I mean seriously, an IC guard named YellowSpandex?
That's just sick, man. Sick.
Why? That's the one that inspired the goofiness.
Dumb, isn't it?
Make im the annoying fan
wow does the codebox actually work! YES it does! [color="#FFFFFF"]hmm color tag dont seem to work... Inside or out...[/color]'lets try to wrap in single quotes'"lets try to wrap in double quotes"'let's try a non-escape single quote'"let"s try a non-escape single quote"'let\'s try a escape single quote'"le\t"s try a escape single quote"
C:\Games\Oblivion\Mopy\bosh.py:3567: DeprecationWarning: struct integer overflow masking is deprecated MelStructA.dumpData(self,record,out)Dumping: SEManiaGardenWeather 493696> recType: REGN> size: 634> fid: 493696> flags2: 0> flags1: > changed: True> subrecords: None> data: None> inName: EnhancedWeather - SI.esp> longFids: False> eid: SEManiaGardenWeather> iconPath: None> mapRed: 249> mapBlue: 124> mapGreen: 0> unused1: > worldspace: 327186> areas: [ ]> entries: [ , , ]Traceback (most recent call last): File "C:\Games\Oblivion\Mopy\basher.py", line 5311, in Execute patchFile.safeSave() File "C:\Games\Oblivion\Mopy\bosh.py", line 5144, in safeSave self.save(filePath.temp) File "C:\Games\Oblivion\Mopy\bosh.py", line 5164, in save selfTops[type].dump(out) File "C:\Games\Oblivion\Mopy\bosh.py", line 4244, in dump size = self.getSize() File "C:\Games\Oblivion\Mopy\bosh.py", line 4236, in getSize return 20 + sum((20 + record.getSize()) for record in self.records) File "C:\Games\Oblivion\Mopy\bosh.py", line 4236, in return 20 + sum((20 + record.getSize()) for record in self.records) File "C:\Games\Oblivion\Mopy\bosh.py", line 1754, in getSize self.dumpData(out) File "C:\Games\Oblivion\Mopy\bosh.py", line 1843, in dumpData self.__class__.melSet.dumpData(self,out) File "C:\Games\Oblivion\Mopy\bosh.py", line 1502, in dumpData element.dumpData(record,out) File "C:\Games\Oblivion\Mopy\bosh.py", line 938, in dumpData element.dumpData(target,out) File "C:\Games\Oblivion\Mopy\bosh.py", line 3567, in dumpData MelStructA.dumpData(self,record,out) File "C:\Games\Oblivion\Mopy\bosh.py", line 1172, in dumpData data += struct.pack(format, *[getattr(x,item) for item in attrs])SystemError: ..\Objects\longobject.c:336: bad argument to internal function
Traceback (most recent call last): File "D:\Games\Bethesda\Oblivion\Tools\Wrye Bash\Mopy\basher.py", line 7058, in Execute bsaFile.scan() File "D:\Games\Bethesda\Oblivion\Tools\Wrye Bash\Mopy\bosh.py", line 6581, in scan ins = bolt.StructFile(self.path.s,'rb')IOError: [Errno 2] No such file or directory: 'E:\\Oblivion\\Data\\Oblivion - Textures - Compressed.bsa'
The following mods are mergeable. While it is not important to Wrye Bash functionality or the end contents of the bashed patch, it is suggest that they be deactivated and merged into the patch; this (helps) avoid the Oblivion maximum esp/m limit.*FCOM_Francescos.esp* FCOM_FrancescosItemsAddOn.esp* Symphony of Violence.esp* SM Plugin Refurbish - VileLair.esp* DLCSpellTomes - Unofficial Patch.esp* MaleBodyReplacerV4.esp* FCOM_LothsBluntWeapons.esp* Oscuro's_Oblivion_Overhaul.esp* OOO-Water_Weeds.esp* OOO_XiaNewAmulets Addon.esp* FCOM_EntropicOrderRebalance.esp* Mart's Monster Mod - Looting NPCs & Creatures.esp* Mart's Monster Mod - No Blood.esp* VASE - Cyrodiil for MMM.esp* VASE - Vanilla SI.esp* Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp* TamrielTravellerAdvScript.esp* FCOM_TamrielTravelers.esp* ArmamentariumLL4OOO.esp* ArmamentariumLLMagicOOO.esp* Artifacts.esp* Artifacts - ArmaCompleteAddon.esp* thievery - EE patch.esp* Harvest [Flora] - Shivering Isles.esp* Harvest [Flora] - DLCVileLair.esp* Harvest [Flora] - DLCFrostcrag.esp* Real Lava 1.3.esp* Enhanced Vegetation [110%].esp* Mart's Monster Mod - Resized Races.esp* LightSpellWhite.espAutomatically deactivate those mods now?
master.esp <---if this mergedslave.esp <---this will be deactivated
An error occured in the wizard script: Line: "|None" "This will not install any Darker Nights plugins.", '' Error: (Line 23, Column 64): Too many values left at the end of evaluation.
An error occured in the wizard script: Line: Note "Remember to select Import Cells from" sRebuild "when rebuilding your Bashed Patch.\n" Error: (Line 180, Column 93): Too many values left at the end of evaluation.
An error occured in the wizard script: Line: "None", "You prefer to have the building windows always lit without any plugin to toggle them off and on.","" Error: (Line 21, Column 111): Too many values left at the end of evaluation.
An error occured in the wizard script: Line: SelectMany "Choose which Unique Landscapes you wish to install.", "Ancient Redwoods", "Installs Ancient Redwoods.", "image", "Ancient Yews", "Installs Ancient Yews.", "image", "Arrius Creek", "Installs Arrius Creek.", "image", "Aspen Wood", "Installs Aspen Wood.", "image", "Blackwood Forest", "Installs Blackwood Forest.", "image", "Bravil Barrowfields", "Installs Bravil Barrowfields.", "image", "Brena River Ravine", "Installs Brena River Ravine.", "image", "Cheydinhal Falls", "Installs Cheydinhal Falls.", "image", "Chorrol Hinterland", "Installs Chorrol Hinterland.", "image", "Cliffs of Anvil", "Installs Cliffs of Anvil.", "image", "Cloudtop Mountains", "Installs Cloudtop Mountains.", "image", "Colovian Highlands", "Installs Colovian Highlands.", "image", "Entius Gorge", "Installs Entius Gorge.", "image", "Fallenleaf Everglade", "Installs Fallenleaf Everglade.", "image", "Imperial Isle" "Installs Imperial Isle.", "image", "Lost Coast", "Installs Lost Coast.", "image", "Lush Woodland", "Installs Lush Woodland.", "image", "Panther River", "Installs Panther River.", "image", "River Ethe", "Installs River Ethe.", "image", "Rolling Hills", "Installs Rolling Hills.", "image", "Silverfish River Valley", "Installs Silverfish River Valley", "image", "Skingrad Outskirts", "Installs Skingrad Outskirts.", "image", "Stendarr Valley", "Installs Stendarr Valley.", "image", "Snowdale", "Installs Snowdale.", "image", "The Dark Forest", "Installs the Dark Forest.", "image", "The Heath", "Installs the Heath.", "image" Error: (Line 102, Column 1526): Too many values left at the end of evaluation.