[RELZ] Wrye Bash -- Thread 61

Post » Tue May 03, 2011 3:16 am

Ok, Beta 2 is up. Do you mind testing out the wizard capabilities alt3rn1ty? (btw, you wouldn't happen to be running XP would you? The problem I found seems to affect xp machines running an exe built on Vista/7)

I tried the new build out on my XP virtual machine and my 7 machine, both worked for me, so heres to hoping...


No running on Win 7 x32 at the moment (another family member hogging the XP machine) - But heres Beta 2 http://www.bild.me/bild.php?file=8410785ScreenShot247.jpg :D

Off to try a few more out and do a lot more trying to break it - Will continue that monday aswell and see (will be too busy tomorrow). Will pop back in Monday but I cant see it being anything negative at the moment. Will also try on the XP machine by then.
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Victoria Vasileva
 
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Post » Tue May 03, 2011 3:48 am

No running on Win 7 x32 at the moment (another family member hogging the XP machine) - But heres Beta 2 http://www.bild.me/bild.php?file=8410785ScreenShot247.jpg :D

:clap: Must be the x32 part then that was causing the issues.

Man that just makes my day knowing it's working good now.

Now to see about making an installer version of it...maybe I'll just poke PM a bunch.
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Breautiful
 
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Post » Tue May 03, 2011 7:19 am

I think we're talking about different things. I'm talking about the plugin list in the masters window when you have the Bashed Patch highlighted. All esm's have always been blue there for me - and all esp's green. I doubt it is caused by the Bashed Patch not using everything in the esm as all esm's presumably would be green then. But nevermind, I had to let Fearsome Magicka and thus Screen Effects go because of CTDs so I'm in no position to check it out further anyway.


A little clarification because this was bugging me, after I examined my entire mod list.

For most mods, in the masters window, Oblivion.esm is almost always the only blue CHECKBOX. Bash documentation doesn't explain the difference between blue and green checkboxes, it simply states that both colors mean the health of the mod's master files are "good". Blue TEXT indicates the file in the master window is an ESM.

For my entire load order, excluding the Bashed Patch, Oblivion.esm is the only blue checkbox. Any other ESM dependency or rare ESP dependency has a green checkbox. The major exceptions to this are Item Interchange files, which usually are all orange and red dependencies (and are supposed to be inactive).

The patch has different behavior in this window, with about half of my ESMs being blue. The first one that is green is the first one that occurs AFTER the first file in load order that isn't listed. I believe color has to do exclusively with order here, because just as with save games, as you proceed down the list, the color will never "improve". i.e., you won't get a blue checkbox after a green one, or a green after an orange. The only exception to that rule is that file health returns to orange after red (which indicates an entirely missing file).

Can anyone more knowledgeable than me shed any extra light on this? What is the difference specifically between a blue and a green checkbox in the File Masters window?
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HARDHEAD
 
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Post » Tue May 03, 2011 2:50 am

Catoblepas - Did you completely un-install any previous Python Installation (ie all parts of it via Windows Control Panel, Add/Remove Programs and files) before re-installing with WryePython03a ?

Your second screenshot - I dont think you are familiar with using dos commands; Any path to a program or file that has spaces in the names (like program files) needs to be enclosed in quotes ...

for instance

c:\program files\toolfolder\tool.exe - Will not run, because as far as dos is concerned you have told it to ..

run c:\program

with the parameter files\toolfolder\tool.exe

"c:\program files\toolfolder\tool.exe" - Would run tool.exe

"c:\program files\toolfolder\tool.exe" "d:\my documents\filename" - Would run tool.exe and give it filename as a file to load with tool.exe




The path to Python.exe doesn't have any spaces, so how does this apply?

Also, I did not initially uninstall all old versions of python, so I went ahead and did that then ran the Wrye_Python.exe that I had, and found that it looked a lot different from when I first installed it. I had to download WryePython03a again because it wasn't installing everything. After doing that, uninstalling what the first .exe I had did, and then installed from the newly downloaded o3a, wrye bash runs now. Thank you for your help.
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FoReVeR_Me_N
 
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Post » Tue May 03, 2011 4:27 am

You have to type the location of the application into Bash.ini in the Mopy folder. If that file doesn't exist, you can create it by making a copy of Bash_default.ini

Thanks JdeRau. :foodndrink:
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CHARLODDE
 
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Post » Tue May 03, 2011 1:13 am

I've been using (and loving) Wrye Bash for a few years, but after upgrading to Windows 7 (32bit) I'm having a bit of trouble.

This is my bug dump, does anyone have any ideas?

D:\TES4\OBLIVION\MOPY>c:\python26\python.exe bash.py -d
Traceback (most recent call last):
File "bash.py", line 94, in
main()
File "bash.py", line 75, in main
basher.InitSettings()
File "D:\TES4\OBLIVION\MOPY\basher.py", line 9364, in InitSettings
bosh.initSettings()
File "D:\TES4\OBLIVION\MOPY\bosh.py", line 17583, in initSettings
readOnly))
File "D:\TES4\OBLIVION\MOPY\bolt.py", line 846, in __init__
dictFile.load()
File "D:\TES4\OBLIVION\MOPY\bosh.py", line 187, in load
result = bolt.PickleDict.load(self)
File "D:\TES4\OBLIVION\MOPY\bolt.py", line 805, in load
header = cPickle.load(ins)
cPickle.UnpicklingError: invalid load key, '?'.

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Terry
 
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Post » Tue May 03, 2011 7:12 am

I've been using (and loving) Wrye Bash for a few years, but after upgrading to Windows 7 (32bit) I'm having a bit of trouble.

This is my bug dump, does anyone have any ideas?


It looks like maybe you're saved settings got corrupted for Bash. I'm not at my home computer so I can't help out much more, but you could try deleting the bash settings files (.dat files located in the 'Oblivion Mods' folder, be sure to make backups). Also, just to verify: you're using version 291 correct?
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Michelle Serenity Boss
 
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Post » Tue May 03, 2011 11:28 am

Even though my FCOM game seems to be running fine, I decided to quit using "Mart's Monster Mod - Additional Enemy NPC Vars.esp". The FCOM readme reports some users having problems with it, and I can certainly use the additional mod slot. So.... I unchecked it in the Esp/m filter of my Mart's Monster Mod package. Problem is... It still shows up in my load order when I exit the installers tab. I even went so far as to remove the whole package, unzip, remove that specific esp, rezip, and reinstall the package. Alas... the damn thing is still there in my load order. :ahhh:

Any thoughts on what's going on here?

Also, let me know if you think this is better posted in the FCOM thread.

Edit: Went to bed. Suddenly realized I could solve the problem by simply deleting the esp from my Oblivion data file. Got up. Did so. Problem solved. Now back to bed. :snoring:
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Josh Sabatini
 
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Post » Tue May 03, 2011 11:23 am

Even though my FCOM game seems to be running fine, I decided to quit using "Mart's Monster Mod - Additional Enemy NPC Vars.esp". The FCOM readme reports some users having problems with it, and I can certainly use the additional mod slot. So.... I unchecked it in the Esp/m filter of my Mart's Monster Mod package. Problem is... It still shows up in my load order when I exit the installers tab. I even went so far as to remove the whole package, unzip, remove that specific esp, rezip, and reinstall the package. Alas... the damn thing is still there in my load order. :ahhh:

Any thoughts on what's going on here?

Also, let me know if you think this is better posted in the FCOM thread.

Edit: Went to bed. Suddenly realized I could solve the problem by simply deleting the esp from my Oblivion data file. Got up. Did so. Problem solved. Now back to bed. :snoring:


Silly question, but did you select 'Anneal' after changing the esp/m filter? That should've removed it from your data directory.
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Nomee
 
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Post » Mon May 02, 2011 8:02 pm

Lojack may the nine bless you!

That solved it! Thank you, thank you, thank you! :)
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Natasha Biss
 
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Post » Mon May 02, 2011 8:10 pm

Silly question, but did you select 'Anneal' after changing the esp/m filter? That should've removed it from your data directory.


I did indeed use the anneal function, and although I finally managed to come up with a solution, I must admit I remain quite curious as to origin of the problem. :shrug:
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Jenna Fields
 
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Post » Tue May 03, 2011 12:48 am

:clap: Must be the x32 part then that was causing the issues.

Man that just makes my day knowing it's working good now.

Now to see about making an installer version of it...maybe I'll just poke PM a bunch.


:) I have not broken beta 2 yet - Also working fine on the XP machine, as promised just spent a couple of hours trying it out on there .. So far no problems.
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Charlotte Lloyd-Jones
 
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Post » Tue May 03, 2011 7:22 am

Silly question, but did you select 'Anneal' after changing the esp/m filter? That should've removed it from your data directory.

I've never understood what "Anneal" word means but I know what it does. I've a request to change that command menu name to "Safe Removal" or something like that. Is that something you would consider?
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BethanyRhain
 
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Post » Tue May 03, 2011 4:55 am

I've never understood what "Anneal" word means but I know what it does. I've a request to change that command menu name to "Safe Removal" or something like that. Is that something you would consider?


Wrye once explained this, though the use of the word is associated with metallurgy, it was the closest approximation of a word, or metaphor, which roughly described everything Wrye Bash does with that option.

https://secure.wikimedia.org/wikipedia/en/wiki/Annealing_(metallurgy)
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Victoria Bartel
 
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Post » Tue May 03, 2011 7:31 am

Wrye once explained this, though the use of the word is associated with metallurgy, it was the closest approximation of a word, or metaphor, which roughly described everything Wrye Bash does with that option.

https://secure.wikimedia.org/wikipedia/en/wiki/Annealing_(metallurgy)

But I would say that safe removal is more understandable for new users that isn't have that kind of knowledge. Besides the command "safe removal" is exactly what such command really is. :)
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Pants
 
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Post » Tue May 03, 2011 4:13 am

I suppose, but it also "install any missing files (for active installers) and correct all install order and reconfiguration errors."

For the Anneal all option - Safely remove all does not fit ... And right click and anneal a single BAIN (because of something else removed) for instance

Actually I am getting confused here too, removal surely comes under Un-install, and maybe a better link to metaphorically describe annealing would be ...

https://secure.wikimedia.org/wikipedia/en/wiki/Simulated_annealing

Under the sub-title The Neighbours of State
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saharen beauty
 
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Post » Tue May 03, 2011 9:05 am

Okay I think I need to rephrase my self. Is "Refresh Archive" better instead of "Anneal"?
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Undisclosed Desires
 
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Post » Tue May 03, 2011 11:12 am

Yeah, I think the part about annealing Wrye liked was "making it homogenous". I always understood that anneal was more akin to "repair" in the case of WB.
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Ann Church
 
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Post » Tue May 03, 2011 7:56 am

Yeah, I think the part about annealing Wrye liked was "making it homogenous". I always understood that anneal was more akin to "repair" in the case of WB.

Indeed. AFAICT anneal is basically a repair. It installs any files that are missing and removes any files that should not be installed, as far as the archive is aware of them, of course. However, repair implies that the install is broken, which it isn't. The installed files just don't match up to what BAIN thinks should be installed, which isn't quite the same thing.
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Silvia Gil
 
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Post » Tue May 03, 2011 5:01 am

I did indeed use the anneal function, and although I finally managed to come up with a solution, I must admit I remain quite curious as to origin of the problem. :shrug:

I think if you change the ESP outside of WB, sometimes it leaves it in your data file because it does nbot match what's in the BAIN archive - could this scenario be possible in relation to your problem?
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Michael Russ
 
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Post » Mon May 02, 2011 11:52 pm

I seem to be having a problem with the WBSA beta 2. Whenever I try to do anything (ie. mark mergable, rebuild bashed patch) it freezes and I can't do anything with it. I have to shut it down via Task Manager. I'm running Windows 7 64-bit. Have any idea what the problem could be? is it on my end?

Note: This happened with Wrye Bash 291 as well
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zoe
 
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Post » Mon May 02, 2011 10:12 pm

I seem to be having a problem with the WBSA beta 2. Whenever I try to do anything (ie. mark mergable, rebuild bashed patch) it freezes and I can't do anything with it. I have to shut it down via Task Manager. I'm running Windows 7 64-bit. Have any idea what the problem could be? is it on my end?

Note: This happened with Wrye Bash 291 as well


Since this happened with both WBSA and plain of python version, I guess some more info would be needed. To start:
1) Is CBash enabled
2) Anything else other than mark mergeable and rebuild patch? As in, you can you select different tabs, can you install/uninstall with BAIN, can you modify your load order, can you launch oblivion/cs from wrye bash. Basically, does "anything" really mean anything, or does it just mean anything-associated-with-creating-a-bashed-patch or anything-associated-with-bain.
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Jose ordaz
 
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Post » Mon May 02, 2011 9:24 pm

Amazing program, thanks for your work on this and help. :celebration:

Still trying to learn all the things Wrye Bash does and tracks, troubleshooting two mods conflicting with each other from the same author, if I disable a script do I need to Update my Bash Patch?

In this case two companion's mounts are breaking Fast Travel, wanted to disable the each mounts scripts (main and combat) to set them to default as a test before starting to look at the scripts and not sure if Updating Bash Patch is necessary or if loading them after the Bash Patch would alter or cause any effect.


Thanks for any help.
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Amie Mccubbing
 
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Post » Tue May 03, 2011 3:13 am

Since this happened with both WBSA and plain of python version, I guess some more info would be needed. To start:
1) Is CBash enabled
2) Anything else other than mark mergeable and rebuild patch? As in, you can you select different tabs, can you install/uninstall with BAIN, can you modify your load order, can you launch oblivion/cs from wrye bash. Basically, does "anything" really mean anything, or does it just mean anything-associated-with-creating-a-bashed-patch or anything-associated-with-bain.

I never use CBash and it seems to me that only affects the mergeable, bashed patch. The rebuild bashed patch process just finished and I think it went well without any problems. I now use WBSA-Beta2 version.

Thanks for your hard work on this excellent tool. :thanks: :clap:
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Penny Flame
 
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Post » Mon May 02, 2011 8:23 pm

Since this happened with both WBSA and plain of python version, I guess some more info would be needed. To start:
1) Is CBash enabled
2) Anything else other than mark mergeable and rebuild patch? As in, you can you select different tabs, can you install/uninstall with BAIN, can you modify your load order, can you launch oblivion/cs from wrye bash. Basically, does "anything" really mean anything, or does it just mean anything-associated-with-creating-a-bashed-patch or anything-associated-with-bain.

Yes, in retrospect I realize I should have been clearer. :facepalm:
1) What do you mean by CBash being enabled? If you mean did I rename Rename_CBash to CBash then yes.
2) I can select different tabs, modify my load order, I don't have BAIN, I can launch Oblivion (it crashes when it hits the loading screen, however I suspect thats a different issue). So basically, anything-associated-with-creating-a-bashed-patch or anything-associated-with-bain. I'm not sure on that last one, anything-associated-with-bain because I do not have Bain, so I'm going to take your word for it.
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Dean
 
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