[RELZ] Wrye Bash -- Thread 50

Post » Fri Jan 14, 2011 3:24 pm

Hate to say this, but I'm getting something wrong with BAIN and the Enhanced Hotkeys 1.3 archive from TES Nexus. The archive itself is fine, but it appears greyed out in BAIN and with this overview:

== Overview
Type: Archive
Structure: Unrecognized
Size: 907 KB (Non-solid)
Modified: 07/10/2010 17:12:27
Data CRC: 00000000
Files: 0
Configured: 0 (0 KB)
Matched: 0
Missing: 0
Conflicts: 0
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Izzy Coleman
 
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Post » Fri Jan 14, 2011 7:23 am

Good. I'm not the only one.
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Chloe :)
 
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Post » Fri Jan 14, 2011 3:25 pm

Like the new version, no problems here fortunately. For anyone wanting to know the changelog for 288 its in the Wrye Bash.html in mopy...

288 [06/10/2010] [DJ_Kovrik,PacificMorrowind,roxahris,scooby,Waruddar]
? Bashed Patch:
? 'Tweak Assorted':
? 'Playable Armor' and 'Playable Clothes' now skip over even more items that shouldn't be made playable
? 'Harvest Chance' tweaker added
? 'No Wind' tweaker added
? Weigh adjusting tweakers adjusted
? 'Reweigh: Arrows' tweaker added
? 'Reweigh: ingredients' tweaker added
? 'Tweak Actors':
? MAO Skeleton setter now has option to only affect male or female NPCs or all NPCs
? BAIN:
? Archives created with solid compression may now set the solid block size.
? The General Info tab now displays the block size an archive was compressed with.
? Solid archives not made by BAIN will display "Unknown" for the block size.
? BCFs may now set the block size of the resulting archive.
? Unpack to Project now works on multiple selections (though then uses automatic naming for the projects names)
? General:
? The error message for unexpected subrecords is now a little more helpful.
? A few untranslateable strings fixed to be translateable (as reported by DJ_Kovrik)
? Updated Russian Translation (contributed by DJ_Kovrik).
? BOSS Launcher (if (new) option selected in menu automatically deactivates and reactivates Lock Times)
? Updated BOSS Launcher and various other code to work with new BOSS version (1.6+) and still work with the old one.
? Updated Bash Tag grabbing code to read the new BOSS userlist.
? A few readme updates
? Export Script text now adds comment signifiers ( ; ) to the start of the bash added lines.

? New Export/Import function: Map Markers (CBash active only)
? Make use of/follow the oblivion.ini option of bUseMyGamesDirectory to have basically totally seperate Bash & Oblivion profiles (contributed by scooby)
? Initial Nehrim Support (based on contributions by roxahris)
? New option to save settings/data at any time from the right click header menu.
? Taglist updated to BOSS rev 1605

Noticed also the 7z.exe and dll have been updated.

Theres a nice new menu item in the mods tab too, right click the mods header....

Always update BOSS masterlist prior to running BOSS

Edit: And a few more ini edits.
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chirsty aggas
 
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Post » Fri Jan 14, 2011 5:43 am

I was able to narrow down what settings were causing my problems.

*** Under "Tweak Assorted", checking "Reweigh: Staffs [1]" gives me this window:

Traceback (most recent call last):
File "C:Program FilesBethesda SoftworksOblivionMopyasher.py", line 4960, in Execute
raise
File "C:Program FilesBethesda SoftworksOblivionMopyasher.py", line 4919, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:Program FilesBethesda SoftworksOblivionMopyosh.py", line 15314, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:Program FilesBethesda SoftworksOblivionMopyosh.py", line 22155, in buildPatch
tweak.buildPatch(log,progress,self.patchFile)
File "C:Program FilesBethesda SoftworksOblivionMopyosh.py", line 21600, in buildPatch
log(_('Staffs set to maximum weight of %f') % mxWeight)
NameError: global name 'mxWeight' is not defined
------------------------------------------------------------

*** Under "Tweak Settings", checking "Inventory Quantity Prompt [10]" gives me this window:

Traceback (most recent call last):
File "C:Program FilesBethesda SoftworksOblivionMopyasher.py", line 4960, in Execute
raise
File "C:Program FilesBethesda SoftworksOblivionMopyasher.py", line 4919, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:Program FilesBethesda SoftworksOblivionMopyosh.py", line 15314, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:Program FilesBethesda SoftworksOblivionMopyosh.py", line 23335, in buildPatch
tweak.buildPatch(self.patchFile,keep,log)
File "C:Program FilesBethesda SoftworksOblivionMopyosh.py", line 22773, in buildPatch
fid = gmst.fid = keep(gmst.getGMSTFid())
File "C:Program FilesBethesda SoftworksOblivionMopyosh.py", line 2699, in getGMSTFid
return (modInfos.masterName, myClass.oblivionIds[self.eid])
KeyError: 'iInventoryAskQuantityAt'
------------------------------------------------------------

Any suggestions? Right now, I just unchecked those two settings and the bash patch gets created just fine. But I would really like to use those settings.

Thanks for your time.
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Samantha hulme
 
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Post » Fri Jan 14, 2011 7:26 pm

Bash fails to work at all while attempting to use the newest version. I have no more information than that :)
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emily grieve
 
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Post » Fri Jan 14, 2011 6:01 am

Ahh these bug reports are not encouraging.

I've a question though before I dive into this and the mTES4 manager - it is possible that if more than one Wrye Bash can be installed (per game directory) that they could all point to the same BAIN folder but then each one would store the information about what is installed from that BAIN directory in a location other than where the BAIN packages are stored.

This way duplicating the BAIN archives would not be necessary and only one set would be needed.

At this point I don't think that bash or MTES4 Manager can do that.

thanks also for putting up with my impatience and postings about this topic.

[edit] also I see where the Bash_default.ini is located but is there a different, active bash.ini and where is that?
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cassy
 
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Post » Fri Jan 14, 2011 6:38 am

Hate to say this, but I'm getting something wrong with BAIN and the Enhanced Hotkeys 1.3 archive from TES Nexus. The archive itself is fine, but it appears greyed out in BAIN and with this overview:

Did you resolve this, because it works for me with WB 287

EDIT:
Just realized that this is 288 related, so it probably isn't resolved.
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Jodie Bardgett
 
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Post » Fri Jan 14, 2011 8:40 pm

Did the usual thing with 288 just like I did with the previous version, no issues whatsoever.
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Tiff Clark
 
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Post » Fri Jan 14, 2011 6:18 am

Wrye Bash 288 + CBash 0.4.2

The options for the bashed patch
Import Actors: AIPackages
Import Actors: Spells
Import Script Contents
are missing.
Any idea when these functions will be available? I think the Import Actors are the important ones.
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Soku Nyorah
 
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Post » Fri Jan 14, 2011 12:29 pm

So should CBash be active when using the latest WB?
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Sudah mati ini Keparat
 
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Post » Fri Jan 14, 2011 2:10 pm

It looks like every new archive I put into bash installers is grey and not installable by default with the new version. The only way is to manually create a project folder.
I guess it is back to 287 until this is fixed.

(edit...reinstalled 287 and I still can't install normally. Below quote stays the same. What is going on?)

HUD_Status_Bars_1_0_1-34905.rar

== Overview
Type: Archive
Structure: Unrecognized
Size: 131 KB (Non-solid)
Modified: 10/7/2010 3:11:53 PM
Data CRC: 00000000
Files: 0
Configured: 0 (0 KB)
Matched: 0
Missing: 0
Conflicts: 0

== Configured Files

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Thema
 
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Post » Fri Jan 14, 2011 10:28 am

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.X chantelle .x Smith
 
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