[RELZ] Wrye Bash -- Thread 61

Post » Mon May 02, 2011 11:16 pm

I installed the wrye python 03, I try to start up wrye launcher, it intializes mod infos but does not launch.

Note: I did install over an older wrye version, and this oblivion is from 2 Windows installations ago... though I did add it into registry.
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Anna Kyselova
 
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Post » Tue May 03, 2011 9:17 am

best to install both the game and python and bash outside the domain of UAC.
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Connor Wing
 
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Post » Mon May 02, 2011 10:49 pm

1) What do you mean by CBash being enabled? If you mean did I rename Rename_CBash to CBash then yes.

Try again without CBash (rename CBash.dll to something else) at let us know what happens.


I installed the wrye python 03, I try to start up wrye launcher, it intializes mod infos but does not launch.

Note: I did install over an older wrye version, and this oblivion is from 2 Windows installations ago... though I did add it into registry.

Post a bug dump please (instructions in the readme.
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Mark Hepworth
 
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Post » Mon May 02, 2011 10:37 pm

Feature request: Would you please consider adding a Bash tweak to increase the volume of nirnroots. Bethesda has associated a sound with them, but the volume of that sound is such that many can not hear it at all. There is at least one mod that increases the sound, but it provides only one volume increase option.

My request springs from a discussion started in the UOP update thread beginning with post #32 http://www.gamesas.com/index.php?/topic/1164539-relz-unofficial-oblivion-patch-320-unofficial-patch-supplementals/page__st__20.

Given comments there, I think the ideal tweak would need to provide a range of volume increase options. This would take into account the use of various platforms and sound systems as well as the hearing acuity of different users.

Thanx for any consideration you may give this request, as well as your indispensable work on Wrye Bash. :)
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TIhIsmc L Griot
 
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Post » Mon May 02, 2011 9:44 pm

Try again without CBash (rename CBash.dll to something else) at let us know what happens.

I tried without CBash and WBSA became unresponsive after I tried to rebuild my bashed patch
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~Sylvia~
 
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Post » Tue May 03, 2011 10:13 am

I tried without CBash and WBSA became unresponsive after I tried to rebuild my bashed patch


Unresponsive - That rings a bell here ... Do you get the words Wrye Bash (not responding) in the title bar of Wrye Bash, and if you do - do you also notice the progress window has gone?

If you do, just try this, left click (just once) on Wrye Bash title bar http://www.bild.me/bild.php?file=9533750Untitled.jpg

Wait a little while, when your processor catches up with all its doing the progress window pops back to the front and continues, I noticed on my old laptop that when Wrye Bash becomes un-responsive it can freeze in that state until you get the progress window focus back to the front again.

Its not something that can be fixed unfortunately, I have not had it fully explained but believe it may be low memory circumstances, maybe priority of processor usage... whatever it is, a simple left click on the window border seems to (after a short wait) re-focus the job at hand and it continues.

If thats not it - Then ignore my butting in but it sounds familiar.

If it is, I think the only solution is cut down on other things the computer is doing at the same time, or increase onboard memory, better cpu - If none of those are viable for the time being ... cut down on the load Wrye Bash has to cope with when building the Bashed Patch (less mods) - OR just accept you have to click the window border and wait for the re-focus. On my old machine I remember having to do that a couple of times during a re-build of the bashed patch, click, re-focussed wrye bash continued ... progress window gone again one minute later, click, re-focussed wrye bash continues.

Edit: Woah!, forum background change while I was typing, seems I am lost in space :D
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QuinDINGDONGcey
 
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Post » Tue May 03, 2011 8:29 am

-snip-

Unfortunately, that didn't work. And it doesn't say un-responsive, when I go to click on it, I get the typical Windows 'ping' that it has when something is un-responsive

EDIT: This happens with CBash too
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Guinevere Wood
 
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Post » Tue May 03, 2011 6:35 am

~ I get the typical Windows 'ping' that it has when something is un-responsive


Aah, in that case, alt3rn1ty steps asside for the programmers/experts to help. Sorry that didn't help your circumstance.
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candice keenan
 
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Post » Tue May 03, 2011 10:15 am

Microsoft Windows [Version 6.1.7600]Copyright (c) 2009 Microsoft Corporation.  All rights reserved.C:\Users\Jay>chdir D:D:\C:\Users\Jay>C:\Users\Jay>D:D:\>chdir /d "UFCOMOblivionD:\UFCOMOblivion>D:\UFCOMOblivion>chdir /d "mopyD:\UFCOMOblivion\Mopy>C:\python26\python.exe bash.py -dTraceback (most recent call last):  File "bash.py", line 312, in     main()  File "bash.py", line 292, in main    app.Init()  File "D:\UFCOMOblivion\Mopy\basher.py", line 4974, in Init    self.InitData(progress)  File "D:\UFCOMOblivion\Mopy\basher.py", line 5007, in InitData    bosh.modInfos.refresh(doAutoGroup=True)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 8131, in refresh    hasChanged = doInfos and FileInfos.refresh(self)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7799, in refresh    errorMessage = fileInfo.getHeaderError()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7246, in getHeaderError    try: self.getHeader()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7489, in getHeader    ins = ModReader(self.name,self.getPath().open('rb'))  File "D:\UFCOMOblivion\Mopy\bolt.py", line 514, in open    return open(self._s,*args)IOError: [Errno 13] Permission denied: 'D:\\UFCOMOblivion\\Data\\All Natural - Indoor Weather Filter For Mods.esp'D:\UFCOMOblivion\Mopy>C:\python26\python.exe bash.py -dTraceback (most recent call last):  File "bash.py", line 312, in     main()  File "bash.py", line 292, in main    app.Init()  File "D:\UFCOMOblivion\Mopy\basher.py", line 4974, in Init    self.InitData(progress)  File "D:\UFCOMOblivion\Mopy\basher.py", line 5007, in InitData    bosh.modInfos.refresh(doAutoGroup=True)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 8131, in refresh    hasChanged = doInfos and FileInfos.refresh(self)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7799, in refresh    errorMessage = fileInfo.getHeaderError()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7246, in getHeaderError    try: self.getHeader()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7489, in getHeader    ins = ModReader(self.name,self.getPath().open('rb'))  File "D:\UFCOMOblivion\Mopy\bolt.py", line 514, in open    return open(self._s,*args)IOError: [Errno 13] Permission denied: 'D:\\UFCOMOblivion\\Data\\All Natural - Real Lights.esp'D:\UFCOMOblivion\Mopy>C:\python26\python.exe bash.py -dTraceback (most recent call last):  File "bash.py", line 312, in     main()  File "bash.py", line 292, in main    app.Init()  File "D:\UFCOMOblivion\Mopy\basher.py", line 4974, in Init    self.InitData(progress)  File "D:\UFCOMOblivion\Mopy\basher.py", line 5007, in InitData    bosh.modInfos.refresh(doAutoGroup=True)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 8131, in refresh    hasChanged = doInfos and FileInfos.refresh(self)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7799, in refresh    errorMessage = fileInfo.getHeaderError()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7246, in getHeaderError    try: self.getHeader()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7489, in getHeader    ins = ModReader(self.name,self.getPath().open('rb'))  File "D:\UFCOMOblivion\Mopy\bolt.py", line 514, in open    return open(self._s,*args)IOError: [Errno 13] Permission denied: 'D:\\UFCOMOblivion\\Data\\All Natural - Real Lights.esp'D:\UFCOMOblivion\Mopy>C:\python26\python.exe bash.py -dTraceback (most recent call last):  File "bash.py", line 312, in     main()  File "bash.py", line 292, in main    app.Init()  File "D:\UFCOMOblivion\Mopy\basher.py", line 4974, in Init    self.InitData(progress)  File "D:\UFCOMOblivion\Mopy\basher.py", line 5007, in InitData    bosh.modInfos.refresh(doAutoGroup=True)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 8131, in refresh    hasChanged = doInfos and FileInfos.refresh(self)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7799, in refresh    errorMessage = fileInfo.getHeaderError()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7246, in getHeaderError    try: self.getHeader()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7489, in getHeader    ins = ModReader(self.name,self.getPath().open('rb'))  File "D:\UFCOMOblivion\Mopy\bolt.py", line 514, in open    return open(self._s,*args)IOError: [Errno 13] Permission denied: 'D:\\UFCOMOblivion\\Data\\All Natural Base.esm'D:\UFCOMOblivion\Mopy>


Alot of my esps are denying access to wrye bash, I turned off UAC and i'm running as an administrator.

Yet it still denies it
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Beulah Bell
 
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Post » Tue May 03, 2011 12:13 am

"D:\\UFCOMOblivion"
That's the first I've seen with the Game directory renamed, kinda seems like that might lead to problems... :shrug:
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YO MAma
 
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Post » Mon May 02, 2011 10:52 pm

"D:\\UFCOMOblivion"
That's the first I've seen with the Game directory renamed, kinda seems like that might lead to problems... :shrug:


i've always had different names for my oblivion installations, and never ran into anything like this before.
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Sabrina Schwarz
 
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Post » Tue May 03, 2011 3:37 am

Ok, I'm not sure if it's a problem, I know Bash indexes everything off it, but it Still knows where it's starting from
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Mel E
 
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Post » Tue May 03, 2011 3:30 am

...snip...D:\UFCOMOblivion\Mopy>C:\python26\python.exe bash.py -dTraceback (most recent call last):  File "bash.py", line 312, in     main()  File "bash.py", line 292, in main    app.Init()  File "D:\UFCOMOblivion\Mopy\basher.py", line 4974, in Init    self.InitData(progress)  File "D:\UFCOMOblivion\Mopy\basher.py", line 5007, in InitData    bosh.modInfos.refresh(doAutoGroup=True)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 8131, in refresh    hasChanged = doInfos and FileInfos.refresh(self)  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7799, in refresh    errorMessage = fileInfo.getHeaderError()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7246, in getHeaderError    try: self.getHeader()  File "D:\UFCOMOblivion\Mopy\bosh.py", line 7489, in getHeader    ins = ModReader(self.name,self.getPath().open('rb'))  File "D:\UFCOMOblivion\Mopy\bolt.py", line 514, in open    return open(self._s,*args)IOError: [Errno 13] Permission denied: 'D:\\UFCOMOblivion\\Data\\All Natural - Indoor Weather Filter For Mods.esp'


Alot of my esps are denying access to wrye bash, I turned off UAC and i'm running as an administrator.

Yet it still denies it


Could be a few things that I could think of off the top of my head. Check the file permissions in the folder (Properties->Security Tab). It's possible something got messed up there (but unlikely). Another possibility is the 'read-only' flag has been set. Sometimes that messes with Wrye Bash (although I think PM put a fix in for that recently)
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Queen Bitch
 
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Post » Mon May 02, 2011 7:57 pm

Another possibility is the 'read-only' flag has been set.

I'm almost certain that's the case here, because I've run into Morrowind mods with a least one file has the read-only flag set. But so far not an Oblivion mod yet.
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matt
 
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Post » Tue May 03, 2011 3:19 am

I'm almost certain that's the case here, because I've run into Morrowind mods with a least one file has the read-only flag set. But so far not an Oblivion mod yet.


Its not the read only flag cause I tried that via properties my data folder.

Also its not letting me change the security to "jay" my username i.e Allowing me full access....

When I right click the data folder, and check off full control for my username (also the admin account) it starts to say "an error occured while applying security information to... alchemy.esp" and every other mod in there.

The only way I've found to get any progress done is to right click each esp and add my account Jay to it and allow full access. but this is EXTREMELY time consuming and doesnt even work half of the time...
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Leticia Hernandez
 
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Post » Tue May 03, 2011 6:22 am


The only way I've found to get any progress done is to right click each esp and add my account Jay to it and allow full access. but this is EXTREMELY time consuming and doesnt even work half of the time...


Try this, right click on folder itself, go to properties, security, select advanced, go to owner tab, are you listed has Owner of the folder itself ?
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Laurenn Doylee
 
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Post » Tue May 03, 2011 10:49 am

Try this, right click on folder itself, go to properties, security, select advanced, go to owner tab, are you listed has Owner of the folder itself ?


Changed it, however i am sill having the same issue
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Tina Tupou
 
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Post » Mon May 02, 2011 9:24 pm

Feature request: Would you please consider adding a Bash tweak to increase the volume of nirnroots. Bethesda has associated a sound with them, but the volume of that sound is such that many can not hear it at all. There is at least one mod that increases the sound, but it provides only one volume increase option.

I may be wrong, but I don't think this is the kind of thing WB can do. Well, it /could/, but it's really not in its domain. Mods change the volume of the nirnroot sound by replacing the .mp3 associated with the nirnroot with another one that has a louder recording in it. While WB /could/ read in the existing resource file, do some sound processing on it to amplify the signal, then write a new mp3, so far WB hasn't been in the business of signal processing or resource file modification. I think you'd be better off with a mod that replaces the sounds or just turning the "effects" audio slider up.

@SimpleFoo: after granting yourself ownership of the folder, have you tried then giving yourself full access on the folder, then selecting "apply to children"?
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Tanya
 
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Post » Tue May 03, 2011 5:10 am

I may be wrong, but I don't think this is the kind of thing WB can do. Well, it /could/, but it's really not in its domain. Mods change the volume of the nirnroot sound by replacing the .mp3 associated with the nirnroot with another one that has a louder recording in it. While WB /could/ read in the existing resource file, do some sound processing on it to amplify the signal, then write a new mp3, so far WB hasn't been in the business of signal processing or resource file modification. I think you'd be better off with a mod that replaces the sounds or just turning the "effects" audio slider up.

@SimpleFoo: after granting yourself ownership of the folder, have you tried then giving yourself full access on the folder, then selecting "apply to children"?

There should be a sound attentuation setting (or something like that, it's been a while) in the sound's entry that's visible through the CS - Wrye Bash should be able to lower that, no? That's the easiest way of making sounds louder in game.
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Jack
 
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Post » Mon May 02, 2011 10:12 pm

I may be wrong, but I don't think this is the kind of thing WB can do. Well, it /could/, but it's really not in its domain. Mods change the volume of the nirnroot sound by replacing the .mp3 associated with the nirnroot with another one that has a louder recording in it. While WB /could/ read in the existing resource file, do some sound processing on it to amplify the signal, then write a new mp3, so far WB hasn't been in the business of signal processing or resource file modification. I think you'd be better off with a mod that replaces the sounds or just turning the "effects" audio slider up.


No, http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1372 http://www.tesnexus.com/downloads/file.php?id=5277. Well, perhaps some do but replacing the mp3 is unnecessary. It's just a CS sound tweak.
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Khamaji Taylor
 
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Post » Mon May 02, 2011 10:52 pm

I think you'd be better off with a mod that replaces the sounds or just turning the "effects" audio slider up.


As one of the people mentioned who can't hear it at vanilla levels, my effects slider has always been maxed out. In fact the only audio slider I've got that's not is the music. The mod Arkngt linked to adjusts the sound attenuation levels for the specific entry covering the nirnroot sound. It's a pretty dramatic difference too. So it's not a one size fits all approach to fixing it.
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Harry Hearing
 
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Post » Tue May 03, 2011 4:35 am

Another approach for personal use, and everyone is going to hear differently/ have different settings ... Just grab the http://www.tesnexus.com/downloads/file.php?id=5277, and pass it through http://audacity.sourceforge.net/, change amplification as required

Edit: Forgot to mention anyone trying this method will also need http://audacity.sourceforge.net/help/faq?s=install&item=lame-mp3 - Audacity does not support mp3's out of the box and needs this encoder.
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No Name
 
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Post » Tue May 03, 2011 4:25 am

Another approach for personal use, and everyone is going to hear differently/ have different settings ... Just grab the http://www.tesnexus.com/downloads/file.php?id=5277, and pass it through http://audacity.sourceforge.net/, change amplification as required

Edit: Forgot to mention anyone trying this method will also need http://audacity.sourceforge.net/help/faq?s=install&item=lame-mp3 - Audacity does not support mp3's out of the box and needs this encoder.


Again, it's not an mp3 file but just a tweak to accentuation so nothing to encode or pass through Audacity.
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Damian Parsons
 
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Post » Mon May 02, 2011 7:45 pm

Again, it's not an mp3 file but just a tweak to accentuation so nothing to encode or pass through Audacity.


Oh crap, I stand corrected :), I cant remember where I got the idea there was a sound file in that mod - Its just an esp.
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Kit Marsden
 
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Post » Tue May 03, 2011 12:59 am

I recently noticed some of my BAIN installed mods are red in the Installers tab, so I've been trying to re-install them. When trying to use Anneal, Install Missing or even Install I keep getting this error;

Traceback (most recent call last):  File "C:\Elder Scrolls\Bethesda Softworks\Oblivion\Mopy\basher.py", line 7470, in Execute    self.data.install(self.filterInstallables(),progress,last,override)  File "C:\Elder Scrolls\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 11931, in install    installer.install(archive,destFiles,self.data_sizeCrcDate,SubProgress(progress,index,index+1))  File "C:\Elder Scrolls\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 11063, in install    self.unpackToTemp(archive,dest_src.values(),SubProgress(progress,0,0.9))  File "C:\Elder Scrolls\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 11016, in unpackToTemp    ins = Popen(command, stdout=PIPE, startupinfo=startupinfo).stdout  File "C:\Python26\lib\subprocess.py", line 623, in __init__    errread, errwrite)  File "C:\Python26\lib\subprocess.py", line 833, in _execute_child    startupinfo)WindowsError: [Error 2] The system cannot find the file specified


I'd appreciate any help to decifer this.
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Chavala
 
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