[RELZ] Wrye Bash -- Thread 66

Post » Wed Mar 30, 2011 1:45 pm

Yes, that shot was with the entire load order being checked.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Wed Mar 30, 2011 3:38 am

With new found powers of having multiple installs read the same BAIN folder I've been combining and testing things.

Then ran into this highly annoying error:
Traceback (most recent call last):  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 4722, in OnShowPage    self.GetPage(event.GetSelection()).OnShow()  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 3230, in OnShow    if data.refresh(progress,what,self.fullRefresh):  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 11926, in refresh    settings['bash.installers.removeEmptyDirs'], fullRefresh)  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 10439, in refreshSizeCrcDate    size = apFile.size  File "F:\Bethesda Games\Oblivion\Mopy\bolt.py", line 479, in size    return os.path.getsize(self._s)  File "C:\Python26\lib\genericpath.py", line 49, in getsize    return os.stat(filename).st_sizeWindowsError: [Error 123] The filename, directory name, or volume label syntax is incorrect: 'F:\\Bethesda Games\\Oblivion\\Data\\meshes\\Creatures\\psevdoelefant\\????? sheep.nif'
Damn foreign language file names!

From the mod http://www.tesnexus.com/downloads/file.php?id=24968 this mesh has what looks to be a Russian file name. I had to place it manually, but by doing this when I next open BAIN I get this error and it crashes the opening of the installer tab altogether. All I get is empty panels.

Closing bash, removing that file, and re-opening the installer tab and I get the same error - at this point I cannot open the BAIN tab. What the heck am I to do?

I've tried the unicode fix with 291 - which did not work at all - any improvements on this front or is BAIN still incompatible with foreign language mods?

[edit]
I tried removing the related BAIN package altogether and yet still the same error. Damned if I do Damned if i don't. I'm locked out of BAIN on this install.

[edit 2]
I tried the unicode ini fix for 292 and got this error instead:
F:\Bethesda Games\Oblivion\Mopy\bolt.py:677: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal  if isinstance(other,Path): return cmp(self._cs, other._cs)Traceback (most recent call last):  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 4722, in OnShowPage    self.GetPage(event.GetSelection()).OnShow()  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 3230, in OnShow    if data.refresh(progress,what,self.fullRefresh):  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 11926, in refresh    settings['bash.installers.removeEmptyDirs'], fullRefresh)  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 10441, in refreshSizeCrcDate    oSize,oCrc,oDate = oldGet(rpFile,(0,0,0))  File "F:\Bethesda Games\Oblivion\Mopy\bolt.py", line 677, in __cmp__    if isinstance(other,Path): return cmp(self._cs, other._cs)UnicodeDecodeError: 'ascii' codec can't decode byte 0xfc in position 69: ordinal not in range(128)

The problem is - I'm still locked out.

Why is it that an unrecognized character will crash the whole thing? Can't there be some kind or warning that occurs then you still can open BAIN or something? Maybe put the file on a no handle list?

I've had issues with other foreign language mods, but removing the offending file from the data folder unlocked BAIN - not this time.

The only thing left to do is reinstall an older version of bash ... Which means re-placing all the moved installer data. Damn too tired now. Oblivion has defeated me this day :obliviongate: I go to sleep in defeat.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Wed Mar 30, 2011 5:05 am

[edit 2]
I tried the unicode ini fix for 292 and got this error instead:
F:\Bethesda Games\Oblivion\Mopy\bolt.py:677: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal  if isinstance(other,Path): return cmp(self._cs, other._cs)Traceback (most recent call last):  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 4722, in OnShowPage    self.GetPage(event.GetSelection()).OnShow()  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 3230, in OnShow    if data.refresh(progress,what,self.fullRefresh):  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 11926, in refresh    settings['bash.installers.removeEmptyDirs'], fullRefresh)  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 10441, in refreshSizeCrcDate    oSize,oCrc,oDate = oldGet(rpFile,(0,0,0))  File "F:\Bethesda Games\Oblivion\Mopy\bolt.py", line 677, in __cmp__    if isinstance(other,Path): return cmp(self._cs, other._cs)UnicodeDecodeError: 'ascii' codec can't decode byte 0xfc in position 69: ordinal not in range(128)

The problem is - I'm still locked out.

Why is it that an unrecognized character will crash the whole thing? Can't there be some kind or warning that occurs then you still can open BAIN or something? Maybe put the file on a no handle list?

I've had issues with other foreign language mods, but removing the offending file from the data folder unlocked BAIN - not this time.

The only thing left to do is reinstall an older version of bash ... Which means re-placing all the moved installer data. Damn too tired now. Oblivion has defeated me this day :obliviongate: I go to sleep in defeat.
When you enabled unicode, were you also sure to uninstall the ansi version of wxPython and install the Unicode version? Unicode support needs the unicode wxPython.
Although, that wont help this situation..which means more work on the unicode front. Anyway, to 'unlock' BAIN, you'll need to delete the 'Installers.dat' file for that install. You can try restoring it from the backup in the same folder (hopefully that will be a working data file). Obviously, deleting the installers.dat will make BAIN forget about you package configurations though.
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Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Wed Mar 30, 2011 11:18 am

got an error with svn ver. 1093

Mod- Check -> Scan for Dirty Edits with CBash
Spoiler
Traceback (most recent call last):
File "Q:\Oblivion Tools\Wrye Bash\Mopy\basher.py", line 5389, in CheckMods
scanDirty=(None,modChecker)[self.gScanDirty.GetValue()]
File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 9802, in checkMods
ret = ModCleaner.scan_Many(scan,progress)
File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17232, in scan_Many
itms = ModCleaner._scanITM(collection,modInfos,subprogress)
File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17361, in _scanITM
if fid[0] == modFile.GName: continue
TypeError: 'int' object is not subscriptable



another problem (I think it's a problem) was something with Script import (CBash) and FCOM+One Stop Armors Mod
http://www.4shared.com/photo/3C3tXjqt/FCOM-CBASH.html
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Wed Mar 30, 2011 7:12 am

Ooh, this one's hard. I think I'll have to defer to PM on this one, but my opinion: after 292 is released. That way we will have more time to deal with any bugs that pop up from merging it in.

Sounds a plan. There will be bugs introduced, that is for sure.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Wed Mar 30, 2011 2:41 am

got an error with svn ver. 1093

Mod- Check -> Scan for Dirty Edits with CBash
Spoiler
Traceback (most recent call last):
File "Q:\Oblivion Tools\Wrye Bash\Mopy\basher.py", line 5389, in CheckMods
scanDirty=(None,modChecker)[self.gScanDirty.GetValue()]
File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 9802, in checkMods
ret = ModCleaner.scan_Many(scan,progress)
File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17232, in scan_Many
itms = ModCleaner._scanITM(collection,modInfos,subprogress)
File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17361, in _scanITM
if fid[0] == modFile.GName: continue
TypeError: 'int' object is not subscriptable

That one should be fixed now.

another problem (I think it's a problem) was something with Script import (CBash) and FCOM+One Stop Armors Mod
http://www.4shared.com/photo/3C3tXjqt/FCOM-CBASH.html

Which mods in that picture are tagged 'Scripts'? Could you post your LO as well? Then I can (try to) reproduce it. Although, whatever's causing this is probably the same as what's causing Arthmoor's. Hopefully two things to work with will help me figure it out better.
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Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Wed Mar 30, 2011 3:59 pm

@Lojack

mod list:
Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 1.3]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.73]06  Harvest[Containers].esm07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]08  Mart's Monster Mod.esm  [Version 3.7b3p3]09  TamrielTravellers.esm  [Version 1.39c]0A  FCOM_Convergence.esm  [Version 0.9.9MB3]0B  Armamentarium.esm  [Version 1.35]0C  Artifacts.esm  [Version 1.1]0D  Kvatch Rebuilt.esm0E  Better Cities Resources.esm  [Version 4.9.5]0F  Progress.esm  [Version 2.2]10  NNWAEMaster.esm11  CustomSpellIcons.esm12  Unofficial Oblivion Patch.esp  [Version 3.3.5]13  DLCShiveringIsles.esp14  Unofficial Shivering Isles Patch.esp  [Version 1.4.2]++  Shivering OOO.esp**  Oblivion Vwalk UOS.esp**  DLCShiveringIsles Vwalk UOS.esp**  DLCShiveringIsles Vwalk DG_DS UOS.esp15  Better Cities .esp  [Version 4.7.0]16  Francesco's Optional Chance of Stronger Bosses.esp17  Francesco's Optional Chance of Stronger Enemies.esp18  Francesco's Optional Chance of More Enemies.esp19  Francesco's Optional Leveled Quests-SI only.esp1A  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1B  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1C  Fran Armor Add-on.esp1D  Fran_Lv30Item_Maltz.esp**  OMOBS_FRAN.esp**  Loading Screens - Vanilla No Text.esp1E  All Natural.esp  [Version 1.3]1F  All Natural - SI.esp  [Version 1.3]++  All Natural - MMM Patch.esp  [Version 1.3]20  Realistic Water.esp21  All Natural - Real Lights.esp  [Version 1.3]22  WindowLightingSystem.esp23  Ayleid Loot EXtension.esp24  Ayleid Loot EXtension - OOO Dungeons.esp25  Happyhannah's Wines.esp  [Version 1.1]++  Item interchange - Extraction.esp  [Version 0.78]26  More_Vegetables.esp27  Q - More and Moldy Ingredients v1.1.esp28  RAEVWD New Sheoth.esp  [Version 1.7]29  Enhanced Economy.esp  [Version 5.2.2]2A  Display Stats.esp  [Version 2.0.1]2B  DropLitTorchOBSE.esp  [Version 2.4]2C  Duke Patricks - Friendship Ring For Companion Detection.esp  [Version 1.8]2D  Enhanced Seasons.esp  [Version 1.3.1]2E  kuerteeCleanUp.esp2F  StatCleaner.esp30  Streamline 3.1.esp31  Dynamic Map.esp  [Version 2.0]32  Map Marker Overhaul.esp  [Version 3.9]33  Map Marker Overhaul - SI additions.esp  [Version 3.5]34  Enhanced Hotkeys.esp  [Version 2.1.1]35  DLCHorseArmor.esp36  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]++  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]37  DLCOrrery.esp38  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]**  DLCOrrery Vwalk.esp39  DLCVileLair.esp3A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]**  Lair_mobs.esp3B  DLCMehrunesRazor.esp3C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]**  Mehrunes_mobs.esp**  DLCMehrunesRazor Vwalk UOP.esp3D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp3E  Explosives.esp3F  PTArtifacts.esp40  SentientWeapon.esp  [Version 3]41  Serentin Vampire Armors.esp42  StarX Witch Hunter Armor.esp  [Version 1.3]43  Thieves Arsenal.esp++  Thieves_Arsenal_Patch_033010.esp44  XiaNewAmuletsV1.esp**  Armamentium female.esp45  DLCThievesDen.esp46  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]**  DLCThievesDen Vwalk UOP.esp**  Thievesden_mobs.esp47  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]48  Slof's Oblivion Robe Trader.esp49  Cobl Glue.esp  [Version 1.73]4A  Cobl Si.esp  [Version 1.63]4B  Bob's Armory Oblivion.esp4C  FCOM_BobsArmory.esp  [Version 0.9.9]4D  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]4E  Oblivion WarCry EV.esp  [Version 1.09]4F  FCOM_WarCry.esp  [Version 0.9.9MB5]50  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]51  Gold Smelting.esp**  Oscuro's_Oblivion_Overhaul Vwalk.esp**  OMOBS_SI.esp  [Version 2.0]++  ArmamentariumLLVendors.esp  [Version 1.35]52  ArmamentariumArtifacts.esp  [Version 1.35]53  OOO 1.32-Cobl.esp  [Version 1.72]++  Harvest[Containers] - SI.esp++  Harvest[Containers] - SI - Ore Respawn.esp++  Harvest[Containers] - Vanilla - Ore ReSpawn.esp54  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]55  FCOM_RealSwords.esp  [Version 0.9.9]56  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]58  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]59  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]5A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]5C  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]**  OMOBS_MMM.esp**  OMOBS_MMM_H&C_Ammo.esp++  TamrielTravellerAdvscript.esp  [Version 1.40Alpha]5D  TamrielTravellers4OOO.esp  [Version 1.39c]**  TamrielTravellers4OOO Vwalk.esp5E  TamrielTravellersItemsCobl.esp  [Version 1.39c]5F  ShiveringIsleTravellers.esp  [Version 1.39c]**  ShiveringIsleTravellers Vwalk.esp++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_ArcheryHunting&Crafting.esp  [Version 1]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp60  Geomancy & Gem Dust OOO (No Spell Change).esp++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp61  Ivellon.esp  [Version 1.8]62  00RBScribeSupplies02, read summary.esp63  Imperial Furniture Renovated.esp64  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]65  Better Dark Brotherhood Sanctuary.esp  [Version 3.1]66  Better Benirus Manor.esp  [Version 4.71]++  Better Benirus Manor - AN Patch - Natural.esp67  Better Rosethorn Hall.esp68  BrotherhoodRenewed.esp  [Version 1.0.11]69  Gift of Kynareth.esp6A  Kragenir's Death Quest.esp  [Version 2.1]**  Kragenir's Death Quest Vwalk.esp6B  KDQ - Rural Line Additions.esp6C  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp6D  Kvatch Rebuilt - Leveled Guards - FCOM.esp6E  Kvatch Rebuilt Weather Patch.esp**  Kvatch Rebuilt Vwalk.esp6F  EiAmod.esp  [Version 1.1]++  EiAmod_ShiveringIsles.esp**  EiAmod Vwalk.esp70  OldCrowInn.esp  [Version 1.5]71  LetThePeopleDrink.esp  [Version 2.5]72  KragenirsDeathQuest-LetThePeopleDrink patch.esp73  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]74  NNWAEDungeons-Series2EV.esp75  NNWARE06-RhyeliaEmeroEV.esp76  One Stop Armors.esp  [Version 3a]77  Slof's Oblivion Goth Shop.esp78  The Ayleid Steps.esp  [Version 3.4]**  The Ayleid Steps Vwalk.esp++  Aylied Steps - AN Real Lights patch.esp  [Version 1.00]79  TheForgottenShields.esp7A  thievery.esp++  thievery - EE patch.esp  [Version 4.2]7B  Unique Dungeons - Lichs Lair.esp7C  Unique Dungeons - Lost Glory.esp7D  VaultsofCyrodiilBC.esp7E  VHBloodlines 1.2.esp  [Version 1.5.5]**  VHBloodlines 1.2 Vwalk.esp7F  VileLairRebuilt.esp80  DLCFrostcrag.esp81  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]**  DLCFrostcrag Vwalk.esp82  Knights.esp83  Knights - Unofficial Patch.esp  [Version 1.1]**  Knights Vwalk UOP.esp**  EVE_KnightsoftheNine.esp84  SM Plugin Refurbish(Merged).esp85  The Lost Spires.esp**  The Lost Spires Vwalk.esp86  Mighty Umbra.esp87  Blood&Mud.esp++  Blood&Mud - EE patch.esp  [Version 4.2]**  Blood&Mud Vwalk.esp88  Lost Paladins of the Divines.esp89  The Mystery of the Dulan cult.esp8A  MannimarcoRevisited.esp8B  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]8C  FCOM_DulanCult.esp  [Version 0.9.9]8D  Gaelendryl.esp8E  ElsweyrAnequina.esp**  ElsweyrAnequina Vwalk.esp++  Elsweyr - Drinks Patch.esp8F  xuldarkforest.esp  [Version 1.0.5]90  LostSpires-DarkForest patch.esp91  xulStendarrValley.esp  [Version 1.2.2]92  xulTheHeath.esp93  MMMMWL-TheHeath patch.esp94  XulEntiusGorge.esp95  xulFallenleafEverglade.esp  [Version 1.3.1]96  LostSpires-Everglade patch.esp97  Anequina-Fallenleaf-Patch.esp98  xulColovianHighlands_EV.esp  [Version 1.2.1]99  xulChorrolHinterland.esp  [Version 1.2.2]**  xulChorrolHinterland Vwalk.esp9A  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]9B  xulBravilBarrowfields.esp  [Version 1.3.3]**  xulBravilBarrowfields Vwalk.esp9C  xulLushWoodlands.esp  [Version 1.3.1]9D  xulAncientYews.esp  [Version 1.4.3]9E  SentientWeaponII-AncientYews patch.esp9F  xulAncientRedwoods.esp  [Version 1.6]A0  xulCloudtopMountains.esp  [Version 1.0.3]A1  xulArriusCreek.esp  [Version 1.1.3]A2  xulPatch_AY_AC.esp  [Version 1.1]A3  xulRollingHills_EV.esp  [Version 1.3.3]**  xulRollingHills_EV Vwalk.espA4  MMMMWL-RollingHills patch.espA5  xulPantherRiver.espA6  Blood&Mud-PantherRiver patch.espA7  xulRiverEthe.esp  [Version 1.0.2]A8  xulBrenaRiverRavine.esp  [Version 1.1]**  xulBrenaRiverRavine Vwalk.espA9  Gaelendryll-BrenaRiver patch.esp  [Version 1.2.1]AA  xulImperialIsle.esp  [Version 1.6.7]**  xulImperialIsle Vwalk.espAB  xulBlackwoodForest.esp  [Version 1.1.0]AC  xulCheydinhalFalls.esp  [Version 1.0.1]AD  Blood&Mud-CheydinhalFalls patch.espAE  GiftOfKynareth-CheydinhalFalls patch.espAF  KvatchRebuilt-CheydinhalFalls patch.espB0  DungeonsOfIvellon-CheydinhalFalls patch.espB1  xulAspenWood.esp  [Version 1.0.2]**  xulAspenWood Vwalk.espB2  xulSkingradOutskirts.esp  [Version 1.0.1]**  xulSkingradOutskirts Vwalk.espB3  xulSnowdale.esp  [Version 1.0.2]B4  OOO-Snowdale Patch.espB5  xulCliffsOfAnvil.esp  [Version 1.12]B6  OOOCliffsofAnvilPatch.esp  [Version 1.1]**  xulCliffsOfAnvil Vwalk.espB7  MMMDungeons-CliffsOfAnvil patch.esp  [Version 1.0]B8  xulSilverfishRiverValley.esp  [Version 1.0.1]B9  Lost Spires + Silverfish River Patch.esp  [Version 1.0]BA  EtInArkay-UniqueLandscapes Merged patch.espBB  KragenirsDeathQuest-UniqueLandscapes Merged patch.esp  [Version 1.1]BC  bartholm.espBD  bartholm - EE patch.esp  [Version 4.2]**  bartholm Vwalk.espBE  Salmo the Baker, Cobl.esp  [Version 3.09]BF  JQ-Fighters_Guild_United.esp++  FCOM_FighterGUnited.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]++  Better Cities - House price patch.esp  [Version 1.0]C0  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]++  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]C1  Pitcher Plant and Lily Ingredients.espC2  HUD Status Bars.esp  [Version 4.2]C3  Dungeon&ExteriorActorsHaveTorchesDT.espC4  EVE_ShiveringIslesEasterEggs.esp++  Improved Fires and Flames - Increased Sound.espC5  PersuasionOverhaul.esp  [Version 1.43]++  PersuasionOverhaul_OOO.esp  [Version 1.2]++  PersuasionOverhaul_MMM.esp  [Version 1.2]C6  Soulgem Magic.esp  [Version 1.0]C7  Toggleable Quantity Prompt.esp  [Version 3.2.0]++  Enhanced Economy - House prices.esp  [Version 1.0]C8  Alternative Beginnings.esp  [Version 1.1.3]C9  RealisticFatigue.espCA  RealSleepExtended.esp  [Version 2.5]CB  Ashes to Ashes.esp  [Version 1.0]CC  StarX Vanilla Vampires Revised.espCD  StarX VVR_OOO_FCOM Patch.espCE  Gather Ye Rosebuds.espCF  RefScope.esp  [Version 2.1.2]D0  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]D1  bgMagicBonus.esp  [Version 1.7EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]D2  bgMagicEVPaperChase.esp  [Version 1.68EV]D3  SupremeMagicka.esp  [Version 0.90b]D4  SM_ShiveringIsles.esp  [Version 0.90]++  SM_DLCSpellTome.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]D5  SM_EnchantStaff.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]D6  MidasSpells.esp++  Midas Tigernolevel OBSE.espD7  Midas BeastFortify Fix OBSE.esp++  Midas Assimulator Addon - Temp Fix.espD8  Midas Assimulator Addon - Oscuro.espD9  Midas Assimulator Addon - Ench Jewels Enhanced.espDA  Midas Assimulator Addon - Shivering.espDB  RshAlchemy.espDC  RshAlchemyRecipes.espDD  ZumbsLockpickingMod - OBSE.espDE  RenGuardOverhaul.espDF  kuerteeClothingMatters.espE0  Enhanced Grabbing.esp  [Version 0.5]E1  Creature Damage Fix.esp  [Version 2.2]E2  Duke Patricks - Combat Archery.esp  [Version 5.1.1]E3  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]E4  nGCD.espE5  Progress Merged Plugin.espE6  Sneaking Detection Recalibrated.espE7  Grandmaster of Alchemy.espE8  The Versatile Adventurer.esp++  Cava Obscura - Cyrodiil.esp++  Cava Obscura - SI.esp++  Cava Obscura - Filter Patch For Mods.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]E9  Useful Houses.esp  [Version 2.0]EA  1em_Vilja.esp  [Version 3.0]**  1em_Vilja OOO FCOM Fix.espEB  bgBalancingEVCore.esp  [Version 10.52EV-D]++  EVE_KhajiitFix.esp++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.7.7]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]**  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]EC  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]ED  bgIntegrationEV.esp  [Version 1.0]++  bgIntegrationEV - Unique Clothes.esp  [Version 1.0]**  bgIntegrationEV Vwalk.espEE  Better Cities Full - B&M Edition.esp  [Version 4.9.5]EF  Better Imperial City.esp  [Version 4.9.5]++  Better Cities - All Natural.esp  [Version 4.9.5]**  Better Cities Full - B&M Edition Vwalk.espF0  Better Cities B&M - Unique Landscape Barrowfields.esp  [Version 4.9.5]F1  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.8.4]F2  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]F3  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.9.1]F4  Better Cities - Thievery.esp  [Version 4.8.0]F5  Better Cities - VHBloodlines.esp  [Version 4.8.4]**  Better Imperial City Vwalk.espF6  Better Cities - The Lost Spires.esp  [Version 4.9.5]F7  Better Cities - Old Crow Inn.esp  [Version 4.7.0]F8  Better Cities - COBL.esp  [Version 2.1]F9  Better Cities - Unique Landscape Imperial Isle.esp  [Version 4.8.1]FA  kuerteeDetectLifeEffectNightEyeShader.esp++  DBED - 5 murders Level delay.esp  [Version 1.0]**  FCOM_Archery.esp  [Version 1.0]FB  Real Hunger, Cobl.esp  [Version 1.6.1]++  Bashed Delayers - MERGE ONLY.esp  [Version 3.1.29a]++  CoreRandmonClothing4Npcs.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.03]++  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.3]FC  Bashed Patch, 0.esp

mergeable mods with worldspace- records are activated (another older CBash problem)

tag list:
Spoiler
=== Current Bash Tags:* 1em_Vilja OOO FCOM Fix.esp  * From Description: Factions, NoMerge, Relations  * From BOSS Masterlist and or userlist: Factions, NoMerge, Relations  * Result: Factions, NoMerge, Relations* All Natural - Indoor Weather Filter For Mods.esp  * From Description: C.Climate, Deactivate, Filter  * From BOSS Masterlist and or userlist: C.Climate, Deactivate, Filter  * Result: C.Climate, Deactivate, Filter* All Natural - MMM Patch.esp  * From Description: Scripts  * From BOSS Masterlist and or userlist: Scripts  * Result: Scripts* All Natural - Real Lights.esp  * From Description: Graphics, MustBeActiveIfImported, Scripts  * From BOSS Masterlist and or userlist: Graphics, Scripts  * Result: Graphics, MustBeActiveIfImported, Scripts* All Natural - SI.esp  * From Description: C.Climate, MustBeActiveIfImported  * From BOSS Masterlist and or userlist: C.Climate  * Result: C.Climate, MustBeActiveIfImported* All Natural.esp  * From Description: C.Climate, MustBeActiveIfImported  * From BOSS Masterlist and or userlist: C.Climate  * Result: C.Climate, MustBeActiveIfImported* Armamentarium.esm  * From BOSS Masterlist and or userlist: Relev  * Result: Relev* Armamentium female.esp  * From Description: Graphics, NoMerge  * From BOSS Masterlist and or userlist: Graphics, NoMerge  * Result: Graphics, NoMerge* ArtifactsFemaleArmor.esp  * From BOSS Masterlist and or userlist: Graphics, NoMerge  * Result: Graphics, NoMerge* Ayleid Loot EXtension.esp  * From Description: Invent  * From BOSS Masterlist and or userlist: Invent  * Result: Invent* bartholm Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Bashed Delayers - MERGE ONLY.esp  * From Description: Deactivate, Filter  * From BOSS Masterlist and or userlist: Deactivate, Filter  * Result: Deactivate, Filter* Better Benirus Manor.esp  * From Description: C.Light  * Result: C.Light* Better Cities - All Natural.esp  * From Description: C.Climate  * Result: C.Climate* Better Cities - Unique Landscape Cheydinhal Falls.esp  * From Description: C.Water  * From BOSS Masterlist and or userlist: C.Water  * Result: C.Water* Better Cities - Unique Landscape Chorrol Hinterland.esp  * From BOSS Masterlist and or userlist: C.Water  * Result: C.Water* Better Cities - Unique Landscape Skingrad Outskirts.esp  * From BOSS Masterlist and or userlist: C.Water  * Result: C.Water* Better Cities Full - B&M Edition Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Better Cities Full - B&M Edition.esp  * From Description: C.Water  * Result: C.Water* Better Cities Patches Merged Plugin.esp  * From BOSS Masterlist and or userlist: C.Water  * Result: C.Water* Better Dark Brotherhood Sanctuary.esp  * From Description: Names, NpcFaces  * From BOSS Masterlist and or userlist: Names, NpcFaces  * Result: Names, NpcFaces* Better Imperial City Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Better Imperial City.esp  * From Description: C.Water  * Result: C.Water* bgBalancingEVCore.esp  * From Description: Eyes, Hair  * From BOSS Masterlist and or userlist: Eyes, Hair, R.Attributes-F, R.Attributes-M, R.ChangeSpells, R.Description, R.Relations, R.Skills  * Result: Eyes, Hair, R.Attributes-F, R.Attributes-M, R.ChangeSpells, R.Description, R.Relations, R.Skills* bgBalancingEVOptionalFangs.esp  * From BOSS Masterlist and or userlist: R.Teeth  * Result: R.Teeth* bgBalancingEVOptionalFCOMAdditions.esp  * From Description: NpcFaces  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.Stats, NpcFaces  * Result: Actors.ACBS, Actors.Stats, NpcFaces* bgBalancingEVOptionalNPCDiversity, Vanilla.esp  * From Description: NoMerge, NpcFaces  * From BOSS Masterlist and or userlist: NoMerge, NpcFaces  * Result: NoMerge, NpcFaces* bgBalancingEVOptionalNPCDiversityLAME.esp  * From Description: NoMerge, NpcFaces  * Result: NoMerge, NpcFaces* bgBalancingEVOptionalSeamReducerHighElfFix.esp  * From BOSS Masterlist and or userlist: Body-M  * Result: Body-M* bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  * From Description: NoMerge, NpcFaces  * Result: NoMerge, NpcFaces* bgIntegrationEV Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* bgMagicEV Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* bgMagicEV.esp  * From Description: Delev, Names, Relev  * From BOSS Masterlist and or userlist: Delev, Names, Relev  * Result: Delev, Names, Relev* bgMagicEVAddEnVar.esp  * From Description: Relev  * From BOSS Masterlist and or userlist: Relev  * Result: Relev* bgMagicSpellTomes_for_WryeBash.esp  * From BOSS Masterlist and or userlist: Relev  * Result: Relev* Blood&Mud Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Blood&Mud.esp  * From BOSS Masterlist and or userlist: Hair, NpcFaces  * Result: Hair, NpcFaces* BrotherhoodRenewed.esp  * From Description: Factions  * From BOSS Masterlist and or userlist: Actors.AIPackages, Factions  * Result: Actors.AIPackages, Factions* Cava Obscura - Cyrodiil.esp  * From Description: C.Light, Deactivate  * From BOSS Masterlist and or userlist: C.Light, Deactivate  * Result: C.Light, Deactivate* Cava Obscura - Filter Patch For Mods.esp  * From Description: C.Light, Deactivate, Filter  * From BOSS Masterlist and or userlist: C.Light, Deactivate, Filter  * Result: C.Light, Deactivate, Filter* Cava Obscura - SI.esp  * From Description: C.Light, Deactivate  * From BOSS Masterlist and or userlist: C.Light, Deactivate  * Result: C.Light, Deactivate* Cobl Filter Late MERGE ONLY.esp  * From Description: Filter  * From BOSS Masterlist and or userlist: Deactivate, Filter  * Result: Deactivate, Filter* CoreRandmonClothing4Npcs.esp  * From Description: Filter, IIM, Invent  * From BOSS Masterlist and or userlist: Deactivate, Filter, IIM, Invent  * Result: Deactivate, Filter, IIM, Invent* DLCFrostcrag - Unofficial Patch.esp  * From Description: C.Name, C.Owner  * From BOSS Masterlist and or userlist: Actors.ACBS, C.Name, C.Owner, Creatures.Blood  * Removed by BOSS Masterlist and or userlist: C.Climate, C.Light  * Result: Actors.ACBS, C.Name, C.Owner, Creatures.Blood* DLCFrostcrag Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* DLCFrostcrag.esp  * From BOSS Masterlist and or userlist: C.Name, C.Owner, Factions  * Result: C.Name, C.Owner, Factions* DLCHorseArmor - Unofficial Patch.esp  * From Description: C.Owner  * From BOSS Masterlist and or userlist: C.Owner  * Result: C.Owner* DLCHorseArmor.esp  * From BOSS Masterlist and or userlist: Scripts  * Result: Scripts* DLCMehrunesRazor - Unofficial Patch.esp  * From BOSS Masterlist and or userlist: Delev, Invent, Relev  * Result: Delev, Invent, Relev* DLCMehrunesRazor Vwalk UOP.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* DLCOrrery Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* DLCOrrery.esp  * From BOSS Masterlist and or userlist: Actors.AIPackages  * Result: Actors.AIPackages* DLCShiveringIsles Vwalk DG_DS UOS.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge, NpcFaces  * Result: Actors.Anims, NoMerge, NpcFaces* DLCShiveringIsles Vwalk UOS.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge, NpcFaces  * Result: Actors.Anims, NoMerge, NpcFaces* DLCSpellTomes.esp  * From BOSS Masterlist and or userlist: Relev  * Result: Relev* DLCThievesDen - Unofficial Patch.esp  * From Description: C.Light, C.Music, C.Name  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev  * Result: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev* DLCThievesDen Vwalk UOP.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* DLCThievesDen.esp  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name  * Result: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name* DLCVileLair - Unofficial Patch.esp  * From Description: Graphics  * From BOSS Masterlist and or userlist: Graphics  * Result: Graphics* EiAmod Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* ElsweyrAnequina Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* EVE_KhajiitFix.esp  * From Description: Body-F  * From BOSS Masterlist and or userlist: Body-F, Body-Size-F  * Result: Body-F, Body-Size-F* EVE_KnightsoftheNine.esp  * From BOSS Masterlist and or userlist: Graphics, NoMerge  * Result: Graphics, NoMerge* EVE_StockEquipmentReplacer4FCOM.esp  * From Description: Graphics  * From BOSS Masterlist and or userlist: Graphics, NoMerge  * Result: Graphics, NoMerge* FCOM_Archery.esp  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: NoMerge, Stats* FCOM_ArcheryHunting&Crafting.esp  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: NoMerge, Stats* FCOM_BobsArmory.esp  * From Description: Delev, Relev  * From BOSS Masterlist and or userlist: Delev, Relev  * Result: Delev, Relev* FCOM_Convergence.esm  * From BOSS Masterlist and or userlist: Delev, Factions, Relations, Relev  * Result: Delev, Factions, Relations, Relev* FCOM_Convergence.esp  * From Description: Delev, Relev  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats  * Result: Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats* FCOM_DiverseGuardUnity.esp  * From BOSS Masterlist and or userlist: Actors.CombatStyle, Actors.Spells, Invent, Scripts  * Result: Actors.CombatStyle, Actors.Spells, Invent, Scripts* FCOM_Francescos.esp  * From Description: Delev, Relev  * Result: Delev, Relev* FCOM_FrancescosItemsAddOn.esp  * From Description: Delev, Relev  * Result: Delev, Relev* FCOM_FriendlierFactions.esp  * From BOSS Masterlist and or userlist: NoMerge, Relations  * Result: NoMerge, Relations* FCOM_HungersUnitySI.esp  * From BOSS Masterlist and or userlist: Factions, Graphics, Invent, Relev  * Result: Factions, Graphics, Invent, Relev* FCOM_KDCircletsOOOOptimizedNPCEquip.esp  * From Description: Delev, Relev  * Result: Delev, Relev* FCOM_Knights.esp  * From Description: Delev, Relev  * From BOSS Masterlist and or userlist: Delev, Factions, Relations, Relev  * Result: Delev, Factions, Relations, Relev* FCOM_LothsBluntWeapons.esp  * From Description: Relev  * Result: Relev* FCOM_RealSwords.esp  * From Description: Delev, Relev  * From BOSS Masterlist and or userlist: Delev, Relev  * Result: Delev, Relev* FCOM_SlofsRobeTrader.esp  * From Description: Delev, Relev  * From BOSS Masterlist and or userlist: Delev, Relev  * Result: Delev, Relev* FCOM_WarCry.esp  * From Description: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Invent, Relev, Stats  * From BOSS Masterlist and or userlist: Delev, Relev, Stats  * Result: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Invent, Relev, Stats* Fran Armor Add-on.esp  * From BOSS Masterlist and or userlist: Invent  * Result: Invent* Francesco's Leveled Creatures-Items Mod.esm  * From BOSS Masterlist and or userlist: Actors.AIData, Actors.Stats, Delev, Invent, Relev, Stats  * Result: Actors.AIData, Actors.Stats, Delev, Invent, Relev, Stats* Francesco's Optional Leveled Guards.esp  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.Stats  * Result: Actors.ACBS, Actors.Stats* FranDarkSeducerWeapFix.esp  * From BOSS Masterlist and or userlist: Delev, Relev  * Result: Delev, Relev* Fransfemale.esp  * From BOSS Masterlist and or userlist: Graphics, NoMerge  * Result: Graphics, NoMerge* Gold Smelting.esp  * From BOSS Masterlist and or userlist: Scripts  * Result: Scripts* Grandmaster of Alchemy.esp  * From BOSS Masterlist and or userlist: Factions  * Result: Factions* Harvest [Flora].esp  * From BOSS Masterlist and or userlist: Graphics, Scripts  * Result: Graphics, Scripts* Item interchange - Extraction.esp  * From Description: Filter  * From BOSS Masterlist and or userlist: Deactivate, Filter  * Result: Deactivate, Filter* Item interchange - Placement for FCOM.esp  * From Description: Delev, Filter, IIM, Invent, Relev  * From BOSS Masterlist and or userlist: Deactivate, Delev, Filter, IIM, Invent, Relev  * Result: Deactivate, Delev, Filter, IIM, Invent, Relev* Item interchange - Placement for Frostcrag.esp  * From Description: Filter, IIM, Invent  * From BOSS Masterlist and or userlist: Deactivate, Filter, IIM, Invent  * Result: Deactivate, Filter, IIM, Invent* JQ-Fighters_Guild_United.esp  * From BOSS Masterlist and or userlist: Invent  * Result: Invent* Knights - Unofficial Patch.esp  * From Description: Actors.ACBS, Actors.AIPackages, Factions, Relations  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Factions, Relations  * Result: Actors.ACBS, Actors.AIPackages, Factions, Relations* Knights Vwalk UOP.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Knights.esp  * From BOSS Masterlist and or userlist: Actors.AIPackages, Factions  * Result: Actors.AIPackages, Factions* Kragenir's Death Quest Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Kvatch Rebuilt Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Kvatch Rebuilt.esp  * From BOSS Masterlist and or userlist: Actors.AIPackages  * Result: Actors.AIPackages* Lair_mobs.esp  * From Description: Deactivate, NoMerge, Stats  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: Deactivate, NoMerge, Stats* Loading Screens - Vanilla No Text.esp  * From BOSS Masterlist and or userlist: Graphics, NoMerge  * Result: Graphics, NoMerge* MaleBodyReplacerV4.esp  * From BOSS Masterlist and or userlist: Body-M, Body-Size-M  * Result: Body-M, Body-Size-M* MannimarcoRevisitedOOO.esp  * From BOSS Masterlist and or userlist: NpcFaces  * Result: NpcFaces* Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  * From BOSS Masterlist and or userlist: Delev  * Result: Delev* Mart's Monster Mod - DLCHorseArmor+Slofs .esp  * From Description: Graphics  * From BOSS Masterlist and or userlist: Graphics  * Result: Graphics* Mart's Monster Mod - Hunting & Crafting.esp  * From BOSS Masterlist and or userlist: Invent, Scripts, Stats  * Result: Invent, Scripts, Stats* Mart's Monster Mod - Shivering Isles.esp  * From BOSS Masterlist and or userlist: Actors.AIData, Actors.AIPackages, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats  * Result: Actors.AIData, Actors.AIPackages, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats* Mart's Monster Mod - Slof Horses Complete.esp  * From Description: Graphics  * From BOSS Masterlist and or userlist: Actors.AIPackages, Graphics, Scripts  * Result: Actors.AIPackages, Graphics, Scripts* Mart's Monster Mod.esm  * From BOSS Masterlist and or userlist: Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats  * Result: Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats* Mehrunes_mobs.esp  * From Description: Deactivate, NoMerge, Stats  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: Deactivate, NoMerge, Stats* MidasSpells.esp  * From BOSS Masterlist and or userlist: Invent  * Result: Invent* Mighty Umbra.esp  * From BOSS Masterlist and or userlist: Graphics, Stats  * Result: Graphics, Stats* MMM-Cobl.esp  * From Description: Delev, Invent  * From BOSS Masterlist and or userlist: Delev, Invent  * Result: Delev, Invent* Oblivion Vwalk UOS.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge, NpcFaces  * Result: Actors.Anims, NoMerge, NpcFaces* Oblivion WarCry EV.esp  * From Description: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats  * Result: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats* OMOBS_FRAN.esp  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: NoMerge, Stats* OMOBS_MMM.esp  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: NoMerge, Stats* OMOBS_MMM_H&C_Ammo.esp  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: NoMerge, Stats* OMOBS_SI.esp  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: NoMerge, Stats* OOO 1.32-Cobl.esp  * From Description: Delev, Invent  * From BOSS Masterlist and or userlist: Delev, Invent  * Result: Delev, Invent* OOO Harvest Containers Filter patch for mods.esp  * From Description: Deactivate, Filter  * From BOSS Masterlist and or userlist: Deactivate, Filter  * Result: Deactivate, Filter* OOO_XiaNewAmulets Addon.esp  * From Description: Relev  * Result: Relev* Oscuro's_Oblivion_Overhaul Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Oscuro's_Oblivion_Overhaul.esm  * From BOSS Masterlist and or userlist: Actors.Spells, Graphics, Invent, Relations, Scripts, Stats  * Result: Actors.Spells, Graphics, Invent, Relations, Scripts, Stats* Oscuro's_Oblivion_Overhaul.esp  * From Description: Delev, Names, Relations, Relev, Stats  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats  * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats* Realistic Water.esp  * From BOSS Masterlist and or userlist: C.Water, Graphics  * Result: C.Water, Graphics* RenGuardOverhaul.esp  * From BOSS Masterlist and or userlist: Actors.AIData  * Result: Actors.AIData* Salmo the Baker, Cobl.esp  * From Description: C.Owner  * From BOSS Masterlist and or userlist: Actors.AIData, Actors.AIPackages, Actors.Stats, C.Owner, Factions, Graphics, Invent, NPC.class, Names  * Result: Actors.AIData, Actors.AIPackages, Actors.Stats, C.Owner, Factions, Graphics, Invent, Names* ShiveringIsleTravellers Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Slof's Oblivion Robe Trader.esp  * From BOSS Masterlist and or userlist: Graphics  * Result: Graphics* Soulgem Magic.esp  * From Description: Scripts  * From BOSS Masterlist and or userlist: Scripts  * Result: Scripts* SupremeMagicka.esp  * From BOSS Masterlist and or userlist: Graphics, Names  * Result: Graphics, Names* TamrielTravellers4OOO Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* TamrielTravellersItemsNPC.esp  * From Description: Delev, NoMerge, Relev  * From BOSS Masterlist and or userlist: Deactivate, Delev, Filter, Relev  * Result: Deactivate, Delev, Filter, NoMerge, Relev* The Ayleid Steps Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* The Lost Spires Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* Thievesden_mobs.esp  * From Description: Deactivate, NoMerge, Stats  * From BOSS Masterlist and or userlist: NoMerge, Stats  * Result: Deactivate, NoMerge, Stats* Unofficial Oblivion Patch.esp  * From Description: Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats  * Removed by BOSS Masterlist and or userlist: C.Water  * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats* Unofficial Shivering Isles Patch.esp  * From Description: Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Light, C.Music, C.Name, C.Owner, Delev, Invent, Names, Relations, Stats  * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats  * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats* VHBloodlines 1.2 Vwalk.esp  * From Description: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* VHBloodlines 1.2.esp  * From Description: Actors.AIData, Actors.AIPackages  * From BOSS Masterlist and or userlist: Actors.AIData, Actors.AIPackages  * Result: Actors.AIData, Actors.AIPackages* xulArriusCreek.esp  * From BOSS Masterlist and or userlist: C.Water  * Result: C.Water* xulAspenWood Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* xulBravilBarrowfields Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* xulBrenaRiverRavine Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* xulChorrolHinterland Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* xulCliffsOfAnvil Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* xuldarkforest.esp  * From BOSS Masterlist and or userlist: C.Music, C.Water  * Result: C.Music, C.Water* xulImperialIsle Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* xulRollingHills_EV Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge* xulSkingradOutskirts Vwalk.esp  * From BOSS Masterlist and or userlist: Actors.Anims, NoMerge  * Result: Actors.Anims, NoMerge


bashed patch- log:
Spoiler
Import ScriptsSource Mods?  Oscuro's_Oblivion_Overhaul.esm?  Mart's Monster Mod.esm?  Unofficial Oblivion Patch.esp?  Unofficial Shivering Isles Patch.esp?  All Natural - MMM Patch.esp?  All Natural - Real Lights.esp?  DLCHorseArmor.esp?  Oscuro's_Oblivion_Overhaul.esp?  Gold Smelting.esp?  FCOM_Convergence.esp?  Mart's Monster Mod - Hunting & Crafting.esp?  Mart's Monster Mod - Slof Horses Complete.esp?  FCOM_DiverseGuardUnity.esp?  Mart's Monster Mod - Shivering Isles.esp?  Harvest [Flora].esp?  Soulgem Magic.esp Modified Records?  Modified CONT Records: 483?  Harvest[Containers] - SI - Ore Respawn.esp: 1?  Harvest[Containers] - Vanilla - Ore ReSpawn.esp: 470?  00RBScribeSupplies02, read summary.esp: 3?  Better Dark Brotherhood Sanctuary.esp: 6?  Kragenir's Death Quest.esp: 1?  Gaelendryl.esp: 1?  OOO Harvest Containers Filter patch for mods.esp: 1?  Modified FLOR Records: 2?  Pitcher Plant and Lily Ingredients.esp: 2?  Modified LIGH Records: 24?  Thieves Arsenal.esp: 24?  Modified ARMO Records: 1?  One Stop Armors.esp: 1?  Modified WEAP Records: 95?  OOO 1.32-Cobl.esp: 95?  Modified CREA Records: 32?  MMM-Cobl.esp: 29?  Better Dark Brotherhood Sanctuary.esp: 1?  Knights - Unofficial Patch.esp: 1?  FCOM_Knights.esp: 1?  Modified NPC_ Records: 113?  Francesco's Optional Leveled Quests-SI only.esp: 2?  Oscuro's_Oblivion_Overhaul.esp: 2?  Kragenir's Death Quest.esp: 1?  Blood&Mud.esp: 1?  FCOM_Blood&Mud.esp: 3?  FCOM_FighterGUnited.esp: 7?  StarX VVR_OOO_FCOM Patch.esp: 71?  bgBalancingEVOptionalFCOMAdditions.esp: 18?  Better Cities Full - B&M Edition.esp: 8

User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Wed Mar 30, 2011 6:58 am

Thanks, I didn't see 'One Stop Armors.esp' in the tags list. Is it tagged Scripts as well?
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Wed Mar 30, 2011 10:33 am

Thanks, I didn't see 'One Stop Armors.esp' in the tags list. Is it tagged Scripts as well?


no tags
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Wed Mar 30, 2011 3:18 am

When you enabled unicode, were you also sure to uninstall the ansi version of wxPython and install the Unicode version? Unicode support needs the unicode wxPython.
Although, that wont help this situation..which means more work on the unicode front. Anyway, to 'unlock' BAIN, you'll need to delete the 'Installers.dat' file for that install. You can try restoring it from the backup in the same folder (hopefully that will be a working data file). Obviously, deleting the installers.dat will make BAIN forget about you package configurations though.

I so would appreciate links to these versions of wxPython. As usual I look to the first post for access and see nothing. Nothing about the unicode version on Nexus either. I've not done these things because previously when it was recommended I use this ini setting - I was told to only change it to true. ... I'd like to try this first, but need access to the correct version.

Say that I do copy and paste out the installers.dat - what then reinstall everything? I've already tried removing that package and still it crashes. If I copy and paste out the installers.dat then what? Do I install the package then uninstall it with the newly created installers.dat recording it? If I do that BAIN will likely open, but if then putting the old installers.dat file back it will behave as though my intervention never happened.

Or am I missing something?
User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Wed Mar 30, 2011 3:26 am

@Psymon: If you want the unicode versions of WxPython:

http://sourceforge.net/projects/wxpython/files/wxPython/2.8.12.0/wxPython2.8-win32-unicode-2.8.12.0-py26.exe/download - for Python 2.6
http://sourceforge.net/projects/wxpython/files/wxPython/2.8.12.0/wxPython2.8-win32-unicode-2.8.12.0-py27.exe/download - for Python 2.7

I'm still on 2.6 myself and this seems to be working just fine.
User avatar
Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Wed Mar 30, 2011 4:11 am

Thanks buddy

Didn't work though:
F:\Bethesda Games\Oblivion\Mopy\bolt.py:677: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal  if isinstance(other,Path): return cmp(self._cs, other._cs)Traceback (most recent call last):  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 4722, in OnShowPage    self.GetPage(event.GetSelection()).OnShow()  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 3230, in OnShow    if data.refresh(progress,what,self.fullRefresh):  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 11926, in refresh    settings['bash.installers.removeEmptyDirs'], fullRefresh)  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 10441, in refreshSizeCrcDate    oSize,oCrc,oDate = oldGet(rpFile,(0,0,0))  File "F:\Bethesda Games\Oblivion\Mopy\bolt.py", line 677, in __cmp__    if isinstance(other,Path): return cmp(self._cs, other._cs)UnicodeDecodeError: 'ascii' codec can't decode byte 0xfc in position 69: ordinal not in range(128)
Still locked out of BAIN.

So could Lojack or someone familiar with the workings of bash confirm my thinking above:
Say that I do copy and paste out the installers.dat - what then reinstall everything? I've already tried removing that package and still it crashes. If I copy and paste out the installers.dat then what? Do I install the package then uninstall it with the newly created installers.dat recording it? If I do that BAIN will likely open, but if then putting the old installers.dat file back it will behave as though my intervention never happened.

Or am I missing something?

thanks for any help
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Wed Mar 30, 2011 7:08 am

Mods that need cleaning with TES4EditFollowing mods have identical to master (ITM) records, deleted records (UDR), or other issues that should be fixed with TES4Edit. Visit the TES4Edit Cleaning Guide for more information. ?  Bashed Patch - CBash.esp: ITM(16)?  Kvatch Rebuilt.esp: ITM(5)?  Oblivifall - Losing My Religion KOTN.esp: ITM(1)?  Open Cities Bartholm.esp: ITM(2)?  Open Cities Outer Districts.esp: ITM(22)?  Sutch Village.esp: UDR(101), ITM(6)?  Unofficial Oblivion Patch.esp: ITM(1)?  xulCliffsOfAnvil.esp: ITM(1)


The link should open in a web browser window rather than the doc viewer because upon doing so the list of mods it says need cleaning disappears.

I'd like to know how it's arriving at the conclusion that these mods actually contain dirty edits.

For the UOP, the ITM count is correct and that's intentional for non-SI users. So that one is ok.
Cliffs of Anvil is also correct, although as stated in the SVN log it won't accurately report empty groups so TES4Edit says it has two ITM records.
Sutch Village is also correct, which isn't a surprise give it's still under development :)

The two Open Cities files however have no ITM records showing up in TES4Edit. Neither does the Oblivifall file, or the Kvatch Rebuilt file. The bashed patch is reporting 16 in the race area but Warrudar once said that's to be expected because of how the hair records work there.

Is there any way to get CBash to spit out which records it's flagging so they can be manually checked to be sure the system is reporting them correctly?
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Wed Mar 30, 2011 5:28 am

new error svn ver. 1095:
non-CBash
Mod-Checker -> Scan for UDR's
Traceback (most recent call last):  File "Q:\Oblivion Tools\Wrye Bash\Mopy\basher.py", line 5389, in CheckMods    scanDirty=(None,modChecker)[self.gScanDirty.GetValue()]  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 9802, in checkMods    ret = ModCleaner.scan_Many(scan,progress)  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17220, in scan_Many    return (ModCleaner.scanUDR_Many(modInfos,progress),  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17278, in scanUDR_Many    if not settings['bash.CBashEnabled']: return ModCleaner._scanUDR_Python(modInfos,progress)  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17397, in _scanUDR_Python    for i,modInfo in modInfos:TypeError: iteration over non-sequence

User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Wed Mar 30, 2011 12:47 am

Thanks buddy

Didn't work though:
F:\Bethesda Games\Oblivion\Mopy\bolt.py:677: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal  if isinstance(other,Path): return cmp(self._cs, other._cs)Traceback (most recent call last):  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 4722, in OnShowPage    self.GetPage(event.GetSelection()).OnShow()  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 3230, in OnShow    if data.refresh(progress,what,self.fullRefresh):  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 11926, in refresh    settings['bash.installers.removeEmptyDirs'], fullRefresh)  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 10441, in refreshSizeCrcDate    oSize,oCrc,oDate = oldGet(rpFile,(0,0,0))  File "F:\Bethesda Games\Oblivion\Mopy\bolt.py", line 677, in __cmp__    if isinstance(other,Path): return cmp(self._cs, other._cs)UnicodeDecodeError: 'ascii' codec can't decode byte 0xfc in position 69: ordinal not in range(128)
Still locked out of BAIN.

So could Lojack or someone familiar with the workings of bash confirm my thinking above:

thanks for any help
Actually, now that I think about it, Bash is probably chocking when scanning the Data directory to see what's installed. So I amend my suggestion to first removing the file with odd character encodings, then see if Bash will start up. If it still doesn't, then go ahead and remove the 'Installers.dat' from its location. What *should* happen then is:[list][*]When you open the Installers Tab, Bash will see that it has no info about any installers or anything in the data directory and perform a full refresh. Since the file is gone, everything should refresh nicely. Then, you'll have to do the task of reconfiguring each installer back to the way you had it before. You won't need to 'Install' any of them, since all the files are there, but you will need to do an 'Install Missing' on each one, so it thinks it's installed again. PM knows the Unicode stuff better than I, but once I figure out this CBash Script Importer bug, and look closer at the ITM scanning, I'll take a crack at it.


Mods that need cleaning with TES4EditFollowing mods have identical to master (ITM) records, deleted records (UDR), or other issues that should be fixed with TES4Edit. Visit the TES4Edit Cleaning Guide for more information. ?  Bashed Patch - CBash.esp: ITM(16)?  Kvatch Rebuilt.esp: ITM(5)?  Oblivifall - Losing My Religion KOTN.esp: ITM(1)?  Open Cities Bartholm.esp: ITM(2)?  Open Cities Outer Districts.esp: ITM(22)?  Sutch Village.esp: UDR(101), ITM(6)?  Unofficial Oblivion Patch.esp: ITM(1)?  xulCliffsOfAnvil.esp: ITM(1)


The link should open in a web browser window rather than the doc viewer because upon doing so the list of mods it says need cleaning disappears.
I'm not sure how to have it do that, but I can probably figure it out.

I'd like to know how it's arriving at the conclusion that these mods actually contain dirty edits.

For the UOP, the ITM count is correct and that's intentional for non-SI users. So that one is ok.
Cliffs of Anvil is also correct, although as stated in the SVN log it won't accurately report empty groups so TES4Edit says it has two ITM records.
Sutch Village is also correct, which isn't a surprise give it's still under development :)

The two Open Cities files however have no ITM records showing up in TES4Edit. Neither does the Oblivifall file, or the Kvatch Rebuilt file. The bashed patch is reporting 16 in the race area but Warrudar once said that's to be expected because of how the hair records work there.

Is there any way to get CBash to spit out which records it's flagging so they can be manually checked to be sure the system is reporting them correctly?
Well right now it's not perfect, obviously, but the ITM test is going through each record (minus the GRUP's, since they're basically hidden by the CBash interface). It then uses CBash's equality testing to see if they are equal, which works fine for most records. It has to handle CELL and DIAL records a little different. CELL records, since changes are merged instead of overwritten, it checks to see if new subitems are added to CELL, or if existing subitems are changed. For DIAL records, it compares the INFO subrecords to check if the DIAL records are actually equal.
There could be more records that need special handling, since a) I'm sort of making this up, as I have no idea how TES4Edit makes its comparisons, and B) A few of the record equality tests in CBash have comments like "Not sure if order matters here, so assuming it does. Will come back to this laters", or similar. Already I had to adjust one's (CELL's regions subrecords) to test correctly. Another one is comparing floats: at first CBash was written to allow a little ammount of error between two floats (for example, 113.00127 and 113.00109 were close enought that it was saying they were equal), so I ratched down on that to the minimum, but it may not be enough.

I'll add a Mod popup menu command to give a detailed printout of what CBash thinks are ITM's and UDR's (although UDR's are easy, so no problems there)


new error svn ver. 1095:
non-CBash
Mod-Checker -> Scan for UDR's
Traceback (most recent call last):  File "Q:\Oblivion Tools\Wrye Bash\Mopy\basher.py", line 5389, in CheckMods    scanDirty=(None,modChecker)[self.gScanDirty.GetValue()]  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 9802, in checkMods    ret = ModCleaner.scan_Many(scan,progress)  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17220, in scan_Many    return (ModCleaner.scanUDR_Many(modInfos,progress),  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17278, in scanUDR_Many    if not settings['bash.CBashEnabled']: return ModCleaner._scanUDR_Python(modInfos,progress)  File "Q:\Oblivion Tools\Wrye Bash\Mopy\bosh.py", line 17397, in _scanUDR_Python    for i,modInfo in modInfos:TypeError: iteration over non-sequence


Ok, I'm not sure how you keep getting these bugs! I'll see if there are any more edge cases that might cause this one.
EDIT: Nvm, this one was a gross error on my part. :brokencomputer: Fixed now.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Wed Mar 30, 2011 2:59 am

Actually, now that I think about it, Bash is probably chocking when scanning the Data directory to see what's installed. So I amend my suggestion to first removing the file with odd character encodings, then see if Bash will start up. If it still doesn't, then go ahead and remove the 'Installers.dat' from its location. What *should* happen then is:[list][*]When you open the Installers Tab, Bash will see that it has no info about any installers or anything in the data directory and perform a full refresh. Since the file is gone, everything should refresh nicely. Then, you'll have to do the task of reconfiguring each installer back to the way you had it before. You won't need to 'Install' any of them, since all the files are there, but you will need to do an 'Install Missing' on each one, so it thinks it's installed again. PM knows the Unicode stuff better than I, but once I figure out this CBash Script Importer bug, and look closer at the ITM scanning, I'll take a crack at it.

Well I may as well reinstall it all - Considering the size of the BAIN folder + the size of that install. I can't remember every option in every BAIN package - that is why I use BAIN so that I don't have to.

This is harsh. Please find a workaround to this choking.

I don't understand this sentence:
What *should* happen then is:[list][*]When you open the Installers Tab

User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Wed Mar 30, 2011 1:36 pm

This is harsh. Please find a workaround to this choking.

I don't understand this sentence:

It's one of the longest lasting major issue with Wrye Bash. Unfortunately, I know almost nothing about Unicode, so it'll be a long bit while I learn what I need to fix it.

It was my attemp at describing what Wrye Bash would do if you removed the 'Installers.dat' file. I'm not too great with detailed explanations.

@Arthmoor: New command in the Mod popup menu: 'Mod Cleaning->Scan for Dirty Edits' with CBash, or 'Mod Cleaning->Scan for UDRs' without. It'll give a list of what's getting detected. From there we can figure out what's popping that shouldn't, and I can fix up the scanning more.
EDIT: Oh, and I got that link to open in a new window...but due to the implementation for html rendering used in python, it opens in internet explorer
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Yonah
 
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Joined: Thu Aug 02, 2007 4:42 am

Post » Wed Mar 30, 2011 9:12 am

Well as much as I despise IE, I'll go with that over losing the display on what mods are being reported because trying to go back and get it again means that Bash needs to rescan the whole list, and that takes nearly 2 minutes even on my uber rig. Though that's far FAR better than 30 minutes to do a full filter on my load order in TES4Edit :)
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Arnold Wet
 
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Post » Wed Mar 30, 2011 8:03 am

With new found powers of having multiple installs read the same BAIN folder I've been combining and testing things.

Then ran into this highly annoying error:
Traceback (most recent call last):  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 4722, in OnShowPage    self.GetPage(event.GetSelection()).OnShow()  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 3230, in OnShow    if data.refresh(progress,what,self.fullRefresh):  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 11926, in refresh    settings['bash.installers.removeEmptyDirs'], fullRefresh)  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 10439, in refreshSizeCrcDate    size = apFile.size  File "F:\Bethesda Games\Oblivion\Mopy\bolt.py", line 479, in size    return os.path.getsize(self._s)  File "C:\Python26\lib\genericpath.py", line 49, in getsize    return os.stat(filename).st_sizeWindowsError: [Error 123] The filename, directory name, or volume label syntax is incorrect: 'F:\\Bethesda Games\\Oblivion\\Data\\meshes\\Creatures\\psevdoelefant\\????? sheep.nif'
Damn foreign language file names!

From the mod http://www.tesnexus.com/downloads/file.php?id=24968 this mesh has what looks to be a Russian file name. I had to place it manually, but by doing this when I next open BAIN I get this error and it crashes the opening of the installer tab altogether. All I get is empty panels.

umh I can almost certainly fix that in a few seconds (for those using unicode - otherwise SOL basically)... unfortunately to fix it I need the exact chars (or even one would probably work) to add support for those chars... and that file is 75 mb... hard to dl here... so could you upload/email (pacificmorrowind at gmail dot com) one of those files with russian names (don't think I've ever worked with Russian codeset yet but should be no harder than Korean/French/German etc. - just need to add support for it)... I'll also look into a work around for you :D
Edit: try svn 1101 (we'll have to have a party for symetricallity in 10 commits)... should warn (if debug mode) and skip failed file readings in the crc refreshal... not tested well since I'm don't have any characters that Wrye Bash will fail on for months.
Pacific Morrowind
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Luis Reyma
 
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Post » Wed Mar 30, 2011 3:20 am

Thanks PM!!

http://i361.photobucket.com/albums/oo54/psymon11b/Sheepmesh.jpg

I wish there was something like olods for BAIN. Olods are used with OBMM to save and back up your load order with OBMM. They are pretty much deprecated by BOSS.

Still it would be great to be able to back up the install order and markers and be able to just import that order again. Not so much what is installed in each package as the order.

But having a good workaround to the foreign character issue would be best. This has been probably the most severe issue I've had with bash in a while.

Let me know when its ready!

thanks again
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Jennifer Munroe
 
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Joined: Sun Aug 26, 2007 12:57 am

Post » Wed Mar 30, 2011 1:18 pm

Thanks PM!!

http://i361.photobucket.com/albums/oo54/psymon11b/Sheepmesh.jpg

I wish there was something like olods for BAIN. Olods are used with OBMM to save and back up your load order with OBMM. They are pretty much deprecated by BOSS.

Still it would be great to be able to back up the install order and markers and be able to just import that order again. Not so much what is installed in each package as the order.

But having a good workaround to the foreign character issue would be best. This has been probably the most severe issue I've had with bash in a while.

Let me know when its ready!

thanks again

workaround should be fine right now... hopefully anyways :)
ah rats wasn't clear... could you send me the file itself so that I can get the exact right characters/encoding (they could be in a few theoretically but apparently not utf8/utf16)? guess isn't very effect here unfortunately.
thanks;
Pacific Morrowind
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Rik Douglas
 
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Post » Wed Mar 30, 2011 2:30 pm

EDIT: Oh, and I got that link to open in a new window...but due to the implementation for html rendering used in python, it opens in internet explorer
I'm just stabbing in the dark her, so protect your nether regions - If there is a python library that wraps the Win32 C++ API (or if you can call Win32 API functions in someway), you could use the ShellExecute function to open an URL in the client's default browser.
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Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Wed Mar 30, 2011 8:31 am

I tried version 1101 same issue:
F:\Bethesda Games\Oblivion\Mopy\bolt.py:677: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal  if isinstance(other,Path): return cmp(self._cs, other._cs)Traceback (most recent call last):  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 4722, in OnShowPage    self.GetPage(event.GetSelection()).OnShow()  File "F:\Bethesda Games\Oblivion\Mopy\basher.py", line 3230, in OnShow    if data.refresh(progress,what,self.fullRefresh):  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 11976, in refresh    settings['bash.installers.removeEmptyDirs'], fullRefresh)  File "F:\Bethesda Games\Oblivion\Mopy\bosh.py", line 10476, in refreshSizeCrcDate    oSize,oCrc,oDate = oldGet(rpFile,(0,0,0))  File "F:\Bethesda Games\Oblivion\Mopy\bolt.py", line 677, in __cmp__    if isinstance(other,Path): return cmp(self._cs, other._cs)UnicodeDecodeError: 'ascii' codec can't decode byte 0xfc in position 69: ordinal not in range(128)
file in the mail.
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My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Wed Mar 30, 2011 5:14 am

I'm just stabbing in the dark her, so protect your nether regions - If there is a python library that wraps the Win32 C++ API (or if you can call Win32 API functions in someway), you could use the ShellExecute function to open an URL in the client's default browser.
Normally, yeah. However, in this case it's from clicking a link in an ActiveX control that displays the html log file. So it's the ActiveX control that's forcing it to open in IE.

@Arthmoor: I've figured out what's causing the false positives on the ITM records, but I'm not sure yet how to fix it. It's seeing the some (but not all for some reason) REFR,ACRE,and ACHR records as identical, because they're attached to the same cell...but the cell they're attached to is in a different worldspace than in the master (duh, Open Cities), so yeah... Now to find a good way to detect that without an excessive amount of processing.
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mike
 
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Post » Wed Mar 30, 2011 6:13 am

Normally, yeah. However, in this case it's from clicking a link in an ActiveX control that displays the html log file. So it's the ActiveX control that's forcing it to open in IE.
Ugh, ActiveX eh? Lovely!
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Chelsea Head
 
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Joined: Thu Mar 08, 2007 6:38 am

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