(I posted on last thread mabye it got purged)
my wrye is malfunctioning, IE it isn't doing anything it won't start and when I try to reinstall the python wrye 03 I get a ton of errors
post a bugdump please
That is a known error in All Natural's installation script. Until the creaters fix the problem, you'll have to install All Natural manually (ie, without the Wizard installer).
Edit: Also, I have a problem to report. I keep getting the following error when I rebuild the Bashed Patch:
Spoiler Traceback (most recent call last):
File "C:\Games\Bethesda Softworks\Mopy\basher.py", line 4947, in Execute
raise
File "C:\Games\Bethesda Softworks\Mopy\basher.py", line 4906, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Games\Bethesda Softworks\Mopy\bosh.py", line 15111, in buildPatch
patcher.buildPatch(log,SubProgress(subProgress,index))
File "C:\Games\Bethesda Softworks\Mopy\bosh.py", line 26501, in buildPatch
raise StateError(_('Mesh undefined for eye %s in race %s') % (strFid(eye),race.eid,))
bolt.StateError: Mesh undefined for eye (bgBalancingEVCore.esp,0x017900) in race Ohmesshaved
If I uncheck "bgBalancingEVCore.esp" under "Race Patchers", the problem disappears.
Keeping the ESP activated was indeed the solution you found. However, I did have the ESP activated when I rebuilt my Bashed Patch. I did eventually find a solution, by deactivating "bgBalancingEVCore.esp" (and "bgIntergrationEV.esp" as a result) while keeping it checked under "Race Patchers" in the bashed Patch.
What I would be interested in knowing, however, is what exactly causes this error to pop up? I think it would be more useful if someone found a way to patch either Wrye Bash or Race Balancing Project so that this problem doesn't occur, rather than having users fiddle around to make it work.
er I think you might have missed something on the RacePatcher's pane of the build dialogue...
"Merge race eyes, hair, body, voice from ACTIVE AND/OR MERGED mods. Any non-active, non-merged mods in the following list will be IGNORED.
Even if none of the below mods are checked, this will sort hairs and eyes and attempt to remove googly eyes from all active mods. It will also randomly assign hairs and eyes to npcs that are otherwise missing them."
(bold formating added to highlight what I'm talking about)
however the problem for me is that I've always (since long before I was working on Bash) used RBP with it active and selected in Race Patcher... and never (including test build 30s ago) had that error... therefor my thoughts are that it is one of the following:
1. different RBP version: I have 10EV-d... what do you have?
2. edited RBP esp: mine I haven't changed... have you done any edits?
3. mod conflict... try with only RBP active and see if it still occurs.
Also, I get this error if I open Wrye Bash's readme by clicking on the question mark icon in Wrye Bash:
Spoiler Traceback (most recent call last):
File "C:\Games\Bethesda Softworks\Mopy\basher.py", line 11562, in Execute
bolt.Path.getcwd().join('Wrye Bash.html').start()
File "C:\Games\Bethesda Softworks\Mopy\bolt.py", line 482, in start
os.startfile(self._s)
WindowsError: [Error 2] The system cannot find the file specified: 'C:\\Games\\Bethesda Softworks\\Mopy\\Wrye Bash.html'
Despite this error, the readme still opens. I also get a similar error if I right-click on a mod and select "Open at TESNexus".
hmmm are you using the SVN version by any chance?.. if so easy fix I think (due to Unicode changes) otherwise I'll have to look into it deeper.
Pacific Morrowind