[RELZ] Wrye Bash -- Thread 61

Post » Tue May 03, 2011 2:56 am

Got an error message saying that http://www.tesnexus.com/downloads/file.php?id=31692 was badly formatted.
Tried using the remove world orphans command on the esp and got this error:
Error in LordKain_Adash_World.espTraceback (most recent call last):  File "I:\Games\Oblivion\Mopy\basher.py", line 10496, in Execute    modFile.load(True,SubProgress(progress,0,0.7))  File "I:\Games\Oblivion\Mopy\bosh.py", line 5101, in load    self.tops[label].load(ins,unpack and (topClass != MobBase))  File "I:\Games\Oblivion\Mopy\bosh.py", line 4114, in load    self.loadData(ins, ins.tell()+self.size-20)  File "I:\Games\Oblivion\Mopy\bosh.py", line 4733, in loadData    raise ModError(self.inName,'Extra subgroup %d in CELL group.' % groupType)bosh.ModError: Unknown File: Extra subgroup 6 in CELL group.

Checking to see if that really is the issue.

Error checker in edit came up with nothing and I can't seem to see any issues with orphans. If anyone has any ideas - let me know.
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T. tacks Rims
 
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Post » Mon May 02, 2011 11:44 pm

I just uploaded a Beta standalone version of Wrye Bash the TESNexus site, based off of the v291 release.

Assuming I did everything right, it *should* work fine without installing any of the python components. The only requirement is that you have the Microsoft Visual C++ 2008 Redistributable package installed (linked to in the mirrors), which should already be installed if you have python installed anyway. The con to this is of course the user can't edit/fix etc the python files for WB.

Anyway, anyone willing to take the plunge and test it out, go ahead. Let me know bugs you run into.
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Chad Holloway
 
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Post » Mon May 02, 2011 9:56 pm

I just uploaded a Beta standalone version of Wrye Bash the TESNexus site, based off of the v291 release.

Assuming I did everything right, it *should* work fine without installing any of the python components. The only requirement is that you have the Microsoft Visual C++ 2008 Redistributable package installed (linked to in the mirrors), which should already be installed if you have python installed anyway. The con to this is of course the user can't edit/fix etc the python files for WB.

Anyway, anyone willing to take the plunge and test it out, go ahead. Let me know bugs you run into.


I presume this uses C-Bash which still does not import AIPackages ? - Will more than likely give it a go in the next few days, no stranger to annealing my OS :)
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Len swann
 
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Post » Tue May 03, 2011 11:35 am

I presume this uses C-Bash which still does not import AIPackages ? - Will more than likely give it a go in the next few days, no stranger to annealing my OS :)

It use CBash in exactly the same way normal WB does. Just rename 'Rename_CBash.dll' to 'CBash.dll' to enable CBash mode.
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bimsy
 
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Post » Mon May 02, 2011 8:27 pm

It use CBash in exactly the same way normal WB does. Just rename 'Rename_CBash.dll' to 'CBash.dll' to enable CBash mode.


Okay grabbed and boldly going etc - Now I just need to brave up to un-installing python :ahhh:

Will let you know how things go but might be a few days, bit busy RL just now.

Edit: Just to clarify - I will try both Non-CBash and CBash modes, and all usage in both.
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Monika Krzyzak
 
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Post » Mon May 02, 2011 11:53 pm

I just uploaded a Beta standalone version of Wrye Bash the TESNexus site, based off of the v291 release.

Assuming I did everything right, it *should* work fine without installing any of the python components. The only requirement is that you have the Microsoft Visual C++ 2008 Redistributable package installed (linked to in the mirrors), which should already be installed if you have python installed anyway. The con to this is of course the user can't edit/fix etc the python files for WB.

Anyway, anyone willing to take the plunge and test it out, go ahead. Let me know bugs you run into.

That's great. Thanks for this update Lojack. :clap: :thanks:

I was just about to post an http://www.fliggerty.com/phpBB3/viewtopic.php?p=63053#p63053 for the WMSA (my sign) with the source code and you have already uploaded a WBSA Beta on TES Nexus. :sweat:
The reason I did that was that you guys in the WB-team would probably needed the WMSA source code first before a possible update to http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/ could begin.

Do you mean http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en MS Visual C++ 2008 package is sufficient for the Wrye Bash Stand Alone beta?
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CHangohh BOyy
 
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Post » Tue May 03, 2011 10:58 am

Do you mean http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en MS Visual C++ 2008 package is sufficient for the Wrye Bash Stand Alone beta?


Oh yeah, you're right, that is a more up to date version. Either one should work, but I'll update the link on TESNexus to use SP1.
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REVLUTIN
 
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Post » Tue May 03, 2011 10:27 am

Could someone please help me with this http://img861.imageshack.us/f/wryebashdump.jpg/?

This is after executing python27\python.exe bash.py -d command listed in the Instruction html, as I'm not getting a log file. For some unknown reason, even though I installed to D:\ it keeps installing some files to ""C:\Put a directory on PYTHONPATH here". I put the correct path in the installer and all the files seem to install to the correct directory, then it adds 18 files to that dummy directory.

I've tried reinstalling all the python install files several times.
python 2.7.msi
"wxPython2.8-win32-unicode-2.8.11.0-py25.exe"
"comtypes-0.6.2-win32-py3.exe"
"pywin32-214.win32-py2.7.exe"


Thanks for any help.
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Chloe Botham
 
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Post » Tue May 03, 2011 4:01 am

I've tried reinstalling all the python install files several times.
python 2.7.msi
"wxPython2.8-win32-unicode-2.8.11.0-py25.exe"
"comtypes-0.6.2-win32-py3.exe"
"pywin32-214.win32-py2.7.exe"


You've installed Python 2.7, but wxPython for python 2.5. Try installing http://www.wxpython.org/download.php#stable, or just using the Wrye Python 03a package.

EDIT: Also it looks like you have the comtypes installer for python 3.0? Use the non-3.0 version, also included in Wrye Python 03a.

All problems that would have been solved by reading the OP...
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Tyler F
 
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Post » Tue May 03, 2011 5:46 am

Alright, I read through the installation guide and the "Wrye Bash won't start" section and, well, I'm still having problems. When I try to start wrye bash, nothing happens. I get the little hourglass next to my mouse cursor for a second, then it goes away, then nothing.

When i first installed Bash, this is what I saw:

[img]http://img191.imageshack.us/img191/7402/instwrba.png[/img]



And when trying to use the command prompt to generate the bug dump, I got this:

[img]http://img27.imageshack.us/img27/2443/cmdprmpt.png[/img]


I used Wrye_Python.exe to install the python stuff. Two of the installations crashed the first time I tried to run them. The next time I tried to install, I selected the "2.5" option for the list I was given on the two that had previously crashed. It worked doing that. 2.5 and 2.7 were my only options.

EDIT: The system specs in my sig are not the specs of the computer I am currently using. I am currently running XP, not windows 7
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bimsy
 
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Post » Tue May 03, 2011 4:45 am

Catoblepas - Did you completely un-install any previous Python Installation (ie all parts of it via Windows Control Panel, Add/Remove Programs and files) before re-installing with WryePython03a ?

Your second screenshot - I dont think you are familiar with using dos commands; Any path to a program or file that has spaces in the names (like program files) needs to be enclosed in quotes ...

for instance

c:\program files\toolfolder\tool.exe - Will not run, because as far as dos is concerned you have told it to ..

run c:\program

with the parameter files\toolfolder\tool.exe

"c:\program files\toolfolder\tool.exe" - Would run tool.exe

"c:\program files\toolfolder\tool.exe" "d:\my documents\filename" - Would run tool.exe and give it filename as a file to load with tool.exe
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Bad News Rogers
 
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Post » Mon May 02, 2011 10:21 pm

Sorry for the late reply, Arkngt.

Unless I misunderstood you, the Bashed Patch is where your masters have green icons, correct? I realized I could read what you initially said two ways.

If I understood correctly, and we're talking about the Bashed Patch, then this is a common and unimportant issue. It doesn't have anything to do with whether Fearsome Magicka is using ScreenEffects as a master, but has to do with how the patch is built. The icons turn green because there's something there that the patch isn't using - not necessarily one of those two mods.


I think we're talking about different things. I'm talking about the plugin list in the masters window when you have the Bashed Patch highlighted. All esm's have always been blue there for me - and all esp's green. I doubt it is caused by the Bashed Patch not using everything in the esm as all esm's presumably would be green then. But nevermind, I had to let Fearsome Magicka and thus Screen Effects go because of CTDs so I'm in no position to check it out further anyway.
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Ross Thomas
 
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Post » Tue May 03, 2011 9:00 am

@ LoJack - Just un-installed Python completely, un-installed the 291 installer, manually installed the beta (kept my settings in place)

Non-CBash run :-

I had previously left Wrye Bash on the Installers Tab. Upon loading the exe it did a refresh, install order and install state of installers was all correct, went to mods tab, ran BOSS, I have one un-recognised which was placed last as it should have, Drag and Drop on that esp to a suitable position works, mark mergeable works.

Bashed Patch from previous build is 8,706kb, a new rebuild seems fine, all imports were as expected (plus the new csv's), after re-build Bashed Patch exactly matched previous at 8,706kb.

Load Game, No problems. :)

Not extensive testing but I am impressed. Still got to try C-Bash but for anyone else wary of trying it - I would say you are in for a pleasant surprise if you take the plunge.

Edit: Just about to try un-installing a few BAINs and re-install, including OBSE plugins, and see if I can make anything come undone, INI Tweaks aswell .. I noticed you also incorporated the re-sizeable separators on the Installers tab, tried and proved.


Edit2: - Found one Whoopsie, no Wizard install method available for those BAINs which have them.

BAINs now without a wizard option but manually selecting the sub-packages still installed okay though.

Otherwise, un-install and re-install seems to be working fine, I have a bunch of INI Tweaks in a BAIN which un-installed and de-registered from the INI Edits tab, then after re-install they came up again on the INI Edits tab, and work okay.

Speaking of the INI Edits tab - Request for any future version of Wrye Bash, can we have the column separator sticky its position http://www.bild.me/bild.php?file=8589414ScreenShot247.jpg

The column separator always reverts to a default spacing, this is the case with any current Wrye Bash version and not specific to the Beta (I just keep forgetting to mention it)

Edit3: The Screenshots Tab is fine, deleting old ones etc no problems - The PM Archive and People Tabs.. I have never used them so no clue if they are functioning as they should.
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mollypop
 
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Post » Tue May 03, 2011 12:43 am

In for a penny in for a pound -

Just did a full refresh, 118 BAINs, re-installed all of them, re-built bashed patch, result still 8,706kb so not a single byte of information has been lost in the transition to using the beta fully from the previous version I had installed.

Also launched TES4LodGen from its Wrye Bash Icon, no problems launching external programs from the ones I have tried, open an installer from the Installers tab loads the installer into 7Zip....

As far as I can tell, the beta is only missing the Wizard option for installation ( and no python installed of course :) ).

Oh and cosmetically it could do with a better resolution icon for the Wrye Bash.exe (send to desktop and it looks a bit rough)

Apart from that... I trust this version. :foodndrink:

Edit: And its missing an installer :P - Marvellous job on converting to a stand-alone though, apart from needing C++ Redist' but these days I think probably most people will have that installed, the way MS have been pushing Silverlight via persistant Windows Update prompts and selected by default to compete with Flash.
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D IV
 
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Post » Mon May 02, 2011 7:55 pm

i couldn't get bashmon to work with the stand-alone version. (i'm one of less than 1% who use that i'm sure) otherwise
it saved me three minutes from the old bashed patch build time!

thanks
thief004

edit: for those using Bashmon you can use the standalone Wrye Bash and just keep Python and wxPython installed, and
start Bashmon manually (i.e. python.exe bashmon.py)
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willow
 
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Post » Tue May 03, 2011 8:40 am

Also launched TES4LodGen from its Wrye Bash Icon

I know that Wrye Bash automatically add both boss and obmm once there were launched, but how can I've these tool icons into Wrye Bash launch bar?
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FABIAN RUIZ
 
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Post » Tue May 03, 2011 11:22 am

I know that Wrye Bash automatically add both boss and obmm once there were launched, but how can I've these tool icons into Wrye Bash launch bar?


So long as they are installed correctly Wrye Bash recognises they are installed = Nothing needs done by you, I have never had to do anything special.

http://www.bild.me/bild.php?file=2764679ScreenShot247.jpg
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Verity Hurding
 
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Post » Tue May 03, 2011 1:23 am

So long as they are installed correctly Wrye Bash recognises they are installed = Nothing needs done by you, I have never had to do anything special.

I've just installed the WBSA and I want those icons to appear in the launch bar, but how are they recognized by Wrye Bash. Must I reboot my PC?
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Gemma Woods Illustration
 
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Post » Tue May 03, 2011 1:09 am

I think I need to add to my previous posts; I have installed Wrye Bash on Win XP, Vista and 7, but all of those are x32 bit, and I have never installed the game via steam, always from GOTY, and outside of program files (even though not needed on XP I have a habit of putting game installations on a different HD partition away from the OS).
So your installation may have quirks if different from any of the above, but other users with x64 and outside of Program files seem to be okay soooo... no clue. Pretty sure I have seen steam users with no problem either ... I think (but dont quote me) Wrye Bash detects the things it does recognise via environment variables or registry keys for installation paths.

Just did a google search for +oblivion +WBSA - Got a lot of religion related links, maybe I am just having an old moment but what is WBSA?

Edit: :rofl: Confirmed old moment - Wrye Bash Stand Alone
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jadie kell
 
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Post » Tue May 03, 2011 8:03 am

I think I need to add to my previous posts; I have installed Wrye Bash on Win XP, Vista and 7, but all of those are x32 bit, and I have never installed the game via steam, always from GOTY, and outside of program files (even though not needed on XP I have a habit of putting game installations on a different HD partition away from the OS).

We have the same installation methods for the tools to Oblivion regardless of the OS. :nod:

Just did a google search for +oblivion +WBSA - Got a lot of religion related links, maybe I am just having an old moment but what is WBSA?

Edit: :rofl: Confirmed old moment - Wrye Bash Stand Alone

Yeah that's epic and thanks. :laugh:
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Nicole Kraus
 
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Post » Tue May 03, 2011 11:07 am

I've just installed the WBSA and I want those icons to appear in the launch bar, but how are they recognized by Wrye Bash. Must I reboot my PC?

You have to type the location of the application into Bash.ini in the Mopy folder. If that file doesn't exist, you can create it by making a copy of Bash_default.ini
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cosmo valerga
 
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Post » Tue May 03, 2011 7:48 am

You have to type the location of the application into Bash.ini in the Mopy folder. If that file doesn't exist, you can create it by making a copy of Bash_default.ini


Could be, but in my case (see screenshot above) I have never had a need to edit the bash.ini ...

Heres the relevant section from the Wrye Bash.html -

At the bottom left of Bash's main window you'll find launch buttons for Oblivion and other applications (if they're installed). You'll also find one or two toggle buttons.

Application Buttons
? Overview:
? Each of the application buttons will be present if the corresponding application is present in the Oblivion install directory or in the directory specified in the bash.ini.
? You can also control if some of them show up or not through the bash.ini - by settings the sections for Modeling or texturing or audio tools to 0.
? Tes4Gecko & Oblivion Book Creator will be available if the javaw.exe is present in Windows\System32 and their .jar file is present in Oblivion install directory or for OBC in the data directory.
? Tes4Edit, Tes4Trans and Tes4view are just different modes of Tes4Edit.exe and will be available if Tes4Edit.exe is available.
? You can also control if some of the modes show up or not through the bash.ini - by setting bShowTes4... under [Tool Options]
? Tip: If you don't want certain launcher icons to show up you can place a semi-colon ; in the path in the bash.ini after you set up your paths.
? Example: sPhotoshopPath=;C:\Program Files\Adobe\Photoshop 7.0\Photoshop.exe
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Samantha Wood
 
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Post » Tue May 03, 2011 3:47 am

As far as I can tell, the beta is only missing the Wizard option for installation ( and no python installed of course :) ).

Wow! Lots of testing, and it all looks like it went well :chaos:


As for the Wizards: it looks like the standalone had problems getting pywin32 included in it. I might have to do some more tweaking to get that to work right; I'll see if I can't have a second beta up later today *crosses fingers*
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Multi Multi
 
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Post » Mon May 02, 2011 8:29 pm

Wow! Lots of testing, and it all looks like it went well :chaos:


So well I am keeping it installed (unless a new BAIN wizard comes along)

~snip~ I'll see if I can't have a second beta up later today *crosses fingers*


Is it done yet? :) - Will grab as soon as and test wizards (I think I have all of the ones out there currently)

Edit: Seen it :) Grabbing
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Russell Davies
 
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Post » Tue May 03, 2011 8:17 am

Ok, Beta 2 is up. Do you mind testing out the wizard capabilities alt3rn1ty? (btw, you wouldn't happen to be running XP would you? The problem I found seems to affect xp machines running an exe built on Vista/7)

I tried the new build out on my XP virtual machine and my 7 machine, both worked for me, so heres to hoping...
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GPMG
 
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