[relz] Wrye Bash -- Thread #33

Post » Fri May 27, 2011 6:07 am

Many thanks for the tips. I have indeed read the ReadMe - very long :) While I understand what it is telling me, I am uncertain of how best to use the features and where OBMM should still be used for installations - or whether I should continue to use OBMM for installations and WB for bashed patches, etc (yet to work out what the "etc" is)

Move the Docs folder? Where is this recommended?

Under the Doc Browser heading...

Suggestions
? You may want to move your docs from the Data directory to a new Data\Docs directory. This will reduce clutter somewhat and make documents easier to find.

I still haven't taken the plunge in re-installing everything, but I am thinking about it and how best to deal with the reloading of all the mods I have.
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vicki kitterman
 
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Post » Fri May 27, 2011 9:18 pm

I seem to have been experiencing a bug with Wrye bash 276 beta and have reverted back to 275.

It seems that with several of my BAIN packages the LOD meshes would not stay installed - maybe not the best way to state it, but what seemed to be happening was I'd anneal in the LOD meshes then bash patch, run teslodgen, and exit Wrye Bash to play. In game the LOD was not showing up on a few things. I'd then exit reopen bash and bain and see that these packages were red. I'd look at what was missing and it was the LOD meshes (and a few tree files too). I would then re-anneal the packages and again the next time I open bash they were registered as not installed. Did this about 4 times before I started to think there was a serious error.

Reverting back to 275 seem to fix the issue. Not that I'm even sure what it was.

Each of the packages are custom built BAIN packages and included (well imagine the LOD parts or extra parts associated with):
Unofficial Patches
A dungeon compilation
Frostcrag Reborn
Unique landscapes
Elsweyr
RAEVWD
the new Tantrivalia

Not all meshes - just some. Not sure if I should be interpreting this to mean that after annealing and the package went yellow or green that it even really installed the files.

Of note I also recently moved to Python 2.6 and again everything seems to work fine with 275.
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Ross Thomas
 
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Post » Fri May 27, 2011 1:42 pm

Had hoped this was it, guess not.
When you right click on the file header and get the submenu , in the 'sort by' option do you have only 'load order' checked?


No, I didn't. I had the files sorted by load order--by clicking on the file header--but I didn't have that checked. Checking it has resolved the problem. Thanks! :D
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Alexis Acevedo
 
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Post » Fri May 27, 2011 4:48 pm

No, I didn't. I had the files sorted by load order--by clicking on the file header--but I didn't have that checked. Checking it has resolved the problem. Thanks! :D

Yay!

I always get a little excited when someone's longstanding problem gets fixed!

gothemasticator
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Spaceman
 
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Post » Fri May 27, 2011 4:54 pm

Many thanks for the tips. I have indeed read the ReadMe - very long :) While I understand what it is telling me, I am uncertain of how best to use the features and where OBMM should still be used for installations - or whether I should continue to use OBMM for installations and WB for bashed patches, etc (yet to work out what the "etc" is)


Well I am not one of the most technically adept here, but have been using Wrye's work since morrowind (when Oblivion came out we were eagerly awaiting an update for Wrye Mash to be compatible).

As you are aware by now it has a lot of functions, but the killer app for me is still just the ability to build the bashed patch.

Incorporating BOSS and the masterlist into the interface (you have to install BOSS seperately) has been the icing on the cake for me making it even more of an essential install.

I still have OBMM installed purely for OMODs, and its ability to do any archive invalidation (you have to turn that option on).

So my routine goes - check dependancies (and any potential conflicts) in mods readme, install mod (if its OMOD OBMM auto installs it, if not run OBMM after anyway for any archive invalidation)

Load up Wrye Bash, hit the BOSS button to correct the load order and mark mergeables

Then right click Bashed Patch and rebuild

Go to saves, update masters

Additionally run TES4LODGen for distant LODs if they need updated

Launch game via OBSE and Play, no conflicts no CTDs.
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Jonny
 
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Post » Fri May 27, 2011 12:57 pm

wrye bash won't put my mods in load order with boss I did turn lock time off but when I check boss it won't move the bash patch all the way down the list. How do I fix this?
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Dean Ashcroft
 
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Post » Fri May 27, 2011 5:22 pm

wrye bash won't put my mods in load order with boss I did turn lock time off but when I check boss it won't move the bash patch all the way down the list. How do I fix this?



Never mine It now works sorry for the post
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Ebou Suso
 
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Post » Fri May 27, 2011 9:04 pm

n/m
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zoe
 
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Post » Fri May 27, 2011 8:22 pm

Well I am not one of the most technically adept here, but have been using Wrye's work since morrowind (when Oblivion came out we were eagerly awaiting an update for Wrye Mash to be compatible).

As you are aware by now it has a lot of functions, but the killer app for me is still just the ability to build the bashed patch.

Incorporating BOSS and the masterlist into the interface (you have to install BOSS seperately) has been the icing on the cake for me making it even more of an essential install.

I still have OBMM installed purely for OMODs, and its ability to do any archive invalidation (you have to turn that option on).

So my routine goes - check dependancies (and any potential conflicts) in mods readme, install mod (if its OMOD OBMM auto installs it, if not run OBMM after anyway for any archive invalidation)

Load up Wrye Bash, hit the BOSS button to correct the load order and mark mergeables

Then right click Bashed Patch and rebuild

Go to saves, update masters

Additionally run TES4LODGen for distant LODs if they need updated

Launch game via OBSE and Play, no conflicts no CTDs.


Thank you, thank you, thank you, thank you, thank you, thank you, thank you, forever : )

Finally, a coherent use description. Well, for someone of my limited brain capacity.

Now, if anyone can come up with something similar for the anneal thingie, my start to the new year will be a perfect as is possible (yes, I'm pretty simple : )

By the way, thanks to everyone who created these awesome tools (WB, OBMM, etc.) and the unbelievable MODS. I don't want it to seem like I'm complaining. If need be, I'd go back to doing this all by hand. It'd still be worth it and a bargain to boot.

Tarl
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Laura-Lee Gerwing
 
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Post » Fri May 27, 2011 12:16 pm

Wyre Bash decided to remove my "Bashed Patch 0.esp" for whatever reason. After searching the web and messing with it for awhile, I've found nothing. Anyone know how to create a new one?
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Mason Nevitt
 
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Post » Fri May 27, 2011 5:39 am

Wyre Bash decided to remove my "Bashed Patch 0.esp" for whatever reason. After searching the web and messing with it for awhile, I've found nothing. Anyone know how to create a new one?


Check in Oblivion\Data\Bash\backup folder for it..copy the one listed there back to oblivion\data directory..
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MatthewJontully
 
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Post » Fri May 27, 2011 9:47 pm

Wyre Bash decided to remove my "Bashed Patch 0.esp" for whatever reason. After searching the web and messing with it for awhile, I've found nothing. Anyone know how to create a new one?

Mopy\Extras

gtm
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Veronica Martinez
 
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Post » Fri May 27, 2011 2:56 pm

Mopy\Extras

gtm

Found it, thanks.
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Andy durkan
 
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Post » Fri May 27, 2011 7:44 pm

alt3rn1ty
Thanks so much for taking the time to write this - it is exactly what I was looking for to help me get started.

I am already a BOSS user and normally use OBMM to do the final load order adjustments for the Unknown mods (some of which are my own custom ESPs to fix problems I have encountered). Would this approach be appropriate...
  • Follow your approach and after "right click Bashed Patch and rebuild", run OBMM to finalise the Load Order
    I have Load After statements on my OMODs for all unknown mods so that I can right click and "Move to Top", which places the mod immediately after the appropriate mod - makes it very quick.
  • Go to WB saves and update masters, etc

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Emily Rose
 
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Post » Fri May 27, 2011 6:08 am

So my routine goes - check dependancies (and any potential conflicts) in mods readme, install mod (if its OMOD OBMM auto installs it, if not run OBMM after anyway for any archive invalidation)

Load up Wrye Bash, hit the BOSS button to correct the load order and mark mergeables

Then right click Bashed Patch and rebuild

Go to saves, update masters

Out of interest; what archive invalidation mode (alteration, redirection?) do you use?

And how exactly do you update the masters?
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Chad Holloway
 
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Post » Fri May 27, 2011 3:18 pm

alt3rn1ty
Thanks so much for taking the time to write this - it is exactly what I was looking for to help me get started.

I am already a BOSS user and normally use OBMM to do the final load order adjustments for the Unknown mods (some of which are my own custom ESPs to fix problems I have encountered). Would this approach be appropriate...
  • Follow your approach and after "right click Bashed Patch and rebuild", run OBMM to finalise the Load Order
    I have Load After statements on my OMODs for all unknown mods so that I can right click and "Move to Top", which places the mod immediately after the appropriate mod - makes it very quick.
  • Go to WB saves and update masters, etc

You should really finalize your load order before building the bashed patch.

gothemasticator
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Iain Lamb
 
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Post » Fri May 27, 2011 7:24 am

You also need to do Comtypes (see OP) after Python 2.6.4 and WXPython 2.8.10.1 ansi
http://pypi.python.org/pypi/comtypes/0.6.1 (look for the download url there)

After that go into your Oblivion\mopy folder and look for

Wry Bash Launcher.pyw

Right click it and send to desktop.



When I do this, Spybot pops up and runs a scan on it, then I close Spybot, but nothing loads...other than disabling Spybot, is there something else I am supposed to be doing here? Thank you so much for the help and consideration. :)

PS Where exactly within the Python file folder does the comtypes stuff go?
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Adrian Morales
 
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Post » Fri May 27, 2011 10:54 am

Bash seems to uninstall BOSS.exe on exit or something. Almost every time I load the installer tab, I have to reinstall it from my BOSS package. The only other thing I noticed was the finickiness and somewhat lagging ctrl+arrow functionality in the Installers Tab. I was really happy once I discovered it though. Thanks! :)

I'm running Python 2.6 and the Comtypes thing.
- Tomlong75210
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Samantha hulme
 
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Post » Fri May 27, 2011 9:25 pm

Now, if anyone can come up with something similar for the anneal thingie, my start to the new year will be a perfect as is possible (yes, I'm pretty simple : )


I haven't started using BAIN yet so sorry cant help on that one. BAIN looks very interesting, but to be honest every time I start reading about it I fall asleep (sorry Wrye). It looks like it gives a lot more control/functions over how a mod is installed, but I still like the scripted installs of OBMM which safeguard against mods overwriting the same files. Must get my head around BAIN one of these days though, and it would be better if more people took it up as a standard. But that was the same with OBMM, modders had to get their heads around using it before it started taking off.

alt3rn1ty
Thanks so much for taking the time to write this - it is exactly what I was looking for to help me get started.

I am already a BOSS user and normally use OBMM to do the final load order adjustments for the Unknown mods (some of which are my own custom ESPs to fix problems I have encountered). Would this approach be appropriate...
  • Follow your approach and after "right click Bashed Patch and rebuild", run OBMM to finalise the Load Order
    I have Load After statements on my OMODs for all unknown mods so that I can right click and "Move to Top", which places the mod immediately after the appropriate mod - makes it very quick.
  • Go to WB saves and update masters, etc


As mentioned the load order should be done before the rebuild. If after using BOSS you have a few specific mods you have created to re-order just use Wrye Bash Ctrl+Up/Down to re-arrange those, then rebuild bashed patch.

Out of interest; what archive invalidation mode (alteration, redirection?) do you use?

And how exactly do you update the masters?


I need to get home and reply this one, pretty sure its BSA redirection (see next post below) - which I only started using recently because of a tip in a particular mods readme which required it.


For Wrye Bash and Python, I have gone back to v275 and the Python 01 installer, it was mentioned earlier in this thread that there were some comments/errors, I think it was Pacificmorrowind said he was going to re-do or try to get up the installers for 276. But having seen other topics he comments on I think this has developed into more bug tracking/overhauling... bit of a perfectionist and very much appreciated for it. The fact that he left 276 up on tesnexus suggests to me 276 is good to go with the old python setup installer, and that the new python setup is the cause of the recent problems, but just in case that was left in limbo and also needs an update I just went for the old setup.
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Ludivine Poussineau
 
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Post » Fri May 27, 2011 6:19 am

The fact that he left 276 up on tesnexus suggests to me 276 is good to go with the old python setup installer, and that the new python setup is the cause of the recent problems, but just in case that was left in limbo and also needs an update I just went for the old setup.


I can confirm that!
Running version 276 with the old Wrye installer works just fine.
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lucile
 
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Post » Fri May 27, 2011 12:51 pm

As mentioned the load order should be done before the rebuild. If after using BOSS you have a few specific mods you have created to re-order just use Wrye Bash Ctrl+Up/Down to re-arrange those, then rebuild bashed patch.

Many thanks for the comments.

Are you saying that if I do the final positioning with OBMM, WB will not benefit from the BOSS Bash tags or will it be OK to run BOSS, OBMM for final Load Order and then run the WB bash feature?
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Gracie Dugdale
 
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Post » Fri May 27, 2011 7:36 pm

Many thanks for the comments.

Are you saying that if I do the final positioning with OBMM, WB will not benefit from the BOSS Bash tags or will it be OK to run BOSS, OBMM for final Load Order and then run the WB bash feature?


Well you can do the load order with either OBMM, Wrye Bash (manually using Ctrl + Up/Down), or with BOSS. I just find it convenient to use OBMM first, run BOSS from Wrye Bash (hit the BOSS button at the bottom of Wrye Bash interface), then in your case I would then shuffle around your created mods which are not recognised by BOSS by highlighting them and using Ctrl + Up/Down.... then do the rebuild of Bashed patch.

If you re-arrange the load order after creating the bashed patch, things will be messed up because the bashed patch is a merge of tagged mods, and takes into account the order they were in before you build it. So however you choose to re-arrange your load order, it needs to be done before building the bashed patch.


@Vargr
Reference archive invalidation in OBMM; The option I use is in Utilities / Archive invalidation / select BSA alteration

Also sorry missed your mention reference the saves....

In Wrye bash, after you have finished everything else (load order/rebuild), go to the saves tab, then left click on your save to be updated. On the right is a list of masters needed for that save, if you right click in that list you will get a prompt pops up, click on Okay, now you will notice under the masters list the save button is no longer ghosted, click it and your save is updated to the current masters list and should cause less problems playing from that point onwards (although its not guaranteed to work, sometimes changes to mods requires a complete game restart, but more often than not this little procedure helps these days)
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lacy lake
 
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Post » Fri May 27, 2011 12:28 pm

I can confirm that!
Running version 276 with the old Wrye installer works just fine.


Installing :) Edit: Installed and working no problems.
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Kit Marsden
 
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Post » Fri May 27, 2011 7:51 am

When I do this, Spybot pops up and runs a scan on it, then I close Spybot, but nothing loads...other than disabling Spybot, is there something else I am supposed to be doing here? Thank you so much for the help and consideration. :)

PS Where exactly within the Python file folder does the comtypes stuff go?


For now until we get word from Pacificmorrowind I would un-install the new Python setup (which includes python, wxpython and comtypes - you would have to go into start/control panel/remove programs again and un-install all python setup, then run the python 01 installer from tesnexus)..... when I gave that advice I was following the Original Post of this thread and didn't have any problems, a bit later in this thread problems have been found with the new python setup... hence why I reverted to Wrye Bash 275 and the old Python 01 installer. Now I can also confirm (read last few posts) Wrye Bash 276 is okay with the old python 01 installer setup.

Once you have caught up with that lot, again send the icon of Wrye Bash Launcher to your desktop (if you havent succeeded already, I dont know why you are getting spybot intervention here, weirdness)
If you have the shortcut to Wrye Bash Launcher on your desktop... just double click to run it.
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sam westover
 
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Post » Fri May 27, 2011 9:23 pm

Is the TES4View shortcut intended to run TES4Edit?
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Tikarma Vodicka-McPherson
 
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