[RELZ] Wrye Bash -- Thread 54

Post » Wed Sep 01, 2010 8:38 am

Thanks Arthmoor, I see. Yeah need to do a WB update anyways. Just quick follow-up on that: Boss log also tells me there is some tweak relating to the Better Redguards mod I have:

Better Redguard v2.esp  . Bashed Patch tag suggestion:  {{BASH:NpcFaces,NoMerge}}  . Note:  If at all possible *also* use the Wrye Bash tweak for mod compatibility for BR.


WB v278 has 4 tweak sections: Assorted, Clothes, Names and Settings. I could not find the above mentioned in either of them. I suppose this is also for a newer version of WB than 278?


That should be the "Redguard FGTS Nuller" tweak under "tweak actors". That one has been around awhile.
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Catherine N
 
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Post » Wed Sep 01, 2010 8:28 am

Recently started getting doubling of lore books (not spell tomes or scrolls). Argonian Account x2, On Oblivion x2, etc.

If a lore book (not sure of skill books) then it is always is in twos.

Any clues what might be causing this?
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Rebecca Clare Smith
 
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Post » Wed Sep 01, 2010 2:31 pm

That should be the "Redguard FGTS Nuller" tweak under "tweak actors". That one has been around awhile.

I now made the update to WB version 287 as you recommended. That tweak and the Vampire Fix we talked about earlier are right there.

Meanwhile I have been installing the "Better Looking Redguards" mod which is newer than "Better Redguards v2" (which I have uninstalled). While I'm not sure if I should employ this Redguard FGTS Nuller tweak for "Better Looking" or not, I have NOT checked it right now but "Better Loooking" still appears to be working fine. "Better Looking" is also recognized by BOSS so I guess it's allright.

I note that WB 287 got more interactive when building the Bashed Patch which is very welcome! :)
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Laura Shipley
 
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Post » Wed Sep 01, 2010 5:56 pm

Started a thread on patches - please have a look - need to change instructions on dual booting SI/non SI esmS

http://www.gamesas.com/index.php?/topic/1141656-patches-patches-patches/

Thanks :)

EDIT : looks like
  • vanilla
  • 1.1.511
  • copy 1.1.511 esm -http://s1032.photobucket.com/albums/a406/dardanov/OBLIVION%20PATCHES%20COMPARISONS/?action=view¤t=120416nonSIvs11511showALL.jpg (http://s1032.photobucket.com/albums/a406/dardanov/OBLIVION%20PATCHES%20COMPARISONS/?action=view¤t=120416nonSIvs11511.jpg)
  • rename the copy to Oblivion_1.1.esm
  • SI (1.2.0.201)
  • SI 1.2.0.416

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Charlie Sarson
 
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Post » Wed Sep 01, 2010 6:12 pm

Would it be possible to speed up the time it takes to build the Bashed Patch? Maybe make it multithreaded.
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abi
 
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Post » Wed Sep 01, 2010 11:06 pm

Would it be possible to speed up the time it takes to build the Bashed Patch? Maybe make it multithreaded.

That is already being done through CBash.
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Enny Labinjo
 
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Post » Wed Sep 01, 2010 3:29 pm

It's been getting Considerably faster right along, I think the newer versions of Python help as well...
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kennedy
 
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Post » Wed Sep 01, 2010 7:49 pm

That is already being done through CBash.


I noticed no difference with CBash active. Plus it doesn't seem the author is still working on it.
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gemma king
 
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Post » Wed Sep 01, 2010 6:54 pm

There seems to be a conflict with the Bashed Patch's "Import Spells" option and LAME. For some reason, if I import the actor spells, my game won't load. It freezes at the initial load screen when you first fire up Oblivion.
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JERMAINE VIDAURRI
 
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Post » Wed Sep 01, 2010 8:34 pm

I noticed no difference with CBash active. Plus it doesn't seem the author is still working on it.

There are only one or two bugs left in CBash and my understanding is that Warradur is busy with RL at the moment.

Additionally, I once tested a beta version of CBash and compared bashed patch building times and if I recall correctly, CBash reduced my bashed patch's building time to somewhere between 1/2 to 3/5 that of non-CBash. So I'm pretty much convinced that CBash does improve build times.
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Amanda savory
 
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Post » Thu Sep 02, 2010 12:16 am

What is that CBash?? A compiled version of Bash? How do I set that up?

I have currently WB 287 and for Python files, I have the full download of "Wrye Python 3" package from Tesnexus installed. Is there anything I have switch on manually for this CBash thingy? Download something additionally?

To give you an idea: rebuilding the Bashed Patch takes about 2:45 minutes on my rig (dual core E8400, WinXP 32bit). I have about 50 mods installed, mainly OOO, All Natural, RAEVWD, lots of better textures and facial cosmetics and other smaller convenience mods. I believe during rebuild, only one core of the CPU is fully used. Should check that again with Task Manager. Bashed Patch summary at the end tells me about 4080 records changed. So I don't know if 2:45 approx. is any good or bad for building it.
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Wanda Maximoff
 
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Post » Wed Sep 01, 2010 9:10 pm

I left a huge post full of all sorts of stuff that's still in need of fixing with the CBash component. Right now, it's not ready for prime time.

2:45 is pretty good. My last build was 1:55. That's with nearly 200 mods in the mix.

I've seen people report it taking as long as 15 minutes. The last time I played around with CBash it took the build time down to just over 60 seconds.

I suppose I should go dig up the old post I made and wander on over to the sourceforge page and enter it as a real bug if it hasn't been yet :)
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Jani Eayon
 
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Post » Wed Sep 01, 2010 10:45 am

...CBash component. Right now, it's not ready for prime time.

2:45 is pretty good.

Ok good to know, so I'm in no hurry to obtain CBash!
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Luna Lovegood
 
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Post » Wed Sep 01, 2010 5:29 pm

When I try to use Export Item Data on Better Cities Resources.esm from http://tesnexus.com/downloads/file.php?id=16513 I get this error:
Traceback (most recent call last):  File "D:\Games\Windows\Patches\oblivion\utils\Wrye_Bash_288\Mopy\basher.py", line 9919, in Execute    itemStats.readFromMod(fileInfo)  File "D:\Games\Windows\Patches\oblivion\utils\Wrye_Bash_288\Mopy\bosh.py", line 13463, in readFromMod    stats[longid] = tuple(recordGetAttr(attr) for attr in attrs)  File "D:\Games\Windows\Patches\oblivion\utils\Wrye_Bash_288\Mopy\bosh.py", line 13463, in     stats[longid] = tuple(recordGetAttr(attr) for attr in attrs)AttributeError: 'MreAlch' object has no attribute 'modPath'

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C.L.U.T.C.H
 
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Post » Thu Sep 02, 2010 12:12 am

Greetings. :wavey:

I've been away from Oblivion for a couple of months now, but a few days ago I decided to install Oblivion again. :obliviongate:

Lately I've notice several new versions that have been released since the last time I was around and python is already installed. :user:

I wonder which version of Wrye Bash should I use and how to install them in correct order?
I would grateful if anyone who has important information worth to be mentioned and please do so. :)


Keep up the good work with Wrye Bash and my thanks for doing this. :D
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priscillaaa
 
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Post » Wed Sep 01, 2010 10:01 pm

Greetings. :wavey:
~snip~ python is already installed. :user:

I wonder which version of Wrye Bash should I use and how to install them in correct order?


In my sig link to Pictorial guide (I know your not a newbie but thats new and may provide info you have not seen before :))

At the bottom of the description there I have included a round up of installation problems recently.

Basicly WryePython03a (note the a) is good (if you used a prior version, un-install that first completely (including going into your control panel / add remove program files and un-installing any parts of the previous python install which could be left behind... comtypes/wxpython))

Then install the 03a version noted above.

Use the 275 installer, followed by 287 overwrite (which is at the moment still the best trouble free stable version). You also need this if you want to install 290.

avoid 288 and 289 (buggy)

Now if you want - v290 is stable (using it myself) - But there is one minor problem which is not a great concern - 290 creates a lockfile when it is run called pidfile.tmp in the mopy folder. When 290 closes this file should be deleted automatically.

If Wrye bash crashes for whatever reason, this pidfile.tmp remains behind, and the next time you want to run 290 it will not because it believes it is already running (pidfile.tmp is found, wrye bash stops loading) - Solution in these odd circumstances ... delete the pidfile.tmp (but only if wrye bash is not running)

Or - PacificMorrowind is getting close-ish to releasing v291 which we believe (it has been hinted) will be an installer version and resolve all recent problems.
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Carlitos Avila
 
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Post » Wed Sep 01, 2010 10:25 am

Many thanks for the information. :)

In my sig link to Pictorial guide (I know your not a newbie but thats new and may provide info you have not seen before :))

At the bottom of the description there I have included a round up of installation problems recently.

I will check this out and thanks for your work with this visual guide. :read:
Basicly WryePython03a (note the a) is good (if you used a prior version, un-install that first completely (including going into your control panel / add remove program files and un-installing any parts of the previous python install which could be left behind... comtypes/wxpython))

Then install the 03a version noted above.

Already did that. :thumbsup:
Use the 275 installer, followed by 287 overwrite (which is at the moment still the best trouble free stable version). You also need this if you want to install 290.

avoid 288 and 289 (buggy)

Oh that was new to me, because I choose a different installation sequence of Wrye Bash. Thanks for the advice. :bowdown:
Now if you want - v290 is stable (using it myself) - But there is one minor problem which is not a great concern - 290 creates a lockfile when it is run called pidfile.tmp in the mopy folder. When 290 closes this file should be deleted automatically.

If Wrye bash crashes for whatever reason, this pidfile.tmp remains behind, and the next time you want to run 290 it will not because it believes it is already running (pidfile.tmp is found, wrye bash stops loading) - Solution in these odd circumstances ... delete the pidfile.tmp (but only if wrye bash is not running)

Or - PacificMorrowind is getting close-ish to releasing v291 which we believe (it has been hinted) will be an installer version and resolve all recent problems.

Great news and after your excellent guidance I can finally play. :D
Look out here I come. :obliviongate:
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Marilú
 
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Post » Wed Sep 01, 2010 1:54 pm

Hi PacificMorrowind and WB Team,

a feature request: a tweak to zero the disposition of crime victims and witnesses (in the latter group, excluding members of factions like Thieves Guild, DB, etc)

Thanks for considering :)
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Krystal Wilson
 
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Post » Wed Sep 01, 2010 3:16 pm

On the upcoming Wrye installer: I would welcome if the installer was to check whether your PC has the all proper and necessary Python files, supplements etc. already installed. And if not, maybe downloads and installs them automatically. Or exit the installation instructing the user to install/update the Python on his machine, possibly providing the link to Tesnexus which package of Python to get, then run the WB installer again.

My problem with WB install is/was never the WB portion but the Python portion. There seem be so many different versions, supplementals etc. with cryptic names on them, and frankly I at least have no idea what I'm actually installing and I am never sure if I did it all correctly. WB 287 is running so I guess it's good. But the whole Python complex and its installation is a big black box for me. I think the WyrePython packages on Tesnexus are a big help, but even of those exist about 3 or 4 different versions (IIRC)... so the immense choices make it rather more complicated and confusing, and I at least always feel a bit lost when confronted with Python installation.

Now WB 287 is running fine (got it right on the first try), so I guess I did OK, but I always feel a tremendous stone falling off my chest when WB actually starts for the first few times.

Sorry if something along these lines was already considered. I have been following the installer discussion not very closely.
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CHANONE
 
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Post » Wed Sep 01, 2010 10:20 pm

I also have a feature request:
Export/Import Ingredients: To create ingredient overhauls that cover several mods easily. It should export the name, value, weight and the effects of all ingredients from a mod. The import step should run before import names.

Thanks!
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Taylrea Teodor
 
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Post » Wed Sep 01, 2010 5:54 pm

Some requests of my own if you will :P

Can the Bashed patch be used to assign a generic icon to spells/items/quest entries that are missing one?
Can BAIN automatically detect (or try to detect) whether the voice files in a mod are blank and apply "skip voices" automatically? (check size or packing ratio or somesuch)

I have a wierd glitch though ... I package all my mods with their PyFFIed meshes in one single archive per mod (containing 00 Core, 01 PyFFI, 02 something else etc.) Now when I select 00 in the subfolders I see suppose 11 conflicts ... now when I select 01 (including 00) the conflicts sometimes reduces (in my example to 3). Shouldn't the conflicts still be the larger number cause both folders are installed??
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Dalley hussain
 
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Post » Wed Sep 01, 2010 9:48 am

What can I now to fix bash, as it will no longer start. I was installing and testing mods, so was launching Ob from Bash. Unfortunatly on the last occasion Ob froze and didn't load, forcing me to force reboot via the off button. Now Bash won't restart from the launcher (Wrye Bash Launcher.pyw). I re-installed the latest 290 version, reinstalled wrye python 03a. Nothing. No error message or any thing. What've I done???
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Micah Judaeah
 
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Post » Wed Sep 01, 2010 2:09 pm

What can I now to fix bash, as it will no longer start. I was installing and testing mods, so was launching Ob from Bash. Unfortunatly on the last occasion Ob froze and didn't load, forcing me to force reboot via the off button. Now Bash won't restart from the launcher (Wrye Bash Launcher.pyw). I re-installed the latest 290 version, reinstalled wrye python 03a. Nothing. No error message or any thing. What've I done???


Launching bash.py in your Oblivion/Mopy/ folder should fix this.
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Annick Charron
 
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Post » Wed Sep 01, 2010 10:08 pm

Also check for a file in the mopy folder called pidfile.TMP, it's purpose is to prevent Bash from starting if it's already running, but sometimes 290 forgets to delete it when it closes; especially when you've used the quick-launchers down at the bottom. If this file is present, delete it manually, and Bash will start again.
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Miss Hayley
 
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Post » Wed Sep 01, 2010 4:32 pm

Can we get Bain to ignore INI tweaks??
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Janine Rose
 
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