[RELZ] Wrye Bash -- Thread 46

Post » Sun Jan 23, 2011 9:30 pm

I did what vadr suggested, then I started my game for the first time. All seemed fine but then I went out of the sewers and... flying rocks, doors in the middle of the thin air and similar awesomeness.
I don't think it's because of QARL3, but what else could do something to the starting zone?
I must have done something wrong in the bashed patch, at least that's my guess.

EDIT: List reposted in the follwing post since I accidentally deleted a part of it.

P.S.
Is it possible to deactivate the COBL races but keep their graphic? I prefear to use the Race Rebalancing Project ones only.
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KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sun Jan 23, 2011 11:38 am

I did what vadr suggested, then I started my game for the first time. All seemed fine but then I went out of the sewers and... flying rocks, doors in the middle of the thin air and similar awesomeness.
I don't think it's because of QARL3, but what else could do something to the starting zone?
I must have done something wrong in the bashed patch, at least that's my guess.

P.S.
Is it possible to deactivate the COBL races but keep their graphic? I prefear to use the Race Rebalancing Project ones only.


QTP would not cause this. Where is your Bashed Patch - is it activated?

As far as I know RBP contains all COBL Races... and more. You should not use both.
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Euan
 
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Post » Sun Jan 23, 2011 2:24 pm

EDIT: I still haven't understood how to do it properly. In the next post I -finally- get the LO right.

P.S.
Yes, I had the bashed patch activated when I had those terrain problems I was talking to. It was a fresh game too, which may be important to consider since I know sometimes old saves doesn't react well to new mods.
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Juan Cerda
 
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Post » Sun Jan 23, 2011 10:58 pm

Your Bashed Patch still ain't in your LO...
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Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Sun Jan 23, 2011 10:16 pm

Your Bashed Patch still ain't in your LO...

Now I've understood it. I linked the REPORT from the patch rebuilding. Which evidently doesn't account for the patch itself. This is the result from the command "Mod List" after I did the bashing. This time it's there, 3rd to last.

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm0D  CURP_Controller.esm0E  Progress.esm  [Version 2.2]0F  HorseCombatMaster.esm10  ShieldOnBack.esm11  bookplacing.esp12  Unofficial Oblivion Patch.esp  [Version 3.2.7]13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]15  Oblivion Vwalk UOS.esp16  DLCShiveringIsles Vwalk UOS.esp17  DLCShiveringIsles Vwalk DG_DS UOS.esp18  Oblivion.esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Optional Chance of More Enemies.esp1C  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Fran Armor Add-on.esp1F  Fran_Lv30Item_Maltz.esp20  All Natural - Real Lights.esp  [Version 0.9.9.5]21  All Natural.esp  [Version 0.9.9.5]22  All Natural - SI.esp  [Version 0.9.9.5]23  Atmospheric Oblivion.esp24  Storms & Sound.esp25  Rainbows.esp26  WindowLightingSystem.esp27  Akatosh Mount By Saiden Storm.esp**  Book Jackets Oblivion - BP.esp28  diversegrasses.esp29  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.78]2A  Quest Log Manager.esp  [Version 1.2]2B  RAEVWD Cities.esp  [Version 1.7]2C  RAEVWD New Sheoth.esp  [Version 1.5]2D  RAEVWD Imperial City.esp  [Version 1.7]2E  HotkeyCasting.esp2F  DLCHorseArmor.esp30  DLCOrrery.esp----> Delinquent MASTER: DLCMehrunesRazor.esp31  DLCOrrery Vwalk.esp32  DLCVileLair.esp33  DLCMehrunesRazor.esp34  DLCMehrunesRazor Vwalk UOP.esp35  DLCSpellTomes.esp**  Book Jackets DLC.esp**  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp**  EVE_StockEquipmentReplacer.esp36  Bonemold_helmet.esp37  Cryos Ordinator Lite.esp38  Ace's Warlock Gear.esp39  Silverlight Armor by Jojjo.esp3A  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp3B  XiaNewAmuletsV1.esp**  Armamentium female.esp3C  Mounted_Steering.esp3D  Mounted_Spellcasting.esp3E  Mounted_Trampling.esp3F  Dude Wheres My Horse.esp40  DLCThievesDen.esp41  DLCThievesDen Vwalk UOP.esp42  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]43  Cobl Glue.esp  [Version 1.72]44  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]45  Bob's Armory Oblivion.esp46  Cheat Bob's Armory Oblivion.esp47  FCOM_BobsArmory.esp  [Version 0.9.9]48  Oblivion WarCry.esp  [Version 1.09]49  Oblivion WarCry EV.esp4A  FCOM_WarCry.esp  [Version 0.9.9MB3]4B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]4C  Oscuro's_Oblivion_Overhaul Vwalk.esp4D  ArmamentariumArtifacts.esp  [Version 1.35]4E  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]4F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]50  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]51  FCOM_RealSwords.esp  [Version 0.9.9]52  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]56  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]58  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]59  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]++  Travellers4MMMHostileFactions.esp  [Version 1.39c]5A  TamrielTravellers4OOO.esp  [Version 1.39c]5B  TamrielTravellers4OOO Vwalk.esp5C  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]5D  FCOM_Archery.esp  [Version 0.9.9]5E  TIE In.esp  [Version 1.2b]++  TIE In - Cobl.esp  [Version 1.2b]5F  TIE In - FCOM Convergence.esp  [Version 1.2b]++  TIE In - RealSwords.esp  [Version 1.2b]++  TIE In - MMM Gems.esp  [Version 1.2b]++  TIE In - MMM Craft.esp  [Version 1.2b]++  TIE In - DiverseGuardUnity.esp  [Version 1.2b]++  TIE In - BobsGuardUnity.esp  [Version 1.2b]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp60  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp**  EVE_StockEquipmentReplacer for OOO.esp**  EVE_StockEquipmentReplacer4MMM.esp61  TamrielTransportationNetwork.esp62  TamrielTransportationNetwork Vwalk.esp63  Artifacts.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]64  Fort Colovia.esp65  kingdomofAlmar.esp66  Malevolent.esp67  Malevolent Vwalk.esp68  TheElderCouncil.esp69  TheElderCouncil_TempleOfTheOne.esp6A  TEC_4ERA_Dialog_Filter.esp6B  DLCBattlehornCastle.esp6C  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]6D  DLCFrostcrag.esp6E  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]6F  DLCFrostcrag Vwalk.esp70  Knights.esp71  Knights - Unofficial Patch.esp  [Version 1.0.9]72  Knights Vwalk UOP.esp73  EVE_KnightsoftheNine.esp++  TIE In - Knights.esp  [Version 1.2b]74  The Lost Spires.esp75  The Lost Spires Vwalk.esp76  Origin of the Mages Guild.esp  [Version 7.3]77  TheNecromancer.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]78  FCOM_OMG.esp  [Version 0.9.9]79  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]**  road+bridges.esp  [Version 4.5.5]7A  xuldarkforest.esp  [Version 1.0.5]7B  LostSpires-DarkForest patch.esp7C  xulStendarrValley.esp  [Version 1.2.2]7D  xulTheHeath.esp7E  MMMMWL-TheHeath patch.esp7F  XulEntiusGorge.esp80  TheNecromancer-EntiusGorge patch.esp81  xulFallenleafEverglade.esp  [Version 1.3.1]82  LostSpires-Everglade patch.esp  [Version 1.2]83  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]84  xulColovianHighlands_EV.esp  [Version 1.2.1]85  xulChorrolHinterland.esp  [Version 1.2.2]86  xulChorrolHinterland Vwalk.esp87  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]88  xulBravilBarrowfields.esp  [Version 1.3.2]89  xulBravilBarrowfields Vwalk.esp8A  xulLushWoodlands.esp  [Version 1.3]8B  xulAncientYews.esp  [Version 1.4.2]8C  xulAncientRedwoods.esp  [Version 1.6]8D  xulCloudtopMountains.esp  [Version 1.0.3]8E  xulArriusCreek.esp  [Version 1.1.3]8F  xulPatch_AY_AC.esp  [Version 1.1]90  xulRollingHills_EV.esp  [Version 1.3.2]91  xulRollingHills_EV Vwalk.esp92  MMMMWL-RollingHills patch.esp93  xulPantherRiver.esp94  xulRiverEthe.esp  [Version 1.0.2]95  xulBrenaRiverRavine.esp  [Version 1.0.2]96  xulBrenaRiverRavine Vwalk.esp97  xulImperialIsle.esp  [Version 1.6.5]98  xulImperialIsle Vwalk.esp99  xulBlackwoodForest.esp9A  xulCheydinhalFalls.esp  [Version 1.0.1]9B  xulAspenWood.esp  [Version 1.0.1]9C  xulAspenWood Vwalk.esp9D  xulSkingradOutskirts.esp9E  xulSkingradOutskirts Vwalk.esp**  NRB4+UL-II Patch.esp  [Version 5.0.1]9F  bartholm.espA0  Bartholm-Panther River Patch.esp  [Version 1.0]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]A1  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]A2  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]A3  EVE_ShiveringIslesEasterEggs.espA4  P1DkeyChain.esp  [Version 5.00]A5  Salmo the Baker, Cobl.esp  [Version 3.09]++  sixy Dark Seducer & Golden Saint Armour.esp++  ScriptIcon_Replacer.espA6  Storms & Sound - Bartholm.espA7  Storms & Sound - The Lost Spires.esp++  TIE In - Rebalance.esp  [Version 1.2b]++  TIE In - SlofsHorses.esp  [Version 1.2b]++  TIE In - Castle Almgard v2.esp++  TIE In - Valley View Estate.esp++  TIE In - Malevolent.esp++  TIE In - SentientWeapon.esp  [Version 1.2b]++  TIE In - DLCOrrery.esp  [Version 1.2b]++  TIE In - DLCThievesDen.esp  [Version 1.2b]++  TIE In - DLCFrostcrag.esp  [Version 1.2b]++  boh_dungeonbgone.espA8  RealisticForceMedium.espA9  RealisticMagicForceMedium.espAA  SupremeMagicka.esp  [Version 0.90]AB  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]AC  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]AD  MidasSpells.espAE  RshAlchemy.espAF  RshAlchemyRecipes.espB0  Deadlier Sneaking 1.1.espB1  SM Bounty.esp  [Version 1.22c]++  CoblDeathFix.esp  [Version 1.20]B2  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]B3  Deadly Reflex Bow Sway.espB4  Deadly Reflex - Breathing Motion & Head Bobbing.espB5  SD Skill Diary.espB6  ProgressMBSP.esp  [Version 2.0]B7  ProgressSBSP.esp  [Version 1.0]B8  ProgressRBSP.esp  [Version 1.0]B9  ProgressRacial.espBA  ProgressArmorer.esp  [Version 1.0]BB  ProgressMercantile.esp  [Version 1.11]BC  DMC Stylish - Specialanims.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.espBD  CreeperJones.espBE  bgBalancingEVCore.esp  [Version 10.52EV-D]BF  bgMagicEV.esp  [Version 1.7EV]C0  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]C1  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]C2  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]C3  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]C4  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]C5  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]C6  bgMagicLightningbolt.espC7  Get Wet.espC8  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]C9  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]CA  Streamline 3.1.espCB  Bashed Patch, 0.espCC  Walaskjalf_v1.2.espCD  Warglaives by Jojjo v1.0.SoB.esp

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Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sun Jan 23, 2011 10:12 pm

30 DLCOrrery.esp
----> Delinquent MASTER: DLCMehrunesRazor.esp
31 DLCOrrery Vwalk.esp


Not sure how you're getting this,but it needs fixed.

CC Walaskjalf_v1.2.esp
CD Warglaives by Jojjo v1.0.SoB.esp


If these are unrecognized they should be moved manually - check the readme for guidance. If they simply add new weapons I would guess around here -

36 Bonemold_helmet.esp
37 Cryos Ordinator Lite.esp
38 Ace's Warlock Gear.esp
39 Silverlight Armor by Jojjo.esp


Doesn't look like you followed the advice on the Fcom thread when building your patch? If not check the relevant options,rebuild and test.

Quick Bash Check Guide for Wrye Bash 285
A quick guide on what to check in the Bashed Patch when rebuilding it for an FCOM setup. Based on Wrye Bash 285.

Merge Patches - Generally all mergeable mods can be checked.
Import Actors - All FCOM mods and UOP checked.
Import Actors: AIPackages - All FCOM mods and UOP checked. Tag FCOM_Convergence.esp with ForceAIPackages.
Import Actors. Death Items - Uncheck Oblivion Warcry EV.esp, keep other FCOM mods and UOP checked.
Import Factions - All FCOM mods and UOP checked. Exception: Oscuro's_Oblivion_Overhaul.esp.
Import Graphics - All FCOM mods. Tag Oscuro's_Oblivion_Overhaul.esm and Oscuro's_Oblivion_Overhaul.esp with graphics.
Import Inventory - All FCOM mods and UOP checked.
Import Relations - All FCOM mods and UOP checked. Exceptions: Oscuro's_Oblivion_Overhaul.esm and Oscuro's_Oblivion_Overhaul.esp.
Import Scripts - All FCOM mods and UOP checked.
Import Stats - All FCOM mods and UOP checked.
Leveled Lists - Generally rely on tags.
Tweak Names - Rename Dwarven to Dwemer.

Notes:
- How to add a bash tag to a mod: highlight it in the Mod window > right-click in the Bash Tags window in the lower right > choose appropriate tag.
- "All FCOM mods" means select FCOM, Frans, OOO, MMM, WarCry in that patch section but take note of exceptions.

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Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Mon Jan 24, 2011 12:21 am

Thanks for the report and test file, Vindicator.

I'm leery of disabling the automatic UI refreshing. While it could be useful for advanced users, it's likely to be abused by many users who see it as a "free" performance boost. They'll either leave it disabled, or accidentally forget to re-enable it after changing a package. That could easily break BAIN all together.

Still, we should be able to do something to make it faster. I'll give it some thought; I likely won't get to it this week though.

As for the EXE problem, I'll also add that to the to-do list. Need to look into how Python handles the case sensitivity of arguments to the os.startfile function.
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Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sun Jan 23, 2011 9:52 pm

? 16 Oblivion Citadel Door Fix.esp << Not needed apparantly.

Vargr: why is the Citadel Door Fix not needed?

what I'm doing wrong? [...] then extracted the files to Oblivion/Mopy folder

You should be extracting to the oblivion directory, not oblivion/Mopy. This would create oblivion/Mopy/Mopy, which could explain the errors you are having.

Even with v284 performance, selecting/deselecting hundreds of sub-packages could take many minutes, in part due to the automatic UI refresh.
An option to turn off automatic UI refresh could enable picking multiple sub-package options more efficiently. When done, the user could then toggle automatic UI refresh back on to update the UI.

Is this different from unchecking the current "auto-refresh projects" option in the Installers tab?
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no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Sun Jan 23, 2011 4:21 pm

I did all that was suggested but I still have the problem: I start a new game, I exit the sewers and the sewers door is not "attached" to something but just lies in the middle of nowhere. If I go into the water and swim toward the capital I pass through the terrain instead of starting to walk on it, after I've reached the other side of the river.
I have not such a problem when I try to go back to the small island where the sewer entrance lies.

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm0D  CURP_Controller.esm0E  Progress.esm  [Version 2.2]0F  HorseCombatMaster.esm10  ShieldOnBack.esm11  bookplacing.esp12  Unofficial Oblivion Patch.esp  [Version 3.2.7]13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]15  Oblivion Vwalk UOS.esp16  DLCShiveringIsles Vwalk UOS.esp17  DLCShiveringIsles Vwalk DG_DS UOS.esp18  Oblivion.esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Optional Chance of More Enemies.esp1C  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Fran Armor Add-on.esp1F  Fran_Lv30Item_Maltz.esp20  All Natural - Real Lights.esp  [Version 0.9.9.5]21  All Natural.esp  [Version 0.9.9.5]22  All Natural - SI.esp  [Version 0.9.9.5]23  Atmospheric Oblivion.esp24  Storms & Sound.esp25  Rainbows.esp26  WindowLightingSystem.esp27  Akatosh Mount By Saiden Storm.esp**  Book Jackets Oblivion - BP.esp28  diversegrasses.esp29  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.78]2A  Quest Log Manager.esp  [Version 1.2]2B  RAEVWD Cities.esp  [Version 1.7]2C  RAEVWD New Sheoth.esp  [Version 1.5]2D  RAEVWD Imperial City.esp  [Version 1.7]2E  HotkeyCasting.esp2F  DLCHorseArmor.esp30  DLCOrrery.esp----> Delinquent MASTER: DLCMehrunesRazor.esp31  DLCOrrery Vwalk.esp32  DLCVileLair.esp33  DLCMehrunesRazor.esp34  DLCMehrunesRazor Vwalk UOP.esp35  DLCSpellTomes.esp**  Book Jackets DLC.esp**  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp**  EVE_StockEquipmentReplacer.esp36  Bonemold_helmet.esp37  Cryos Ordinator Lite.esp38  Ace's Warlock Gear.esp39  Silverlight Armor by Jojjo.esp3A  Warglaives by Jojjo v1.0.SoB.esp3B  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp3C  XiaNewAmuletsV1.esp**  Armamentium female.esp3D  Mounted_Steering.esp3E  Mounted_Spellcasting.esp3F  Mounted_Trampling.esp40  Dude Wheres My Horse.esp41  DLCThievesDen.esp**  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]42  DLCThievesDen Vwalk UOP.esp43  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]44  Cobl Glue.esp  [Version 1.72]45  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]46  Bob's Armory Oblivion.esp47  Cheat Bob's Armory Oblivion.esp48  FCOM_BobsArmory.esp  [Version 0.9.9]49  Oblivion WarCry.esp  [Version 1.09]4A  Oblivion WarCry EV.esp4B  FCOM_WarCry.esp  [Version 0.9.9MB3]4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]4D  Oscuro's_Oblivion_Overhaul Vwalk.esp4E  ArmamentariumArtifacts.esp  [Version 1.35]4F  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]50  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]51  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]52  FCOM_RealSwords.esp  [Version 0.9.9]53  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]56  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]58  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]59  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]++  Travellers4MMMHostileFactions.esp  [Version 1.39c]5B  TamrielTravellers4OOO.esp  [Version 1.39c]5C  TamrielTravellers4OOO Vwalk.esp5D  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]5E  FCOM_Archery.esp  [Version 0.9.9]5F  TIE In.esp  [Version 1.2b]++  TIE In - Cobl.esp  [Version 1.2b]60  TIE In - FCOM Convergence.esp  [Version 1.2b]++  TIE In - RealSwords.esp  [Version 1.2b]++  TIE In - MMM Gems.esp  [Version 1.2b]++  TIE In - MMM Craft.esp  [Version 1.2b]++  TIE In - DiverseGuardUnity.esp  [Version 1.2b]++  TIE In - BobsGuardUnity.esp  [Version 1.2b]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp61  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp**  EVE_StockEquipmentReplacer for OOO.esp**  EVE_StockEquipmentReplacer4MMM.esp62  TamrielTransportationNetwork.esp63  TamrielTransportationNetwork Vwalk.esp64  Artifacts.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]65  Fort Colovia.esp66  kingdomofAlmar.esp67  Malevolent.esp68  Malevolent Vwalk.esp69  TheElderCouncil.esp6A  TheElderCouncil_TempleOfTheOne.esp6B  TEC_4ERA_Dialog_Filter.esp6C  DLCBattlehornCastle.esp6D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]6E  DLCFrostcrag.esp6F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]70  DLCFrostcrag Vwalk.esp71  Knights.esp72  Knights - Unofficial Patch.esp  [Version 1.0.9]73  Knights Vwalk UOP.esp74  EVE_KnightsoftheNine.esp++  TIE In - Knights.esp  [Version 1.2b]75  The Lost Spires.esp76  The Lost Spires Vwalk.esp77  Origin of the Mages Guild.esp  [Version 7.3]78  TheNecromancer.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]79  FCOM_OMG.esp  [Version 0.9.9]7A  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]**  road+bridges.esp  [Version 4.5.5]7B  xuldarkforest.esp  [Version 1.0.5]7C  LostSpires-DarkForest patch.esp7D  xulStendarrValley.esp  [Version 1.2.2]7E  xulTheHeath.esp7F  MMMMWL-TheHeath patch.esp80  XulEntiusGorge.esp81  TheNecromancer-EntiusGorge patch.esp82  xulFallenleafEverglade.esp  [Version 1.3.1]83  LostSpires-Everglade patch.esp  [Version 1.2]84  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]85  xulColovianHighlands_EV.esp  [Version 1.2.1]86  xulChorrolHinterland.esp  [Version 1.2.2]87  xulChorrolHinterland Vwalk.esp88  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]89  xulBravilBarrowfields.esp  [Version 1.3.2]8A  xulBravilBarrowfields Vwalk.esp8B  xulLushWoodlands.esp  [Version 1.3]8C  xulAncientYews.esp  [Version 1.4.2]8D  xulAncientRedwoods.esp  [Version 1.6]8E  xulCloudtopMountains.esp  [Version 1.0.3]8F  xulArriusCreek.esp  [Version 1.1.3]90  xulPatch_AY_AC.esp  [Version 1.1]91  xulRollingHills_EV.esp  [Version 1.3.2]92  xulRollingHills_EV Vwalk.esp93  MMMMWL-RollingHills patch.esp94  xulPantherRiver.esp95  xulRiverEthe.esp  [Version 1.0.2]96  xulBrenaRiverRavine.esp  [Version 1.0.2]97  xulBrenaRiverRavine Vwalk.esp98  xulImperialIsle.esp  [Version 1.6.5]99  xulImperialIsle Vwalk.esp9A  xulBlackwoodForest.esp9B  xulCheydinhalFalls.esp  [Version 1.0.1]9C  xulAspenWood.esp  [Version 1.0.1]9D  xulAspenWood Vwalk.esp9E  xulSkingradOutskirts.esp9F  xulSkingradOutskirts Vwalk.esp**  NRB4+UL-II Patch.esp  [Version 5.0.1]A0  bartholm.espA1  Bartholm-Panther River Patch.esp  [Version 1.0]A2  Walaskjalf_v1.2.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]A3  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]A4  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]A5  EVE_ShiveringIslesEasterEggs.espA6  P1DkeyChain.esp  [Version 5.00]A7  Salmo the Baker, Cobl.esp  [Version 3.09]++  sixy Dark Seducer & Golden Saint Armour.esp++  ScriptIcon_Replacer.espA8  Storms & Sound - Bartholm.espA9  Storms & Sound - The Lost Spires.esp++  TIE In - Rebalance.esp  [Version 1.2b]++  TIE In - SlofsHorses.esp  [Version 1.2b]++  TIE In - Castle Almgard v2.esp++  TIE In - Valley View Estate.esp++  TIE In - Malevolent.esp++  TIE In - SentientWeapon.esp  [Version 1.2b]++  TIE In - DLCOrrery.esp  [Version 1.2b]++  TIE In - DLCThievesDen.esp  [Version 1.2b]++  TIE In - DLCFrostcrag.esp  [Version 1.2b]++  boh_dungeonbgone.espAA  RealisticForceMedium.espAB  RealisticMagicForceMedium.espAC  SupremeMagicka.esp  [Version 0.90]AD  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]AE  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]AF  MidasSpells.espB0  RshAlchemy.espB1  RshAlchemyRecipes.espB2  Deadlier Sneaking 1.1.espB3  SM Bounty.esp  [Version 1.22c]++  CoblDeathFix.esp  [Version 1.20]B4  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]B5  Deadly Reflex Bow Sway.espB6  Deadly Reflex - Breathing Motion & Head Bobbing.espB7  SD Skill Diary.espB8  ProgressMBSP.esp  [Version 2.0]B9  ProgressSBSP.esp  [Version 1.0]BA  ProgressRBSP.esp  [Version 1.0]BB  ProgressRacial.espBC  ProgressArmorer.esp  [Version 1.0]BD  ProgressMercantile.esp  [Version 1.11]BE  DMC Stylish - Specialanims.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.espBF  CreeperJones.espC0  bgBalancingEVCore.esp  [Version 10.52EV-D]C1  bgMagicEV.esp  [Version 1.7EV]C2  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]C3  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]C4  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]C5  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]C6  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]C7  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]C8  bgMagicLightningbolt.espC9  Get Wet.espCA  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]CB  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]CC  Streamline 3.1.espCD  Bashed Patch, 0.esp

User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sun Jan 23, 2011 5:42 pm

Oh heck, I just broke Wyre Bash! I'm upgrading from open cities classic to open cities reborn so, as instructed, uninstalled OCC and ALL accociated patches. When I re-ran BOSS from bash it froze, and now won't start (I just get window opening for split second then closes again)
From help file I've tried to find bash.log but can't and then make it a new BugDump but that doesn't work either. Never had this before :(
Any clues/ideas?


It's OK, I fixed it by d/ling and installing wrye-python 03 from off of Nexus. All working now (few, I was panicking for a bit then)
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Mon Jan 24, 2011 3:32 am

I did all that was suggested but I still have the problem: I start a new game, I exit the sewers and the sewers door is not "attached" to something but just lies in the middle of nowhere. If I go into the water and swim toward the capital I pass through the terrain instead of starting to walk on it, after I've reached the other side of the river.
I have not such a problem when I try to go back to the small island where the sewer entrance lies.

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.72]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  Enhanced Daedric Invasion.esm08  CyrodiilUpgradeResourcePack.esm09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm0D  CURP_Controller.esm0E  Progress.esm  [Version 2.2]0F  HorseCombatMaster.esm10  ShieldOnBack.esm11  bookplacing.esp12  Unofficial Oblivion Patch.esp  [Version 3.2.7]13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]15  Oblivion Vwalk UOS.esp16  DLCShiveringIsles Vwalk UOS.esp17  DLCShiveringIsles Vwalk DG_DS UOS.esp18  Oblivion.esp19  Francesco's Optional Chance of Stronger Bosses.esp1A  Francesco's Optional Chance of Stronger Enemies.esp1B  Francesco's Optional Chance of More Enemies.esp1C  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1E  Fran Armor Add-on.esp1F  Fran_Lv30Item_Maltz.esp20  All Natural - Real Lights.esp  [Version 0.9.9.5]21  All Natural.esp  [Version 0.9.9.5]22  All Natural - SI.esp  [Version 0.9.9.5]23  Atmospheric Oblivion.esp24  Storms & Sound.esp25  Rainbows.esp26  WindowLightingSystem.esp27  Akatosh Mount By Saiden Storm.esp**  Book Jackets Oblivion - BP.esp28  diversegrasses.esp29  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.78]2A  Quest Log Manager.esp  [Version 1.2]2B  RAEVWD Cities.esp  [Version 1.7]2C  RAEVWD New Sheoth.esp  [Version 1.5]2D  RAEVWD Imperial City.esp  [Version 1.7]2E  HotkeyCasting.esp2F  DLCHorseArmor.esp30  DLCOrrery.esp----> Delinquent MASTER: DLCMehrunesRazor.esp31  DLCOrrery Vwalk.esp32  DLCVileLair.esp33  DLCMehrunesRazor.esp34  DLCMehrunesRazor Vwalk UOP.esp35  DLCSpellTomes.esp**  Book Jackets DLC.esp**  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp**  EVE_StockEquipmentReplacer.esp36  Bonemold_helmet.esp37  Cryos Ordinator Lite.esp38  Ace's Warlock Gear.esp39  Silverlight Armor by Jojjo.esp3A  Warglaives by Jojjo v1.0.SoB.esp3B  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp3C  XiaNewAmuletsV1.esp**  Armamentium female.esp3D  Mounted_Steering.esp3E  Mounted_Spellcasting.esp3F  Mounted_Trampling.esp40  Dude Wheres My Horse.esp41  DLCThievesDen.esp**  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]42  DLCThievesDen Vwalk UOP.esp43  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]44  Cobl Glue.esp  [Version 1.72]45  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]46  Bob's Armory Oblivion.esp47  Cheat Bob's Armory Oblivion.esp48  FCOM_BobsArmory.esp  [Version 0.9.9]49  Oblivion WarCry.esp  [Version 1.09]4A  Oblivion WarCry EV.esp4B  FCOM_WarCry.esp  [Version 0.9.9MB3]4C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]4D  Oscuro's_Oblivion_Overhaul Vwalk.esp4E  ArmamentariumArtifacts.esp  [Version 1.35]4F  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]50  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]51  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]52  FCOM_RealSwords.esp  [Version 0.9.9]53  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]56  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]58  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]59  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]++  Travellers4MMMHostileFactions.esp  [Version 1.39c]5B  TamrielTravellers4OOO.esp  [Version 1.39c]5C  TamrielTravellers4OOO Vwalk.esp5D  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]5E  FCOM_Archery.esp  [Version 0.9.9]5F  TIE In.esp  [Version 1.2b]++  TIE In - Cobl.esp  [Version 1.2b]60  TIE In - FCOM Convergence.esp  [Version 1.2b]++  TIE In - RealSwords.esp  [Version 1.2b]++  TIE In - MMM Gems.esp  [Version 1.2b]++  TIE In - MMM Craft.esp  [Version 1.2b]++  TIE In - DiverseGuardUnity.esp  [Version 1.2b]++  TIE In - BobsGuardUnity.esp  [Version 1.2b]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp61  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp**  EVE_StockEquipmentReplacer for OOO.esp**  EVE_StockEquipmentReplacer4MMM.esp62  TamrielTransportationNetwork.esp63  TamrielTransportationNetwork Vwalk.esp64  Artifacts.esp**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]65  Fort Colovia.esp66  kingdomofAlmar.esp67  Malevolent.esp68  Malevolent Vwalk.esp69  TheElderCouncil.esp6A  TheElderCouncil_TempleOfTheOne.esp6B  TEC_4ERA_Dialog_Filter.esp6C  DLCBattlehornCastle.esp6D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]6E  DLCFrostcrag.esp6F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]70  DLCFrostcrag Vwalk.esp71  Knights.esp72  Knights - Unofficial Patch.esp  [Version 1.0.9]73  Knights Vwalk UOP.esp74  EVE_KnightsoftheNine.esp++  TIE In - Knights.esp  [Version 1.2b]75  The Lost Spires.esp76  The Lost Spires Vwalk.esp77  Origin of the Mages Guild.esp  [Version 7.3]78  TheNecromancer.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]79  FCOM_OMG.esp  [Version 0.9.9]7A  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]**  road+bridges.esp  [Version 4.5.5]7B  xuldarkforest.esp  [Version 1.0.5]7C  LostSpires-DarkForest patch.esp7D  xulStendarrValley.esp  [Version 1.2.2]7E  xulTheHeath.esp7F  MMMMWL-TheHeath patch.esp80  XulEntiusGorge.esp81  TheNecromancer-EntiusGorge patch.esp82  xulFallenleafEverglade.esp  [Version 1.3.1]83  LostSpires-Everglade patch.esp  [Version 1.2]84  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]85  xulColovianHighlands_EV.esp  [Version 1.2.1]86  xulChorrolHinterland.esp  [Version 1.2.2]87  xulChorrolHinterland Vwalk.esp88  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]89  xulBravilBarrowfields.esp  [Version 1.3.2]8A  xulBravilBarrowfields Vwalk.esp8B  xulLushWoodlands.esp  [Version 1.3]8C  xulAncientYews.esp  [Version 1.4.2]8D  xulAncientRedwoods.esp  [Version 1.6]8E  xulCloudtopMountains.esp  [Version 1.0.3]8F  xulArriusCreek.esp  [Version 1.1.3]90  xulPatch_AY_AC.esp  [Version 1.1]91  xulRollingHills_EV.esp  [Version 1.3.2]92  xulRollingHills_EV Vwalk.esp93  MMMMWL-RollingHills patch.esp94  xulPantherRiver.esp95  xulRiverEthe.esp  [Version 1.0.2]96  xulBrenaRiverRavine.esp  [Version 1.0.2]97  xulBrenaRiverRavine Vwalk.esp98  xulImperialIsle.esp  [Version 1.6.5]99  xulImperialIsle Vwalk.esp9A  xulBlackwoodForest.esp9B  xulCheydinhalFalls.esp  [Version 1.0.1]9C  xulAspenWood.esp  [Version 1.0.1]9D  xulAspenWood Vwalk.esp9E  xulSkingradOutskirts.esp9F  xulSkingradOutskirts Vwalk.esp**  NRB4+UL-II Patch.esp  [Version 5.0.1]A0  bartholm.espA1  Bartholm-Panther River Patch.esp  [Version 1.0]A2  Walaskjalf_v1.2.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]A3  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]A4  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]A5  EVE_ShiveringIslesEasterEggs.espA6  P1DkeyChain.esp  [Version 5.00]A7  Salmo the Baker, Cobl.esp  [Version 3.09]++  sixy Dark Seducer & Golden Saint Armour.esp++  ScriptIcon_Replacer.espA8  Storms & Sound - Bartholm.espA9  Storms & Sound - The Lost Spires.esp++  TIE In - Rebalance.esp  [Version 1.2b]++  TIE In - SlofsHorses.esp  [Version 1.2b]++  TIE In - Castle Almgard v2.esp++  TIE In - Valley View Estate.esp++  TIE In - Malevolent.esp++  TIE In - SentientWeapon.esp  [Version 1.2b]++  TIE In - DLCOrrery.esp  [Version 1.2b]++  TIE In - DLCThievesDen.esp  [Version 1.2b]++  TIE In - DLCFrostcrag.esp  [Version 1.2b]++  boh_dungeonbgone.espAA  RealisticForceMedium.espAB  RealisticMagicForceMedium.espAC  SupremeMagicka.esp  [Version 0.90]AD  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]AE  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]AF  MidasSpells.espB0  RshAlchemy.espB1  RshAlchemyRecipes.espB2  Deadlier Sneaking 1.1.espB3  SM Bounty.esp  [Version 1.22c]++  CoblDeathFix.esp  [Version 1.20]B4  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]B5  Deadly Reflex Bow Sway.espB6  Deadly Reflex - Breathing Motion & Head Bobbing.espB7  SD Skill Diary.espB8  ProgressMBSP.esp  [Version 2.0]B9  ProgressSBSP.esp  [Version 1.0]BA  ProgressRBSP.esp  [Version 1.0]BB  ProgressRacial.espBC  ProgressArmorer.esp  [Version 1.0]BD  ProgressMercantile.esp  [Version 1.11]BE  DMC Stylish - Specialanims.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.espBF  CreeperJones.espC0  bgBalancingEVCore.esp  [Version 10.52EV-D]C1  bgMagicEV.esp  [Version 1.7EV]C2  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]C3  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]C4  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]C5  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]C6  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]C7  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]C8  bgMagicLightningbolt.espC9  Get Wet.espCA  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]CB  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]CC  Streamline 3.1.espCD  Bashed Patch, 0.esp



I don't use The Engineering Guild mods so not sure... do they alter the landscape around Imperial Isle? Maybe try taking them out and test.

Edit: Getting a bit off topic... not really a Wrye Bash problem anymore...
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Sun Jan 23, 2011 10:14 pm

Greetings!

I'm currently playing "The Romancing of Eyja". The matter is that my bashed patch prevents a vendor NPC (Skjorta in Bruma) to have a quest object in her inventory for sell. I don't know which bashed mod could cause this since this object is unique and belongs only to Eyja.esp. But actually, if I disable the bashed patch, the object is there. Which tag of the bashed patch should I try in order to tell wrye bash to import selling items from the vendor's inventory? I already tried Actors.AIPackages and Invent, but no luck.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Sun Jan 23, 2011 8:11 pm

Greetings!

I'm currently playing "The Romancing of Eyja". The matter is that my bashed patch prevents a vendor NPC (Skjorta in Bruma) to have a quest object in her inventory for sell. I don't know which bashed mod could cause this since this object is unique and belongs only to Eyja.esp. But actually, if I disable the bashed patch, the object is there. Which tag of the bashed patch should I try in order to tell wrye bash to import selling items from the vendor's inventory? I already tried Actors.AIPackages and Invent, but no luck.

Easiest way is to load everything with TES4Edit and then see which mods are impacting Skjorta - I remember having this problem, but can't remember which one was causing it.

Also, probably off topic for this forum ;)
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sun Jan 23, 2011 2:36 pm

Hi everyone,

I've been having a problem with Wyre Bash lately. I'd post my load list, but I'm not sure that's relevant to this problem. Whenever I try to Bash Pash, the program runs as usual, but at the very end, I get a window with this error message:

Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute
raise
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4883, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14426, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20501, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20295, in buildPatch
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'


Does anyone know what this might mean, and how I can fix it?
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Sun Jan 23, 2011 11:41 pm

Hi everyone,

I've been having a problem with Wyre Bash lately. I'd post my load list, but I'm not sure that's relevant to this problem. Whenever I try to Bash Pash, the program runs as usual, but at the very end, I get a window with this error message:

Traceback (most recent call last):
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4921, in Execute
raise
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4883, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 14426, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20501, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 20295, in buildPatch
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'


Does anyone know what this might mean, and how I can fix it?



Okay...just read through some prior posts. Unchecking the skeleton tweaker.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Mon Jan 24, 2011 12:01 am

Greetings,

Thank you, Waruddar, for your considerations and efforts.


Is this different from unchecking the current "auto-refresh projects" option in the Installers tab?

Yes, the "auto-refresh projects" option seems to refresh projects by scanning through them for changes, whenever the UI window is brought back into focus. (Possibly similar to the "Refresh" function in the menu, but done automatically and only for "projects".) Shortly after this, a UI refresh (or UI-update) seems to be performed that includes updating the information tabs (which may include information gathered by "auto-refresh projects" routine), and also restoring the previous list positions, etc.

When selecting/deselecting sub-package checkboxes, Wrye Bash initiates a UI-update regardless of the "auto-refresh projects" option. It is this UI-update process that I proposed a manual override option for, however the developers may have a better alternative, or solution.

Edit #1: Minor corrections.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Sun Jan 23, 2011 5:09 pm

Recently I reinstalled Vista and Oblivion, I installed the latest version of Wrye Bash and Wrye python but it won't start heres the http://img689.imageshack.us/img689/5281/errorsq.jpg

I've disabled UAC and moved oblivion to C:\Games\Bethesda Softworks but it still gives me the same error
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Sun Jan 23, 2011 12:59 pm

Recently I reinstalled Vista and Oblivion, I installed the latest version of Wrye Bash and Wrye python but it won't start heres the http://img689.imageshack.us/img689/5281/errorsq.jpg

I've disabled UAC and moved oblivion to C:\Games\Bethesda Softworks but it still gives me the same error

The Main reason for moving Oblovion, is so you Don't have to disable UAC.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Sun Jan 23, 2011 1:05 pm

Words cannot do you justice, sir Wrye. Version 285 is truly spectacular, really outstanding work.

Also looking for some help with a minor feature. I notice among the many options is a Tweak Actor box: “Mayu’s Animation Overhaul Skeleton Tweaker,” which I have thus far not been able to get to work.

I have MAO version 1.1 which I was attempting to use in conjunction with some spliced animation bash packages I had made including stuff from DMC Stylish (non-specialanims) most notably. That seemed to work for many stock characters, however now that I play with FCOM there are many who still use them.

If I understand correctly, this tweak attempts to extent MAO functionality to ALL NPC’s, including ones added by other mods. However, when I attempt to rebuild my Bash patch with this option, I receive the following error every time:

Spoiler
Traceback (most recent call last):
File "C:\~myoblivionfolderwithfullcontrol~\basher.py", line 4921, in Execute
raise
File "C:\~myoblivionfolderwithfullcontrol~\basher.py", line 4883, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 14426, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 20501, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 20295, in buildPatch
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'

Not a huge issue really, but it'd sure be some sweet icing if it worked! ;)

*EDIT: Reading some more it looks like even if it did work it disables some of the stuff from mods like DR, so I think I'll be content to skip it for now.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Mon Jan 24, 2011 3:20 am

Words cannot do you justice, sir Wrye. Version 285 is truly spectacular, really outstanding work.
[snip]
...However, when I attempt to rebuild my Bash patch with this option, I receive the following error every time:

Spoiler
Traceback (most recent call last):
File "C:\~myoblivionfolderwithfullcontrol~\basher.py", line 4921, in Execute
raise
File "C:\~myoblivionfolderwithfullcontrol~\basher.py", line 4883, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 14426, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 20501, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "C:\~myoblivionfolderwithfullcontrol~\bosh.py", line 20295, in buildPatch
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'

Not a huge issue really, but it'd sure be some sweet icing if it worked! ;)
I believe that will be fixed in V286. But, for now you will get that error. Just un-check that option if it's a problem.
Phinix: Aren't you missing some mods in your sig (waterfix)?
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Mon Jan 24, 2011 12:02 am

I believe that will be fixed in V286. But, for now you will get that error. Just un-check that option if it's a problem.
Phinix: Aren't you missing some mods in your sig (waterfix)?

Well, I'll certainly look forward to it. Will be interesting also to see how my setup transitions to a new version.
Fixed the sig, guess I assumed there wouldn't be room. Could probably fit one more... ;)
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Sun Jan 23, 2011 1:00 pm

Well, I'll certainly look forward to it. Will be interesting also to see how my setup transitions to a new version.
Fixed the sig, guess I assumed there wouldn't be room. Could probably fit one more... ;)
NP, Yes we are all patiently awaiting the next release. :drool: But they have real lives too. :laugh:
Thanks for all your great contributions! :icecream:
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Mon Jan 24, 2011 5:07 am

Had a couple weird issues yesterday after updating from the svn.

First, my 3rd person camera was borked; I'd hit "F" and instead of the camera being behind my character, it'd stay in the same place but rotate ninety degrees sideways - as if the camera were lying on its side. Strange. Made it go away by unticking "Camera: Chase Distance" and "Camera: Chase Tightness" and rebuilding.

Second, I pulled out a bow (my current character doesn't use them often) and noticed my arrows were sticking in the air just in front of the bow, as if their range was zero. Made that go away by unticking "Arrow: Litter Time" and "Arrow: Litter Count" (the other arrow option wasn't ticked to begin with) and rebuilding.

None of those tweaks are what I'd consider essential, so neither bug's a big deal to me right now. Thought I'd better report them though, in case there's actually problems. Let me know if you need a look at my LO or bashed patch settings.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Sun Jan 23, 2011 3:46 pm

I started up Wrye Bash today and all my packages' boxes were not shown with + but rather empty. I am sure that these mods are installed because repective files are still in the data folder and they appear in game. Can anyone tell how this happened and any resolution, please. Thanks
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Mon Jan 24, 2011 12:24 am

I noticed something that didn't work correctly when installing a bain ready archive for the http://xbox360.ign.com/dor/objects/14357198/project-natal-e3-demo-series/videos/kinect_vdp_071210_spra1.html?show=hi mod. More precisely the ini folder form the 00 core folder wasn't recognized and copied with bain.
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

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