Hmm, another bug here relating to 7zip and BAIN - in addition to newly added archives showing up greyed out, existing archives don't install - selecting install gives them the red checkbox, but all the files are listed under 'Missing' and aren't actually installed. Same for Annealling.
as soon as I've got that fixed 289 is heading up (expecting my next test to work but fingers crossed)
Hey, i've yesterday downloaded 288, and my only problem is "staff bug" and problems with id's of GMST
I had totally no problems with installer tab (though ui have windows 7)
I advise for people using 288 who have problem with installers to install standalone beta of 7zip - then it would find the libraries not included
(because I think they moved some LZMA functions to LZMA libraries (and other similair stuff) to cut out double code, as it before both in 7zip.dll and plugin dlls for another programs)
the staff bug is easy to fix - just use text editor and within py files search mxweight and insert missing 'a' (i've done it on my copy)
I don't see rar problem, probably because no bains here are rars, but i discovered that in bash code is a dictionary which translates file types to extension, and it hat obviously only entries for zip and 7z, so i think that's not problem with 7zip but rather somebody removed the rar entry during fixing something other in that part of code
However i think Oblivion.pkl is still not fresh, because new gmst patcher throw an error on pickpocketing GMST - just not selecting bugged global settings patcher is a temporary fix (all older gmst tweakers work fine)
thats all about bugs...
I've seen that flora patcher works (I've tried on hard-to-harvest plants from hammmerfelll alpha) so really thank you for this (I'll try it later with harvest flora to see if scripts on them still works but I think it would be successful)
I've seen that new reweighters work also fine, so simple thanks
great work! and it applies also to all previous version changes

that'll work fine with harvest flora.
oblivion_ids.pkl has been regenerated a couple times. the 7z is fixed, the mxweight is fixed...
the .rar problem was from the 7z.dll/exe version - that code you are looking at I would think would be this:
Spoiler writeExts = dict({'.7z':'7z','.zip':'zip'})readExts = set(('.rar',))readExts.update(set(writeExts))
... readExts is what it uses except for when it is writing.
How do I get the program buttons to show up on the bottom automatically?
I could have sworn at one time I had others there. I tried reading the cryptic readme that tells you to, I guess, create a bash.ini, but doesn't tell you where to put it.
I dumped all the gecko files straight into the Oblivion directory and the button didn't show up. I saved the default bash ini as bash.ini, placing it in the mopy folder. I restarted WB with no button.
Every other program I have dropped into the Oblivion folder has shown up (CS, TES4LODGen, TES4Edit).
Is there a way to get Snip to show up on the bottom too? It is not listed in the program list in the readme. Is this not used anymore?
I can't get the TES4Gecko.jar file to work either, clicking directly in the Oblivion folder. I get an error window saying,
"Exception during program initialization...java.io.IOException: Unable to locate oblivion installation directory
TES4Gecko.Main.main(Main.java:145)"
I was trying to follow the default bash ini's comments on paths, but noticed that tes4gecko.jar path is the same as the working button of my tes4edit. I'm confused.
well I'm confused by that last sentence certainly.
that is the correct way to create the bash.ini.
TesSnip... uh not set up... I'll add it.
Tes4Gecko: working fine here (set to Tes4Gecko 15.0\tes4gecko.jar in the ini, installed to Oblivion\Tes4Gecko 15.0\tes4gecko.jar)... try to use the shortcut included in tes4gecko if you can't get the bash shortcut to work. (I'd suggest double checking your path on that btw)
Seems that we have unicode problems with non-english OS in 288

When I try to select or install any
package (projects have no problems), I get something like this:
Traceback (most recent call last): File "D:\Games\Oblivion\Mopy\basher.py", line 6938, in Execute self.data.install(self.filterInstallables(),progress,last,override) File "D:\Games\Oblivion\Mopy\bosh.py", line 11468, in install installer.install(archive,destFiles,self.data_sizeCrcDate,SubProgress(progress,index,index+1)) File "D:\Games\Oblivion\Mopy\bosh.py", line 10660, in install self.unpackToTemp(archive,dest_src.values(),SubProgress(progress,0,0.9)) File "D:\Games\Oblivion\Mopy\bosh.py", line 10640, in unpackToTemp progress(index,_("%s\nExtracting files...\n%s") % (archive.s.encode('UTF8'), maExtracting.group(1).strip()))UnicodeDecodeError: 'ascii' codec can't decode byte 0xd0 in position 37: ordinal not in range(128)
yes I er am not surprised... poorly reverted almost full unicode support = worse unicode support than previously... and nasty buglies.
Why can't it find/launch/place launch buttons on the bottom automatically like the other programs though?
(sTes4GeckoPath=E:\Steam\steamapps\common\oblivionTes4Gecko.jar does not work in bash.ini placed in Mopy folder)
Steam/Beth does not have an entry in the Software section.
(found an entry under Wow6432Node>Bethesda Softworks>Oblivion...no idea what wow6432node is. It is only one install path among others noted among a few searches I did)
how about add a slash betwen the oblivion and Tes4Gecko.jar?
or check your java installation
Not sure, but Gecko disappeared from my "toolbar" as well, while I did not change anything. The same configuration on another PC works fine, so beats me what's up.
Regarding Steam, well.. I am still confused. Can you run Gecko, at all? Like I said, if it is throwing up errors of not finding the Oblivion directory, then you will need to add it yourself.
java installation?
I've a feature request to avoid a major annoyance with Wrye Bash:
My mouse is super-sensitive (I play on a 46" TV, so it has to be). Sometimes, I inadvertently double-click on something I intended to single-click on, and that opens two instances of that program.
When this happens with Wrye Bash (v 287), it always creates an interesting problem - some of my esp files disappear (Wrye bash comes with a message on one of the program instances that the following esps cannot be found and are removed from the load order etc.). After clicking OK, these esps disappear from both instances of Wrye Bash. Usual esps that get deleted and disappear are DLC Orrery.esp, Knights.esp, TR_OOT.esm - I am not sure why these particular ones get deleted, but there it is.
Thankfully, I can "Anneal All" to get my files back, but it is a major annoyance nevertheless in case multiple files disappear (I've had one instance when Oblivion.esm disappeared and WB wouldn't start then). Thankfully, a backup copy of a clean Oblivion install came to the rescue.
Please create a setting that only one instance of WB can be open at a given time, similar to what OBMM does.
it should only be able to open one copy at a time - as in it has since er twoeightsomething; as long as it is the same folder name... wait unless you click before it has completed its very first initialization step (hmmm that must probably take at least 1/20th of a second)... is that what is happening? - if so I'll have to have some hard thinking to figure out a way to stop that.
Pacific Morrowind