[RELZ] Wrye Bash -- Thread 51

Post » Sun May 29, 2011 1:25 pm

Yeah, just "Allow Screenshots" should be fine.
I thought I Used to have tweak to "Load from last Save" along with Skip Intro, and a couple others, but I'm not sure anymore, maybe a differant game


Skip Intro...

;SCreditsMenuMovie=CreditsMenu.bik
SCreditsMenuMovie=
;SMainMenuMovieIntro=Oblivion iv logo.bik
SMainMenuMovieIntro=
;SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
SIntroSequence=
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Queen Bitch
 
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Post » Sun May 29, 2011 12:52 pm

Could I make a similar request for hair (HNAM) and hair length (LNAM)? Many thanks.

sure, done
(same for Surazal's request for the other facial attributes to be imported as all one)
to have all the facial attributes be forced to be imported whether or not that particular subrecord changed just use the NpcFacesForceFullImport tag instead of the NpcFaces tag. I guess I'll have to change a fair number of em in the masterlist - guess I'll do it as reported which is the correct one... maybe ... a quick question for ssomeone who actually uses such things: do you think I should just automatically do thaat for all the TNR variants?

This is probably something I'm not understanding. But if I do understand it, It is a minor annoyance I hope can be corrected in a future release.

I'm using 288 (I don't know if it did this with earlier versions).

In the Installers tab, I have several packages with Mismatched files that are the same as the Conflicts files.
Shouldn't Mismatched be just files that are different from the package and NOT Conflicts?
It doesn't make sense that I must manually check each Mismatched file to confirm it's listed in Conflicts.

hmm yes I see that doesn't make sense... I'll see if I can fix it for 290.
Pacific Morrowind
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Ana
 
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Post » Sun May 29, 2011 11:03 am

Congratulations <_<
I just installed v289. Now Wyre Bash does not start at all :facepalm:

I have no bug dump / bash.log and it seems also not possible to generate it. Every time I try to generate it, I get the message that the folder would not be found.

So I think I will wait for others experiences , for you guys to fix all the little problems and wait for v290 :laugh:

:foodndrink:
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vicki kitterman
 
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Post » Sun May 29, 2011 6:48 pm

Congratulations <_<
I just installed v289. Now Wyre Bash does not start at all :facepalm:

I have no bug dump / bash.log and it seems also not possible to generate it. Every time I try to generate it, I get the message that the folder would not be found.

So I think I will wait for others experiences , for you guys to fix all the little problems and wait for v290 :laugh:

:foodndrink:

nooooooooooo
almost enough to make me swear... which would be a record given the amount of swearing I do (that'd be nil btw)
well all I can say is try to generate a bugdump with cmdprompt:
cd %locationofoblivion%/mopyC:/python26/python.exe "wrye bash launcher.pyw" -d

(changing python path as needed)

and if it still won't generate what message is it giving about folder not found? (as in what text, what program is saying that)
thanks and here's hoping that it is an isolated problem (PLEASE)
Pacific Morrowind
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Nomee
 
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Post » Sun May 29, 2011 5:09 am

Skip Intro...

;SCreditsMenuMovie=CreditsMenu.bik
SCreditsMenuMovie=
;SMainMenuMovieIntro=Oblivion iv logo.bik
SMainMenuMovieIntro=
;SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
SIntroSequence=

edit: already in as Intro Movies, Normal/Disabled
Pacific Morrowind
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Blackdrak
 
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Post » Sun May 29, 2011 2:38 pm

Version 289. Error on creating a bashed patch.
Traceback (most recent call last):  File "D:\Games\Oblivion Gold\Mopy\basher.py", line 4958, in Execute    raise  File "D:\Games\Oblivion Gold\Mopy\basher.py", line 4917, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)  File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 15354, in buildPatch    self.tes4.masters = self.getMastersUsed()  File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 5127, in getMastersUsed    masters = MasterSet(self.masterName)   File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 4998, in __getattr__    raise ArgumentError(_('Invalid top group type: ')+topType)ctypes.ArgumentError: Invalid top group type: masterName

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NO suckers In Here
 
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Post » Sun May 29, 2011 9:02 am

19 posts early but in case I'm not online tomorow much (as in I expect that I'll be offline most of the day)
http://www.gamesas.com/index.php?showtopic=1120997
Pacific Morrowind
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Flesh Tunnel
 
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Post » Sun May 29, 2011 1:29 pm

Version 289. Error on creating a bashed patch.
Traceback (most recent call last):  File "D:\Games\Oblivion Gold\Mopy\basher.py", line 4958, in Execute    raise  File "D:\Games\Oblivion Gold\Mopy\basher.py", line 4917, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)  File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 15354, in buildPatch    self.tes4.masters = self.getMastersUsed()  File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 5127, in getMastersUsed    masters = MasterSet(self.masterName)   File "D:\Games\Oblivion Gold\Mopy\bosh.py", line 4998, in __getattr__    raise ArgumentError(_('Invalid top group type: ')+topType)ctypes.ArgumentError: Invalid top group type: masterName


now that is the kind of error I like... one blooming typo...no complicated weirdness... still unpleaseant but at least not horrible (well to fix - the unfixed state is pretty ugly) - fixed, thanks.
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Sakura Haruno
 
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Post » Sun May 29, 2011 10:41 am

nooooooooooo
almost enough to make me swear... which would be a record given the amount of swearing I do (that'd be nil btw)
well all I can say is try to generate a bugdump with cmdprompt:
cd %locationofoblivion%/mopyC:/python26/python.exe "wrye bash launcher.pyw" -d

(changing python path as needed)

and if it still won't generate what message is it giving about folder not found? (as in what text, what program is saying that)
thanks and here's hoping that it is an isolated problem (PLEASE)
Pacific Morrowind


Thank you.
The command shell, told me, the folder mopy could not be found, also it was there. Anyway it seems that whichever reason there was the problem seemed to be that python could not be found by 289 also it was found by 287 :shrug:

However, I deleted all files from the Wyre Bash installation (in the folders data and Mopy) by hand. Then I copied v289 to the Oblivion directory, started Wyre Bash and :celebration: Halleluja!, it started right away and it seems that 289 is working fine.
At the moment I rebuilt Bashed patch with it and so far I have not an error message.
I can tell you more in about one hour. So long it takes usually in my case to built the Bashed patch. :wavey:

Thanks for your hard work :clap:
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Marquis T
 
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Post » Sun May 29, 2011 8:29 am

Thank you.
The command shell, told me, the folder mopy could not be found, also it was there. Anyway it seems that whichever reason there was the problem seemed to be that python could not be found by 289 also it was found by 287 :shrug:

However, I deleted all files from the Wyre Bash installation (in the folders data and Mopy) by hand. Then I copied v289 to the Oblivion directory, started Wyre Bash and :celebration: Halleluja!, it started right away and it seems that 289 is working fine.
At the moment I rebuilt Bashed patch with it and so far I have not an error message.
I can tell you more in about one hour. So long it takes usually in my case to built the Bashed patch. :wavey:

Thanks for your hard work :clap:

well that is an odd error... never seen anything like that before but I've come to the conclusion that there are times that computers will orget or remember incorrectly for no apparent reason just to mess with our minds. Well anyways glad it is working now.
Probably will fail on patch rebuild (it almost certainly will fail if not using CBash but will be fine if using CBash (though that still is slightly WIP and has one bug right now that I know of)
... now I'd better start posting on the new topic I started before I annoy any moderators ;)
Pacici Morrowind
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Tyrel
 
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Post » Sun May 29, 2011 10:09 am

....
Probably will fail on patch rebuild (it almost certainly will fail if not using CBash but will be fine if using CBash (though that still is slightly WIP and has one bug right now that I know of)
... now I'd better start posting on the new topic I started before I annoy any moderators ;)
Pacici Morrowind


I laughed to early. I had an error as you guessed :cry:
I tried it with CBash and also as you guessed, it worked :woot:
Also Bashed patch is now orange <_<
Now I have to try to play and see what will happen. :laugh:
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Terry
 
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Post » Sun May 29, 2011 11:43 am

:flamethrower:

OK! That was it!

The error report by v289 without CBash:

stdout/stderr
Traceback (most recent call last):
File "E:\Oblivion\Mopy\basher.py", line 4958, in Execute
raise
File "E:\Oblivion\Mopy\basher.py", line 4917, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "E:\Oblivion\Mopy\bosh.py", line 15354, in buildPatch
self.tes4.masters = self.getMastersUsed()
File "E:\Oblivion\Mopy\bosh.py", line 5127, in getMastersUsed
masters = MasterSet(self.masterName)
File "E:\Oblivion\Mopy\bosh.py", line 4998, in __getattr__
raise ArgumentError(_('Invalid top group type: ')+topType)
ctypes.ArgumentError: Ungültiger oberster Gruppen-Typ: masterName

With CBash Bashed patch was built, no error but the game did not start. After the greeting screen, showing loading it crashed, not only the game, but the whole system. I had to restart my PC. I tried this 3 times with the same result.

After that I deleted the mopy-folder, installed 287 and have now the following error report:
E:\Oblivion\Mopy\bosh.py:1701: DeprecationWarning: struct integer overflow masking is deprecated
def getSize(self):
Dumping: KvatchRegion 440024
> recType: REGN
> size: 329
> fid: 440024
> flags2: 0
> flags1:
> changed: True
> subrecords: None
> data: None
> inName: bolt.Path('Kvatch Rebuilt Weather Patch.esp')
> longFids: False
> eid: KvatchRegion
> iconPath: None
> mapRed: 0
> mapBlue: 102
> mapGreen: 136
> unused1:
> worldspace: 60
> areas: []
> entries: []
Traceback (most recent call last):
File "E:\Oblivion\Mopy\basher.py", line 4947, in Execute
raise
File "E:\Oblivion\Mopy\basher.py", line 4909, in Execute
patchFile.safeSave()
File "E:\Oblivion\Mopy\bosh.py", line 5026, in safeSave
self.save(filePath.temp)
File "E:\Oblivion\Mopy\bosh.py", line 5046, in save
selfTops[type].dump(out)
File "E:\Oblivion\Mopy\bosh.py", line 4141, in dump
size = self.getSize()
File "E:\Oblivion\Mopy\bosh.py", line 4133, in getSize
return 20 + sum((20 + record.getSize()) for record in self.records)
File "E:\Oblivion\Mopy\bosh.py", line 4133, in
return 20 + sum((20 + record.getSize()) for record in self.records)
File "E:\Oblivion\Mopy\bosh.py", line 1708, in getSize
self.dumpData(out)
File "E:\Oblivion\Mopy\bosh.py", line 1798, in dumpData
self.__class__.melSet.dumpData(self,out)
File "E:\Oblivion\Mopy\bosh.py", line 1462, in dumpData
raise
File "E:\Oblivion\Mopy\bosh.py", line 1456, in dumpData
element.dumpData(record,out)
File "E:\Oblivion\Mopy\bosh.py", line 894, in dumpData
element.dumpData(target,out)
File "E:\Oblivion\Mopy\bosh.py", line 3464, in dumpData
MelStructA.dumpData(self,record,out)
File "E:\Oblivion\Mopy\bosh.py", line 1128, in dumpData
data += struct.pack(format, *[getattr(x,item) for item in attrs])
SystemError: ..\Objects\longobject.c:336: bad argument to internal function

Seems I have to install oblivion anew again :banghead: :brokencomputer:
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Marguerite Dabrin
 
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Post » Sun May 29, 2011 7:08 am

http://www.gamesas.com/index.php?showtopic=1120997

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Elisabete Gaspar
 
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