[RELZ] Wrye Bash -- Thread No. 42

Post » Tue Mar 15, 2011 8:28 am

How in the world can Oblivion's screen shot tool do .png conversion? That is sweet. I will probably continue to use Fraps, but that is too awesome. Where is that post? The JPG conversion is simply not as good. I use Fraps for the .png. The quality is great, don't expect better.


Think he implied it will be in the next release.

Currently the freebee version of fraps will only allow you to save screenies as bmp.

Then I use irfanview to do a batch conversion at 100% to jpg, png, whatever.
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Michelle davies
 
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Post » Tue Mar 15, 2011 5:05 am

Think he implied it will be in the next release.

Currently the freebee version of fraps will only allow you to save screenies as bmp.

Then I use irfanview to do a batch conversion at 100% to jpg, png, whatever.

I use the paid version of Fraps, and I have no regrets. One-time payment, life-time of upgrades, and direct conversion to .png.
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James Potter
 
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Post » Tue Mar 15, 2011 5:45 am

Currently the freebee version of fraps will only allow you to save screenies as bmp.
New free version does four different formats.

And yes, I think the comment was about Bash doing conversions in the screenshot tab.
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Emily Jones
 
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Post » Tue Mar 15, 2011 1:45 pm

New free version does four different formats.

And yes, I think the comment was about Bash doing conversions in the screenshot tab.

Conversions from a .jpg are not the same. I did not even like the conversion from .jpg to .bmp. However, getting Fraps or another third-party tool is up to the user... I was about to say though. I thought that post had indicated an extension of Oblivion's functionality, ha...ha.
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Scott
 
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Post » Tue Mar 15, 2011 7:59 am

Oblivion natively saves in BMP format, which is about as good as you can get since it's completely uncompressed.

Converting that to JPG or PNG is lossy, but only to the degree you want it to be.

Where would you be converting from jpg to png? I think I missed a step somewhere.
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*Chloe*
 
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Post » Tue Mar 15, 2011 8:39 am

I meant the other way around...wait? .jpg to .png? I meant converting from .bmp to .jpg. I have not ever converted from .jpg to .png I don't think... What?
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Gemma Archer
 
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Post » Tue Mar 15, 2011 11:07 am

New free version does four different formats.

And yes, I think the comment was about Bash doing conversions in the screenshot tab.

Yes it was a request.

But if you notice when you click on the 3 other formats(jpg,tga,png) in fraps, it pops up with a window stating only registered user can save in these formats.
http://www.fraps.com/download.php

They wouldn't make any money if they gave all the features away in the free version. That's just business as usual. Try the product, like the product, if you want more, purchase a full version.

I'll probably get the full version sooner or latter, but irfanview (and it's free also) works excellently for batch converting at the moment. I would just like that usefulness incorporated into bash. see...
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Matthew Warren
 
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Post » Tue Mar 15, 2011 6:54 pm

Oblivion natively saves in BMP format, which is about as good as you can get since it's completely uncompressed.

Converting that to JPG or PNG is lossy, but only to the degree you want it to be.

Where would you be converting from jpg to png? I think I missed a step somewhere.

Why did I think Oblivion saved in .jpg format...
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kelly thomson
 
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Post » Tue Mar 15, 2011 10:52 am

I meant the other way around...wait? .jpg to .png? I meant converting from .bmp to .jpg. I have not ever converted from .jpg to .png I don't think... What?
Yeah, I got the various comments wrapped in my brain wrong. You never mentioned jpg to png conversions at all. That wouldn't make any sense anyway.


But if you notice when you click on the 3 other formats(jpg,tga,png) in fraps, it pops up with a window stating only registered user can save in these formats.
http://www.fraps.com/download.php

I hadn't noticed that in this version. I was mostly impressed with the expansion of the video section, which now allows recording in much higher definition and framerate than the previous one I had tried. Didn't even try the screenshot function this time.
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Krystina Proietti
 
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Post » Tue Mar 15, 2011 7:12 am

I think the ways in which TAG source priority is handled and merged may be flawed. As far as I understand it, WB will follow this priority…

1. Mod
2. WB Masterlist
3. BOSS Masterlist.

...with the higher number overriding the lower number.

At present, it seems to be a "merge" operation rather than a replace operation. I believe that it needs to be a "replace" approach to avoid unpredictable results.

Also, have been seeing what may be anomalies in the way v284 is processing levelled items...

TamrielTravellersItemsNPC.esp
% {{BASH:Filter,Delev,Relev,Deactivate}}

The levelled lists defined in the mod do not appear to be in the bashed patch. I never checked this on earlier versions of WB so I am not sure what it looked like before, but using TES4Edit, none of the items in the list are in the patch.

Any help or guidance will be very welcome.
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Taylah Illies
 
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Post » Tue Mar 15, 2011 7:46 pm

Does anyone have a clue why I'm having this?

MERGE/SCAN ERROR: Oscuro's_Oblivion_Overhaul.esmTraceback (most recent call last):  File "E:\Games\Oblivion\Mopy\basher.py", line 4693, in Execute    raise  File "E:\Games\Oblivion\Mopy\basher.py", line 4654, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\Games\Oblivion\Mopy\bosh.py", line 13767, in scanLoadMods    raise  File "E:\Games\Oblivion\Mopy\bosh.py", line 13763, in scanLoadMods    patcher.scanModFile(modFile,nullProgress)  File "E:\Games\Oblivion\Mopy\bosh.py", line 19928, in scanModFile    patchBlock.setRecord(record.getTypeCopy(mapper))  File "E:\Games\Oblivion\Mopy\bosh.py", line 1600, in getTypeCopy    myCopy = copy.deepcopy(self)  File "C:\Python26\lib\copy.py", line 189, in deepcopy    y = _reconstruct(x, rv, 1, memo)  File "C:\Python26\lib\copy.py", line 338, in _reconstruct    state = deepcopy(state, memo)  File "C:\Python26\lib\copy.py", line 162, in deepcopy    y = copier(x, memo)  File "C:\Python26\lib\copy.py", line 235, in _deepcopy_tuple    y.append(deepcopy(a, memo))  File "C:\Python26\lib\copy.py", line 162, in deepcopy    y = copier(x, memo)  File "C:\Python26\lib\copy.py", line 255, in _deepcopy_dict    y[deepcopy(key, memo)] = deepcopy(value, memo)  File "C:\Python26\lib\copy.py", line 162, in deepcopy    y = copier(x, memo)  File "C:\Python26\lib\copy.py", line 228, in _deepcopy_list    y.append(deepcopy(a, memo))  File "C:\Python26\lib\copy.py", line 189, in deepcopy    y = _reconstruct(x, rv, 1, memo)  File "C:\Python26\lib\copy.py", line 347, in _reconstruct    y.__dict__.update(state)MemoryError


There are also other errors that appear. I'll try to collect them too.

#2
Traceback (most recent call last):  File "E:\Games\Oblivion\Mopy\basher.py", line 3894, in OnCloseWindow    self.notebook.GetPage(index).OnCloseWindow()  File "E:\Games\Oblivion\Mopy\basher.py", line 485, in OnCloseWindow    self.data.save()  File "E:\Games\Oblivion\Mopy\bosh.py", line 10692, in save    self.dictFile.save()  File "E:\Games\Oblivion\Mopy\bosh.py", line 264, in save    saved = bolt.PickleDict.save(self)  File "E:\Games\Oblivion\Mopy\bolt.py", line 826, in save    cPickle.dump(data,out,-1)MemoryError

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Veronica Flores
 
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Post » Tue Mar 15, 2011 7:02 pm


Also, have been seeing what may be anomalies in the way v284 is processing levelled items...

TamrielTravellersItemsNPC.esp
% {{BASH:Filter,Delev,Relev,Deactivate}}



It has to be merged in order for it changes to show up. if Not merged will not show up in bashed patch. And how the plugin works is that is replace's the Travellers leveledlist with vanilla leveledlist.

Look in bashed patch for MMPRoamingTrader leveledlist if you see those then check and see if they are Using LL*.* list instead.

The next Version I have fixed this problem for good and itemnpcs will bash correctly.


Does anyone have a clue why I'm having this?

MERGE/SCAN ERROR: Oscuro's_Oblivion_Overhaul.esm


And what you are trying to do to cause this error? What did you activate ? What are trying to do?

restart bash looks it could be memory error itself.
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Jodie Bardgett
 
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Post » Tue Mar 15, 2011 4:58 pm

Installation doesn't work, and i don't get how to make the mod dump because I'm an compidiot.

My instal folder is: W:\Games\TES Oblivion so I tried the following in command prompt:

chdir W:\Games\TES Oblivion\Mopy



i installled python in my oblivion directory but i didnt get the next step so i tried

W:\Games\TES Oblivion\Wyre Python\python files\python.exe bash.py -d

"W:\Games\TES" is not recognized as and internal or external command, operable program ar batch file.



Also, wyre bash 284 is not an upgrade but the entire version right? Since it did not come in a self extracting installer like the previous version i was in doubt.
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lauren cleaves
 
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Post » Tue Mar 15, 2011 5:12 pm

W:\Games\TES Oblivion\Wyre Python\python files\python.exe bash.py -d

"W:\Games\TES" is not recognized as and internal or external command, operable program ar batch file.

If a path contains spaces, you have to enclose it in quotes. Try:
"W:\Games\TES Oblivion\Wyre Python\python files\python.exe" bash.py -d

In general, it makes things easier if you don't create directories with spaces in them for exactly this reason.

Also, wyre bash 284 is not an upgrade but the entire version right? Since it did not come in a self extracting installer like the previous version i was in doubt.

Yes, each "archive version" release is the entire version.
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Alberto Aguilera
 
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Post » Tue Mar 15, 2011 3:04 pm

Converting that to JPG or PNG is lossy, but only to the degree you want it to be.

JPEG is lossy, but PNG is not. Converting BMP to PNG doesn't sacrifice any quality.
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Kahli St Dennis
 
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Post » Tue Mar 15, 2011 2:12 pm

Wait - now Wrye Bash handles OBSE plugins? Missed that.


I don't think I've seen this answered definitively yet. Last I knew it wasn't going to happen because of the potential security risks.
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Lily
 
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Post » Tue Mar 15, 2011 9:54 am

I believe the definitive answer at the moment is that it can be hacked to install OBSE plugins, but won't do it normally.

Shaders, on the other hand, are being experimented with.
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victoria gillis
 
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Post » Tue Mar 15, 2011 10:31 pm

http://img17.imageshack.us/i/78705613.png/


OK I tried but i still dont get it. It′s just that I dont have the faintest idea what im doing with this command prompt. I′m good at following instructions but if I dont know whats going on I can′t do much :P


PS No pictures in these forums?
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NO suckers In Here
 
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Post » Tue Mar 15, 2011 2:01 pm

I believe the definitive answer at the moment is that it can be hacked to install OBSE plugins, but won't do it normally.

Shaders, on the other hand, are being experimented with.

Dude, don't tease me like that. The day I can use BAIN to install shaders is the day it can install ALL of my mods, 100%. That is crazy awesomeness, bigger than http://farm4.static.flickr.com/3149/3095692617_356b55b943_o.jpg! (Edamame is one of the cutest creatures ever...)
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CxvIII
 
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Post » Tue Mar 15, 2011 9:20 pm

http://img17.imageshack.us/i/78705613.png/


OK I tried but i still dont get it. It′s just that I dont have the faintest idea what im doing with this command prompt. I′m good at following instructions but if I dont know whats going on I can′t do much :P


PS No pictures in these forums?


Ok, I'm going to try to help you out, but you should really know what you're doing if you're going to install things somewhere other than their default folders. First off, I'm assuming you've finished steps 1-3 below:

Stuff you did to install:
1) Install Oblivion to W:\Games\TES Oblivion\
2) Install python prerequisites to W:\Games\TES Oblivion\Wrye Python\Python files\ (which by the way is a weird spot to put it, since python isn't a "specific to oblivion" program. It would have been best to install it to its default location)
3) Install Wrye Bash 284rc1 by extracting files to W:\Games\TES Oblivion. In other words bash.py should be located at W:\Games\TES Oblivion\Mopy\bash.py

Stuff you need to do
4) Try just double clicking on Wrye Bash Launcher.pyw. If that doesn't work do this:
5) Right Click->New->Shortcut (you can make it anywhere, but you probably want it on the desktop)
6) In the dialog it gives you for "location of the item" or "target" use: W:\Games\TES Oblivion\Wrye Python\Python files\pythonw.exe, then create the shortcut.
7) Right Click on the shortcut made in #6 above->Properties. In the "Target" box it should say "W:\Games\TES Oblivion\Wrye Python\Python files\pythonw.exe". Add on to the end so it says "W:\Games\TES Oblivion\Wrye Python\Python files\pythonw.exe" "W:\Games\TES Oblivion\Mopy\Wrye Bash Launcher.pyw" (NOTE: the quotations are important, it's what makes the spaces in the file names work ok)
8) In the "Start in" block, it should say "W:\Games\TES Oblivion\Wrye Python\Python files", change this to say "W:\Games\TES Oblivion\Mopy"

If that STILL doesn't work, try building the bug dump. Same as before, only that target in the shortcut should end in -d, like "W:\Games\TES Oblivion\Wrye Python\Python files\pythonw.exe" "W:\Games\TES Oblivion\Mopy\Wrye Bash Launcher.pyw" -d
You also may have to create a "bash.ini" (by copying "bash_default.ini" and setting sOblivionPath to your path to oblivion.

----------------------------------------------------------------------

Mine is SScreenshotBaseName=

Would someone be a sweetie and add this into the readme in the screenshots tab section. A useful piece of info that is not present.

Edit: And what quality is that converting to? 100%, 60%, 2% etc..?

Thanks.
Will update the readme. Sorry, but I don't know the quality, it's handled by wxWindows (which wxPython runs on), so whatever the default is by its JPG writer. PNG would be the best way to go anyway.
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Thema
 
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Post » Tue Mar 15, 2011 11:11 pm

Dude, don't tease me like that. The day I can use BAIN to install shaders is the day it can install ALL of my mods, 100%. That is crazy awesomeness, bigger than http://farm4.static.flickr.com/3149/3095692617_356b55b943_o.jpg! (Edamame is one of the cutest creatures ever...)
oh come now! There are hardly a handful of mods that edit the stock shader packages :liplick: On a similar note, to the devs, Timeslip's shader editor supported command line arguments the last time I looked (couldn't be wrong though).
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Tanya Parra
 
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Post » Tue Mar 15, 2011 11:11 pm

oh come now! There are hardly a handful of mods that edit the stock shader packages :liplick: On a similar note, to the devs, Timeslip's shader editor supported command line arguments the last time I looked (couldn't be wrong though).

Yeah, but for some reason that "handful," consists of some of the most popular Oblivion mods, need I say more than Detailed Terrain and OBGE... :P (I do not have either installed at the moment. My last shader experience with OBMM and DT did not work out...on multiple tries...)


Edit: Wait...OGE does not mess with the vanilla shaders, or does it...?
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Sophie Payne
 
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Post » Tue Mar 15, 2011 4:37 pm

Edit: Wait...OGE does not mess with the vanilla shaders, or does it...?
It doesn't.
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Skivs
 
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Post » Tue Mar 15, 2011 11:49 pm

As reported http://www.gamesas.com/index.php?/topic/1088895-relzwipz-oblivifall-vengeance-of-the-classic/page__view__findpost__p__15946183 when I updated Cliffworn's http://www.tesnexus.com/downloads/file.php?id=29676 mod - I found that BAIN choked on several of the file names that had french accents on them.

I know that this was a much bigger problem last year and well - here it is again. But unlike last year where it would throw an error or not install at all BAIN is adding commas and such to the files:
sound\fx\Oblivifall\Dungeons\AyleidRuinsHant?.wavsound\fx\Oblivifall\Dungeons\CaverneDaedriqueMouill?e.wavsound\fx\Oblivifall\Dungeons\CaverneHant?e.wavsound\fx\Oblivifall\Dungeons\CaverneMouill?e.wavsound\fx\Oblivifall\Dungeons\FortHant?.wavsound\fx\Oblivifall\Dungeons\PetitTunnelDaedriqueMouill?.wavsound\fx\Oblivifall\Dungeons\PetitTunnelMouill?.wavsound\fx\Oblivifall\Dungeons\?go–ts.wav
as compared to the actual file names:
   ├AyleidRuinsDaedriques   ├AyleidRuinsHanté   ├AyleidRuinsStandard   ├Caverne   ├CaverneDaedrique   ├CaverneDaedriqueMouillée   ├CaverneHantée   ├CaverneMouillée   ├FortDaedrique   ├FortHanté   ├FortStandard   ├Mines   ├PetitTunnel   ├PetitTunnelDaedrique   ├PetitTunnelDaedriqueMouillé   ├PetitTunnelMouillé   └égo?ts
I installed them manually for now.
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vanuza
 
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Post » Tue Mar 15, 2011 11:26 pm

Thanks Lojack for all the help, if this were a kudos forum you′d have gotten my sympathy. Anyway the issue is resolved so thanks a lot!
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Rowena
 
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