.esp: 1
? bartholm.esp: 1
? SupremeMagicka.esp: 7
? MidasSpells.esp: 25
? RshAlchemy.esp: 1
? RshAlchemyRecipes.esp: 15
? SD Skill Diary.esp: 1
? CreeperJones.esp: 1
? bgBalancingEVCore.esp: 1


Race Records
Source Mods
? Cobl Races.esp


Merged
? Argonian
? Breton
? DarkElf
? HighElf
? Imperial
? Khajiit
? Nord
? Orc
? Redguard
? WoodElf


Eyes/Hair Sorted
? Argonian
? Aureal
? Breton
? DarkElf
? HiddenElf
? HighElf
? Imperial
? Khajiit
? Mazken
? Nord
? Ohmes
? OhmesTT
? Orc
? Redguard
? SeaElf
? Seducer
? WoodElf
? Xivilaibg
? cobRaceAureal
? cobRaceHiddenElf
? cobRaceMazken
? cobRaceOhmes
? cobRaceXivilai


Eye Meshes Filtered
None



Eyes/Hair Assigned for NPCs
? bartholm.esp: 108
? Cobl Main.esm: 1
? CyrodiilUpgradeResourcePack.esm: 104
? DLCBattlehornCastle.esp: 11
? DLCFrostcrag.esp: 1
? DLCMehrunesRazor.esp: 19
? DLCSpellTomes.esp: 1
? DLCThievesDen.esp: 6
? DLCVileLair.esp: 3
? Enhanced Daedric Invasion.esm: 2
? FCOM_Convergence.esm: 1
? FCOM_Convergence.esp: 1
? Fort Colovia.esp: 26
? Francesco's Leveled Creatures-Items Mod.esm: 18
? Francesco's Optional Chance of Stronger Bosses.esp: 1
? kingdomofAlmar.esp: 56
? Knights.esp: 12
? Malevolent.esp: 3
? Mart's Monster Mod - Additional Enemy NPC Vars.esp: 673
? Mart's Monster Mod.esm: 564
? MidasSpells.esp: 5
? Oblivion WarCry EV.esp: 22
? Oblivion WarCry.esp: 22
? Oblivion.esm: 367
? Origin of the Mages Guild.esp: 125
? Oscuro's_Oblivion_Overhaul.esm: 93
? Silverlight Armor by Jojjo.esp: 2
? SupremeMagicka.esp: 2
? The Lost Spires.esp: 8
? TheElderCouncil.esp: 89
? TheElderCouncil_TempleOfTheOne.esp: 3
? TheNecromancer.esp: 7
? Thieves Arsenal.esp: 2
? TIE In.esp: 224
? xulAncientRedwoods.esp: 1
? xulAspenWood.esp: 2
? xulBeachesOfCyrodiilLostCoast.esp: 1
? xulBravilBarrowfields.esp: 4
? xulBrenaRiverRavine.esp: 4
? xulChorrolHinterland.esp: 3
? xulImperialIsle.esp: 2
? xulSkingradOutskirts.esp: 1


User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sun Jan 23, 2011 1:35 pm

Should I merge everything in the list when I check the option to merge while rebuilding the patch? Is it important that the esp/esm are active when I do so?
I read a lot of guides but some seemed to not merge everything merge-able, but those guides didn't explain why, so I'm a bit confused on what I should do. Judging by my wrye bash suggestion I should merge everything that is marked as merge.



P.S.
Report from my last rebuilding of the patch (I don't know how it's formatted so badly, I deleted every space between lines...):
Spoiler

Active Mods
? 00 Oblivion.esm
? 01 All Natural Base.esm [Version 0.9.9.5]
? 02 Francesco's Leveled Creatures-Items Mod.esm
? 03 Francesco's Optional New Items Add-On.esm
? 04 Cobl Main.esm [Version 1.72]
? 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
? 06 Mart's Monster Mod.esm [Version 3.7b3p3]
? 07 Enhanced Daedric Invasion.esm
? 08 CyrodiilUpgradeResourcePack.esm
? 09 TamrielTravellers.esm [Version 1.39c]
? 0A FCOM_Convergence.esm [Version 0.9.9MB3]
? 0B Armamentarium.esm [Version 1.35]
? 0C Artifacts.esm
? 0D CURP_Controller.esm
? 0E Progress.esm [Version 2.2]
? 0F HorseCombatMaster.esm
? 10 ShieldOnBack.esm
? ++ TIE In - Cobl.esp [Version 1.2b]
? 11 TIE In - FCOM Convergence.esp [Version 1.2b]
? ++ TIE In - RealSwords.esp [Version 1.2b]
? ++ TIE In - MMM Gems.esp [Version 1.2b]
? ++ TIE In - MMM Craft.esp [Version 1.2b]
? ++ TIE In - DiverseGuardUnity.esp [Version 1.2b]
? ++ TIE In - BobsGuardUnity.esp [Version 1.2b]
? 12 TIE In.esp [Version 1.2b]
? ++ TIE In - SlofsHorses.esp [Version 1.2b]
? ++ TIE In - Castle Almgard v2.esp
? ++ TIE In - Valley View Estate.esp
? ++ TIE In - Malevolent.esp
? ++ TIE In - SentientWeapon.esp [Version 1.2b]
? ++ TIE In - DLCOrrery.esp [Version 1.2b]
? ++ TIE In - DLCThievesDen.esp [Version 1.2b]
? ++ TIE In - Knights.esp [Version 1.2b]
? ++ TIE In - Rebalance.esp [Version 1.2b]
? ++ TIE In - DLCFrostcrag.esp [Version 1.2b]
? 13 bookplacing.esp
? 14 Unofficial Oblivion Patch.esp [Version 3.2.7]
? 15 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
? 16 Oblivion Citadel Door Fix.esp
? 17 DLCShiveringIsles.esp
? 18 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
? 19 Oblivion Vwalk UOS.esp
? 1A DLCShiveringIsles Vwalk UOS.esp
? 1B DLCShiveringIsles Vwalk DG_DS UOS.esp
? 1C Oblivion.esp
? 1D Francesco's Optional Chance of Stronger Bosses.esp
? 1E Francesco's Optional Chance of Stronger Enemies.esp
? 1F Francesco's Optional Chance of More Enemies.esp
? 20 Francesco's Optional Leveled Guards.esp
? ++ Francesco's Dark Seducer Weapons Patch.esp
? ++ FCOM_Francescos.esp [Version 0.9.9]
? ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
? 21 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
? 22 Fran Armor Add-on.esp
? 23 Fran_Lv30Item_Maltz.esp
? 24 NaturalWeather.esp
? 25 NaturalHabitat.esp
? 26 All Natural - Real Lights.esp [Version 0.9.9.5]
? 27 All Natural.esp [Version 0.9.9.5]
? 28 All Natural - SI.esp [Version 0.9.9.5]
? 29 NaturalWater.esp
? 2A Atmospheric Oblivion.esp
? 2B Storms & Sound.esp
? 2C Rainbows.esp
? 2D WindowLightingSystem.esp
? 2E Akatosh Mount By Saiden Storm.esp
? 2F diversegrasses.esp
? 30 ImprovedSigns.esp
? ++ Item interchange - Extraction.esp [Version 0.78]
? 31 Quest Log Manager.esp [Version 1.2]
? 32 RAEVWD Cities.esp [Version 1.7]
? 33 RAEVWD New Sheoth.esp [Version 1.5]
? 34 RAEVWD Imperial City.esp [Version 1.7]
? 35 HotkeyCasting.esp
? 36 DLCHorseArmor.esp
? 37 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
? 38 DLCOrrery.esp
? 39 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
? 3A DLCOrrery Vwalk.esp
? 3B DLCVileLair.esp
? 3C DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
? 3D DLCMehrunesRazor.esp
? 3E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
? 3F DLCMehrunesRazor Vwalk UOP.esp
? 40 DLCSpellTomes.esp
? ++ MaleBodyReplacerV4.esp
? 41 Bonemold_helmet.esp
? 42 Cryos Ordinator Lite.esp
? 43 Ace's Warlock Gear.esp
? 44 Silverlight Armor by Jojjo.esp
? 45 Thieves Arsenal.esp
? ++ Thieves_Arsenal_Patch_033010.esp
? 46 XiaNewAmuletsV1.esp
? 47 Armamentium female.esp
? 48 Mounted_Steering.esp
? 49 Mounted_Spellcasting.esp
? 4A Mounted_Trampling.esp
? 4B Dude Wheres My Horse.esp
? 4C DLCThievesDen.esp
? 4D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
? 4E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
? 4F DLCThievesDen Vwalk UOP.esp
? 50 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2]
? ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9]
? 51 Cobl Glue.esp [Version 1.72]
? 52 Cobl Si.esp [Version 1.63]
? ++ Cobl Tweaks.esp [Version 1.44]
? 53 Bob's Armory Oblivion.esp
? 54 Cheat Bob's Armory Oblivion.esp
? 55 FCOM_BobsArmory.esp [Version 0.9.9]
? 56 Oblivion WarCry.esp [Version 1.09]
? 57 Oblivion WarCry EV.esp
? 58 FCOM_WarCry.esp [Version 0.9.9MB3]
? 59 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
? ++ OOO_XiaNewAmulets Addon.esp [Version 0.5]
? 5A Oscuro's_Oblivion_Overhaul Vwalk.esp
? 5B ArmamentariumArtifacts.esp [Version 1.35]
? 5C OOO 1.32-Cobl.esp [Version 1.72]
? ++ FCOM_Cobl.esp [Version 0.9.9]
? 5D Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
? 5E FCOM_Convergence.esp [Version 0.9.9Mb3]
? ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
? ++ FCOM_EntropicOrderhardcoe.esp [Version 0.9.9]
? 5F FCOM_RealSwords.esp [Version 0.9.9]
? 60 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
? 61 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]
? 62 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]
? 63 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
? 64 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
? 65 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
? 66 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
? 67 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]
? ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
? ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]
? ++ TamrielTravellerAdvscript.esp [Version 1.40Alpha]
? ++ Travellers4MMMHostileFactions.esp [Version 1.39c]
? 68 TamrielTravellers4OOO.esp [Version 1.39c]
? 69 TamrielTravellers4OOO Vwalk.esp
? 6A TamrielTravellersItemsCobl.esp [Version 1.39c]
? ++ FCOM_TamrielTravelers.esp [Version 0.9.9]
? ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
? ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
? 6B FCOM_Archery.esp [Version 0.9.9]
? ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
? ++ ArmamentariumLL4OOO.esp [Version 2.01]
? ++ ArmamentariumLLMagicOOO.esp [Version 1.35]
? 6C OOO-WaterFish.esp [Version 1.34]
? ++ MMM-Cobl.esp [Version 1.69]
? 6D TamrielTransportationNetwork.esp
? 6E TamrielTransportationNetwork Vwalk.esp
? 6F Artifacts.esp
? 70 ArtifactsFemaleArmor.esp
? ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
? 71 Fort Colovia.esp
? 72 kingdomofAlmar.esp
? 73 Malevolent.esp
? 74 Malevolent Vwalk.esp
? 75 TheElderCouncil.esp
? 76 TheElderCouncil_TempleOfTheOne.esp
? 77 TEC_4ERA_Dialog_Filter.esp
? 78 DLCBattlehornCastle.esp
? 79 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
? 7A DLCFrostcrag.esp
? 7B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
? 7C DLCFrostcrag Vwalk.esp
? 7D Knights.esp
? 7E Knights - Unofficial Patch.esp [Version 1.0.9]
? 7F Knights Vwalk UOP.esp
? 80 EVE_KnightsoftheNine.esp
? 81 The Lost Spires.esp
? 82 The Lost Spires Vwalk.esp
? 83 Origin of the Mages Guild.esp [Version 7.3]
? 84 TheNecromancer.esp
? ++ FCOM_Knights.esp [Version 0.9.9Mb3]
? 85 FCOM_OMG.esp [Version 0.9.9]
? ++ FCOM_OMGSRT.esp [Version 0.9.9]
? 86 Enhanced Daedric Invasion.esp
? ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
? 87 xuldarkforest.esp [Version 1.0.5]
? 88 LostSpires-DarkForest patch.esp
? 89 xulStendarrValley.esp [Version 1.2.2]
? 8A xulTheHeath.esp
? 8B MMMMWL-TheHeath patch.esp
? 8C XulEntiusGorge.esp
? 8D TheNecromancer-EntiusGorge patch.esp
? 8E xulFallenleafEverglade.esp [Version 1.3.1]
? 8F LostSpires-Everglade patch.esp [Version 1.2]
? 90 TheElderCouncil-FallenleafEverglade patch.esp [Version 1.2]
? 91 xulColovianHighlands_EV.esp [Version 1.2.1]
? 92 xulChorrolHinterland.esp [Version 1.2.2]
? 93 xulChorrolHinterland Vwalk.esp
? 94 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
? 95 xulBravilBarrowfields.esp [Version 1.3.2]
? 96 xulBravilBarrowfields Vwalk.esp
? 97 xulLushWoodlands.esp [Version 1.3]
? 98 xulAncientYews.esp [Version 1.4.2]
? 99 xulAncientRedwoods.esp [Version 1.6]
? 9A xulCloudtopMountains.esp [Version 1.0.3]
? 9B xulArriusCreek.esp [Version 1.1.3]
? 9C xulPatch_AY_AC.esp [Version 1.1]
? 9D xulRollingHills_EV.esp [Version 1.3.2]
? 9E xulRollingHills_EV Vwalk.esp
? 9F MMMMWL-RollingHills patch.esp
? A0 xulPantherRiver.esp
? A1 xulRiverEthe.esp [Version 1.0.2]
? A2 xulBrenaRiverRavine.esp [Version 1.0.2]
? A3 xulBrenaRiverRavine Vwalk.esp
? A4 xulImperialIsle.esp [Version 1.6.5]
? A5 xulImperialIsle Vwalk.esp
? A6 xulBlackwoodForest.esp
? A7 xulCheydinhalFalls.esp [Version 1.0.1]
? A8 xulAspenWood.esp [Version 1.0.1]
? A9 xulAspenWood Vwalk.esp
? AA xulSkingradOutskirts.esp
? AB xulSkingradOutskirts Vwalk.esp
? AC NRB4+UL-II Patch.esp [Version 5.0.1]
? AD bartholm.esp
? AE Bartholm-Panther River Patch.esp [Version 1.0]
? ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
? AF NaturalVegetation.esp
? B0 Harvest [Flora].esp [Version 3.0.0]
? ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
? ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
? B1 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
? B2 300_Test.esp [Version 0.9.2]
? B3 EVE_ShiveringIslesEasterEggs.esp
? B4 P1DkeyChain.esp [Version 5.00]
? B5 Salmo the Baker, Cobl.esp [Version 3.09]
? ++ sixy Dark Seducer & Golden Saint Armour.esp
? ++ ScriptIcon_Replacer.esp
? B6 Storms & Sound - Bartholm.esp
? B7 Storms & Sound - The Lost Spires.esp
? ++ boh_dungeonbgone.esp
? B8 RealisticForceMedium.esp
? B9 RealisticMagicForceMedium.esp
? BA SupremeMagicka.esp [Version 0.90]
? BB SM_ShiveringIsles.esp [Version 0.86]
? ++ SM_DLCSpellTome.esp [Version 0.80]
? ++ SM_OOO.esp [Version 0.89]
? ++ SM_MMM.esp [Version 0.89]
? ++ SM_COBL.esp [Version 0.86]
? BC SM_EnchantStaff.esp [Version 0.80]
? ++ SM_UnlockSpells.esp [Version 0.70]
? ++ SM_Scrolls.esp [Version 0.84]
? ++ SM_SigilStone.esp [Version 0.83]
? BD MidasSpells.esp
? BE RshAlchemy.esp
? BF RshAlchemyRecipes.esp
? C0 Deadlier Sneaking 1.1.esp
? C1 SM Bounty.esp [Version 1.22c]
? ++ CoblDeathFix.esp [Version 1.20]
? C2 DeadlyReflex 5 - Combat Moves.esp
? ++ SM_DeadlyReflex.esp [Version 0.86]
? C3 Deadly Reflex Bow Sway.esp
? C4 Deadly Reflex - Breathing Motion & Head Bobbing.esp
? C5 SD Skill Diary.esp
? C6 ProgressMBSP.esp [Version 2.0]
? C7 ProgressSBSP.esp [Version 1.0]
? C8 ProgressRBSP.esp [Version 1.0]
? C9 ProgressRacial.esp
? CA ProgressArmorer.esp [Version 1.0]
? CB ProgressMercantile.esp [Version 1.11]
? CC DMC Stylish - Specialanims.esp
? ++ Item interchange - Placement for FCOM.esp [Version 0.78]
? ++ Item interchange - Placement for Frostcrag.esp [Version 0.78]
? ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78]
? ++ EVE_KhajiitFix.esp
? CD CreeperJones.esp
? CE Cobl Races.esp [Version 1.52]
? CF Cobl Races TNR.esp [Version 1.53]
? D0 Cobl Races TNR SI.esp [Version 1.53]
? D1 bgBalancingEVCore.esp [Version 10.52EV-D]
? D2 bgMagicEV.esp [Version 1.7EV]
? D3 bgMagicEV Vwalk.esp
? ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
? ++ bgMagicItemSigil.esp [Version 1.68EV]
? ++ bgMagicEVStartspells.esp [Version 1.68EV]
? D4 bgMagicBonus.esp [Version 1.7EV]
? ++ bgMagicEVAddEnVar.esp [Version 1.68EV]
? D5 bgBalancingOptionalLessHealth.esp [Version 10.0UV-U]
? ++ bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
? ++ bgBalancingEVOptionalFangs.esp [Version 10.0EV-D]
? ++ bgBalancingEVOptionalMoreEyes.esp [Version 10]
? ++ bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
? D6 bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
? ++ bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]
? D7 bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
? D8 bgMagicEVShader.esp [Version 1.7EV]
? ++ bgMagicShaderLifeDetect.esp [Version 1.68]
? D9 bgMagicLightningbolt.esp
? DA Get Wet.esp
? ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]
? DB Cobl Silent Equip Misc.esp [Version 01]



Import Cells
Source Mods
? All Natural.esp
? All Natural - SI.esp
? Salmo the Baker, Cobl.esp
? All Natural - Indoor Weather Filter For Mods.esp



Cells/Worlds Patched
? Oblivion.esm: 669
? DLCBattlehornCastle.esp: 1
? Knights.esp: 1
? The Lost Spires.esp: 3
? xulChorrolHinterland.esp: 3
? xulBravilBarrowfields.esp: 2
? xulBrenaRiverRavine.esp: 4
? xulImperialIsle.esp: 4
? xulSkingradOutskirts.esp: 8
? bartholm.esp: 14


Import Graphics
Source Mods
? Book Jackets Oblivion - BP.esp
? Book Jackets DLC.esp
? GrimbotsSpellTomes.esp
? EVE_StockEquipmentReplacer.esp
? Fransfemale.esp
? EVE_StockEquipmentReplacer4FCOM.esp
? EVE_StockEquipmentReplacer for OOO.esp
? EVE_StockEquipmentReplacer4MMM.esp


Modified Records
? ARMO: 160
? BOOK: 551
? CLOT: 43
? MISC: 1


Tweak Assorted


DarNified Books
? Books DarNified: 1034
? Oblivion.esm: 293
? Cobl Main.esm: 218
? Oscuro's_Oblivion_Overhaul.esm: 74
? CyrodiilUpgradeResourcePack.esm: 10
? Artifacts.esm: 3
? TIE In.esp: 2
? Unofficial Shivering Isles Patch.esp: 2
? DLCVileLair.esp: 2
? DLCMehrunesRazor.esp: 5
? DLCSpellTomes.esp: 286
? Thieves Arsenal.esp: 1
? Oblivion WarCry.esp: 1
? ArmamentariumArtifacts.esp: 7
? Mart's Monster Mod - Gems & Gem Dust.esp: 1
? Mart's Monster Mod - Hunting & Crafting.esp: 4
? kingdomofAlmar.esp: 1
? Malevolent.esp: 5
? TheElderCouncil.esp: 1
? TheElderCouncil_TempleOfTheOne.esp: 1
? Knights.esp: 11
? The Lost Spires.esp: 9
? Origin of the Mages Guild.esp: 42
? TheNecromancer.esp: 2
? xulSkingradOutskirts.esp: 1
? bartholm.esp: 1
? SupremeMagicka.esp: 7
? MidasSpells.esp: 25
? RshAlchemy.esp: 1
? RshAlchemyRecipes.esp: 15
? SD Skill Diary.esp: 1
? CreeperJones.esp: 1
? bgBalancingEVCore.esp: 1


Race Records
Source Mods
? Cobl Races.esp


Merged
? Argonian
? Breton
? DarkElf
? HighElf
? Imperial
? Khajiit
? Nord
? Orc
? Redguard
? WoodElf


Eyes/Hair Sorted
? Argonian
? Aureal
? Breton
? DarkElf
? HiddenElf
? HighElf
? Imperial
? Khajiit
? Mazken
? Nord
? Ohmes
? OhmesTT
? Orc
? Redguard
? SeaElf
? Seducer
? WoodElf
? Xivilaibg
? cobRaceAureal
? cobRaceHiddenElf
? cobRaceMazken
? cobRaceOhmes
? cobRaceXivilai


Eye Meshes Filtered
None



Eyes/Hair Assigned for NPCs
? bartholm.esp: 108
? Cobl Main.esm: 1
? CyrodiilUpgradeResourcePack.esm: 104
? DLCBattlehornCastle.esp: 11
? DLCFrostcrag.esp: 1
? DLCMehrunesRazor.esp: 19
? DLCSpellTomes.esp: 1
? DLCThievesDen.esp: 6
? DLCVileLair.esp: 3
? Enhanced Daedric Invasion.esm: 2
? FCOM_Convergence.esm: 1
? FCOM_Convergence.esp: 1
? Fort Colovia.esp: 26
? Francesco's Leveled Creatures-Items Mod.esm: 18
? Francesco's Optional Chance of Stronger Bosses.esp: 1
? kingdomofAlmar.esp: 56
? Knights.esp: 12
? Malevolent.esp: 3
? Mart's Monster Mod - Additional Enemy NPC Vars.esp: 673
? Mart's Monster Mod.esm: 564
? MidasSpells.esp: 5
? Oblivion WarCry EV.esp: 22
? Oblivion WarCry.esp: 22
? Oblivion.esm: 367
? Origin of the Mages Guild.esp: 125
? Oscuro's_Oblivion_Overhaul.esm: 93
? Silverlight Armor by Jojjo.esp: 2
? SupremeMagicka.esp: 2
? The Lost Spires.esp: 8
? TheElderCouncil.esp: 89
? TheElderCouncil_TempleOfTheOne.esp: 3
? TheNecromancer.esp: 7
? Thieves Arsenal.esp: 2
? TIE In.esp: 224
? xulAncientRedwoods.esp: 1
? xulAspenWood.esp: 2
? xulBeachesOfCyrodiilLostCoast.esp: 1
? xulBravilBarrowfields.esp: 4
? xulBrenaRiverRavine.esp: 4
? xulChorrolHinterland.esp: 3
? xulImperialIsle.esp: 2
? xulSkingradOutskirts.esp: 1



In general you would check everything that can be merged. Wrye Bash is a very complex an powerful tool. It may take a long time before you understand how powerful it is. Follow the guides until you become more experienced and understand the terminology better.
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Charity Hughes
 
Posts: 3408
Joined: Sat Mar 17, 2007 3:22 pm

Post » Sun Jan 23, 2011 7:06 pm

Should I merge everything in the list when I check the option to merge while rebuilding the patch? Is it important that the esp/esm are active when I do so?
I read a lot of guides but some seemed to not merge everything merge-able, but those guides didn't explain why, so I'm a bit confused on what I should do. Judging by my wrye bash suggestion I should merge everything that is marked as merge.

Merge Patches: Generally (I know of no exceptions) every one should be merged into the patch (can save you a lot of esp slots too!)
Imports: Wrye Bash recommends some - they come up in purple text, those should be imported. For others than can be imported it depends, often the answer is no.


Some things I noted in your load order:

? 15 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] << Remove and use the Bashed Patch tweak instead.

? 16 Oblivion Citadel Door Fix.esp << Not needed apparantly.

? 24 NaturalWeather.esp << DELETE! You can't use this AND All Natural.

? 47 Armamentium female.esp <
? 70 ArtifactsFemaleArmor.esp<
? AE Bartholm-Panther River Patch.esp [Version 1.0] << Outdated. Upgrade to the latest versions of Bartholm and UL Panther River, then delete this patch

? AF NaturalVegetation.esp << Poor Design apparently, try Enhanced vegetation instead

? CF Cobl Races TNR.esp [Version 1.53]
? D0 Cobl Races TNR SI.esp [Version 1.53] << Import (dot in checkbox) both of these.
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ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Sun Jan 23, 2011 2:17 pm

Your install is messed up. You have the latest bosh.py, but not the latest cint.py installed.

All right, I suspected something like that. However, can anyone tell me, what I'm doing wrong? I went to Sourceforge.net to CBash. Then to Develop/Code/SVN Browse/release. I hit "Download GNU tarball" to download the complete folder, then extracted the files to Oblivion/Mopy folder, letting overwrite. It should work, shouldn't it? When I return home, I will try to download just the cint.py to be sure, however - is the latest cint.py revision 70?
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Marine x
 
Posts: 3327
Joined: Thu Mar 29, 2007 4:54 am

Post » Sun Jan 23, 2011 9:01 am

Greetings,

Thank you for the continued developments of Wrye Bash.

I have encountered a couple of issues when using Wrye Bash v286 (SVN downloaded within the past 24 hours).


1. Sub-package list/UI refresh performance issue

Enabling/disabling a sub-package with an installer (archive/project) containing many files causes a greater delay during the UI refreshing process, than it did in v284.

With a complex installer containing 37,402 files, I observed refresh delays in v284 of ~1-2 seconds. In v286 (SVN), I observed refresh delays of ~7-8 seconds.

If required, I have provided an example archive installer with 200 sub-packages, each containing 1025 (0-byte) files; 205,000 in total.
Download link (113kB): http://www.sendspace.com/file/de91sj

My results for the test installer
UI-refresh-time when changing a sub-package install state:
v284: ~3 s
v286: ~21 s



Feature proposal
Even with v284 performance, selecting/deselecting hundreds of sub-packages could take many minutes, in part due to the automatic UI refresh.
An option to turn off automatic UI refresh could enable picking multiple sub-package options more efficiently. When done, the user could then toggle automatic UI refresh back on to update the UI.



2. Custom Tool Launcher: Launch error of custom tools using "option switches", when the extension of the file to be launched is not entirely lowercase in Bash.ini

Example:
sCustom1=OblivionModManager.EXEsCustom1opt=-bsa-browsersCustom1txt=OBMM BSA Browser


Results in error:
Traceback (most recent call last):  File "C:\Oblivion\Mopy\basher.py", line 11355, in Execute    os.startfile(self.exePath.s, (str(self.exeArgs))[2:-3])WindowsError: [Error 1155] No application is associated with the specified file for this operation: 'C:\\Oblivion\\OblivionModManager.EXE'

If option switches are omitted, then the program launches.

If the extension is entirely lowercase (sCustom1=OblivionModManager.exe), then the program launches with option switches as expected.


_____
Precautionary notice regarding extracting test installer as a project

Extracting the contents of this test installer onto a NTFS volume can permanently inflate the "Master File Table" (MFT), (~200MB in my tests), if the volume has not at least previously held ~205,000 more files than what currently exist on that volume.

If one has a volume of such characteristics containing their "Bash Installers" directory, and wants to extract the test file as a project, and avoid an increase in MFT size of the volume, one could:
1. Create a temporary volume.
2a. Extract the test files to a temporary volume, then create a NTFS junction to the "Bash Installers" directory. (A tool like http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html can create/remove junctions via right-click menu.)
or
2b. Create ":\Oblivion Mods\Bash Installers" directory, extract the test files as a project there, and modify the path of "sOblivionMods=" in Bash.ini to the new "Bash Installers" directory.
_____
Edit #1: Added notice regarding testing installer as a project.
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OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

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