Oscuro's_Ovlivion_Overhaul.esp is showing up as mergeable in v285 for me. At least, it's green and Wrye Bash asks me if I want to disable and merge it. When I click on 'mark mergeable', the dialog says it's not mergeable. :huh:
I could see this happening if you previously had a pre-release of 286 installed (OOO.esp IS mergeable in the next version with CBash enabled), and then switched back to 285. The mergeable information would be out of sync until you manually did "Mark Mergeable" on the file.
If a package is placed in the installers folder and BAIN sees it, but lists it as an unrecognized archive format, should it still be allowing the install option to be used? Doing so, for example, on the tes4edit archive as downloaded from Nexus will act as though it installed something and even put a cross in the grey box. However, nothing is actually installed. Seems more logical that it should either block the install option or throw a pop-up error saying it can't do that.
Nevermind the fact that that particular package has an EXE in it and shouldn't be getting installed anyway
No, it shouldn't allow the install option. That'll get changed right quick.
...snip...
PS : seriously these are not requests - just my ideas after working for quite some time with the installers tab - and a hell lot of time with organizing my oblivion mods/installs/resources/notes/whatnot
:bow:
I have no problem responding to ideas
I haven't done much work on the UI side of Bash. If the master list is resizable in some other section of Bash, it could probably be added to the saves tab as well. Otherwise, I don't know how feasible it is.
We've had the collapsing feature brought up before. For now, it simply isn't planned.
I generally have no problem with adding keyboard shortcuts. However, due to the way Bash is coded, it isn't trivial to add renaming support to F2. The same reason goes for most other keyboard shortcuts to choices available on the context menu. At some point when I've more time on my hands, I'll see about changing the code around to support it. Enter (or double-clicking), presuming it is for mod installing, won't be implemented. It was Wrye's design choice that installing a package require a little effort (right-click then click Install) to ensure that they're not installed by accident.
As for a buffed up hide, that'd complicate the idea too much. A potential work-around would be for you to move files that you want hidden into a project, and then hide the project. Then the files would be hidden in a specific sub-directory within the hidden folder.