A question about the Replace Form IDs feature: (first a bit of background)
In Real Lights, there is a script that replaces all the welkynd and varla stones in the current cell with lights which have the same attributes as the vanilla ones (weight, meshes, value, etc), to give the impression of the stones emitting a light. When the stones are picked up, they are replaced by the vanilla stones in your inventory, and when these vanilla stones are dropped, they are replaced by the lit versions.
Now, this system works quite well, I haven't had any problems with it - except one thing: if you disable the RL plugin in your game, then you'll effectively lose all the stones that have been converted to lights (those you have dropped, and those in cells you've visited but didn't pick up). What with there being a limited number of these stones, this is a Bad Thing, and I've been looking for a way to revert the script changes, but no luck so far.
My question is, could I use Replace Form IDs to replace all mentions of the vanilla stones with the lit versions, forgoing the need for the scripting in the first place, and ensuring that when the mod is deactivated, no stones are lost, but they just go back to being vanilla stones? Or did I get the wrong end of the stick?
EDIT: Oh, and thanks for the new release.