Words cannot do you justice, sir Wrye. Version 285 is truly spectacular, really outstanding work.
Also looking for some help with a minor feature. I notice among the many options is a Tweak Actor box: “Mayu’s Animation Overhaul Skeleton Tweaker,” which I have thus far not been able to get to work.
I have MAO version 1.1 which I was attempting to use in conjunction with some spliced animation bash packages I had made including stuff from DMC Stylish (non-specialanims) most notably. That seemed to work for many stock characters, however now that I play with FCOM there are many who still use them.
If I understand correctly, this tweak attempts to extent MAO functionality to ALL NPC’s, including ones added by other mods. However, when I attempt to rebuild my Bash patch with this option, I receive the following error every time:
Spoiler Traceback (most recent call last):
File "C:\~myoblivionfolderwithfullcontrol~\basher.py", line 4921, in Execute
raise
File "C:\~myoblivionfolderwithfullcontrol~\basher.py", line 4883, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 14426, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 20501, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 20295, in buildPatch
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'
Not a huge issue really, but it'd sure be some sweet icing if it worked!
*EDIT: Reading some more it looks like even if it did work it disables some of the stuff from mods like DR, so I think I'll be content to skip it for now.