[RELZ] Wrye Bash -- Thread 53

Post » Tue May 17, 2011 3:26 pm

Download: http://tesnexus.com/downloads/file.php?id=22368 or https://sourceforge.net/projects/oblivionworks/files
Readme: the file named Wrye Bash.html in the mopy folder)
External Reading (ie tutorials, user created help files) - they may be more understandable/help you get started with less technical detail/better written from a non-dev standpoint
  • Wrye Bash Wiki: http://www.uesp.net/wiki/Tes4Mod:Wrye_Bash
  • http://www.tesnexus.com/downloads/file.php?id=35230

Screenshots: http://wryemusings.com/images/WryeBash_01.png, http://wryemusings.com/images/WryeBash_02.png, http://wryemusings.com/images/WryeBash_03.png, http://wryemusings.com/images/WryeBash_05.png
Previous Topic: http://www.gamesas.com/index.php?/topic/1120997-relz-wrye-bash-thread-52/
Requirements:
  • http://www.python.org/ftp/python/2.6.6/python-2.6.6.msi, http://downloads.sourceforge.net/wxpython/wxPython2.8-win32-ansi-2.8.10.1-py26.exe, http://sourceforge.net/projects/comtypes/files/comtypes/0.6.2/comtypes-0.6.2.win32.exe/download, http://www.voidspace.org.uk/downloads/psyco-1.6.win32-py2.6.zip, and http://sourceforge.net/project/platformdownload.php?group_id=78018.
    (Probably best to just download Wrye Python 03 package from http://tesnexus.com/downloads/file.php?id=22368 unless you like to customize your install).
    Older/Newer versions _may_ work but those are probably best and what most of use (and is done the most testing with).
[/list]

Overview:
  • Wrye Bash has a lot of features. I mean a LOT. It's like twenty tools rolled into one. It includes as subfeatures the entire feature sets of other tools, and offers plenty of other features that no other mod tool has. Except installation. It's the "everything but installation" tool! Now with installation too!

Installation:
  • First time installation is still a little difficult, but later updates are easy (just unzip latest version into Oblivion directory). However, for first time installation you have to preinstall two other packages and then (sometimes) tweak a shortcut. You can't just download and press the pretty buttons -- you have to follow the readme instructions. If you have followed the instructions and still have problems, post the bugdump. If you haven't followed the instructions and whine that it won't work without posting the bugdump, Wrye will bite your fingers off (it's a monkey thing). Otherwise he's quite helpful.

Linking:
  • If you'd like to link to Bash from somewhere else, please do! But be sure to link to either http://tesnexus.com/downloads/file.php?id=22368or http://sourceforge.net/projects/oblivionworks/. Don't link to the actual Bash zip file, since that changes fairly frequently.

Bain
  • Install/uninstall mods from zip, 7z, archives, etc. No OMODs required!

Bashed Patchers
  • Configure and build a custom patch mod to...
  • Merge leveled lists
  • Merge TNR faces over other changes to npcs
  • Merge race eye/hair/body/voice changes over other changes to races
  • Tweak clothes: Show amulets with robes, zero weight rings and amulets, etc.
  • Tweak misc. GMST settings.

Repair/Edit Stuff
  • Repair animation bug (various animations freezing)
  • Repair hair bug (game ctds when viewing race menu after removing a hair mod)
  • Remove spells from spell list
  • Rename created spells, enchanted items
  • Remove bloating (one use of this reduced a 158 Mb savegame to 2.5 Mb)
  • Import NPC levels into an existing savegame (essential when switching to/from OOO, Frans, etc.)
  • Import PC face from other savegame or any mod (e.g., import any of TNR's faces into game)
  • Easily generate html readmes using wiki-like syntax.

Mod, Savegame, Screenshot Management
  • Auto-Ghost mods to reduce espm thrashing.
  • Launch Oblivion and TESCS (with or without OBSE).
  • Mod, save, screenshot file management. (Rename, duplicate, etc.)
  • Save Profiles: Have different sets of saves for different npcs with different loadlists, etc.
  • Screenshots: View, delete, batch rename, open, etc.
  • Readme Browser: Quickly view readme of currently selected mod.
  • Quick/Autoswap between SI and pre-SI versions of Oblivion.esm.

You should add a few more things to that list, Wrye. Almost none of the items from my list of the most compelling features in Wrye Bash are on your list:

For everyone:
  • Accurately and quickly managing your load order (correctly sorts ESMs)
  • Locking your load order (so updated mods automatically load in the exact same spot as the old version)
  • Checking your load list for problems (missing mod dependencies)
  • Checking savegames against load list and syncing load list to savegame
  • Cleaning bloated savegames
  • Archive Invalidation (now supports BSA-alteration BSA-redirection method)
  • Replacers (install/remove texture replacement mods -- really any mod, too)
  • Change master entry in savegame (to avoid losing items, quest progress, etc. when the name of a mod has changed)


For mod-makers:
  • Add a master to a plugin (for mod de-isolation)
  • Change master entry in plugin (for mod de-isolation)
  • Locking your load order (so changes you make don't move the plugin to the end of your load list)
  • Savegame profiles (so you can easily test with only your mod active, then easily switch back to playing with all your mods active)


Fallout 3:
  • TheLORDofDOOM has taken on making a FO3 version, Wrye4Fallout3... and here's the first little bit of it (not all translated to account for FO3 but it's showing promise). And another, a bit further along, by Valda called http://www.gamesas.com/index.php?/topic/1079607-relz-garybash/.

Other news:
  • There is now a listserve for the svn and bug/request/patch/support trackers; if you want to get emails whenever changes to those items happen just join over https://lists.sourceforge.net/lists/listinfo/oblivionworks-committers. You can also use it for support requests/questions if you desire.

Latest Versions:
=== 290 [15/10/2010] [PacificMorrowind]
=== 289 [14/10/2010] [myk002,PacificMorrowind,roxahris,valda68k]
Spoiler

    === 290 [15/10/2010] [PacificMorrowind]
  • fix fatal typo in non-CBash Bashed Patch build introduced in 289 (reported by Tokc.D.K.)
  • added Disable/Enable ini tweaks for Screenshots.

    === 289 [14/10/2010] [myk002,PacificMorrowind,roxahris,valda68k]
  • Bashed Patch:
    • Fixed Reweigh Staff logger
    • Fixed some missing gmstIds for non-CBash build of the tweak settings (gmst tweaker)
    • Added CBash version of Import Actors: Spells
    • optimizations/fixes applied to Import Actors: Spells (both CBash & non-CBash versions)
    • Actors.Skeleton importer added
    • skeleton removed from graphics import for creatures.
    • NpcFacesForceFullImport tag added.

  • Improved Nehrim Support (contributed by roxahris)
  • A slight fix so that if the user has BOSS version 1.6 but hasn't created a masterlist yet it'll still work fine.
  • 7z reverted to version 9.15 and then updated to version 9.17
  • Unicode/ansi fatal installer errors fixed. (it still may copy slightly er funkified file names of some non-ASCII char files).
  • DnD ordering in Installers fixed for Non-English installs (contributed by valda68k)
  • Escaping of quotations in names export (contributed by valda68k)
  • fix/improvement for oneInstanceChecker (contributed by myk002)

User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Tue May 17, 2011 5:05 pm

Hi all,

I post my query here as I think WB may solve my problem:

- in my inventory I have 2 kinds of boar meat called:

- Boar Meat, 10 septims, 2 feathers and

- Meat, Boar, 20 septims, 2 feathers(this is from T.I.E., I suspect).

I`d like to have just one kind of this ingredient. Any help much appreciated.

LO from WB 290 attached below. BOSS 1.61 with latest masterlist used.

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  MD_Saddle_Master.esm03  BathingMod_Base.esm04  Unofficial Oblivion Patch.esp  [Version 3.3.1]05  DLCShiveringIsles.esp06  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]07  All Natural.esp  [Version 1.0]08  All Natural - SI.esp  [Version 1.0]09  Enhanced Water v2.0 HD.esp**  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]0A  AmbientTownSounds.esp0B  MIS Low Wind.esp0C  MIS New Sounds Optional Part.esp0D  Atmospheric Oblivion.esp0E  PCSoundImoen.esp  [Version 2.6]0F  Rainbows.esp10  All Natural - Real Lights.esp  [Version 1.0]11  Cities Alive At Night.esp12  WindowLightingSystem.esp13  CDM-Duel.esp14  Chapel Tithe.esp15  EasySpellRemovalv1.esp16  kuerteeSittableRocks.esp17  SoT_Holiday.esp18  Enhanced Economy.esp  [Version 4.3.1]19  FF_Real_Thirst.esp1A  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]1B  Streamline 3.1.esp1C  DLCHorseArmor.esp1D  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]1E  DLCOrrery.esp1F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]20  DLCVileLair.esp21  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]22  DLCMehrunesRazor.esp23  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]24  DLCSpellTomes.esp25  VampireCurePotions 1.0.esp26  XSPipeMod.esp  [Version 1.2]27  Dude Wheres My Horse.esp28  MD Saddlebags v3.0.esp29  MD Saddlebags v3.0 Alternative Trader Script.esp2A  DLCThievesDen.esp2B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]2C  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2D  kuerteeWanderingEncounters.esp2E  TIE.esp  [Version 1.37]2F  BogwaterDowns.esp30  A's Elven Swords.esp31  JolardHome.esp32  000lute.esp33  za_bankmod.esp34  DLCFrostcrag.esp35  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]36  Knights.esp37  Knights - Unofficial Patch.esp  [Version 1.0.9]38  Enemy Actors Use Powers 0.1.1.esp39  Birthsigns Expanded.esp  [Version 3.11.]3A  DS Less Predictable Respawn.esp  [Version 1.1]3B  HelmetFOV.esp3C  kuerteeInventoryIsABackpack.esp3D  Oblivion - Soulgems.esp3E  kuerteeGoldIsAnInventoryItem.esp3F  SRJIrresponsibleHorses.esp40  Roleplaying Dialogues.esp41  RH 1.4 [non-MMM] with Grumble Sounds.esp42  BathingMod.esp43  BathingMod_Bathrooms.esp44  RealSleepExtended.esp  [Version 2.5]45  RenGuardOverhaul.esp46  Duke Patricks Basic Denock Arrows.esp47  nGCD.esp48  nGCD Oghma Infinium.esp49  Immediate Character Generation.esp4A  CuteElf11.esp  [Version 1.2]4B  1em_Vilja.esp  [Version 2.3.2]4C  Rabies Dire Wolf Companion.esp4D  NoLoad.esp4E  [GFX]_Initial_Glow-all.esp4F  PracticeTargets_OBSE.esp50  Beast Tongue  Evolved.esp51  Duke Patricks - Magic you can believe in.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]52  Bashed Patch, 0.esp


Regards, Haldir
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Tue May 17, 2011 5:40 pm

Thank you for the link PM :), discussion for the same here - http://www.gamesas.com/index.php?/topic/1123302-wip-wrye-bash-pictorial-guide-for-newbies/page__p__16516894&#entry16516894 - Any Wrye bash ninjas' with any constructive criticism post there as opposed to this thread, please take note of suggestions so far ... which have not been forgotten (I just need a roundtuit). Focus at the moment is moving on to a second PDF - Creating Simple and Complex Installers. May tweak the first later, but currently I feel its just about there with no glaring mistakes and achieves the aim for newbies.

Pictorial Guide PDF (and tesnexus images) as linked above in the OP - now at version MarkIV, has been updated somewhat since notification in the previous thread.

Edit: So as not to go off topic, In answer to Andalaybay below - Yep ;), used to be able to buy a relative a plate as a present - and end the excuses :)

Edit2: I present this one to PacificMorrowind, when he has finished his participation with the Halloween mod http://www.bild.me/bild.php?file=1782343roundtuit.jpg :D
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Tue May 17, 2011 1:50 pm

... (I just need a roundtuit)...


I can't believe you did that :) Btw it's "get a roundtuit". And with that joke, you might indeed be as old as your profile claims :lol: And clearly I am too because I remember those jokes...
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Tue May 17, 2011 9:08 pm

Does that make one a dinosaur if one has an actual physical version of the same thing? Mine is about the size of an Eisenhower dollar coin, made of wood.
User avatar
Laura Tempel
 
Posts: 3484
Joined: Wed Oct 04, 2006 4:53 pm

Post » Tue May 17, 2011 1:46 pm

Does that make one a dinosaur if one has an actual physical version of the same thing? Mine is about the size of an Eisenhower dollar coin, made of wood.


You actually have one? Oh, absolutely :) There is one good thing about being that old though - you can go back to playing with the vanilla UI - you'll need it to read the text on the screen :lol:

Oh, and if actually forced to, I will admit that Arthmoor is younger than I am. He must have inherited his roundtuit...
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Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Tue May 17, 2011 3:41 pm

I have a whole collection of round tuit's but it still doesn't help me to get things done. :shame:
I also have a straight tuit since the round ones weren't working, but it doesn't help either.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Tue May 17, 2011 7:19 am

I've got a question. I made a plugin that makes torches brighter. But I have to load it after OOO for it to take effect. That breaks the OOO's DLT aspect. So I copied the DLT script and attached it to my torches plugin. All is good until I tag it with scripts and import it into the Bashed Patch. If I do that, the game won't load. It freezes during the load screen. The only change I made to the script was the name. So why does it cause the game to freeze if I import it into my BP?

First check if it works fine on a new game:
if no... nasty , either a problem with how you attached the scripts in your plugin or with the bashed patch itself.
if yes: (probably) means that the savegame has saved data on script info for the torches that won't let itself be changed easily... in that case I really need to write up that savegame fixer I've been meaning to do.

ok I am using version 289 because I was having the same issue with 290 as Gracedarkling. and now when I try to build the patch I get this message

Traceback (most recent call last):  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4958, in Execute    raise  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\basher.py", line 4917, in Execute    patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 15354, in buildPatch    self.tes4.masters = self.getMastersUsed()  File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 5127, in getMastersUsed    masters = MasterSet(self.masterName)   File "C:\Program Files\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 4998, in __getattr__    raise ArgumentError(_('Invalid top group type: ')+topType)ctypes.ArgumentError: Invalid top group type: masterName


unfortunately I dont know anything about Wrye's coding so I cannot follow this

290 is the same as 289 except for that error fixed and an extra initweak added... use 287 or 290.

I found something odd. I tried to uninstall a mod from the installers tab. When I checked the mod list, the esp was still there. After looking at the data folder, I found a backup file made by TES4Edit in addition to the esp. Apparently, this backup file is confusing the installer. Once I removed the file, everything was fine.
It would be nice to have a release without any new features. Thanks for all the hard work!

290 really didn't have any new features (one new ini tweak really doesn't count as a new feature does it?) :D...

But the installer still needs to flag a change in the package status (color:pink?). Otherwise, it will go on unnoticed and I will have no clue that the esp was not removed.

I can look into that... sounds like a good idea... 291 probably.

I have a feature request that I think might help to alleviate alot of peoples troubles installing or uninstalling wrye bash.
I think it's time that Bash gets an installer/uninstaller.

Mainly, it's very difficult to backup wrye bash. This is especially important when migrating to a new version.
If the user ever wants or needs to roll back, it takes a fair bit of technical knowledge and research to accomplish it.

If the changes I'm working on get implemented, it will be much easier to back up wrye bash, but I still think it would be good for the point-n-click type people.

guess what I downloaded last week... NSIS (had it a while ago but not since I resetup my computer months back)... been working on the scripts, hoping to have an installer/uninstaller up with 291 :D...
Pacific Morrowind
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue May 17, 2011 10:17 pm

Is there any chance of my new import tags being added in the next release? I'm getting pestered to do something with the third party mod support for Oblivion XP, so I'm pestering you :)
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Tue May 17, 2011 1:13 pm

Hi all,

I'm trying to help Underground09 get his ROM mod release in BAIN format. I have a couple quick questions on best practices. He has an optional ini file that, if present, will configure the mod for use by a non-vanilla-race PC. However, if I create a "Complex" structure BAIN archive, the sub-package that contains that ini (it is the only file in that sub-package) does not appear. The choices seem to be:
1) put the ini in a separate archive and tell the user they have to manually install it if using a non-vanilla race
2) put the ini in one of the sub-projects that contains an .esp file and tell the user they have to manually delete it if they are using a vanilla race
I guess I could ask Underground09 to rewrite the code to accommodate, but is there another option that makes things easier for the user without requiring a rewrite?

Also, the mod installs an OBSE plugin (CustomSpellIcons.dll). I noticed haama's suggestion in feature request: "Install OBSE Plugins - ID: 2985268". Is this likely to be implemented? Or should just I package the OBSE plugin as a separate package that must be manually installed?
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Tue May 17, 2011 12:33 pm

Actually All Natural is packaged for BAIN and has an ini file. They put it in 00 Core files. It gets intallled to the player's data folder. Also the newer versions WB recognize the ini folder under data automatically, but I'm afraid I don't know how you would specify that in a BAIN install. Map Marker Overhaul is also packaged for BAIN and that one does install the ini in the ini directory. Putting the ini file in the ini directory is a practice that a number of mods have started to do.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Tue May 17, 2011 4:16 pm

Hi all,

I'm trying to help Underground09 get his ROM mod release in BAIN format. I have a couple quick questions on best practices. He has an optional ini file that, if present, will configure the mod for use by a non-vanilla-race PC. However, if I create a "Complex" structure BAIN archive, the sub-package that contains that ini (it is the only file in that sub-package) does not appear. The choices seem to be:
1) put the ini in a separate archive and tell the user they have to manually install it if using a non-vanilla race
2) put the ini in one of the sub-projects that contains an .esp file and tell the user they have to manually delete it if they are using a vanilla race
I guess I could ask Underground09 to rewrite the code to accommodate, but is there another option that makes things easier for the user without requiring a rewrite?


My understanding is that any sub-package containing any installable files should show up. Where is the ini being installed to? Do you need to check HasixtraDirs?
I would think that a sub-package including just an ini file would show up. If HasixtraDirs still doesn't work for you, then I think this is a small bug and should be fixed.

If necessary, a common practice to use sub-packages as comments is to have that sub-package install a tiny texture that never gets used.
You could use the same concept to force your ini sub-package to show up. That is not to say that the ini will be recognized, but who knows.

Also, the mod installs an OBSE plugin (CustomSpellIcons.dll). I noticed haama's suggestion in feature request: "Install OBSE Plugins - ID: 2985268". Is this likely to be implemented? Or should just I package the OBSE plugin as a separate package that must be manually installed?


For now you should package it separately I'd guess, since you currently can't install them.

I would like this to be implemented, along with the ability to install other potentially harmful file types in any directory relative to the Oblivion install. I don't agree with Wrye's rule in this regard, especially since Bash is designed for advanced modding. The complexity of the app alone implies the user is fairly competent already. It would be sufficient to provide an option to enable installation of any file type and another option to enable installation to folders outside of the Data folder..

It would be absolutely fantastic if I could BAIN everything including my Oblivion tools (other than Bash obviously).
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Tue May 17, 2011 3:02 pm

I think having a wizard script would handle it.

It is all about subpackages and if necessary in the readme me state 'make sure to check has extra directories' if the option to have the ini out of the Data\ini folder (but that is the best place for IMO). Just have the sub package called something like 'option for non-vanilla races' or maybe even more direct and stern like 'required for race mod compatibility'.

Wow waiting for pacific morrowind to get to http://www.gamesas.com/index.php?/topic/1120997-relz-wrye-bash-thread-52/page__view__findpost__p__16547764 is a real practice in patience.
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Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Tue May 17, 2011 9:56 pm

Also the newer versions WB recognize the ini folder under data automatically

any sub-package containing any installable files should show up. Where is the ini being installed to? Do you need to check HasixtraDirs? I would think that a sub-package including just an ini file would show up. If HasixtraDirs still doesn't work for you, then I think this is a small bug and should be fixed.
If necessary, a common practice to use sub-packages as comments is to have that sub-package install a tiny texture that never gets used.

I think having a wizard script would handle it.

The ini file path is "02 Settings for Non-Vanilla Races/ini/ROMAdditionalRaces.ini", so it is in the correct folder. Checking HasixtraDirs has no effect. I did find that adding an empty, dummy texture file to the subpackage caused the ini file to be recognized (thx Gaticus). I do believe the fact that it is not otherwise recognized is a bug. In fact I think I remember TheNiceOne running into this when he first put MapMarkerOverhaul together. He solved it by bundling the ini file with the esp subproject. I might still do the wizard, but the dummy texture should suffice for now.

re: OBSE plugin installs:
I would like this to be implemented, along with the ability to install other potentially harmful file types in any directory relative to the Oblivion install. I don't agree with Wrye's rule in this regard, especially since Bash is designed for advanced modding. The complexity of the app alone implies the user is fairly competent already. It would be sufficient to provide an option to enable installation of any file type and another option to enable installation to folders outside of the Data folder..

It would be absolutely fantastic if I could BAIN everything including my Oblivion tools (other than Bash obviously).

Another idea with this is to allow OBSE plugins, but only after popping up a warning dialog that the user has to acknowledge.
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GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Tue May 17, 2011 5:22 pm

So when using 290 with Nehrim ... each time you open Bash you get a warning that says
Your Oblivion.ini should start with a section header (e.g. "[General]", but does not. You should edit the ini to correct this.
I'm guessing no developer of bash has Nehrim yet.

Anyway here is what Nehrim does to the oblivion ini:
Spoiler
[General]SStartingCell=SStartingCellY=SStartingCellX=SStartingWorld=STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1=bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=25uGridDistantCount=25uGridsToLoad=5uGridDistantTreeRangeCity=25uGridDistantCountCity=4fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=4uExterior Cell Buffer=36iPreloadSizeLimit=536870912iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion 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oder mehr Plugins konnten die korrekten Versionen der Master-Dateien nicht finden, auf denen sie beruhen. W?hrend des Ladens oder Spielens k?nnen Fehler auftreten. Sie finden weitere Informationen in der Datei"Warnings.txt"."SMasterMismatchWarning=Eine der Dateien, von denen "%s" abh?ngt, ist seit der letzten Speicherung ver?ndert worden. Das kann zu Fehlern führen. Eine erneute Speicherung l?sst diese Nachricht verschwinden, repariert jedoch nicht unbedingt einen Fehler.[Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=9iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Oblivion-CD einlegen.SCopyProtectionTitle2=Oblivion-CD wurde nicht gefunden.SCopyProtectionMessage=Auf diesem Computer konnte kein CD-ROM/DVD-Laufwerk gefunden werden.SCopyProtectionTitle=CD-ROM-Laufwerk wurde nicht gefunden.[General]bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1bBorderRegionsEnabled=1iHoursToSleep=3bActorLookWithHavok=0bDisableHeadTracking=0bTrackAllDeaths=0SMainMenuMusic=Special\TES4Title.mp3SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bActivateAllQuestScripts=0SBetaCommentFileName=bCheckCellOffsetsOnInit=0bExternalLODDataFiles=1bDefaultCOCPlacement=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4uGridDistantTreeRange=15uGridDistantCount=25uGridsToLoad=5fGlobalTimeMultiplier=1.0000fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bWarnOnMissingFileEntry=0bFixAIPackagesOnLoad=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=1bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uExterior Cell Buffer=36uInterior Cell Buffer=3bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iIntroSequencePriority=3iPreloadSizeLimit=26214400bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SOblivionIntro=OblivionIntro.bikSCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedMorpher=0bUseThreadedParticleSystem=0iFPSClamp=0bRunVTuneTest=0SStartingCellY=SStartingCellX=SStartingWorld=bUseMyGamesDirectory=1SStartingCell=STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1=
So it does start with [General] so I don't know why it is giving that error.

So in trying do the shadowmap ini tweak (up to 1024 as nehrim sets it at 512 I get this error:
Traceback (most recent call last):  File "I:\Games\Oblivion\Mopy\basher.py", line 7968, in Execute    iniList.data.ini.applyTweakFile(file)  File "I:\Games\Oblivion\Mopy\bosh.py", line 6892, in applyTweakFile    IniFile.applyTweakFile(self,tweakPath)  File "I:\Games\Oblivion\Mopy\bosh.py", line 6733, in applyTweakFile    self.saveSettings(ini_settings)  File "I:\Games\Oblivion\Mopy\bosh.py", line 6886, in saveSettings    IniFile.saveSettings(self,settings)  File "I:\Games\Oblivion\Mopy\bosh.py", line 6696, in saveSettings    elif maSetting and LString(maSetting.group(1)) in sectionSettings:TypeError: argument of type 'NoneType' is not iterable
Same with Joystick off tweak.

Seems the ini tweaks/tab is not working with Nehrim.
User avatar
Julie Ann
 
Posts: 3383
Joined: Thu Aug 23, 2007 5:17 am

Post » Tue May 17, 2011 9:59 am

That error msg is misleading.
It should just say "Your Oblivion.ini appears to be corrupted."

Is that a default copy of Nehrims Oblivion.ini?
It contains two [General] sections. One at the top and one at the bottom of the file.
This would be a problem for Bash I think, when bash updates the ini. For switching save profiles, and some ini tweaks for example.

That doesn't explain why Bash is detecting it as corrupted though. Looking at the code, it should still pass. The problem I mentioned is just something else that might have to be addressed.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Tue May 17, 2011 9:12 pm

It is the default - I've not really tweaked it much.

Now why they altered it - I can't say the launcher has some funky tweaks added - maybe things that are thought to be good in Germany but not here. Maybe things added. I haven't gone over it with a fine tooth comb. http://i361.photobucket.com/albums/oo54/psymon11b/NehrimLauncher.jpg
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Tue May 17, 2011 9:48 pm

N/m, I found the problem.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Tue May 17, 2011 1:15 pm

I thought i was an adept WB user, but i can't seem to find out what i'm doing wrong here. I got Tamriel Immersion Experience active, but i think the encumbrance limit is overkill so i put in a different value as a bashed patch tweak. Despite that the TIE setting persists (and i did remember to check the relevant category checkbox).

Bashed patch report:
Spoiler
Bashed Patch, 0.esp
? Overview

? Import Actors

? Import Actors: Death Items

? Import Actors: Spells

? Import Cells

? Import Graphics

? Import Inventory

? Import NPC Faces

? Import Names

? Import Relations

? Import Roads

? Import Scripts

? Import Sounds

? Tweak Actors

? Tweak Settings

? Import Stats

? Globals

? Tweak Clothes

? Tweak Assorted

? Tweak Names

? Cobl Catalogs

? Race Records

? Leveled Lists



Overview


Date/Time
? 26.10.2010 20:35:06

? Elapsed Time: 0:01:36.431



Active Mods
? 00 Oblivion.esm

? 01 TR_OoT_Main.esm

? 02 All Natural Base.esm [Version 1.0]

? 03 Cobl Main.esm [Version 1.72]

? 04 Kvatch Rebuilt.esm

? 05 Open Cities Resources.esm [Version 3.5.3]

? 06 Progress.esm [Version 2.0]

? 07 Cobl Races TNR.esp [Version 1.53]

? 08 Cobl Races TNR SI.esp [Version 1.53]

? 09 Unofficial Oblivion Patch.esp [Version 3.3]

? ++ Oblivion Citadel Door Fix.esp

? 0A DLCShiveringIsles.esp

? 0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]

? 0C SM Plugin Refurbish - SI.esp [Version 1.30]

? 0D All Natural.esp [Version 1.0]

? 0E All Natural - SI.esp [Version 1.0]

? ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]

? 0F MIS Low Wind.esp

? 10 MIS New Sounds Optional Part.esp

? 11 All Natural - Real Lights.esp [Version 1.0]

? 12 WindowLightingSystem.esp

? 13 CNRP Brumav02.esp [Version 0.2]

? 14 CNRP Chorrol.esp [Version 1.1]

? 15 CNRP FightersGuild.esp [Version 1.0]

? 16 CNRP Cheydinhal.esp [Version 1.0]

? 17 Display Stats.esp [Version 1.2]

? 18 DS Time Manager.esp [Version 1.1]

? ++ Item interchange - Extraction.esp [Version 0.76]

? 19 RAEVWD Cities.esp [Version 1.8]

? 1A RAEVWD New Sheoth.esp [Version 1.7]

? 1B RAEVWD Imperial City.esp [Version 1.8]

? 1C Enhanced Economy.esp [Version 4.3.1]

? 1D Streamline 3.1.esp

? 1E Map Marker Overhaul.esp [Version 3.6]

? 1F Map Marker Overhaul - SI additions.esp [Version 3.5]

? 20 sr_super_hotkeys.esp [Version 0.53]

? 21 DLCHorseArmor.esp

? 22 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

? 23 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]

? 24 DLCOrrery.esp

? 25 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

? 26 SM Plugin Refurbish - Orrery.esp [Version 1.11]

? 27 DLCVileLair.esp

? 28 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

? ++ SM Plugin Refurbish - VileLair.esp [Version 1.21]

? 29 DLCMehrunesRazor.esp

? 2A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

? 2B SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]

? 2C DLCSpellTomes.esp

? ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

? 2D Ghogiels Armor.esp

? 2E PTArtifacts.esp

? 2F Daedric Lord Armor.esp

? 30 DLCThievesDen.esp

? 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

? 32 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]

? 33 ExnemRuneskulls.esp

? 34 Cobl Glue.esp [Version 1.72]

? 35 Cobl Si.esp [Version 1.63]

? ++ Cobl Tweaks.esp [Version 1.44]

? 36 Bob's Armory Oblivion.esp

? 37 OBSE-Storms & Sound SI.esp

? 38 TIE.esp [Version 1.37]

? 39 Kvatch Rebuilt.esp

? 3A OCC-KR-Patch.esp [Version 2.0.1]

? ++ Kvatch Rebuilt Weather Patch.esp

? 3B MadMagesTower.esp

? 3C Region Revive - Lake Rumare.esp

? 3D The Ayleid Steps.esp

? 3E TR_Stirk.esp

? 3F DLCBattlehornCastle.esp

? 40 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

? 41 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]

? 42 DLCFrostcrag.esp

? 43 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

? 44 SM Plugin Refurbish - Frostcrag.esp [Version 1.2]

? 45 Knights.esp

? 46 Knights - Unofficial Patch.esp [Version 1.0.10]

? ++ SM Plugin Refurbish - Knights.esp [Version 1.06]

? 47 OCC-KOTN-Patch.esp [Version 3.0]

? 48 Feldscar.esp [Version 1.0.4]

? 49 Vergayun.esp [Version 1.0.5]

? 4A Faregyl.esp [Version 1.0.10]

? 4B Molapi.esp [Version 1.0]

? 4C XulEntiusGorge.esp

? 4D Open Cities New Sheoth.esp [Version 1.1]

? 4E Open Cities Outer Districts.esp [Version 3.5.3]

? 4F Open Cities Reborn - Full Merge.esp [Version 0.6.2]

? 50 Salmo the Baker, Cobl.esp [Version 3.08]

? ++ Enhanced Vegetation [125%].esp

? 51 Toggleable Quantity Prompt.esp

? ++ Enhanced Economy - House prices.esp [Version 1.0]

? ++ RealisticForceMedium.esp

? ++ RealisticMagicForceMedium.esp

? 52 Kyoma's Spell Renamer.esp [Version 1.82]

? 53 sr_spell_deletion.esp [Version 0.50]

? 54 Syc_AtHomeAlchemy_No_Bounty_v2.esp

? 55 SM Combat Hide.esp [Version 1.2]

? 56 SM Bounty.esp [Version 1.22c]

? ++ CoblDeathFix.esp [Version 1.20]

? 57 sycHearNoEvil.esp [Version 1.0]

? 58 Denock Arrows.esp

? 59 SM Hand Combat.esp [Version 1.0]

? 5A Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp [Version 4.8.2]

? 5B Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 3.4]

? 5C Phitt's Phighting Phixes.esp

? 5D Enhanced Mercantile Progress.esp [Version 1.0a]

? 5E ProgressMBSP.esp [Version 1.0]

? 5F ProgressSBSP.esp [Version 1.0]

? 60 RealisticLeveling.esp

? 61 Grandmaster of Alchemy.esp

? ++ Item interchange - Placement.esp [Version 0.76]

? ++ Item interchange - Placement for Frostcrag.esp [Version 0.76]

? ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]

? 62 Cobl Races.esp [Version 1.52]

? 63 Scathe.esp [Version 0.1]

? 64 Vacuity.esp [Version 0.2]

? ++ Duke Patricks - BASIC Script Effect Silencer.esp

? ++ Open Cities Reborn Road Record.esp

? ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

? 65 Cobl Silent Equip Misc.esp [Version 01]

? ++ All Natural - Indoor Weather Filter For Mods.esp [Version 1.0]



Import Actors
Source Mods
? Unofficial Shivering Isles Patch.esp

? DLCThievesDen.esp

? TIE.esp

? Knights - Unofficial Patch.esp

? Salmo the Baker, Cobl.esp



Modified Records
? Modified CREA Records: 7

? Knights.esp: 6

? Knights - Unofficial Patch.esp: 1

? Modified NPC_ Records: 20

? DLCThievesDen - Unofficial Patch.esp: 1

? TIE.esp: 1

? Kvatch Rebuilt.esp: 7

? Region Revive - Lake Rumare.esp: 1

? DLCFrostcrag.esp: 1

? Knights.esp: 3

? OCC-KOTN-Patch.esp: 3

? Faregyl.esp: 2

? Grandmaster of Alchemy.esp: 1



Import Actors: Death Items
Source Mods
? Unofficial Shivering Isles Patch.esp

? TIE.esp

? Imported Death Items: 0



Import Actors: Spells
Source Mods
? TIE.esp

? Imported Spell Lists: 7

? Knights.esp: 4

? OCC-KOTN-Patch.esp: 1

? Faregyl.esp: 2



Import Cells
? Cells/Worlds Patched: 767

? All Natural - SI.esp: 1

? All Natural - Real Lights.esp: 7

? Cobl Glue.esp: 1

? OBSE-Storms & Sound SI.esp: 340

? TIE.esp: 142

? Kvatch Rebuilt.esp: 2

? The Ayleid Steps.esp: 21

? DLCBattlehornCastle.esp: 1

? DLCFrostcrag - Unofficial Patch.esp: 3

? Knights - Unofficial Patch.esp: 7

? Faregyl.esp: 1

? Open Cities New Sheoth.esp: 27

? Open Cities Outer Districts.esp: 11

? Open Cities Reborn - Full Merge.esp: 199

? Salmo the Baker, Cobl.esp: 3

? All Natural - Indoor Weather Filter For Mods.esp: 1



Import Graphics
Source Mods
? Unofficial Oblivion Patch.esp

? Enhanced Water v2.0 ND.esp

? Enhanced Water v2.0 HD - SI Addon.esp

? WindowLightingSystem.esp

? DLCVileLair - Unofficial Patch.esp

? OBSE-Storms & Sound SI.esp

? TR_Stirk.esp

? Salmo the Baker, Cobl.esp

? Enhanced Vegetation [125%].esp



Modified Records
? Modified MGEF Records: 1

? Duke Patricks - BASIC Script Effect Silencer.esp: 1



Import Inventory
? CREA Inventories Changed: 117

? Knights.esp: 6

? Knights - Unofficial Patch.esp: 1

? Item interchange - Placement.esp: 110

? NPC_ Inventories Changed: 227

? TIE.esp: 199

? Knights.esp: 3

? Item interchange - Placement.esp: 25



Import NPC Faces
Source Mods
? Cobl Races TNR.esp

? Cobl Races TNR SI.esp

? TIE.esp

? Faces Patched: 759

? Unofficial Oblivion Patch.esp: 1

? Unofficial Shivering Isles Patch.esp: 1

? CNRP FightersGuild.esp: 1

? TIE.esp: 716

? Kvatch Rebuilt.esp: 16

? Region Revive - Lake Rumare.esp: 1

? DLCFrostcrag.esp: 1

? Knights.esp: 5

? Knights - Unofficial Patch.esp: 1

? OCC-KOTN-Patch.esp: 8

? Faregyl.esp: 2

? Open Cities New Sheoth.esp: 4

? Salmo the Baker, Cobl.esp: 1

? Grandmaster of Alchemy.esp: 1



Import Names
Source Mods/Files
? Oblivion.esm

? Unofficial Oblivion Patch.esp

? Unofficial Shivering Isles Patch.esp

? Salmo the Baker, Cobl.esp

? Guard_Names.csv



Renamed Items
? Modified CLOT Records: 1

? CNRP Cheydinhal.esp: 1

? Modified DIAL Records: 15

? Enhanced Economy - House prices.esp: 15

? Modified CONT Records: 4

? DLCThievesDen.esp: 1

? TIE.esp: 3

? Modified ALCH Records: 5

? TIE.esp: 5

? Modified MISC Records: 11

? DLCThievesDen.esp: 1

? TIE.esp: 10

? Modified EYES Records: 2

? Cobl Races.esp: 2

? Modified CELL Records: 52

? Oblivion Citadel Door Fix.esp: 1

? DLCThievesDen.esp: 1

? DLCThievesDen - Unofficial Patch.esp: 2

? OBSE-Storms & Sound SI.esp: 26

? Kvatch Rebuilt.esp: 1

? The Ayleid Steps.esp: 3

? DLCFrostcrag - Unofficial Patch.esp: 3

? Open Cities Reborn - Full Merge.esp: 14

? Salmo the Baker, Cobl.esp: 1

? Modified ACTI Records: 3

? Knights.esp: 3

? Modified SPEL Records: 13

? TIE.esp: 13

? Modified BOOK Records: 4

? TIE.esp: 4

? Modified FACT Records: 1

? Region Revive - Lake Rumare.esp: 1

? Modified WEAP Records: 20

? TIE.esp: 20

? Modified CREA Records: 62

? TIE.esp: 62

? Modified NPC_ Records: 16

? TIE.esp: 16

? Modified INGR Records: 1

? TIE.esp: 1



Import Relations
? Re-Relationed Records: 1

? Faregyl.esp: 1



Import Roads
? Roads Imported: 0



Import Scripts
Source Mods
? Unofficial Shivering Isles Patch.esp

? DLCHorseArmor.esp

? TIE.esp

? Enhanced Economy - Soulgems.esp



Modified Records
? Modified NPC_ Records: 1

? TIE.esp: 1



Import Sounds
Source Mods
? MIS Low Wind.esp

? MIS New Sounds Optional Part.esp



Modified Records


Tweak Actors


As Intended: Boars
? Boars Tweaked: 13

? Oblivion.esm: 1

? Kvatch Rebuilt.esm: 1

? DLCThievesDen - Unofficial Patch.esp: 1

? TIE.esp: 9

? Knights.esp: 1



As Intended: Imps
? Imps Tweaked: 16

? Oblivion.esm: 1

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 1

? TIE.esp: 12

? DLCFrostcrag.esp: 1



Vanilla Beast Skeleton
? Skeletons Tweaked: 3577

? Oblivion.esm: 291

? Cobl Main.esm: 1

? Kvatch Rebuilt.esm: 59

? Open Cities Resources.esm: 6

? Cobl Races TNR.esp: 9

? Cobl Races TNR SI.esp: 3

? Unofficial Oblivion Patch.esp: 28

? CNRP FightersGuild.esp: 7

? CNRP Cheydinhal.esp: 1

? DLCOrrery.esp: 5

? DLCVileLair.esp: 1

? DLCVileLair - Unofficial Patch.esp: 2

? DLCMehrunesRazor.esp: 32

? DLCMehrunesRazor - Unofficial Patch.esp: 20

? DLCSpellTomes.esp: 1

? PTArtifacts.esp: 1

? Daedric Lord Armor.esp: 2

? DLCThievesDen.esp: 1

? DLCThievesDen - Unofficial Patch.esp: 7

? Bob's Armory Oblivion.esp: 1

? TIE.esp: 2824

? Kvatch Rebuilt.esp: 15

? OCC-KR-Patch.esp: 2

? Region Revive - Lake Rumare.esp: 65

? The Ayleid Steps.esp: 2

? TR_Stirk.esp: 43

? DLCBattlehornCastle.esp: 11

? DLCBattlehornCastle - Unofficial Patch.esp: 8

? DLCFrostcrag.esp: 2

? Knights.esp: 46

? Knights - Unofficial Patch.esp: 18

? OCC-KOTN-Patch.esp: 9

? Feldscar.esp: 18

? Vergayun.esp: 7

? Faregyl.esp: 9

? Molapi.esp: 4

? Open Cities New Sheoth.esp: 3

? Salmo the Baker, Cobl.esp: 4

? Kyoma's Spell Renamer.esp: 1

? Grandmaster of Alchemy.esp: 8



Tweak Settings
? Actor Strength Encumbrance Multifier: [8]

? UOP Vampire Aging and Face Fix.esp



Import Stats
Source Mods/Files
? Unofficial Oblivion Patch.esp

? Unofficial Shivering Isles Patch.esp

? TIE.esp

? Knights - Unofficial Patch.esp



Imported Stats
? Modified MISC Records: 1

? The Ayleid Steps.esp: 1

? Modified WEAP Records: 3

? TIE.esp: 3



Globals
? Timescale set to: 10.00



Tweak Clothes


Max Weight Amulets
? Clothes Reweighed: 59

? Oblivion.esm: [0.50]: 29

? Unofficial Oblivion Patch.esp: [0.50]: 2

? CNRP Brumav02.esp: [0.50]: 13

? CNRP Chorrol.esp: [0.50]: 4

? CNRP FightersGuild.esp: [0.50]: 1

? CNRP Cheydinhal.esp: [0.50]: 7

? DLCMehrunesRazor.esp: [0.50]: 3



Max Weight Hoods
? Clothes Reweighed: 43

? Oblivion.esm: [0.50]: 14

? Unofficial Oblivion Patch.esp: [0.50]: 2

? CNRP Brumav02.esp: [0.50]: 5

? CNRP Chorrol.esp: [0.50]: 3

? CNRP FightersGuild.esp: [0.50]: 3

? CNRP Cheydinhal.esp: [0.50]: 6

? DLCMehrunesRazor.esp: [0.50]: 10



Max Weight Rings
? Clothes Reweighed: 275

? Oblivion.esm: [0.00]: 227

? Kvatch Rebuilt.esm: [0.00]: 4

? Unofficial Oblivion Patch.esp: [0.00]: 22

? Unofficial Shivering Isles Patch.esp: [0.00]: 1

? CNRP Cheydinhal.esp: [0.00]: 3

? Enhanced Economy.esp: [0.00]: 2

? TIE.esp: [0.00]: 10

? Region Revive - Lake Rumare.esp: [0.00]: 1

? DLCFrostcrag.esp: [0.00]: 1

? Knights.esp: [0.00]: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: [0.00]: 2

? Enhanced Mercantile Progress.esp: [0.00]: 1



Robes Show Amulets
? Clothing Pieces Tweaked: 47

? Oblivion.esm: 36

? Unofficial Oblivion Patch.esp: 1

? Unofficial Shivering Isles Patch.esp: 1

? CNRP Chorrol.esp: 1

? DLCMehrunesRazor.esp: 5

? TIE.esp: 2

? MadMagesTower.esp: 1



Tweak Assorted


Bow Reach Fix
? Bows fixed: 13

? CNRP Brumav02.esp: 1

? CNRP Chorrol.esp: 1

? CNRP FightersGuild.esp: 1

? CNRP Cheydinhal.esp: 1

? Ghogiels Armor.esp: 1

? The Ayleid Steps.esp: 8



Clothing Shows Amulets
? Clothing Pieces Tweaked: 45

? Oblivion.esm: 33

? Unofficial Shivering Isles Patch.esp: 5

? PTArtifacts.esp: 1

? TIE.esp: 6



DarNified Books
? Books DarNified: 903

? Oblivion.esm: 116

? TR_OoT_Main.esm: 52

? Cobl Main.esm: 218

? Kvatch Rebuilt.esm: 8

? Open Cities Resources.esm: 1

? Unofficial Oblivion Patch.esp: 171

? Unofficial Shivering Isles Patch.esp: 6

? Enhanced Economy.esp: 3

? DLCVileLair - Unofficial Patch.esp: 2

? DLCMehrunesRazor.esp: 5

? DLCSpellTomes.esp: 285

? DLCSpellTomes - Unofficial Patch.esp: 1

? TIE.esp: 7

? The Ayleid Steps.esp: 6

? TR_Stirk.esp: 5

? Knights.esp: 11

? Feldscar.esp: 1

? Faregyl.esp: 2

? Grandmaster of Alchemy.esp: 3



Harvest Chance
? Harvest Chances Changed: 195

? Oblivion.esm: 143

? TR_OoT_Main.esm: 34

? Cobl Main.esm: 2

? Unofficial Oblivion Patch.esp: 7

? Unofficial Shivering Isles Patch.esp: 4

? DLCVileLair.esp: 1

? TIE.esp: 1

? DLCFrostcrag.esp: 3



Reweigh: Arrows
Arrows set to maximum weight of 0.200000

? Arrows Reweighed: 58

? Cobl Main.esm: 1

? TIE.esp: 56

? The Ayleid Steps.esp: 1



Reweigh: Ingredients
Ingredients set to maximum weight of 0.600000

? Ingredients Reweighed: 90

? Oblivion.esm: 10

? Cobl Main.esm: 30

? Unofficial Oblivion Patch.esp: 1

? TIE.esp: 46

? Vergayun.esp: 3



Reweigh: Potions (Maximum)
Potions set to maximum weight of 0.100000

? Potions Reweighed: 235

? Oblivion.esm: 179

? Cobl Main.esm: 4

? Unofficial Oblivion Patch.esp: 3

? Enhanced Economy.esp: 1

? DLCMehrunesRazor.esp: 2

? DLCThievesDen.esp: 6

? TIE.esp: 38

? TR_Stirk.esp: 1

? Grandmaster of Alchemy.esp: 1



Reweigh: Staffs
Staffs set to maximum weight of 2.000000

? Staffs Reweighed: 269

? Oblivion.esm: 213

? Cobl Main.esm: 14

? Unofficial Oblivion Patch.esp: 6

? CNRP Chorrol.esp: 3

? CNRP Cheydinhal.esp: 5

? Enhanced Economy.esp: 2

? TIE.esp: 10

? The Ayleid Steps.esp: 14

? Feldscar.esp: 1

? Faregyl.esp: 1



Right Hand Rings
? Rings fixed: 48

? Oblivion.esm: 38

? Cobl Main.esm: 1

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 6

? DLCFrostcrag.esp: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: 1



Tweak Names


Notes and Scrolls
? Items Renamed: 714

? Oblivion.esm: 543

? TR_OoT_Main.esm: 6

? Cobl Main.esm: 4

? Kvatch Rebuilt.esm: 8

? Open Cities Resources.esm: 1

? Unofficial Oblivion Patch.esp: 59

? Unofficial Shivering Isles Patch.esp: 4

? DLCHorseArmor.esp: 1

? SM Plugin Refurbish - HorseArmor.esp: 1

? DLCOrrery.esp: 2

? DLCVileLair.esp: 8

? DLCMehrunesRazor.esp: 9

? DLCThievesDen.esp: 6

? TIE.esp: 16

? MadMagesTower.esp: 1

? Region Revive - Lake Rumare.esp: 2

? The Ayleid Steps.esp: 3

? TR_Stirk.esp: 12

? DLCBattlehornCastle.esp: 13

? DLCBattlehornCastle - Unofficial Patch.esp: 3

? DLCFrostcrag.esp: 5

? Knights.esp: 3

? Feldscar.esp: 2

? Grandmaster of Alchemy.esp: 2



Potions
? ALCH Renamed: 329

? Oblivion.esm: 215

? Cobl Main.esm: 38

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 5

? Enhanced Economy.esp: 3

? DLCMehrunesRazor.esp: 2

? DLCThievesDen.esp: 6

? TIE.esp: 47

? TR_Stirk.esp: 3

? DLCBattlehornCastle.esp: 7

? DLCFrostcrag.esp: 1

? Grandmaster of Alchemy.esp: 1



Spells
? Spells Renamed: 887

? Oblivion.esm: 360

? Cobl Main.esm: 14

? Kvatch Rebuilt.esm: 2

? Unofficial Oblivion Patch.esp: 56

? CNRP Brumav02.esp: 1

? Streamline 3.1.esp: 2

? sr_super_hotkeys.esp: 1

? DLCVileLair - Unofficial Patch.esp: 4

? DLCSpellTomes.esp: 59

? DLCSpellTomes - Unofficial Patch.esp: 1

? PTArtifacts.esp: 6

? Daedric Lord Armor.esp: 2

? DLCThievesDen.esp: 15

? OBSE-Storms & Sound SI.esp: 1

? TIE.esp: 189

? MadMagesTower.esp: 2

? Region Revive - Lake Rumare.esp: 2

? The Ayleid Steps.esp: 1

? TR_Stirk.esp: 1

? DLCFrostcrag.esp: 1

? Kyoma's Spell Renamer.esp: 158

? sr_spell_deletion.esp: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: 3

? Duke Patricks - Fresh Kills Now Alert The NPCs.esp: 4

? Scathe.esp: 1



Cobl Catalogs
? Ingredients Cataloged: 435

? Effects Cataloged: 94



Race Records
Source Mods
? Cobl Races.esp



Merged
None



Eyes/Hair Sorted
? Argonian

? Breton

? DarkElf

? HighElf

? Imperial

? Khajiit

? Nord

? Orc

? Redguard

? WoodElf

? cobRaceAureal

? cobRaceHiddenElf

? cobRaceMazken

? cobRaceOhmes

? cobRaceXivilai



Eye Meshes Filtered
None



Eyes/Hair Assigned for NPCs
? Bashed Patch, 0.esp: 337

? DLCMehrunesRazor.esp: 11

? Faregyl.esp: 1

? Feldscar.esp: 1

? Knights.esp: 1

? Kvatch Rebuilt.esm: 10

? Oblivion.esm: 9

? Region Revive - Lake Rumare.esp: 4

? TIE.esp: 42

? TR_Stirk.esp: 1



Leveled Lists
? Modified LVL: 80

? Item interchange - Extraction.esp: 1

? DLCMehrunesRazor - Unofficial Patch.esp: 1

? TIE.esp: 70

? Knights - Unofficial Patch.esp: 1

? Item interchange - Placement.esp: 5

? Item interchange - Option, Ingredients in Bulk, reduced.esp: 1

? Cobl Filter Late MERGE ONLY.esp: 1




Is it possible that i've actually found a bug? Like, could the setting be accidentally added to bashed patch in some other category aside from "Tweak Settings"?
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Tue May 17, 2011 3:28 pm

I thought i was an adept WB user, but i can't seem to find out what i'm doing wrong here. I got Tamriel Immersion Experience active, but i think the encumbrance limit is overkill so i put in a different value as a bashed patch tweak. Despite that the TIE setting persists (and i did remember to check the relevant category checkbox).

Bashed patch report:
Spoiler
Bashed Patch, 0.esp
? Overview

? Import Actors

? Import Actors: Death Items

? Import Actors: Spells

? Import Cells

? Import Graphics

? Import Inventory

? Import NPC Faces

? Import Names

? Import Relations

? Import Roads

? Import Scripts

? Import Sounds

? Tweak Actors

? Tweak Settings

? Import Stats

? Globals

? Tweak Clothes

? Tweak Assorted

? Tweak Names

? Cobl Catalogs

? Race Records

? Leveled Lists



Overview


Date/Time
? 26.10.2010 20:35:06

? Elapsed Time: 0:01:36.431



Active Mods
? 00 Oblivion.esm

? 01 TR_OoT_Main.esm

? 02 All Natural Base.esm [Version 1.0]

? 03 Cobl Main.esm [Version 1.72]

? 04 Kvatch Rebuilt.esm

? 05 Open Cities Resources.esm [Version 3.5.3]

? 06 Progress.esm [Version 2.0]

? 07 Cobl Races TNR.esp [Version 1.53]

? 08 Cobl Races TNR SI.esp [Version 1.53]

? 09 Unofficial Oblivion Patch.esp [Version 3.3]

? ++ Oblivion Citadel Door Fix.esp

? 0A DLCShiveringIsles.esp

? 0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]

? 0C SM Plugin Refurbish - SI.esp [Version 1.30]

? 0D All Natural.esp [Version 1.0]

? 0E All Natural - SI.esp [Version 1.0]

? ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]

? 0F MIS Low Wind.esp

? 10 MIS New Sounds Optional Part.esp

? 11 All Natural - Real Lights.esp [Version 1.0]

? 12 WindowLightingSystem.esp

? 13 CNRP Brumav02.esp [Version 0.2]

? 14 CNRP Chorrol.esp [Version 1.1]

? 15 CNRP FightersGuild.esp [Version 1.0]

? 16 CNRP Cheydinhal.esp [Version 1.0]

? 17 Display Stats.esp [Version 1.2]

? 18 DS Time Manager.esp [Version 1.1]

? ++ Item interchange - Extraction.esp [Version 0.76]

? 19 RAEVWD Cities.esp [Version 1.8]

? 1A RAEVWD New Sheoth.esp [Version 1.7]

? 1B RAEVWD Imperial City.esp [Version 1.8]

? 1C Enhanced Economy.esp [Version 4.3.1]

? 1D Streamline 3.1.esp

? 1E Map Marker Overhaul.esp [Version 3.6]

? 1F Map Marker Overhaul - SI additions.esp [Version 3.5]

? 20 sr_super_hotkeys.esp [Version 0.53]

? 21 DLCHorseArmor.esp

? 22 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

? 23 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]

? 24 DLCOrrery.esp

? 25 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

? 26 SM Plugin Refurbish - Orrery.esp [Version 1.11]

? 27 DLCVileLair.esp

? 28 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

? ++ SM Plugin Refurbish - VileLair.esp [Version 1.21]

? 29 DLCMehrunesRazor.esp

? 2A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

? 2B SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]

? 2C DLCSpellTomes.esp

? ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

? 2D Ghogiels Armor.esp

? 2E PTArtifacts.esp

? 2F Daedric Lord Armor.esp

? 30 DLCThievesDen.esp

? 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

? 32 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]

? 33 ExnemRuneskulls.esp

? 34 Cobl Glue.esp [Version 1.72]

? 35 Cobl Si.esp [Version 1.63]

? ++ Cobl Tweaks.esp [Version 1.44]

? 36 Bob's Armory Oblivion.esp

? 37 OBSE-Storms & Sound SI.esp

? 38 TIE.esp [Version 1.37]

? 39 Kvatch Rebuilt.esp

? 3A OCC-KR-Patch.esp [Version 2.0.1]

? ++ Kvatch Rebuilt Weather Patch.esp

? 3B MadMagesTower.esp

? 3C Region Revive - Lake Rumare.esp

? 3D The Ayleid Steps.esp

? 3E TR_Stirk.esp

? 3F DLCBattlehornCastle.esp

? 40 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

? 41 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]

? 42 DLCFrostcrag.esp

? 43 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

? 44 SM Plugin Refurbish - Frostcrag.esp [Version 1.2]

? 45 Knights.esp

? 46 Knights - Unofficial Patch.esp [Version 1.0.10]

? ++ SM Plugin Refurbish - Knights.esp [Version 1.06]

? 47 OCC-KOTN-Patch.esp [Version 3.0]

? 48 Feldscar.esp [Version 1.0.4]

? 49 Vergayun.esp [Version 1.0.5]

? 4A Faregyl.esp [Version 1.0.10]

? 4B Molapi.esp [Version 1.0]

? 4C XulEntiusGorge.esp

? 4D Open Cities New Sheoth.esp [Version 1.1]

? 4E Open Cities Outer Districts.esp [Version 3.5.3]

? 4F Open Cities Reborn - Full Merge.esp [Version 0.6.2]

? 50 Salmo the Baker, Cobl.esp [Version 3.08]

? ++ Enhanced Vegetation [125%].esp

? 51 Toggleable Quantity Prompt.esp

? ++ Enhanced Economy - House prices.esp [Version 1.0]

? ++ RealisticForceMedium.esp

? ++ RealisticMagicForceMedium.esp

? 52 Kyoma's Spell Renamer.esp [Version 1.82]

? 53 sr_spell_deletion.esp [Version 0.50]

? 54 Syc_AtHomeAlchemy_No_Bounty_v2.esp

? 55 SM Combat Hide.esp [Version 1.2]

? 56 SM Bounty.esp [Version 1.22c]

? ++ CoblDeathFix.esp [Version 1.20]

? 57 sycHearNoEvil.esp [Version 1.0]

? 58 Denock Arrows.esp

? 59 SM Hand Combat.esp [Version 1.0]

? 5A Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp [Version 4.8.2]

? 5B Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 3.4]

? 5C Phitt's Phighting Phixes.esp

? 5D Enhanced Mercantile Progress.esp [Version 1.0a]

? 5E ProgressMBSP.esp [Version 1.0]

? 5F ProgressSBSP.esp [Version 1.0]

? 60 RealisticLeveling.esp

? 61 Grandmaster of Alchemy.esp

? ++ Item interchange - Placement.esp [Version 0.76]

? ++ Item interchange - Placement for Frostcrag.esp [Version 0.76]

? ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]

? 62 Cobl Races.esp [Version 1.52]

? 63 Scathe.esp [Version 0.1]

? 64 Vacuity.esp [Version 0.2]

? ++ Duke Patricks - BASIC Script Effect Silencer.esp

? ++ Open Cities Reborn Road Record.esp

? ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

? 65 Cobl Silent Equip Misc.esp [Version 01]

? ++ All Natural - Indoor Weather Filter For Mods.esp [Version 1.0]



Import Actors
Source Mods
? Unofficial Shivering Isles Patch.esp

? DLCThievesDen.esp

? TIE.esp

? Knights - Unofficial Patch.esp

? Salmo the Baker, Cobl.esp



Modified Records
? Modified CREA Records: 7

? Knights.esp: 6

? Knights - Unofficial Patch.esp: 1

? Modified NPC_ Records: 20

? DLCThievesDen - Unofficial Patch.esp: 1

? TIE.esp: 1

? Kvatch Rebuilt.esp: 7

? Region Revive - Lake Rumare.esp: 1

? DLCFrostcrag.esp: 1

? Knights.esp: 3

? OCC-KOTN-Patch.esp: 3

? Faregyl.esp: 2

? Grandmaster of Alchemy.esp: 1



Import Actors: Death Items
Source Mods
? Unofficial Shivering Isles Patch.esp

? TIE.esp

? Imported Death Items: 0



Import Actors: Spells
Source Mods
? TIE.esp

? Imported Spell Lists: 7

? Knights.esp: 4

? OCC-KOTN-Patch.esp: 1

? Faregyl.esp: 2



Import Cells
? Cells/Worlds Patched: 767

? All Natural - SI.esp: 1

? All Natural - Real Lights.esp: 7

? Cobl Glue.esp: 1

? OBSE-Storms & Sound SI.esp: 340

? TIE.esp: 142

? Kvatch Rebuilt.esp: 2

? The Ayleid Steps.esp: 21

? DLCBattlehornCastle.esp: 1

? DLCFrostcrag - Unofficial Patch.esp: 3

? Knights - Unofficial Patch.esp: 7

? Faregyl.esp: 1

? Open Cities New Sheoth.esp: 27

? Open Cities Outer Districts.esp: 11

? Open Cities Reborn - Full Merge.esp: 199

? Salmo the Baker, Cobl.esp: 3

? All Natural - Indoor Weather Filter For Mods.esp: 1



Import Graphics
Source Mods
? Unofficial Oblivion Patch.esp

? Enhanced Water v2.0 ND.esp

? Enhanced Water v2.0 HD - SI Addon.esp

? WindowLightingSystem.esp

? DLCVileLair - Unofficial Patch.esp

? OBSE-Storms & Sound SI.esp

? TR_Stirk.esp

? Salmo the Baker, Cobl.esp

? Enhanced Vegetation [125%].esp



Modified Records
? Modified MGEF Records: 1

? Duke Patricks - BASIC Script Effect Silencer.esp: 1



Import Inventory
? CREA Inventories Changed: 117

? Knights.esp: 6

? Knights - Unofficial Patch.esp: 1

? Item interchange - Placement.esp: 110

? NPC_ Inventories Changed: 227

? TIE.esp: 199

? Knights.esp: 3

? Item interchange - Placement.esp: 25



Import NPC Faces
Source Mods
? Cobl Races TNR.esp

? Cobl Races TNR SI.esp

? TIE.esp

? Faces Patched: 759

? Unofficial Oblivion Patch.esp: 1

? Unofficial Shivering Isles Patch.esp: 1

? CNRP FightersGuild.esp: 1

? TIE.esp: 716

? Kvatch Rebuilt.esp: 16

? Region Revive - Lake Rumare.esp: 1

? DLCFrostcrag.esp: 1

? Knights.esp: 5

? Knights - Unofficial Patch.esp: 1

? OCC-KOTN-Patch.esp: 8

? Faregyl.esp: 2

? Open Cities New Sheoth.esp: 4

? Salmo the Baker, Cobl.esp: 1

? Grandmaster of Alchemy.esp: 1



Import Names
Source Mods/Files
? Oblivion.esm

? Unofficial Oblivion Patch.esp

? Unofficial Shivering Isles Patch.esp

? Salmo the Baker, Cobl.esp

? Guard_Names.csv



Renamed Items
? Modified CLOT Records: 1

? CNRP Cheydinhal.esp: 1

? Modified DIAL Records: 15

? Enhanced Economy - House prices.esp: 15

? Modified CONT Records: 4

? DLCThievesDen.esp: 1

? TIE.esp: 3

? Modified ALCH Records: 5

? TIE.esp: 5

? Modified MISC Records: 11

? DLCThievesDen.esp: 1

? TIE.esp: 10

? Modified EYES Records: 2

? Cobl Races.esp: 2

? Modified CELL Records: 52

? Oblivion Citadel Door Fix.esp: 1

? DLCThievesDen.esp: 1

? DLCThievesDen - Unofficial Patch.esp: 2

? OBSE-Storms & Sound SI.esp: 26

? Kvatch Rebuilt.esp: 1

? The Ayleid Steps.esp: 3

? DLCFrostcrag - Unofficial Patch.esp: 3

? Open Cities Reborn - Full Merge.esp: 14

? Salmo the Baker, Cobl.esp: 1

? Modified ACTI Records: 3

? Knights.esp: 3

? Modified SPEL Records: 13

? TIE.esp: 13

? Modified BOOK Records: 4

? TIE.esp: 4

? Modified FACT Records: 1

? Region Revive - Lake Rumare.esp: 1

? Modified WEAP Records: 20

? TIE.esp: 20

? Modified CREA Records: 62

? TIE.esp: 62

? Modified NPC_ Records: 16

? TIE.esp: 16

? Modified INGR Records: 1

? TIE.esp: 1



Import Relations
? Re-Relationed Records: 1

? Faregyl.esp: 1



Import Roads
? Roads Imported: 0



Import Scripts
Source Mods
? Unofficial Shivering Isles Patch.esp

? DLCHorseArmor.esp

? TIE.esp

? Enhanced Economy - Soulgems.esp



Modified Records
? Modified NPC_ Records: 1

? TIE.esp: 1



Import Sounds
Source Mods
? MIS Low Wind.esp

? MIS New Sounds Optional Part.esp



Modified Records


Tweak Actors


As Intended: Boars
? Boars Tweaked: 13

? Oblivion.esm: 1

? Kvatch Rebuilt.esm: 1

? DLCThievesDen - Unofficial Patch.esp: 1

? TIE.esp: 9

? Knights.esp: 1



As Intended: Imps
? Imps Tweaked: 16

? Oblivion.esm: 1

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 1

? TIE.esp: 12

? DLCFrostcrag.esp: 1



Vanilla Beast Skeleton
? Skeletons Tweaked: 3577

? Oblivion.esm: 291

? Cobl Main.esm: 1

? Kvatch Rebuilt.esm: 59

? Open Cities Resources.esm: 6

? Cobl Races TNR.esp: 9

? Cobl Races TNR SI.esp: 3

? Unofficial Oblivion Patch.esp: 28

? CNRP FightersGuild.esp: 7

? CNRP Cheydinhal.esp: 1

? DLCOrrery.esp: 5

? DLCVileLair.esp: 1

? DLCVileLair - Unofficial Patch.esp: 2

? DLCMehrunesRazor.esp: 32

? DLCMehrunesRazor - Unofficial Patch.esp: 20

? DLCSpellTomes.esp: 1

? PTArtifacts.esp: 1

? Daedric Lord Armor.esp: 2

? DLCThievesDen.esp: 1

? DLCThievesDen - Unofficial Patch.esp: 7

? Bob's Armory Oblivion.esp: 1

? TIE.esp: 2824

? Kvatch Rebuilt.esp: 15

? OCC-KR-Patch.esp: 2

? Region Revive - Lake Rumare.esp: 65

? The Ayleid Steps.esp: 2

? TR_Stirk.esp: 43

? DLCBattlehornCastle.esp: 11

? DLCBattlehornCastle - Unofficial Patch.esp: 8

? DLCFrostcrag.esp: 2

? Knights.esp: 46

? Knights - Unofficial Patch.esp: 18

? OCC-KOTN-Patch.esp: 9

? Feldscar.esp: 18

? Vergayun.esp: 7

? Faregyl.esp: 9

? Molapi.esp: 4

? Open Cities New Sheoth.esp: 3

? Salmo the Baker, Cobl.esp: 4

? Kyoma's Spell Renamer.esp: 1

? Grandmaster of Alchemy.esp: 8



Tweak Settings
? Actor Strength Encumbrance Multifier: [8]

? UOP Vampire Aging and Face Fix.esp



Import Stats
Source Mods/Files
? Unofficial Oblivion Patch.esp

? Unofficial Shivering Isles Patch.esp

? TIE.esp

? Knights - Unofficial Patch.esp



Imported Stats
? Modified MISC Records: 1

? The Ayleid Steps.esp: 1

? Modified WEAP Records: 3

? TIE.esp: 3



Globals
? Timescale set to: 10.00



Tweak Clothes


Max Weight Amulets
? Clothes Reweighed: 59

? Oblivion.esm: [0.50]: 29

? Unofficial Oblivion Patch.esp: [0.50]: 2

? CNRP Brumav02.esp: [0.50]: 13

? CNRP Chorrol.esp: [0.50]: 4

? CNRP FightersGuild.esp: [0.50]: 1

? CNRP Cheydinhal.esp: [0.50]: 7

? DLCMehrunesRazor.esp: [0.50]: 3



Max Weight Hoods
? Clothes Reweighed: 43

? Oblivion.esm: [0.50]: 14

? Unofficial Oblivion Patch.esp: [0.50]: 2

? CNRP Brumav02.esp: [0.50]: 5

? CNRP Chorrol.esp: [0.50]: 3

? CNRP FightersGuild.esp: [0.50]: 3

? CNRP Cheydinhal.esp: [0.50]: 6

? DLCMehrunesRazor.esp: [0.50]: 10



Max Weight Rings
? Clothes Reweighed: 275

? Oblivion.esm: [0.00]: 227

? Kvatch Rebuilt.esm: [0.00]: 4

? Unofficial Oblivion Patch.esp: [0.00]: 22

? Unofficial Shivering Isles Patch.esp: [0.00]: 1

? CNRP Cheydinhal.esp: [0.00]: 3

? Enhanced Economy.esp: [0.00]: 2

? TIE.esp: [0.00]: 10

? Region Revive - Lake Rumare.esp: [0.00]: 1

? DLCFrostcrag.esp: [0.00]: 1

? Knights.esp: [0.00]: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: [0.00]: 2

? Enhanced Mercantile Progress.esp: [0.00]: 1



Robes Show Amulets
? Clothing Pieces Tweaked: 47

? Oblivion.esm: 36

? Unofficial Oblivion Patch.esp: 1

? Unofficial Shivering Isles Patch.esp: 1

? CNRP Chorrol.esp: 1

? DLCMehrunesRazor.esp: 5

? TIE.esp: 2

? MadMagesTower.esp: 1



Tweak Assorted


Bow Reach Fix
? Bows fixed: 13

? CNRP Brumav02.esp: 1

? CNRP Chorrol.esp: 1

? CNRP FightersGuild.esp: 1

? CNRP Cheydinhal.esp: 1

? Ghogiels Armor.esp: 1

? The Ayleid Steps.esp: 8



Clothing Shows Amulets
? Clothing Pieces Tweaked: 45

? Oblivion.esm: 33

? Unofficial Shivering Isles Patch.esp: 5

? PTArtifacts.esp: 1

? TIE.esp: 6



DarNified Books
? Books DarNified: 903

? Oblivion.esm: 116

? TR_OoT_Main.esm: 52

? Cobl Main.esm: 218

? Kvatch Rebuilt.esm: 8

? Open Cities Resources.esm: 1

? Unofficial Oblivion Patch.esp: 171

? Unofficial Shivering Isles Patch.esp: 6

? Enhanced Economy.esp: 3

? DLCVileLair - Unofficial Patch.esp: 2

? DLCMehrunesRazor.esp: 5

? DLCSpellTomes.esp: 285

? DLCSpellTomes - Unofficial Patch.esp: 1

? TIE.esp: 7

? The Ayleid Steps.esp: 6

? TR_Stirk.esp: 5

? Knights.esp: 11

? Feldscar.esp: 1

? Faregyl.esp: 2

? Grandmaster of Alchemy.esp: 3



Harvest Chance
? Harvest Chances Changed: 195

? Oblivion.esm: 143

? TR_OoT_Main.esm: 34

? Cobl Main.esm: 2

? Unofficial Oblivion Patch.esp: 7

? Unofficial Shivering Isles Patch.esp: 4

? DLCVileLair.esp: 1

? TIE.esp: 1

? DLCFrostcrag.esp: 3



Reweigh: Arrows
Arrows set to maximum weight of 0.200000

? Arrows Reweighed: 58

? Cobl Main.esm: 1

? TIE.esp: 56

? The Ayleid Steps.esp: 1



Reweigh: Ingredients
Ingredients set to maximum weight of 0.600000

? Ingredients Reweighed: 90

? Oblivion.esm: 10

? Cobl Main.esm: 30

? Unofficial Oblivion Patch.esp: 1

? TIE.esp: 46

? Vergayun.esp: 3



Reweigh: Potions (Maximum)
Potions set to maximum weight of 0.100000

? Potions Reweighed: 235

? Oblivion.esm: 179

? Cobl Main.esm: 4

? Unofficial Oblivion Patch.esp: 3

? Enhanced Economy.esp: 1

? DLCMehrunesRazor.esp: 2

? DLCThievesDen.esp: 6

? TIE.esp: 38

? TR_Stirk.esp: 1

? Grandmaster of Alchemy.esp: 1



Reweigh: Staffs
Staffs set to maximum weight of 2.000000

? Staffs Reweighed: 269

? Oblivion.esm: 213

? Cobl Main.esm: 14

? Unofficial Oblivion Patch.esp: 6

? CNRP Chorrol.esp: 3

? CNRP Cheydinhal.esp: 5

? Enhanced Economy.esp: 2

? TIE.esp: 10

? The Ayleid Steps.esp: 14

? Feldscar.esp: 1

? Faregyl.esp: 1



Right Hand Rings
? Rings fixed: 48

? Oblivion.esm: 38

? Cobl Main.esm: 1

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 6

? DLCFrostcrag.esp: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: 1



Tweak Names


Notes and Scrolls
? Items Renamed: 714

? Oblivion.esm: 543

? TR_OoT_Main.esm: 6

? Cobl Main.esm: 4

? Kvatch Rebuilt.esm: 8

? Open Cities Resources.esm: 1

? Unofficial Oblivion Patch.esp: 59

? Unofficial Shivering Isles Patch.esp: 4

? DLCHorseArmor.esp: 1

? SM Plugin Refurbish - HorseArmor.esp: 1

? DLCOrrery.esp: 2

? DLCVileLair.esp: 8

? DLCMehrunesRazor.esp: 9

? DLCThievesDen.esp: 6

? TIE.esp: 16

? MadMagesTower.esp: 1

? Region Revive - Lake Rumare.esp: 2

? The Ayleid Steps.esp: 3

? TR_Stirk.esp: 12

? DLCBattlehornCastle.esp: 13

? DLCBattlehornCastle - Unofficial Patch.esp: 3

? DLCFrostcrag.esp: 5

? Knights.esp: 3

? Feldscar.esp: 2

? Grandmaster of Alchemy.esp: 2



Potions
? ALCH Renamed: 329

? Oblivion.esm: 215

? Cobl Main.esm: 38

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 5

? Enhanced Economy.esp: 3

? DLCMehrunesRazor.esp: 2

? DLCThievesDen.esp: 6

? TIE.esp: 47

? TR_Stirk.esp: 3

? DLCBattlehornCastle.esp: 7

? DLCFrostcrag.esp: 1

? Grandmaster of Alchemy.esp: 1



Spells
? Spells Renamed: 887

? Oblivion.esm: 360

? Cobl Main.esm: 14

? Kvatch Rebuilt.esm: 2

? Unofficial Oblivion Patch.esp: 56

? CNRP Brumav02.esp: 1

? Streamline 3.1.esp: 2

? sr_super_hotkeys.esp: 1

? DLCVileLair - Unofficial Patch.esp: 4

? DLCSpellTomes.esp: 59

? DLCSpellTomes - Unofficial Patch.esp: 1

? PTArtifacts.esp: 6

? Daedric Lord Armor.esp: 2

? DLCThievesDen.esp: 15

? OBSE-Storms & Sound SI.esp: 1

? TIE.esp: 189

? MadMagesTower.esp: 2

? Region Revive - Lake Rumare.esp: 2

? The Ayleid Steps.esp: 1

? TR_Stirk.esp: 1

? DLCFrostcrag.esp: 1

? Kyoma's Spell Renamer.esp: 158

? sr_spell_deletion.esp: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: 3

? Duke Patricks - Fresh Kills Now Alert The NPCs.esp: 4

? Scathe.esp: 1



Cobl Catalogs
? Ingredients Cataloged: 435

? Effects Cataloged: 94



Race Records
Source Mods
? Cobl Races.esp



Merged
None



Eyes/Hair Sorted
? Argonian

? Breton

? DarkElf

? HighElf

? Imperial

? Khajiit

? Nord

? Orc

? Redguard

? WoodElf

? cobRaceAureal

? cobRaceHiddenElf

? cobRaceMazken

? cobRaceOhmes

? cobRaceXivilai



Eye Meshes Filtered
None



Eyes/Hair Assigned for NPCs
? Bashed Patch, 0.esp: 337

? DLCMehrunesRazor.esp: 11

? Faregyl.esp: 1

? Feldscar.esp: 1

? Knights.esp: 1

? Kvatch Rebuilt.esm: 10

? Oblivion.esm: 9

? Region Revive - Lake Rumare.esp: 4

? TIE.esp: 42

? TR_Stirk.esp: 1



Leveled Lists
? Modified LVL: 80

? Item interchange - Extraction.esp: 1

? DLCMehrunesRazor - Unofficial Patch.esp: 1

? TIE.esp: 70

? Knights - Unofficial Patch.esp: 1

? Item interchange - Placement.esp: 5

? Item interchange - Option, Ingredients in Bulk, reduced.esp: 1

? Cobl Filter Late MERGE ONLY.esp: 1




Is it possible that i've actually found a bug? Like, could the setting be accidentally added to bashed patch in some other category aside from "Tweak Settings"?


I'm guessing that it's not a bug. The Tweak Encumbrance will only adjust the global game setting. I expect that TIE is using a script to adjust the encumbrance as needed. So a bash tweak won't do.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Tue May 17, 2011 7:35 pm

I expect that TIE is using a script to adjust the encumbrance as needed. So a bash tweak won't do.


No, I asked questions regarding encumbrance when I was using TIE combined with DP's Combat Archery... Long story short - TIE does not use scripts.

http://www.gamesas.com/index.php?/topic/1070233-relz-tamriel-immersion-experience-tie-v127/page__view__findpost__p__15882908

(or maybe that was just reference my questions and there are other scripts?)
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Tue May 17, 2011 7:11 pm

I tried this with my active Sensual Walks mods...

1. Copy Bashed Patch, 0.esp to Data\Sensual Walks.esp
2. Right-Click Sensual Walks.esp and select Rebuild Patch
3. Select import animations and include all the Sensual Walks ESPs
4. Changed the Author name (to avoid the rebuild patch option being displayed)
5. Added {{BASH:Actors.Anims,NoMerge,Filter,Deactivate}} to the description

Would this approach work to create a single ESP for all the Sensual Walks mods? My test ESP did look correct in TES4Edit and only contained NPC records.

Many thanks for any comments and guidance.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Wed May 18, 2011 2:00 am

I thought i was an adept WB user, but i can't seem to find out what i'm doing wrong here. I got Tamriel Immersion Experience active, but i think the encumbrance limit is overkill so i put in a different value as a bashed patch tweak. Despite that the TIE setting persists (and i did remember to check the relevant category checkbox).

Bashed patch report:
Spoiler
Bashed Patch, 0.esp
? Overview

? Import Actors

? Import Actors: Death Items

? Import Actors: Spells

? Import Cells

? Import Graphics

? Import Inventory

? Import NPC Faces

? Import Names

? Import Relations

? Import Roads

? Import Scripts

? Import Sounds

? Tweak Actors

? Tweak Settings

? Import Stats

? Globals

? Tweak Clothes

? Tweak Assorted

? Tweak Names

? Cobl Catalogs

? Race Records

? Leveled Lists



Overview


Date/Time
? 26.10.2010 20:35:06

? Elapsed Time: 0:01:36.431



Active Mods
? 00 Oblivion.esm

? 01 TR_OoT_Main.esm

? 02 All Natural Base.esm [Version 1.0]

? 03 Cobl Main.esm [Version 1.72]

? 04 Kvatch Rebuilt.esm

? 05 Open Cities Resources.esm [Version 3.5.3]

? 06 Progress.esm [Version 2.0]

? 07 Cobl Races TNR.esp [Version 1.53]

? 08 Cobl Races TNR SI.esp [Version 1.53]

? 09 Unofficial Oblivion Patch.esp [Version 3.3]

? ++ Oblivion Citadel Door Fix.esp

? 0A DLCShiveringIsles.esp

? 0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]

? 0C SM Plugin Refurbish - SI.esp [Version 1.30]

? 0D All Natural.esp [Version 1.0]

? 0E All Natural - SI.esp [Version 1.0]

? ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]

? 0F MIS Low Wind.esp

? 10 MIS New Sounds Optional Part.esp

? 11 All Natural - Real Lights.esp [Version 1.0]

? 12 WindowLightingSystem.esp

? 13 CNRP Brumav02.esp [Version 0.2]

? 14 CNRP Chorrol.esp [Version 1.1]

? 15 CNRP FightersGuild.esp [Version 1.0]

? 16 CNRP Cheydinhal.esp [Version 1.0]

? 17 Display Stats.esp [Version 1.2]

? 18 DS Time Manager.esp [Version 1.1]

? ++ Item interchange - Extraction.esp [Version 0.76]

? 19 RAEVWD Cities.esp [Version 1.8]

? 1A RAEVWD New Sheoth.esp [Version 1.7]

? 1B RAEVWD Imperial City.esp [Version 1.8]

? 1C Enhanced Economy.esp [Version 4.3.1]

? 1D Streamline 3.1.esp

? 1E Map Marker Overhaul.esp [Version 3.6]

? 1F Map Marker Overhaul - SI additions.esp [Version 3.5]

? 20 sr_super_hotkeys.esp [Version 0.53]

? 21 DLCHorseArmor.esp

? 22 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

? 23 SM Plugin Refurbish - HorseArmor.esp [Version 1.11]

? 24 DLCOrrery.esp

? 25 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

? 26 SM Plugin Refurbish - Orrery.esp [Version 1.11]

? 27 DLCVileLair.esp

? 28 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

? ++ SM Plugin Refurbish - VileLair.esp [Version 1.21]

? 29 DLCMehrunesRazor.esp

? 2A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

? 2B SM Plugin Refurbish - MehrunesRazor.esp [Version 1.30]

? 2C DLCSpellTomes.esp

? ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

? 2D Ghogiels Armor.esp

? 2E PTArtifacts.esp

? 2F Daedric Lord Armor.esp

? 30 DLCThievesDen.esp

? 31 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

? 32 SM Plugin Refurbish - ThievesDen.esp [Version 1.30]

? 33 ExnemRuneskulls.esp

? 34 Cobl Glue.esp [Version 1.72]

? 35 Cobl Si.esp [Version 1.63]

? ++ Cobl Tweaks.esp [Version 1.44]

? 36 Bob's Armory Oblivion.esp

? 37 OBSE-Storms & Sound SI.esp

? 38 TIE.esp [Version 1.37]

? 39 Kvatch Rebuilt.esp

? 3A OCC-KR-Patch.esp [Version 2.0.1]

? ++ Kvatch Rebuilt Weather Patch.esp

? 3B MadMagesTower.esp

? 3C Region Revive - Lake Rumare.esp

? 3D The Ayleid Steps.esp

? 3E TR_Stirk.esp

? 3F DLCBattlehornCastle.esp

? 40 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

? 41 SM Plugin Refurbish - Battlehorn.esp [Version 1.30]

? 42 DLCFrostcrag.esp

? 43 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

? 44 SM Plugin Refurbish - Frostcrag.esp [Version 1.2]

? 45 Knights.esp

? 46 Knights - Unofficial Patch.esp [Version 1.0.10]

? ++ SM Plugin Refurbish - Knights.esp [Version 1.06]

? 47 OCC-KOTN-Patch.esp [Version 3.0]

? 48 Feldscar.esp [Version 1.0.4]

? 49 Vergayun.esp [Version 1.0.5]

? 4A Faregyl.esp [Version 1.0.10]

? 4B Molapi.esp [Version 1.0]

? 4C XulEntiusGorge.esp

? 4D Open Cities New Sheoth.esp [Version 1.1]

? 4E Open Cities Outer Districts.esp [Version 3.5.3]

? 4F Open Cities Reborn - Full Merge.esp [Version 0.6.2]

? 50 Salmo the Baker, Cobl.esp [Version 3.08]

? ++ Enhanced Vegetation [125%].esp

? 51 Toggleable Quantity Prompt.esp

? ++ Enhanced Economy - House prices.esp [Version 1.0]

? ++ RealisticForceMedium.esp

? ++ RealisticMagicForceMedium.esp

? 52 Kyoma's Spell Renamer.esp [Version 1.82]

? 53 sr_spell_deletion.esp [Version 0.50]

? 54 Syc_AtHomeAlchemy_No_Bounty_v2.esp

? 55 SM Combat Hide.esp [Version 1.2]

? 56 SM Bounty.esp [Version 1.22c]

? ++ CoblDeathFix.esp [Version 1.20]

? 57 sycHearNoEvil.esp [Version 1.0]

? 58 Denock Arrows.esp

? 59 SM Hand Combat.esp [Version 1.0]

? 5A Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp [Version 4.8.2]

? 5B Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 3.4]

? 5C Phitt's Phighting Phixes.esp

? 5D Enhanced Mercantile Progress.esp [Version 1.0a]

? 5E ProgressMBSP.esp [Version 1.0]

? 5F ProgressSBSP.esp [Version 1.0]

? 60 RealisticLeveling.esp

? 61 Grandmaster of Alchemy.esp

? ++ Item interchange - Placement.esp [Version 0.76]

? ++ Item interchange - Placement for Frostcrag.esp [Version 0.76]

? ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76]

? 62 Cobl Races.esp [Version 1.52]

? 63 Scathe.esp [Version 0.1]

? 64 Vacuity.esp [Version 0.2]

? ++ Duke Patricks - BASIC Script Effect Silencer.esp

? ++ Open Cities Reborn Road Record.esp

? ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

? 65 Cobl Silent Equip Misc.esp [Version 01]

? ++ All Natural - Indoor Weather Filter For Mods.esp [Version 1.0]



Import Actors
Source Mods
? Unofficial Shivering Isles Patch.esp

? DLCThievesDen.esp

? TIE.esp

? Knights - Unofficial Patch.esp

? Salmo the Baker, Cobl.esp



Modified Records
? Modified CREA Records: 7

? Knights.esp: 6

? Knights - Unofficial Patch.esp: 1

? Modified NPC_ Records: 20

? DLCThievesDen - Unofficial Patch.esp: 1

? TIE.esp: 1

? Kvatch Rebuilt.esp: 7

? Region Revive - Lake Rumare.esp: 1

? DLCFrostcrag.esp: 1

? Knights.esp: 3

? OCC-KOTN-Patch.esp: 3

? Faregyl.esp: 2

? Grandmaster of Alchemy.esp: 1



Import Actors: Death Items
Source Mods
? Unofficial Shivering Isles Patch.esp

? TIE.esp

? Imported Death Items: 0



Import Actors: Spells
Source Mods
? TIE.esp

? Imported Spell Lists: 7

? Knights.esp: 4

? OCC-KOTN-Patch.esp: 1

? Faregyl.esp: 2



Import Cells
? Cells/Worlds Patched: 767

? All Natural - SI.esp: 1

? All Natural - Real Lights.esp: 7

? Cobl Glue.esp: 1

? OBSE-Storms & Sound SI.esp: 340

? TIE.esp: 142

? Kvatch Rebuilt.esp: 2

? The Ayleid Steps.esp: 21

? DLCBattlehornCastle.esp: 1

? DLCFrostcrag - Unofficial Patch.esp: 3

? Knights - Unofficial Patch.esp: 7

? Faregyl.esp: 1

? Open Cities New Sheoth.esp: 27

? Open Cities Outer Districts.esp: 11

? Open Cities Reborn - Full Merge.esp: 199

? Salmo the Baker, Cobl.esp: 3

? All Natural - Indoor Weather Filter For Mods.esp: 1



Import Graphics
Source Mods
? Unofficial Oblivion Patch.esp

? Enhanced Water v2.0 ND.esp

? Enhanced Water v2.0 HD - SI Addon.esp

? WindowLightingSystem.esp

? DLCVileLair - Unofficial Patch.esp

? OBSE-Storms & Sound SI.esp

? TR_Stirk.esp

? Salmo the Baker, Cobl.esp

? Enhanced Vegetation [125%].esp



Modified Records
? Modified MGEF Records: 1

? Duke Patricks - BASIC Script Effect Silencer.esp: 1



Import Inventory
? CREA Inventories Changed: 117

? Knights.esp: 6

? Knights - Unofficial Patch.esp: 1

? Item interchange - Placement.esp: 110

? NPC_ Inventories Changed: 227

? TIE.esp: 199

? Knights.esp: 3

? Item interchange - Placement.esp: 25



Import NPC Faces
Source Mods
? Cobl Races TNR.esp

? Cobl Races TNR SI.esp

? TIE.esp

? Faces Patched: 759

? Unofficial Oblivion Patch.esp: 1

? Unofficial Shivering Isles Patch.esp: 1

? CNRP FightersGuild.esp: 1

? TIE.esp: 716

? Kvatch Rebuilt.esp: 16

? Region Revive - Lake Rumare.esp: 1

? DLCFrostcrag.esp: 1

? Knights.esp: 5

? Knights - Unofficial Patch.esp: 1

? OCC-KOTN-Patch.esp: 8

? Faregyl.esp: 2

? Open Cities New Sheoth.esp: 4

? Salmo the Baker, Cobl.esp: 1

? Grandmaster of Alchemy.esp: 1



Import Names
Source Mods/Files
? Oblivion.esm

? Unofficial Oblivion Patch.esp

? Unofficial Shivering Isles Patch.esp

? Salmo the Baker, Cobl.esp

? Guard_Names.csv



Renamed Items
? Modified CLOT Records: 1

? CNRP Cheydinhal.esp: 1

? Modified DIAL Records: 15

? Enhanced Economy - House prices.esp: 15

? Modified CONT Records: 4

? DLCThievesDen.esp: 1

? TIE.esp: 3

? Modified ALCH Records: 5

? TIE.esp: 5

? Modified MISC Records: 11

? DLCThievesDen.esp: 1

? TIE.esp: 10

? Modified EYES Records: 2

? Cobl Races.esp: 2

? Modified CELL Records: 52

? Oblivion Citadel Door Fix.esp: 1

? DLCThievesDen.esp: 1

? DLCThievesDen - Unofficial Patch.esp: 2

? OBSE-Storms & Sound SI.esp: 26

? Kvatch Rebuilt.esp: 1

? The Ayleid Steps.esp: 3

? DLCFrostcrag - Unofficial Patch.esp: 3

? Open Cities Reborn - Full Merge.esp: 14

? Salmo the Baker, Cobl.esp: 1

? Modified ACTI Records: 3

? Knights.esp: 3

? Modified SPEL Records: 13

? TIE.esp: 13

? Modified BOOK Records: 4

? TIE.esp: 4

? Modified FACT Records: 1

? Region Revive - Lake Rumare.esp: 1

? Modified WEAP Records: 20

? TIE.esp: 20

? Modified CREA Records: 62

? TIE.esp: 62

? Modified NPC_ Records: 16

? TIE.esp: 16

? Modified INGR Records: 1

? TIE.esp: 1



Import Relations
? Re-Relationed Records: 1

? Faregyl.esp: 1



Import Roads
? Roads Imported: 0



Import Scripts
Source Mods
? Unofficial Shivering Isles Patch.esp

? DLCHorseArmor.esp

? TIE.esp

? Enhanced Economy - Soulgems.esp



Modified Records
? Modified NPC_ Records: 1

? TIE.esp: 1



Import Sounds
Source Mods
? MIS Low Wind.esp

? MIS New Sounds Optional Part.esp



Modified Records


Tweak Actors


As Intended: Boars
? Boars Tweaked: 13

? Oblivion.esm: 1

? Kvatch Rebuilt.esm: 1

? DLCThievesDen - Unofficial Patch.esp: 1

? TIE.esp: 9

? Knights.esp: 1



As Intended: Imps
? Imps Tweaked: 16

? Oblivion.esm: 1

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 1

? TIE.esp: 12

? DLCFrostcrag.esp: 1



Vanilla Beast Skeleton
? Skeletons Tweaked: 3577

? Oblivion.esm: 291

? Cobl Main.esm: 1

? Kvatch Rebuilt.esm: 59

? Open Cities Resources.esm: 6

? Cobl Races TNR.esp: 9

? Cobl Races TNR SI.esp: 3

? Unofficial Oblivion Patch.esp: 28

? CNRP FightersGuild.esp: 7

? CNRP Cheydinhal.esp: 1

? DLCOrrery.esp: 5

? DLCVileLair.esp: 1

? DLCVileLair - Unofficial Patch.esp: 2

? DLCMehrunesRazor.esp: 32

? DLCMehrunesRazor - Unofficial Patch.esp: 20

? DLCSpellTomes.esp: 1

? PTArtifacts.esp: 1

? Daedric Lord Armor.esp: 2

? DLCThievesDen.esp: 1

? DLCThievesDen - Unofficial Patch.esp: 7

? Bob's Armory Oblivion.esp: 1

? TIE.esp: 2824

? Kvatch Rebuilt.esp: 15

? OCC-KR-Patch.esp: 2

? Region Revive - Lake Rumare.esp: 65

? The Ayleid Steps.esp: 2

? TR_Stirk.esp: 43

? DLCBattlehornCastle.esp: 11

? DLCBattlehornCastle - Unofficial Patch.esp: 8

? DLCFrostcrag.esp: 2

? Knights.esp: 46

? Knights - Unofficial Patch.esp: 18

? OCC-KOTN-Patch.esp: 9

? Feldscar.esp: 18

? Vergayun.esp: 7

? Faregyl.esp: 9

? Molapi.esp: 4

? Open Cities New Sheoth.esp: 3

? Salmo the Baker, Cobl.esp: 4

? Kyoma's Spell Renamer.esp: 1

? Grandmaster of Alchemy.esp: 8



Tweak Settings
? Actor Strength Encumbrance Multifier: [8]

? UOP Vampire Aging and Face Fix.esp



Import Stats
Source Mods/Files
? Unofficial Oblivion Patch.esp

? Unofficial Shivering Isles Patch.esp

? TIE.esp

? Knights - Unofficial Patch.esp



Imported Stats
? Modified MISC Records: 1

? The Ayleid Steps.esp: 1

? Modified WEAP Records: 3

? TIE.esp: 3



Globals
? Timescale set to: 10.00



Tweak Clothes


Max Weight Amulets
? Clothes Reweighed: 59

? Oblivion.esm: [0.50]: 29

? Unofficial Oblivion Patch.esp: [0.50]: 2

? CNRP Brumav02.esp: [0.50]: 13

? CNRP Chorrol.esp: [0.50]: 4

? CNRP FightersGuild.esp: [0.50]: 1

? CNRP Cheydinhal.esp: [0.50]: 7

? DLCMehrunesRazor.esp: [0.50]: 3



Max Weight Hoods
? Clothes Reweighed: 43

? Oblivion.esm: [0.50]: 14

? Unofficial Oblivion Patch.esp: [0.50]: 2

? CNRP Brumav02.esp: [0.50]: 5

? CNRP Chorrol.esp: [0.50]: 3

? CNRP FightersGuild.esp: [0.50]: 3

? CNRP Cheydinhal.esp: [0.50]: 6

? DLCMehrunesRazor.esp: [0.50]: 10



Max Weight Rings
? Clothes Reweighed: 275

? Oblivion.esm: [0.00]: 227

? Kvatch Rebuilt.esm: [0.00]: 4

? Unofficial Oblivion Patch.esp: [0.00]: 22

? Unofficial Shivering Isles Patch.esp: [0.00]: 1

? CNRP Cheydinhal.esp: [0.00]: 3

? Enhanced Economy.esp: [0.00]: 2

? TIE.esp: [0.00]: 10

? Region Revive - Lake Rumare.esp: [0.00]: 1

? DLCFrostcrag.esp: [0.00]: 1

? Knights.esp: [0.00]: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: [0.00]: 2

? Enhanced Mercantile Progress.esp: [0.00]: 1



Robes Show Amulets
? Clothing Pieces Tweaked: 47

? Oblivion.esm: 36

? Unofficial Oblivion Patch.esp: 1

? Unofficial Shivering Isles Patch.esp: 1

? CNRP Chorrol.esp: 1

? DLCMehrunesRazor.esp: 5

? TIE.esp: 2

? MadMagesTower.esp: 1



Tweak Assorted


Bow Reach Fix
? Bows fixed: 13

? CNRP Brumav02.esp: 1

? CNRP Chorrol.esp: 1

? CNRP FightersGuild.esp: 1

? CNRP Cheydinhal.esp: 1

? Ghogiels Armor.esp: 1

? The Ayleid Steps.esp: 8



Clothing Shows Amulets
? Clothing Pieces Tweaked: 45

? Oblivion.esm: 33

? Unofficial Shivering Isles Patch.esp: 5

? PTArtifacts.esp: 1

? TIE.esp: 6



DarNified Books
? Books DarNified: 903

? Oblivion.esm: 116

? TR_OoT_Main.esm: 52

? Cobl Main.esm: 218

? Kvatch Rebuilt.esm: 8

? Open Cities Resources.esm: 1

? Unofficial Oblivion Patch.esp: 171

? Unofficial Shivering Isles Patch.esp: 6

? Enhanced Economy.esp: 3

? DLCVileLair - Unofficial Patch.esp: 2

? DLCMehrunesRazor.esp: 5

? DLCSpellTomes.esp: 285

? DLCSpellTomes - Unofficial Patch.esp: 1

? TIE.esp: 7

? The Ayleid Steps.esp: 6

? TR_Stirk.esp: 5

? Knights.esp: 11

? Feldscar.esp: 1

? Faregyl.esp: 2

? Grandmaster of Alchemy.esp: 3



Harvest Chance
? Harvest Chances Changed: 195

? Oblivion.esm: 143

? TR_OoT_Main.esm: 34

? Cobl Main.esm: 2

? Unofficial Oblivion Patch.esp: 7

? Unofficial Shivering Isles Patch.esp: 4

? DLCVileLair.esp: 1

? TIE.esp: 1

? DLCFrostcrag.esp: 3



Reweigh: Arrows
Arrows set to maximum weight of 0.200000

? Arrows Reweighed: 58

? Cobl Main.esm: 1

? TIE.esp: 56

? The Ayleid Steps.esp: 1



Reweigh: Ingredients
Ingredients set to maximum weight of 0.600000

? Ingredients Reweighed: 90

? Oblivion.esm: 10

? Cobl Main.esm: 30

? Unofficial Oblivion Patch.esp: 1

? TIE.esp: 46

? Vergayun.esp: 3



Reweigh: Potions (Maximum)
Potions set to maximum weight of 0.100000

? Potions Reweighed: 235

? Oblivion.esm: 179

? Cobl Main.esm: 4

? Unofficial Oblivion Patch.esp: 3

? Enhanced Economy.esp: 1

? DLCMehrunesRazor.esp: 2

? DLCThievesDen.esp: 6

? TIE.esp: 38

? TR_Stirk.esp: 1

? Grandmaster of Alchemy.esp: 1



Reweigh: Staffs
Staffs set to maximum weight of 2.000000

? Staffs Reweighed: 269

? Oblivion.esm: 213

? Cobl Main.esm: 14

? Unofficial Oblivion Patch.esp: 6

? CNRP Chorrol.esp: 3

? CNRP Cheydinhal.esp: 5

? Enhanced Economy.esp: 2

? TIE.esp: 10

? The Ayleid Steps.esp: 14

? Feldscar.esp: 1

? Faregyl.esp: 1



Right Hand Rings
? Rings fixed: 48

? Oblivion.esm: 38

? Cobl Main.esm: 1

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 6

? DLCFrostcrag.esp: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: 1



Tweak Names


Notes and Scrolls
? Items Renamed: 714

? Oblivion.esm: 543

? TR_OoT_Main.esm: 6

? Cobl Main.esm: 4

? Kvatch Rebuilt.esm: 8

? Open Cities Resources.esm: 1

? Unofficial Oblivion Patch.esp: 59

? Unofficial Shivering Isles Patch.esp: 4

? DLCHorseArmor.esp: 1

? SM Plugin Refurbish - HorseArmor.esp: 1

? DLCOrrery.esp: 2

? DLCVileLair.esp: 8

? DLCMehrunesRazor.esp: 9

? DLCThievesDen.esp: 6

? TIE.esp: 16

? MadMagesTower.esp: 1

? Region Revive - Lake Rumare.esp: 2

? The Ayleid Steps.esp: 3

? TR_Stirk.esp: 12

? DLCBattlehornCastle.esp: 13

? DLCBattlehornCastle - Unofficial Patch.esp: 3

? DLCFrostcrag.esp: 5

? Knights.esp: 3

? Feldscar.esp: 2

? Grandmaster of Alchemy.esp: 2



Potions
? ALCH Renamed: 329

? Oblivion.esm: 215

? Cobl Main.esm: 38

? Kvatch Rebuilt.esm: 1

? Unofficial Oblivion Patch.esp: 5

? Enhanced Economy.esp: 3

? DLCMehrunesRazor.esp: 2

? DLCThievesDen.esp: 6

? TIE.esp: 47

? TR_Stirk.esp: 3

? DLCBattlehornCastle.esp: 7

? DLCFrostcrag.esp: 1

? Grandmaster of Alchemy.esp: 1



Spells
? Spells Renamed: 887

? Oblivion.esm: 360

? Cobl Main.esm: 14

? Kvatch Rebuilt.esm: 2

? Unofficial Oblivion Patch.esp: 56

? CNRP Brumav02.esp: 1

? Streamline 3.1.esp: 2

? sr_super_hotkeys.esp: 1

? DLCVileLair - Unofficial Patch.esp: 4

? DLCSpellTomes.esp: 59

? DLCSpellTomes - Unofficial Patch.esp: 1

? PTArtifacts.esp: 6

? Daedric Lord Armor.esp: 2

? DLCThievesDen.esp: 15

? OBSE-Storms & Sound SI.esp: 1

? TIE.esp: 189

? MadMagesTower.esp: 2

? Region Revive - Lake Rumare.esp: 2

? The Ayleid Steps.esp: 1

? TR_Stirk.esp: 1

? DLCFrostcrag.esp: 1

? Kyoma's Spell Renamer.esp: 158

? sr_spell_deletion.esp: 1

? Duke Patricks - Near Miss Magic And Arrow Shots Alert The Target.esp: 3

? Duke Patricks - Fresh Kills Now Alert The NPCs.esp: 4

? Scathe.esp: 1



Cobl Catalogs
? Ingredients Cataloged: 435

? Effects Cataloged: 94



Race Records
Source Mods
? Cobl Races.esp



Merged
None



Eyes/Hair Sorted
? Argonian

? Breton

? DarkElf

? HighElf

? Imperial

? Khajiit

? Nord

? Orc

? Redguard

? WoodElf

? cobRaceAureal

? cobRaceHiddenElf

? cobRaceMazken

? cobRaceOhmes

? cobRaceXivilai



Eye Meshes Filtered
None



Eyes/Hair Assigned for NPCs
? Bashed Patch, 0.esp: 337

? DLCMehrunesRazor.esp: 11

? Faregyl.esp: 1

? Feldscar.esp: 1

? Knights.esp: 1

? Kvatch Rebuilt.esm: 10

? Oblivion.esm: 9

? Region Revive - Lake Rumare.esp: 4

? TIE.esp: 42

? TR_Stirk.esp: 1



Leveled Lists
? Modified LVL: 80

? Item interchange - Extraction.esp: 1

? DLCMehrunesRazor - Unofficial Patch.esp: 1

? TIE.esp: 70

? Knights - Unofficial Patch.esp: 1

? Item interchange - Placement.esp: 5

? Item interchange - Option, Ingredients in Bulk, reduced.esp: 1

? Cobl Filter Late MERGE ONLY.esp: 1




Is it possible that i've actually found a bug? Like, could the setting be accidentally added to bashed patch in some other category aside from "Tweak Settings"?


From your report above...
Tweak Settings? Actor Strength Encumbrance [u]Multifier[/u]: [8]


You are using Bash v288 or v289. The 'Multifier' typo is fixed in v290, and v288/289 are known to be fairly broken.

Dunno if that will resolve your problem, but since Alt3rn1ty has confirmed that TIE does modify the gmst for encumbrance, I expect so.
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Tue May 17, 2011 6:58 pm

Confirming the encumbrance value works in Bash 290.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Tue May 17, 2011 3:29 pm

Would this approach work to create a single ESP for all the Sensual Walks mods? My test ESP did look correct in TES4Edit and only contained NPC records.

That sounds correct. I'd be happy to test it for you on the mods I happen to have installed (18 Vwalkables) if you shoot me a PM.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

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