I got some Questions About Wrye Bash.
I have read that when using Bain Installer you don't have to worry about OMODs just download the files direct to your Bash Installation folder, but There is still talk about Bain ready mods, whats the Point with "BAIN ready mods" when one of it's advantages is that they don't have to be ready at all.
In addition I don't get the installation function to work,
Have wainted for the Inizitiation to get ready, have't really seen any diffrens under the Installers tab though, alls just blank. But there is an Bash Installation follder in an mod follder that I have created (after changing sokme thing in the ini.file, the Mod follder is outside the Oblivion one).
I have downloaded Formid Finder from TESNexus, it's an 7z file and I've put it in the Bash installation follder, but nothing really happens, I can't see it under the mods tab and I can't right click on the mod tab sign (something I have read in some instructions to do)
If you have put BAINs in the correct place they should appear in the Installers Tab.
Where you have
\Bethesda Softworks\Oblivion\
You should also have
\Bethesda Softworks\Oblivion Mods\ - Not inside the Oblivion\ folder, but on the same folder level as Oblivion.
Within that You should further have
\Bethesda Softworks\Oblivion Mods\Bash Installers\ <- Your BAINs go in here.
If you have changed the path in the ini to this location then obviously put them where you changed it to.
BAINs are still rars/zips/7zips (whatever you use to archive files out of those three)
But before you create them and make them BAIN friendly, they have to conform to pretty much the same folder structure as Oblivion\Data that Wrye Bash knows
http://wryebash.netai.net/#PackageDetails
You just have to extract the original mod archive, make it conform to a simple/complex folder structure, and compress it again as a zip/rar/7zip, then drop it in the Bash installers folder.
Edit: If its an OMOD which does not need OBMM installation scripting that you would prefer to install via BAIN, use OBMM to extract the OMOD, again check the folder structure for BAIN friendliness, than zip it all up as a BAIN installer.
As far as I can see, the Wizard is not for updating BAINs, it is for scripting the install of BAIN archives. The functionality is actually quite good. For me there are a few elelements still missing (such as enumarating sub-packages and their contents), but it does accommodate quite a wide range of scenarios.
IMO
Your probably more up to date with those functions than I am, its been a while since I experimented with those BCFs Lojack posted in the link in my last post above. I know there has been research into adding more installation functions but I dont think its quite up to OBMM ease of use yet. Having said that I still prefer BAIN v OBMM for the detailed de-conflicting, so use BAIN as my main installation method unless its a mod with shaders/anims which needs OBMM scripting to get the installation right.