[RELZ] Wrye Bash -- Thread 44

Post » Sat May 28, 2011 9:10 pm

In the new "Rename clothes to sort by type", could you add a "P Grey Trousers" option (that is, without parentheses, a period, or a dash)

Sure (actually it isn't new... it wasn't even changed; which is why it was failing... I had to add in some data to tell it that it didn't take float arguments due to other changes I'd had to do.
EDIT there is already that option - first choice (yes that is a choice not a title or something if that was what was geting you)

Wrye Bash won't start when I have CBash.dll activated. Works fine w/o it. Have no idea what it might be.

bugdump please


Well my point was that previously the patch took 2+ minutes to build, and then 285 comes along. Last patch I built was with r407 and took 2:20. Today, just to see the results, built it again. Done in 0:57 - and I'm also noticing right away that it's changing HALF as many records too, which probably explains a few things.

hopefully not incorrectly dumping records?
Pacific Morrowind
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Miguel
 
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Post » Sat May 28, 2011 4:32 pm

I had to install the vc2005 runtime. CBash.dll needs MSVCP80.dll.


Thanks, installed but still not starting.

bugdump please


I've been unsuccessful generating one via the instructions in the readme. Tried with both python25 and python26. It's the first time I've done this so I might do something wrong. Anyway, must go to bed so I'll get back on this tomorrow.
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Christine
 
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Post » Sat May 28, 2011 5:18 pm

Looks like CBash forgot to statically link any dependencies. I thought I had it set up at one point, but looking at the project options...meh. I'll get it straightened out. For now, if Bash won't start with CBash enabled, just don't enable CBash.

It is extremely unlikely that you'll be able to get a bug dump if CBash is acting up like that.
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Kim Kay
 
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Post » Sat May 28, 2011 5:29 pm

hopefully not incorrectly dumping records?
Pacific Morrowind


So far as I can tell it's stuff that was redundant. Records that were in the patch but didn't need to be because the previous change records were identical. Which IMO is a good thing because this way anything that's in it now should reflect something it actually changed.
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Ash
 
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Post » Sat May 28, 2011 5:13 pm

Forgot to respond to this last time in regards to CBash's file backups.
If desired they can certainly be deleted - they are in Oblivion Mods\Bash Mod Data\Backups I believe.

Right now, they're stored in the same directory as the mod (the Data directory). This http://www.gamesas.com/index.php?/topic/1078195-wipz-cbash-alpha/page__view__findpost__p__15998200 in the CBash thread has more details. I'll need to add an option to change CBash's backup directory...
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Michelle Serenity Boss
 
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Post » Sun May 29, 2011 1:25 am

Thanks to Corepc, I've found another CBash issue. Like the faction patcher, there's a problem if you use the names patcher when building the bashed patch. Fixing the issue now with a work-around that will ensure that the bashed patch is unaffected by CBash until I'm good and ready for it *grumble*.
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Chris Johnston
 
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Post » Sun May 29, 2011 12:05 am

You may already be aware of this error, but just in case:
Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\basher.py", line 4883, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 14426, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 20501, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "C:\Program Files (x86)\Steam\steamapps\common\oblivion\Mopy\bosh.py", line 20295, in buildPatch
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'
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sara OMAR
 
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Post » Sat May 28, 2011 5:45 pm

Looks like a bug in the Mayu's Animation Overhaul Skeleton patcher. I'm guessing its an npc that isn't named.
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Adrian Morales
 
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Post » Sat May 28, 2011 3:35 pm

You may already be aware of this error, but just in case:
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'

hey I wasn't done that... hadn't actually realized that I'd commited that... but had around 300 other changes so didn't notice that in my quick review of my commit... fixed, thanks.
Pacific Morrowin
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Christie Mitchell
 
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Post » Sat May 28, 2011 7:18 pm

I know the sub-package selection scroll problem was reported a while back and has a fix, however, I assume that is for the next release because it still happens on v285.

Is there by any chance a simple edit that I can do to fix the problem on v285?

Many thanks
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Celestine Stardust
 
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Post » Sat May 28, 2011 2:42 pm

Installed latest release - all previous issues now gone.
thanks guys
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Sammie LM
 
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Post » Sat May 28, 2011 11:05 pm

Traceback (most recent call last):
File "F:\Oblivion\Mopy\basher.py", line 4921, in Execute
raise
File "F:\Oblivion\Mopy\basher.py", line 4883, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "F:\Oblivion\Mopy\bosh.py", line 14426, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "F:\Oblivion\Mopy\bosh.py", line 20501, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "F:\Oblivion\Mopy\bosh.py", line 20295, in buildPatch
if record.full.lower() == 'bendu olo': continue
AttributeError: 'NoneType' object has no attribute 'lower'


Just downloaded 2.85 at TESNexus, and I get this error when trying to build Bash Patch.
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Brad Johnson
 
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Post » Sun May 29, 2011 3:12 am

I know the sub-package selection scroll problem was reported a while back and has a fix, however, I assume that is for the next release because it still happens on v285.

Is there by any chance a simple edit that I can do to fix the problem on v285?

Many thanks


Dosn't jump for me anymore??
(did seem like something Funny happening there yesterday though, apperntly was just me..)
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Elisabete Gaspar
 
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Post » Sat May 28, 2011 11:12 am

I know the sub-package selection scroll problem was reported a while back and has a fix, however, I assume that is for the next release because it still happens on v285.

Is there by any chance a simple edit that I can do to fix the problem on v285?

Many thanks

oh doh I thought I'd done that... hmmm I did identical to the esp/m list fix... Guess I'll have to do more on that list, thanks.

Just downloaded 2.85 at TESNexus, and I get this error when trying to build Bash Patch.

it's in the MAO skeleton tweaker; it isn't expecting an NPC with no name... it has already been fixed in the SVN repo.
(workaround if you don't want to dl SVN repo: just disable MAO skeleton tweaker)
Pacific Morrowind
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naomi
 
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Post » Sat May 28, 2011 12:33 pm

I can't quite figure out Sou rceForge and i dont see it on TESN but where can i get this SVN thing that is mentioned and what is an SVN?
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Claire Jackson
 
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Post » Sun May 29, 2011 1:38 am

I can't quite figure out Sou rceForge and i dont see it on TESN but where can i get this SVN thing that is mentioned and what is an SVN?

SVN is SubVersioNing a type of SCM (Source Code Management) which makes it possible for multiple users to work on code at the same time without constant conflicts and painful merges... if you just want the latest files you can just use this link to http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash.tar.gz?view=tar (tarball being openable by 7z... possibly by winzip but don't know).
Pacific Morrowind
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Lindsay Dunn
 
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Post » Sat May 28, 2011 9:20 pm

Crapola. When I try to check the MAO Patcher, it crashes my game instantly on load. I imagine the purpose of it is to ensure only my character is using my custom animations no matter what mods alter NPCs?

Load Order ...

Oblivion.esmAll Natural Base.esmOscuro's_Oblivion_Overhaul.esmKvatch Rebuilt.esmTNR - ALL RACES FINAL.espUnofficial Oblivion Patch.espLoadingScreens.espNatural_Habitat_by_Max_Tael.espAll Natural - Real Lights.espAll Natural.espAll Natural - EW + NW + AWS.espNatural_Water_by_Max_Tael.espSymphony of Violence.espSilent Player Voice.espStorms & Sound.espWindowLightingSystem.espaaaBorsBedrolls.espChaseCameraMod.espLiving Economy.espCutthroat Merchants.espHotkeyCasting.espStockClothingArmor-forExnems.espExnemEC_Rogue01.espOscuro's_Oblivion_Overhaul.espSigilStoneSelector-SSEE-OOO.espKvatch Rebuilt.espKvatch Rebuilt - OOO Compatibility.espOblivion Gate Map Marker Remover.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espBirthsigns Expanded.espImmersiveHealthIndication.espScriptIcon_Replacer.espShort Grass V3.espAlternative Start by Robert Evrae.espRealisticForceMedium.espAdrenaline Fuelled Archery- Bow Sway.espSuddenViolence_CombatMoves.espSuddenViolence_Push.espSuddenViolence_Sprint.espSuddenViolence_ElementalSpells.espidkrrr_sarameyesNhairs4originalrace.espThe Southlanders.espnewlifedetect.espBashed Patch, 0.esp

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Wayne Cole
 
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Post » Sat May 28, 2011 10:28 pm

many thanks PM
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Michael Russ
 
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Post » Sat May 28, 2011 4:07 pm

it's in the MAO skeleton tweaker; it isn't expecting an NPC with no name... it has already been fixed in the SVN repo.
(workaround if you don't want to dl SVN repo: just disable MAO skeleton tweaker)

I've the same error without emabling MAO skeleton tweaker, though.
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Robert Jackson
 
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Post » Sun May 29, 2011 1:57 am

it's in the MAO skeleton tweaker; it isn't expecting an NPC with no name... it has already been fixed in the SVN repo.
(workaround if you don't want to dl SVN repo: just disable MAO skeleton tweaker)
Pacific Morrowind



SVN is SubVersioNing a type of SCM (Source Code Management) which makes it possible for multiple users to work on code at the same time without constant conflicts and painful merges... if you just want the latest files you can just use this link to http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash.tar.gz?view=tar (tarball being openable by 7z... possibly by winzip but don't know).
Pacific Morrowind


you can also use winrar to open tar.gz files has well

Crapola. When I try to check the MAO Patcher, it crashes my game instantly on load. I imagine the purpose of it is to ensure only my character is using my custom animations no matter what mods alter NPCs?



I've the same error without emabling MAO skeleton tweaker, though.


Read above - grab the tarball
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gary lee
 
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Post » Sun May 29, 2011 1:36 am

Did anyone remember to check if the MAO tweaker is tweaking everyone, including the player, or leaving the player out of the tweak correctly?
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Isaiah Burdeau
 
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Post » Sat May 28, 2011 4:07 pm

I've the same error without emabling MAO skeleton tweaker, though.

if it is the EXACT same message than it has to be teh MAO skeleton Tweaker... however it could give a very very similar message and be something else... please post error message
@@Showler: yes it skips the player now... though IIRC it doesn't matter anyways because the player is set in chargen and isn't overriden after that point because the record is in the save game and doesn't get changed.
Pacific Morrowind
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Anne marie
 
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Post » Sat May 28, 2011 3:28 pm

if it is the EXACT same message than it has to be teh MAO skeleton Tweaker... however it could give a very very similar message and be something else... please post error message

Sorry, I've already installed the latest tarball over it, no message now.
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Tom Flanagan
 
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Post » Sat May 28, 2011 4:12 pm

oh doh I thought I'd done that... hmmm I did identical to the esp/m list fix... Guess I'll have to do more on that list, thanks.

I noticed that the Scroll Bar position doesn't change, only the sub-package list is positioned at the top of the list. If you click the Scroll Bar Slider, the correct position is restored - still a hassle, but hopefully some additional information to help you find the cause.

Thanks
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Jason King
 
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Post » Sun May 29, 2011 1:55 am

Sorry, I've already installed the latest tarball over it, no message now.

well if the latest fixed it I really don't care why... just glad to hear confirmation that it is fixed.


I noticed that the Scroll Bar position doesn't change, only the sub-package list is positioned at the top of the list. If you click the Scroll Bar Slider, the correct position is restored - still a hassle, but hopefully some additional information to help you find the cause.

Thanks

thanks I'll definitely look into it... hmm do I have any with a big enough package list... oh yes EE does; nice that means I won't have to create a test case package.
Pacific Mororwind
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Brooks Hardison
 
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