For sure don't let the AN filter get merged. If we need to mark it NoMerge on a future update then we'll do that.
On to a pretty big bug report related to this:
CBash is totally ignoring all imported CELL records from the AN filter. None of the climate data has been entered into the patch other than for vanilla cells. Not one single mod the filter supports had a change imported. I noticed it immediately upon entering the manor at AFK_Weye when the lighting was totally wrong and the raging thunderstorm outside was suddenly silenced. Thinking it might have been an anomaly, I ventured over to Verona Bay to check on someone's complaint about the lighting there and found the same thing. Which prompted me to check the patch and realize nothing got imported.
@alt3rn1ty: How on Earth did Bash end up marking the AN filter with a checkmark? Activating that should have been impossible.
EDIT: Bug building with CBash
Traceback (most recent call last): File "C:\Games\Bethesda Softworks\Oblivion\Mopy\basher.py", line 5834, in Execute patchFile.buildPatch(SubProgress(progress,0.1,0.9)) #try to speed this up! File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 17998, in buildPatch patcher(self, subProgress) File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bosh.py", line 31907, in finishPatch subProgress(pstate, _("Assigning random eyes and hairs to npcs missing them...\n")) File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 1778, in __call__ self.parent(self.baseFrom+self.scale*state/self.full,message) File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 1778, in __call__ self.parent(self.baseFrom+self.scale*state/self.full,message) File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 1778, in __call__ self.parent(self.baseFrom+self.scale*state/self.full,message) File "C:\Games\Bethesda Softworks\Oblivion\Mopy\bolt.py", line 1749, in __call__ self.doProgress(1.0*state/self.full, self.message) File "C:\Games\Bethesda Softworks\Oblivion\Mopy\balt.py", line 1048, in doProgress ret = self.dialog.Update(int(state*100)) File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_windows.py", line 2971, in Update return _windows_.ProgressDialog_Update(*args, **kwargs)wx._core.PyAssertionError: C++ assertion "value <= m_maximum" failed at ..\..\src\generic\progdlgg.cpp(337) in wxProgressDialog::Update(): invalid progress value
I did install the WxPython update that was discussed but it's been in place since then and I was able to build the patch before. This is using r993. If it's at all relevant I marked the TIE and AN filters as NoMerge which is the only configuration change I've made to the mods.