I
think I am getting
some better idea about it. But not at all fully.
If you would be so kind
PacificMorrowind, could you perhaps reply
directly to my previous post? Perhaps that might do it.
My real conundrum is that I see all these mods in Bash which can be changed from an "Active" TICK to an "Imported" DOT.
I understand (I think I do at least

) that the Green ones that can go to a "Merged" PLUS should all be changed to PLUS signs in Bash.
But what confuses me that much more with the DOTs is that
some are for mods that are in Green and some that are not.
And I find myself wondering (not really knowing the ins and outs of most mods myself - think of me as an ignorant player, not modding savvy):
Which ones should I leave as a TICK?
Which ones to change to a DOT?
Should I change all the green ones to DOT but leave those in default colour as TICK? Or what?
An example from my load order (as related to the examples given) I have:
This mod: This colour, {these tags}, THIS CHECKBOX OPTION
FineWeapons.esp: Green, {Graphics, NoMerge}, DOT
RustyItems.esp: Green, {Graphics}, PLUS
Slof's Horses Base.esp: Black, {Graphics}, DOT
HRMHorseArmor.esp: Black, {Graphics}, NONE
Okay:
So Green text means a mod can be merged.
But if it has a {NoMerge} tag it can't so that changes if from a PLUS to a DOT meaning the tagged details get imported but not the entire mod? And should you
always do that (select the DOT)?
But why is it that only some of the mods with tags, that can't be fully merged (not green text) can be changed to a DOT, but not others? (In those examples I have above; two mods are not in green text, have the Graphics tag, but one has a DOT and one doesn't)