Well sorry for the new round of bug reports - I have a few new feature requests, but they seem to me a bit premature considering the reports.
Still I'd like to get them in and make them easy to find. :unsure:
Best of luck with working the bugs out and thank you for considering these additions.
And most of all thanks for the work you do.
[edit] mistakes [/out]
noto so many bugsies it looks like with 290

(feverishly knocks on all the wood he can find - and given that I live in a house with real hardwood floors thats a lot)
1. already _planned_ ... I'll try to get it actually done instead of just on the list.
2. huh that does sound like a good idea... adding to the list

This request has actually already been sitting on the bench for quite a while. Since April I think. Requested for different reasons.
There is discussion to revise the entire directory structure that Bash uses. I'm not sure why it sits unaddressed.
The official request is http://sourceforge.net/tracker/?func=detail&aid=2985605&group_id=284958&atid=1207904
I second this request. Regardless of the issue with multiple installs.
The issue of multiple installs is not as simple as just moving the installers.dat file et al into the Mopy folder though.
In fact, as far as multiple installs go, I'm not sure what can be done on Bash's end to be able to rectify the problem.
Even if all the dat files are moved so that they are isolated to the bash instance, there is still other things in the BAIN Mods folder that will cause conflict.
In particular, the Bash Mod Data\Hidden folder contains any hidden plugins as well as any hidden installers.
You don't want those changes mitigated to your other instances of Oblivion.
The hidden plugins are not so much of an issue, they are specific to one instance of Oblivion.
The hidden installers on the other hand.. No matter how you cut it, if you use a common BAIN mods folder for multiple instances of Oblivion, you cannot hide any installers, or those installers will be hidden in every instance.
There may be other important considerations as well.
Ideally, I think all the bash settings files belong in the Mopy folder. Not in the user profile or in the BAIN Mods folder.
In order for bash to properly support multiple installs, the installers must be segregated from all instance specific stuff..
There must also be a different way of hiding installers so that they don't remain hidden when the same installers are listed in another instance.
BCF's can probably stay with the installers. Pretty much nothing else though, from what I can tell.
just no one has got around to it - it works currently although is not the best so never been high on the list... pushing it up on my list and I'll make sure to get it done for 291... hmm probably put all the data/settings files into Mopy/foldername (so as not to leave it cluttered and to have a single folder rather than x dozen or so files in with x 2 dozen files are what you want to backup) ...erm what folder name would be good hmmm not sure.. any ideas? (thought about /data but that is already used... ah maybe /profile ... what do you all think?)
So what's the working state on CBash these days?
it works amazingly fast

... More patchers are possible with it... the current state: works great except for one bug: it can't handle more than 255 esp/ms including imported and merged ones. Also still a couple patchers to finalize/double check.
Never used it myself, I dont think I ever will either if I were to utilise hidden functions I know sometime in the future I would forget what has been hidden and cause myself more problem solving grief
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Edit2: The following resolved with v290
Edit1: Also tried going back to Installers, multi-selecting all and re-installing everything (noticed T.I.E version listed as 1.37 when I have 1.39, so I guesse some information had been lost along the way recently changing different versions of Wrye bash) - Long story short; All went well up until the end of the build again and received the same stdout error noted above.
I've never used the Hide X features personally either.
ah I like Edit 2

in regards to loosing data, it shouldn't loose any data for anything but the installers - and even then only if you have used installers in 288 there is a small chance it'll have saved some bad data which it won't be able to link to the real data and hence get lost... sorry about that.
I have a question, I used Bash's merge races function and it works well but I don't like that it assigns random hairs for NPCs who have no hair. For example it assigned a long hair for an orc smith in SI who supposed to be bald. So I disabled the merge races option in the bashed patch and used Tes4Gecko for the race merging. Is there any way to disable this option in Bash? Why was it included in the first place?
I could add an option to not assign hair/not assign eyes/not assign hair or eyes... (currently only way to disable would be to edit the racepatcher code of your copy)...
Ooops; Addendum
Also found a typo. In Tweak settings - Actor Strength Encumbrance Multifier (Multiplier?)
oh that that would be British English as used in Canada...

... okay it is just a typo unlike with color and colour I can't say that... fixing, thanks.
Semantics really, but the way v290 is packaged, it suggests the bash docs should be placed in Data\Docs\Bash (which is preferable). Bash complains when you launch it however, saying the installation is incomplete, because it expects the css files to be in Data\Docs.
I resolved it by moving the css files up to Data\Docs and leaving the rest of the bash docs in Data\Docs\Bash.
@ Wrye bash team - The Wrye bash.html needs an ammendment, in the "If bash wont start" section
Generating the Bugdump
? Open a command shell (Start: Programs: Accessories: Command Prompt).
? chdir to the Mopy directory. "chdir" means "change directory". E.g.: chdir C:\Program Files\Bethesda Softworks\Oblivion\Mopy
? Type: c:\python25\python.exe bash.py -d
I cant remember when the dos commands changed but the /D needs including for chdir, and parenthesis around a path with spaces needs including (which has always been a necessity in dos), otherwise files\bethesda in the included example becomes another parameter as far as dos is concerned.
and python25 .. does anyone use that version now?
Edit: At Quintus - Unless you have need for a certain Python setup for another application, just use the WryePython03a installer on tesnexus (I always run it as admin), sets it all up perfectly. I have found in the past un-installing (in control panel, add/remove programs) all parts of a previous setup of python can solve a multitude of problems, then a right click of the newly installed Wrye Bash Launcher and send to desktop automatically includes the correct target and start in directory for the latest Wrye bash.
Python 2.5x... I really don't know... I use 2.7x half the time now adays - bit faster IMO (as in I think so but haven't done any real timed tests so could be totally wrong) I would think that most users use 2.6x.
I'll update that, thanks.
Deleted everything WB related in %documents% and it runs again. Not sure how I messed up the original tho..
well given that it was in %documents%... well I guess somehow on close python or Bash (or disc write error I suppose is a unlikely but potential possibilities as well) itself had an error/made a mistake and saved one or more of the files in documents with some corruption which prevented proper initialization
Pacific Morrowind