[RELZ] Wrye Bash -- Thread 47

Post » Tue Feb 01, 2011 9:01 pm

Download: http://tesnexus.com/downloads/file.php?id=22368 or https://sourceforge.net/projects/oblivionworks/files
Readme: http://wryemusings.com/Wrye%20Bash.html (at time a fair bit outdated... most up to date readme in the download - the file named Wrye Bash.html in the mopy folder)
Wrye Bash Wiki: http://www.uesp.net/wiki/Tes4Mod:Wrye_Bash
Screenshots: http://wryemusings.com/images/WryeBash_01.png, http://wryemusings.com/images/WryeBash_02.png, http://wryemusings.com/images/WryeBash_03.png, http://wryemusings.com/images/WryeBash_05.png
Previous Topic: http://www.gamesas.com/index.php?/topic/1102179-relz-wrye-bash-thread-46/
Requirements
Python 2.5.4 and wxpython 2.8.7.1 ansi (the old "official" setup) - if using this best to just download the Wrye Python 01 package from http://tesnexus.com/downloads/file.php?id=22368
or
http://www.python.org/ftp/python/2.6.5/python-2.6.5.msi, http://downloads.sourceforge.net/wxpython/wxPython2.8-win32-ansi-2.8.10.1-py26.exe, http://sourceforge.net/projects/comtypes/files/comtypes/0.6.2/comtypes-0.6.2.win32.exe/download, http://www.voidspace.org.uk/downloads/psyco-1.6.win32-py2.6.zip, and http://sourceforge.net/project/platformdownload.php?group_id=78018. (the newer stuff so should be faster, needed for newer versions of Blender/Nifscripts/PyFFI, tested as working well other than one bug to be fixed)
(Probably best to just download Wrye Python 03 package from http://tesnexus.com/downloads/file.php?id=22368 unless you like to customize your install)

Wrye Bash has a lot of features. I mean a LOT. It's like twenty tools rolled into one. It includes as subfeatures the entire feature sets of other tools, and offers plenty of other features that no other mod tool has. Except installation. It's the "everything but installation" tool! Now with installation too!

Bain
  • Install/uninstall mods from zip, 7z, archives, etc. No OMODs required!


Bashed Patchers
  • Configure and build a custom patch mod to...
  • Merge leveled lists
  • Merge TNR faces over other changes to npcs
  • Merge race eye/hair/body/voice changes over other changes to races
  • Tweak clothes: Show amulets with robes, zero weight rings and amulets, etc.
  • Tweak misc. GMST settings.


Repair/Edit Stuff
  • Repair animation bug (various animations freezing)
  • Repair hair bug (game ctds when viewing race menu after removing a hair mod)
  • Remove spells from spell list
  • Rename created spells, enchanted items
  • Remove bloating (one use of this reduced a 158 Mb savegame to 2.5 Mb)
  • Import NPC levels into an existing savegame (essential when switching to/from OOO, Frans, etc.)
  • Import PC face from other savegame or any mod (e.g., import any of TNR's faces into game)
  • Easily generate html readmes using wiki-like syntax.


Mod, Savegame, Screenshot Management
  • Auto-Ghost mods to reduce espm thrashing.
  • Launch Oblivion and TESCS (with or without OBSE).
  • Mod, save, screenshot file management. (Rename, duplicate, etc.)
  • Save Profiles: Have different sets of saves for different npcs with different loadlists, etc.
  • Screenshots: View, delete, batch rename, open, etc.
  • Readme Browser: Quickly view readme of currently selected mod.
  • Quick/Autoswap between SI and pre-SI versions of Oblivion.esm.


Installation: First time installation is still a little difficult, but later updates are easy (just unzip latest version into Oblivion directory). However, for first time installation you have to preinstall two other packages and then (sometimes) tweak a shortcut. You can't just download and press the pretty buttons -- you have to follow the readme instructions. If you have followed the instructions and still have problems, post the bugdump. If you haven't followed the instructions and whine that it won't work without posting the bugdump, Wrye will bite your fingers off (it's a monkey thing). Otherwise he's quite helpful.

Linking: If you'd like to link to Bash from somewhere else, please do! But be sure to link to either Wrye Musings or the Bash Readme. Don't link to the actual Bash zip file, since that changes fairly frequently.

You should add a few more things to that list, Wrye. Almost none of the items from my list of the most compelling features in Wrye Bash are on your list:

For everyone:
  • Accurately and quickly managing your load order (correctly sorts ESMs)
  • Locking your load order (so updated mods automatically load in the exact same spot as the old version)
  • Checking your load list for problems (missing mod dependencies)
  • Checking savegames against load list and syncing load list to savegame
  • Cleaning bloated savegames
  • Archive Invalidation (now supports BSA-alteration BSA-redirection method)
  • Replacers (install/remove texture replacement mods -- really any mod, too)
  • Change master entry in savegame (to avoid losing items, quest progress, etc. when the name of a mod has changed)


For mod-makers:
  • Add a master to a plugin (for mod de-isolation)
  • Change master entry in plugin (for mod de-isolation)
  • Locking your load order (so changes you make don't move the plugin to the end of your load list)
  • Savegame profiles (so you can easily test with only your mod active, then easily switch back to playing with all your mods active)



Latest Version:
=== 287 [22/07/2010] [Waruddar]
  • BAIN:
    • File skipping (Skip DistantLOD/Voices/Screenshots and '--' directories) was broken by 286. Fixed.

=== 286 [21/07/2010] [Lojack,Metallicow,PacificMorrowind,valda,Waruddar]
Spoiler

  • Bashed Patch:
    • 'Replace Form IDs' added (both Bash and CBash)
      • It is just like Import Formids (but slower). It changes the references in the bashed patch instead of in the file itself
      • Included demo file "P1DCandles_Formids.csv", must be used in conjunction with mmmpld's Candles for Kleptos mod
        • When used, all candles are replaced with his pickupable versions

    • 'Import Actors: AIPackages' and 'Import Actors: Spells' no longer give an error if active with no selected mods (reported by Shi_shinu)
    • 'Import Actors: Spells' significantly refactored
      • SpellsOnly tag replaced with Actors.SpellsForceAdd

    • 'Import Sounds' no longer checks invalid variable name on weather records
    • 'Import Spell Stats' no longer checks the wrong bash tag
      • It now works with both Spells and SpellStats tags

    • 'Tweak Actors':
      • 'As Intended: Imps' and 'As Intended: Boars' work more reliably
      • 'Mayu's Animation Overhaul Skeleton Tweaker' and 'Vanilla Beast Skeleton Tweaker' no longer fail when dealing with unnamed NPCs
      • 'No Bloody Creatures' now correctly sets the record flags

    • 'Tweak Assorted':
      • 'Number of uses for pre-enchanted weapons and staffs' now has improved handling
      • 'Playable Armor' and 'Playable Clothes' now skip over more items that shouldn't be made playable

    • 'Tweak Names':
      • 'Armor' and 'Clothes' no longer fail with a keyerror
        • Also fixed misspelling: 'Trowsers' -> 'Trousers'

      • 'Lore Friendly Names: Dwarven->Dwemer' fixed
        • Expanded to check all text fields except scripts and cell names
        • CBash also checks cell names

    • 'Tweak Settings':
      • 'AI: Max Dead Actors' added for both Bash and CBash (based settings posted by showler)
      • 'Essential NPC Unconsciousness' 10s option was previously setting it to 20s

    • 'Power Exhaustion' no longer assigns to a non-existent variable
    • 'Race Records' now has an expanded description
      • Unlike other import patchers, it works even if no mods are selected

    • Changed the 'Tweak XXX' patchers SelectAll/DeselectAll buttons to be consistent with the rest of the patchers
    • Custom Values for tweaks fully working
    • The Bashed Patch now shows how long it took to build (as suggested by AdmiralWarron)
    • Lists with enough items to scroll will retain their scroll position after using popup menus

  • BAIN:
    • 'Package Commands':
      • Commands such as duplicating a package no longer result in incorrect ordering
      • 'Copy Conflicts to Project' added
      • Disabled various commands when only non-installable items are selected
      • Install / Anneal / Uninstall / HasixtraData / SkipVoices / Copy Conflicts to Project
      • Markers can now be renamed

    • 'Package Header Commands':
      • Projects may now be unhidden

    • Double clicking a package will now open it
    • Implemented valda's patch for partial support of japanese multi-byte characters
    • Refreshing packages now ignore Skipped Directories (those that start with '--' or 'Bash')
    • Selecting sub-packages that contain large numbers of files now refreshes a little more quickly (reported by Vindicator)
      • Still needs more work to make it faster

    • Sub-package and Esp/m lists now retain their position when selected
    • The "Hide" command now works with multiple packages selected
      • It is disabled if any selected package is a marker

    • Toggling "Skip DistantLOD" no longer causes packages to be marked dirty (reported by Vindicator)

  • BAIN Wizards:
    • Added For loops (For/Continue/Break/EndWhile)
    • Added While loops (While/Continue/Break/EndWhile)
    • Default keyword wasn't working properly, fixed now
    • Fixed minor bug where allowing unmatched quotes at the end of a line
    • Fixed the increment and decrement operators (++,--)
    • Fixed two typos that caused 'DeSelectSubPackage' (and probably others) to throw an error
    • Removed some debugging prints
    • SelectOne dialogs with no default option have the 'Next' button disabled until an option is selected
    • SelectOne/SelectMany dialogs with no default option will now be shown even during an Auto-WizardReturn
    • Updated wizard documentation for this, and also to include comments (;)

  • CBash:
    • CBash 90% integrated
    • CBash temporarily disabled while remaining issues fixed.
      • Will be re-enabled in a later release

  • General:
    • 7z updated to latest version
    • Backing Up section added
    • CELL block size calculation corrected (reported by valda)
      • Not as important as it may sound. The size isn't actually used except for error raising.

    • Face Import no longer fails when the mod index of the record is higher than expected
    • Import/Export Scripts from/to mod/csv optimized/significantly enhanced
    • Import Prices from csv file added
    • Import Archives now works with the new forum PMs
    • INFO definitions fixed (reported by valda)
    • Ini setting added: bSkipHideConfirmation. (suggested by Utumno)
      • When True, the hide confirmation is suppressed.

    • Launch Buttons for more applications are now supported via Bash.ini (contributed by Metallicow)
      • EVGA Precision,FastStone Image Viewer,FreeMind,PaintShop Photo Pro,Photobie Design Studio,PhotoFiltre,PhotoScape,XnView

    • Mark Mergeable can now change formerly mergeable mods to non-mergeable
    • Mergeable mods that are a master of non-mergeable mods are no longer considered mergeable
    • Missing resource error on wryemonkey16.jpg has been fixed
    • Non-lower case file extensions used in Bash.ini no longer cause issues (reported by Vindicator)
    • Several readme images updated (contributed by Metallicow)
    • Various cell and reference flags corrected
    • Various typos fixed, and more strings are translatable (as reported by DJK)
    • Slight fix to recognize mods in the BOSS masterlist/taglist that the modname starts with a '!' or '['.
    • Version reading code modified to recognize ver/rev/r/v as well as version (and any combination of seperating whitespace and '.' and ':' (except for r/v).


and just to repeat some links and news:
Wrye4Fallout3.
TheLORDofDOOM of has taken on making a FO3 version... and here's the first little bit of it (not all translated to account for FO3 but it's showing promise). And another, a bit further along, by Valda called http://www.gamesas.com/index.php?/topic/1079607-relz-garybash/.

and a bit more news:
There is now a listserve for the svn and bug/request/patch/support trackers; if you want to get emails whenever changes to those items happen just join over https://lists.sourceforge.net/lists/listinfo/oblivionworks-committers. You can also use it for support requests/questions if you desire.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Tue Feb 01, 2011 11:59 am

I have an issue, I can't get Fraps to start without a UAC prompt, and it won't open from the toolbar
I have it ibstalled in C:\Utilites\Fraps, I've tried various Compatibilty settings, but it allways prompts for approval, runs fine otherwise... (Actually I have a few utilites with that condition) Is there a switch for that in the INI ??

*Latest SVN, LOOKING GOOD... :tops:
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NEGRO
 
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Joined: Sat Sep 01, 2007 12:14 am

Post » Tue Feb 01, 2011 7:28 pm

Patch was updated.
http://github.com/valda/wryebash/commit/125cfd560e1e485bfd89f65497aab80c56163bd0
The meaning of the 4th bit-field in 3rd byte-field seems to be 'runImmediately'.

I'm 99% sure that isn't a bug. TES4Edit, Bash, and CBash all use the same definition.

Without your patch, the dialog type field uses the first byte, the flag field uses the second byte, and the third field is unused.
With your patch, the dialog type field would take two bytes, and the flag field would use the third byte.

If your patch was correct, TES4Edit would always be wrong when displaying the flags field, and would occasionally be wrong when displaying the dialog type. It isn't though.

There is the possibility that the dialog type field uses the first byte, and the flag field uses both the second and third byte. However, this seems unlikely because the second byte contains all known info flags, and the third byte never appears to contain relevant data.

Yeah, I think that TES4Edit is also mistaken.
http://www.uesp.net/wiki/Tes4Mod:Mod_File_Format/INFO too...? (Because It's impossible that only INFO.DATA.flags is bigendian(ushort).)

Please use the CS and Hexaeditor.
Thanks.
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The Time Car
 
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Joined: Sat Oct 27, 2007 7:13 pm

Post » Tue Feb 01, 2011 3:50 pm

I have a question about the dates section. I installed all my mods with OBMM and then would use Wrye Bash for everything else. I noticed after I think I rebuilt my bash patch or ran BOSS that the date changed to all the same thing, It was something like 12/10/2010. does that mess anything up if it does that? My game is running fine with no problems. I was just wondering what it is i could of done to change the date.
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SUck MYdIck
 
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Joined: Fri Nov 30, 2007 6:43 am

Post » Tue Feb 01, 2011 3:11 pm

Brozly, there aren't any flags in the ini that could help. I don't use fraps, so I'm afraid I can't help much.

valda, I'll double-check it with the CS and a hex editor.

Tatts4Life, as long as the overall time (Date hh:mm:ss) on each file is different, and the files are in the proper order, it will work fine. Oblivion bases the load order on the overall time of each file, so BOSS has to mess with the time on the files to make them appear in the proper order.

Edit: valda, you were right. I apologize for assuming otherwise. I should've checked it myself before I replied to your first post. CBash and Bash have been updated to your correct definitions.

Edit2: valda, I've fixed up the MreInfo definition. Please see the changes in bosh.py in http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/bosh.py?r1=557&r2=556&pathrev=557.
User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Post » Tue Feb 01, 2011 11:13 pm

With 285 version I still cannot apply Mayu's Animation Overhaul to my game - when I rebuild the patch with it ticked, the process ends with message error.

Will there be a fix any soon?
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Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Tue Feb 01, 2011 8:40 pm

With 285 version I still cannot apply Mayu's Animation Overhaul to my game - when I rebuild the patch with it ticked, the process ends with message error.

Will there be a fix any soon?


Edit the post above this one and remove what you posted since you just duplicated the First Post.

You can either download the version from the SourceForge the 2.86 version to fix the Mayu's Problem or Wait until the release go official that is only option.
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Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Tue Feb 01, 2011 1:16 pm

I downloaded the latest rev (557 as I wrote this) and rebuild the bashed patch, after the activation the checkbox became orange. I looked up at the masters of BP (the frame in the middle right of the screen) and I saw that was mixed up and not have the same order as in the load order from BOSS, expecially the esms is all mixed up something like Oblivion.esm is in the middle of LO.

Obviously oblivion don't starts...
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Vahpie
 
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Post » Tue Feb 01, 2011 3:04 pm

The latest SVN's (556+) are highly experimental. Don't download them.
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marina
 
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Post » Tue Feb 01, 2011 3:10 pm

The latest SVN's (556+) are highly experimental. Don't download them.



Uhm I supposed that :)
However I follow the development of Wrye Bash closely... when pass this highly experimental phase tell us...
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Greg Cavaliere
 
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Joined: Thu Nov 01, 2007 6:31 am

Post » Tue Feb 01, 2011 10:55 am

Edit2: valda, I've fixed up the MreInfo definition. Please see the changes in bosh.py in http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/Mopy/bosh.py?r1=557&r2=556&pathrev=557.

Thanks a lot :tops:

Incidentally.
http://github.com/valda/wryebash/commit/ebfd9a0a2284fa014b50bd1019767cfad962cdeb
It's not critical but correct for the purpose.
Please use debugger and hexaeditor again :P
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Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Wed Feb 02, 2011 12:45 am

Uhm here we go again, I rebuilt the patch with rev 554 with Cbash activated, the masters was mixed up again, same as before...
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Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Tue Feb 01, 2011 8:42 pm

It's a known issue. It happened a while back when I changed how CBash arranges the load order to fix some issues with conflict detection. I haven't been able to reproduce it yet, so it remains unfixed.

It should just be a matter of the bashed patch's masters being in the wrong order, and it shouldn't have any effect in game. If it does cause a problem, please let me know and disable CBash for the time being.
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Matt Terry
 
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Post » Tue Feb 01, 2011 9:11 pm

Greetings, first great work on updating Wrye Bash! You're doing a great service here!

Inquiry: Certain mods such as Oblivifall Ambient Dungeon SFX (I think that was it...) have files with special characters (non-English characters). When I try to install this mod with BAIN, it won't install the files with special characters. Is this a known issue or am I missing some setting to make it work?

Currently I've made this into an .omod and used OBMM instead...just curious. Thank you.
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Chavala
 
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Post » Tue Feb 01, 2011 11:34 pm

It's known and is a major limitation of BAIN. valda gave us a patch that helped with installing files with certain japanese letters, but it isn't a full fix.
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Chrissie Pillinger
 
Posts: 3464
Joined: Fri Jun 16, 2006 3:26 am

Post » Tue Feb 01, 2011 4:57 pm

I'm recognizing a similar problem with a certain weapon MOD in Fallout3.
The cause seemed to be umlaut and eszett used in German or French, etc.
If solvable, I'd like to feed back to WryeBash.
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Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Tue Feb 01, 2011 3:23 pm

It's a known issue. It happened a while back when I changed how CBash arranges the load order to fix some issues with conflict detection. I haven't been able to reproduce it yet, so it remains unfixed.

It should just be a matter of the bashed patch's masters being in the wrong order, and it shouldn't have any effect in game. If it does cause a problem, please let me know and disable CBash for the time being.


Maybe not in the game but what happens with me is the game hang at first loading screen, the progress bar go on for a bit then hang there, not a crash only hang for the time being (I waited 30 minutes or so then close oblivion)

EDIT: I tried to manually reorder the masters as per bashed patch order, this don't works, the game just hang as before
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Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Wed Feb 02, 2011 12:35 am

Here is a problem that crops up at times (at least I think it is the same, it does not happen often).
I believe it is part of a problem with the order of the mods in my list and not directly related to Wrye bash but as I try to rebuild the bash patch I get the following error message:
Loading: 01001C95..AspenWood..REGN.ICON..23..Traceback (most recent call last):  File "E:\GameOS\GAMES\Oblivion\Mopy\basher.py", line 4921, in Execute    raise  File "E:\GameOS\GAMES\Oblivion\Mopy\basher.py", line 4882, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 14301, in scanLoadMods    modFile.load(True,SubProgress(progress,index,index+0.5))  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 4980, in load    self.tops[label].load(ins,unpack and (topClass != MobBase))  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 4001, in load    self.loadData(ins, ins.tell()+self.size-20)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 4103, in loadData    record = recClass(header,ins,True)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 1778, in __init__    self.__class__.melSet.initRecord(self,header,ins,unpack)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 1408, in initRecord    MreRecord.__init__(record,header,ins,unpack)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 1575, in __init__    if ins: self.load(ins,unpack)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 1638, in load    self.loadData(ins,inPos+self.size)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 1787, in loadData    self.__class__.melSet.loadData(self,ins,endPos)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 1442, in loadData    raise  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 1437, in loadData    loaders[type].loadData(record,ins,type,size,readId)  File "E:\GameOS\GAMES\Oblivion\Mopy\bosh.py", line 875, in loadData    target = record.__getattribute__(self.attr)[-1]IndexError: list index out of range

So where should I start looking? Guess the " list index out of range" is the main clue; is my mod order odd in some way? The only things I did before running into this problem was updating a few mods, not adding any more except the new UL-Snowdale. And I removed a few, and merged some afterwards to see if I could patch. I didn't see any conflicts or missing masters or such.
ModList:
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  All Natural Base.esm  [Version 0.9.9.5]03  Cobl Main.esm  [Version 1.72]04  Ulrim's Horses.esm05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  CyrodiilUpgradeResourcePack.esm07  Better Cities Resources.esm08  CURP_Controller.esm09  Progress.esm  [Version 2.2]0A  NNWAEMaster.esm0B  CM Partners.esm0C  Oblivifall Master File.esm  [Version 1.0]0D  TRoN.esp0E  DBBAM.esp  [Version 1.44]0F  BlackScreenToggleFix.esp10  Unofficial Oblivion Patch.esp  [Version 3.2.6]11  Oblivion Citadel Door Fix.esp12  DLCShiveringIsles.esp13  Better Cities .esp14  Natural_Habitat_by_Max_Tael.esp15  All Natural - Real Lights.esp  [Version 0.9.9.5]16  All Natural.esp  [Version 0.9.9.5]17  All Natural - SI.esp  [Version 0.9.9.5]18  Enhanced Water v2.0 HD.esp19  WindowLightingSystem.esp1A  Ayleid Loot EXtension.esp1B  Ayleid Loot EXtension - OOO Dungeons.esp1C  Book Jackets Oblivion.esp1D  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp1E  Display Stats.esp  [Version 1.2]1F  GrayFoxOutfit.esp20  kuerteeSittableRocks.esp21  P1DmenuEscape.esp22  Q - More and Moldy Ingredients v1.1.esp23  Quest Log Manager.esp  [Version 1.2]24  RAEVWD New Sheoth.esp  [Version 1.5]25  SM Soul Delete.esp  [Version 1.00]26  Enhanced Economy.esp  [Version 4.2.1]27  Duke Patricks - Friendship Ring For Companion Detection.esp28  Map Marker Overhaul.esp  [Version 3.5.1]29  Map Marker Overhaul - SI additions.esp  [Version 3.5]2A  DLCHorseArmor.esp2B  Book Jackets DLC.esp2C  PTArtifacts.esp2D  XSPipeMod.esp  [Version 1.2]2E  Kyoma's Journal Mod.esp  [Version 3.2.0]2F  Slof's Horses Base.esp30  kuerteeHorseCommands.esp31  Cobl Glue.esp  [Version 1.72]32  Cobl Si.esp  [Version 1.63]33  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]34  OOO 1.32-Cobl.esp  [Version 1.72]35  kuerteeWanderingEncounters.esp36  OOO-WaterFish.esp  [Version 1.34]37  KvatchAftermath.esp38  TamrielTransportationNetwork.esp39  ShiveringIslesTransportationNetwork.esp3A  AshTentMod.esp3B  BHC_Expanded.esp  [Version 1.2]3C  BrotherhoodRenewed.esp  [Version 1.0.2]3D  FiveBlindMiceBeta.esp3E  Hammerfell.esp3F  Kragenir's Death Quest.esp40  KDQ - Rural Line Additions.esp41  EiAmod.esp  [Version 1.1]42  LordKain_Adash_World.esp43  Malevolent.esp44  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]45  NNWAEDungeons-Series2EV.esp46  NNWARE06-RhyeliaEmeroEV.esp47  Order of the Virtuous Blood Expanded v0.3.esp48  Sylar_INNMergedCyrodillInnsRevised.esp49  Sylar_INNMergedCyrodillInnsRevised_COCPatch.esp4A  The Ayleid Steps.esp  [Version 3.4]4B  TheElderCouncil.esp4C  za_bankmod.esp4D  Origin of the Mages Guild.esp  [Version 7.3]4E  Hammerfell_HighRock.esp4F  Blackmarsh.esp50  Valenwood.esp51  Summerset.esp52  SummersetLandscapes.esp53  ElsweyrAnequina.esp54  Valenwood_Anequina_Patch.esp55  HeartOftheDead.esp  [Version 6.0.1]56  Oblivifall - Losing My Religion.esp  [Version 1.3]57  xuldarkforest.esp  [Version 1.0.4]58  xulStendarrValley.esp  [Version 1.2.2]59  xulTheHeath.esp5A  XulEntiusGorge.esp5B  xulFallenleafEverglade.esp  [Version 1.3.1]5C  TheElderCouncil-FallenleafEverglade patch.esp  [Version 1.2]5D  Anequina-Fallenleaf-Patch.esp5E  xulColovianHighlands_EV.esp  [Version 1.2.1]5F  xulChorrolHinterland.esp  [Version 1.2.2]60  xulChorrolHinterland Vwalk.esp61  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]62  KragenirsDeathQuest-LostCoast patch.esp63  xulBravilBarrowfields.esp  [Version 1.3.2]64  xulBravilBarrowfields Vwalk.esp65  xulLushWoodlands.esp  [Version 1.3]66  xulAncientYews.esp  [Version 1.4.3]67  xulAncientRedwoods.esp  [Version 1.6]68  xulCloudtopMountains.esp  [Version 1.0.3]69  KragenirsDeathQuest-CloudtopMountains patch.esp6A  xulArriusCreek.esp  [Version 1.1.3]6B  xulPatch_AY_AC.esp  [Version 1.1]6C  HeartoftheDead-ArriusCreek patch.esp6D  xulRollingHills_EV.esp  [Version 1.3.2]6E  xulRollingHills_EV Vwalk.esp6F  KragenirsDeathQuest-RollingHills patch.esp70  xulPantherRiver.esp71  xulRiverEthe.esp  [Version 1.0.2]72  xulBrenaRiverRavine.esp  [Version 1.0.2]73  xulBrenaRiverRavine Vwalk.esp74  xulImperialIsle.esp  [Version 1.6.3]75  xulImperialIsle Vwalk.esp76  xulBlackwoodForest.esp  [Version 1.0.4]77  xulCheydinhalFalls.esp  [Version 1.0.1]78  xulAspenWood.esp  [Version 1.0.2]79  xulAspenWood Vwalk.esp7A  xulSkingradOutskirts.esp7B  xulSkingradOutskirts Vwalk.esp7C  xulSnowdale.esp  [Version 1.0]7D  EtInArkay-UniqueLandscapes Merged patch.esp7E  Better Cities - House price patch.esp  [Version 1.0]7F  Harvest [Flora].esp  [Version 3.0.0]80  AutoBookPlacer.esp81  bgProtectMortalNPCs.esp  [Version 0.75SI]82  DropLitTorchOBSE.esp  [Version 2.4]83  EVE_ShiveringIslesEasterEggs.esp84  HelmetFOV.esp85  kuerteeInventoryIsABackpack.esp86  kuerteeSilentEquipUnequipClothing.esp87  NirnrootPermPotions.esp88  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.1]89  Oblivifall - Something's Not Right.esp  [Version 1.0]8A  PersuasionOverhaul.esp  [Version 1.43]8B  kuerteeGoldIsAnInventoryItem.esp8C  kuerteeAlternativesToDeathAndReload.esp8D  Quest Award Leveller.esp8E  RealisticFatigue.esp8F  kuerteeEncumberingLootArmourAndWeapons.esp90  kuerteeEatAndSleep.esp91  Duke Patricks - Basic Hypothermia.esp92  Roughing It.esp93  kuerteeMagickaBasedMagicJeweleryLimits.esp94  RshAlchemy.esp95  EnchantmentRestore.esp96  MerchantFriendsBuysStolen.esp97  SM Combat Hide.esp  [Version 1.2]98  Morrowind Lockpicking.esp99  SM Bounty.esp  [Version 1.22c]9A  kuerteeCrimeHasWitnesses.esp9B  kuerteeLootingDeadGuardsIsStealing.esp9C  Enhanced Grabbing.esp  [Version 0.5]9D  CombatFPSOptimizer.esp9E  BetterBlocking.esp  [Version 1]9F  Combat Fumbling.esp  [Version 06]A0  kuerteeAttributeAndSkillBasedDamageModifiers.espA1  Duke Patricks - Near Miss Magic And Arrows Alert The Target.espA2  Duke Patricks - Actors Can Miss Now.espA3  Duke Patricks - Fresh Kills Now Alert The NPCs.espA4  PTDoorExploitBegone.espA5  nGCD.espA6  ProgressGSD.esp  [Version 2.0]A7  ProgressMBSP.esp  [Version 2.0]A8  ProgressSBSP.esp  [Version 1.0]A9  ProgressRBSP.esp  [Version 1.0]AA  ProgressRacial.espAB  ProgressArmorer.esp  [Version 1.0]AC  immersive_caves_manual.espAD  Dungeon Actors Have Torches 1.6.espAE  Useful Houses.esp  [Version 1.1]AF  1em_Vilja.espB0  bgBalancingEVCore.esp  [Version 10.52EV-D]B1  bgMagicEV.esp  [Version 1.7EV]B2  bgMagicBonus.esp  [Version 1.7EV]B3  Wizard'sSpellBook.espB4  bgMagicEVPaperChase.esp  [Version 1.68EV]B5  bgBalancingOptionalLessHealth.esp  [Version 10.0UV-U]B6  _lpVampirismEmpoweredLite.espB7  bgIntegrationEV.esp  [Version 0.993]B8  Better Cities - Full City Defences.espB9  Better Cities SKINGRAD.espBA  Better Cities BRAVIL.espBB  Better Cities - Unique Landscape Barrowfields.espBC  BCBravil-Barrowfields patch.espBD  Better Cities ANVIL.espBE  Better Cities CHORROL.espBF  BCChorrol-ChorrolHinterland fix.espC0  Better Cities - Unique Landscape Chorrol Hinterland.espC1  Better Cities CHEYDINHAL.espC2  BCCheydinhal-CheydinhalFalls patch.espC3  Better Cities - Unique Landscape Cheydinhal Falls.espC4  Better Cities LEYAWIIN.espC5  Better Cities BRUMA.espC6  BCSkingrad-SkingradOutskirts patch.espC7  Better Cities - Unique Landscape Skingrad Outskirts.espC8  Better Cities IC Arboretum.espC9  Better Cities IC Arena.espCA  Better Cities IC Elven Gardens.espCB  Better Cities IC Green Emperor Way.espCC  Better Cities IC Market.espCD  Better Cities IC Prison.espCE  Better Cities IC Talos Plaza.espCF  Better Cities IC Temple.espD0  Better Cities IC Waterfront.espD1  Better Cities - COBL.esp  [Version 2]D2  Automatic Timescale.esp  [Version 1.1]D3  bgMagicEVShader.esp  [Version 1.7EV]D4  bgMagicLightningbolt.espD5  JumpModifier.espD6  Cobl Silent Equip Misc.esp  [Version 01]D7  PTRetroactiveTraining.espD8  [GFX]_Initial_Glow-all.espD9  kuertee bgMagicEVShader default drain effects.espDA  Duke Patricks - Combat Archery.esp  [Version 3.1a]DB  Oblivion Graphics Extender Support.esp  [Version 0.2]


Cheers!
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Wed Feb 02, 2011 1:17 am

Try to fix your loadorder with BOSS and rebuild the bashed patch afterwards.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Tue Feb 01, 2011 11:14 pm


Loading: 01001C95..AspenWood..REGN.ICON..23..


Cheers!


Answer was hidding

It would be AspenWood, read the last http://www.gamesas.com/index.php?/topic/1102179-relz-wrye-bash-thread-46/page__view__findpost__p__16172897
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Tue Feb 01, 2011 3:48 pm

Try to fix your loadorder with BOSS and rebuild the bashed patch afterwards.

You mean re-BOSS it :P I thought it showed a long way that it was BOSSed :hehe:

Answer was hidding It would be AspenWood, read the last http://www.gamesas.com/index.php?/topic/1102179-relz-wrye-bash-thread-46/page__view__findpost__p__16172897

Okey, thanks Corepc. It has worked earlier with Aspenwood; I kinda figured out it did not like it when my water mod was both merged and the cell imported at the same time. Funny things programs.

And if anybody wonders how to get it bashed I just unticked Aspenwood while building the patch, seems to work :celebrate:

Cheers!
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Wed Feb 02, 2011 1:23 am

Feature request: When doing a BAIN install, activate any selected plugins (except those tagged with filter) once the install is done. Apparently OBMM does this.
User avatar
Alycia Leann grace
 
Posts: 3539
Joined: Tue Jun 26, 2007 10:07 pm

Post » Tue Feb 01, 2011 4:04 pm

Feature request: When doing a BAIN install, activate any selected plugins (except those tagged with filter) once the install is done. Apparently OBMM does this.


A good idea, but why not also extend the exceptions to those which can be merged and those with the deactivate tag too? While OBMM is simpler to install stuff with in that it does activate all the plugins (unless the OMOD script states otherwise), BAIN not activating them does allow for the large number of mods which should not be activated, and makes it a concious decision, so you can't forget to deactivate something that shouldn't be active. Therefore it would be good if a middle ground could be reached - activating those which cannot be merged, and are not explicitly told not be be active.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Tue Feb 01, 2011 10:14 am

When trying to rebuild my bashed patch it fails every time with the following error message:

Traceback (most recent call last):
File "C:\Spel\Oblivion\Mopy\basher.py", line 4921, in Execute
raise
File "C:\Spel\Oblivion\Mopy\basher.py", line 4881, in Execute
patchFile.initFactories(SubProgress(progress,0.1,0.2)) #no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Spel\Oblivion\Mopy\bosh.py", line 14280, in initFactories
updateClasses(readClasses, patcher.getReadClasses())
File "C:\Spel\Oblivion\Mopy\bosh.py", line 19136, in getReadClasses
classTuples = [tweak.getReadClasses() for tweak in self.enabledTweaks]
File "C:\Spel\Oblivion\Mopy\bosh.py", line 18664, in getReadClasses
return (MreRecord.type_class[self.key],)
KeyError: ('BL Leather Boots', '%s ')


Any insight how to fix this would be appreciated. I'm including my load list and if you need anything else don't hesitate to ask me to post it.


spoiler]
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm03  Francesco's Optional New Items Add-On.esm04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  TamrielTravellers.esm  [Version 1.39c]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm  [Version 1.35]0A  Artifacts.esm  [Version 1.1]0B  Progress.esm  [Version 2.2]0C  Unofficial Oblivion Patch.esp  [Version 3.2.9]0D  DLCShiveringIsles.esp0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0F  SM Plugin Refurbish - SI.esp  [Version 1.30]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Quests-SI only.esp14  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]16  Fran Armor Add-on.esp17  Fran_Lv30Item_Maltz.esp++  LoadingScreens.esp18  All Natural - Real Lights.esp  [Version 0.9.9.5]19  All Natural.esp  [Version 0.9.9.5]1A  All Natural - SI.esp  [Version 0.9.9.5]1B  300_Lore_Dialogue_Updated.esp++  Item interchange - Extraction.esp  [Version 0.76]1C  RAEVWD Cities.esp  [Version 1.7]1D  RAEVWD Imperial City.esp  [Version 1.7]1E  Willful Resistance.esp  [Version 4.0]1F  Enhanced Economy.esp  [Version 4.2.1]**  Armamentium female.esp20  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]21  Slof's Oblivion Robe Trader.esp22  Cobl Glue.esp  [Version 1.73]23  Cobl Si.esp  [Version 1.63]24  Bob's Armory Oblivion.esp25  FCOM_BobsArmory.esp  [Version 0.9.9]26  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]27  Oblivion WarCry EV.esp28  FCOM_WarCry.esp  [Version 0.9.9MB3]29  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]2A  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]2B  OOO 1.32-Cobl.esp  [Version 1.72]2C  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]2D  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]2E  TamrielTravellers4OOO.esp  [Version 1.39c]2F  TamrielTravellersItemsCobl.esp  [Version 1.39c]30  ShiveringIsleTravellers.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp31  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]32  Kragenir's Death Quest.esp33  KDQ - Rural Line Additions.esp34  The Ayleid Steps.esp  [Version 3.4]35  Knights.esp36  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp++  SM Plugin Refurbish - Knights.esp  [Version 1.06]37  The Lost Spires.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]38  road+bridges.esp  [Version 4.5.6]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]39  DropLitTorchOBSE.esp  [Version 2.4]3A  EVE_ShiveringIslesEasterEggs.esp3B  Roughing It.esp3C  nGCD.esp3D  nGCD Oghma Infinium.esp++  nGCD Skeleton Key.esp3E  ProgressMBSP.esp  [Version 2.0]3F  ProgressSBSP.esp  [Version 1.0]40  ProgressRBSP.esp  [Version 1.0]41  ProgressArmorer.esp  [Version 1.0]++  Immediate Character Generation.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  EVE_KhajiitFix.esp42  bgBalancingEVCore.esp  [Version 10.52EV-D]43  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]44  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]45  bgMagicEVPaperChase.esp  [Version 1.68EV]46  bgMagicAlchemy.esp  [Version 1.57]47  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]48  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]49  bgIntegrationEV.esp  [Version 0.993]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]4A  bgMagicLightningbolt.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.1]4B  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]4C  RecoverDisarmedWeapon.esp4D  Bashed Patch, 0.esp4E  Streamline 3.1.esp
[/spoiler]
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Tue Feb 01, 2011 9:57 pm

When you rebuild the bashed patch then you must deactive these.

Tweak Names[BL. Leather Boots][P. Grey Trowsers]Tweak ActorsMayu's Animation Overhaul Skeleton Tweaker

It's known bug in Wrye Bash 285, but I believe that's corrected for the next version.


edit - spelling
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

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