[RELz] Wrye Flash

Post » Mon Jul 18, 2011 4:45 pm

Continuing from the http://www.gamesas.com/index.php?showtopic=1102449...

Wrye Flash - An alternative port of the "Wrye Bash" for Fallout 3.

Download:
http://www.fallout3nexus.com/downloads/file.php?id=11336
https://github.com/valda/garybash

Features:
  • Generation of bashed patch.
  • BAIN (Bash Installer).
  • Etc.


Todo:
  • More stable/detailed bashed patch generation.
  • Addition of useful tweaks.
  • Remove bloating object from save data.
  • Import face from one save into another.
  • Export face from save to esp.


Requirements and Installation:
  • If you are installing for the first time, make sure you have installed http://tesnexus.com/downloads/file.php?id=22368 package. However, if you want or need to do things manually:
    Spoiler

    • Included in Wrye Python 04a:
      • http://www.python.org/ftp/python/2.7.1/python-2.7.1.msi
      • http://sourceforge.net/projects/wxpython/files/wxPython/2.8.12.0/wxPython2.8-win32-ansi-2.8.12.0-py27.exe
      • http://sourceforge.net/projects/comtypes/files/comtypes/0.6.2/comtypes-0.6.2.win32.exe/download
      • http://sourceforge.net/projects/pywin32/files/pywin32/Build216/pywin32-216.win32-py2.7.exe/download

    • Other setups _may_work_, but this is the only officially supported setup.
    • Python 3.x: NOT Supported


  • Download the archive and extract in your Fallout game folder (so that the Mopy directory appears in the Fallout directory)

User avatar
[ becca ]
 
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Post » Mon Jul 18, 2011 6:50 pm

Previous thread #202

I confirmed it. There is a problem in the content of FormID List of "EVE - FWE with WeaponModKits.esp". Some Fid seems to be missing by EVE update.

Corrected esp is put here. Please try again. > http://dl.dropbox.com/u/515667/EVE%20-%20FWE%20with%20WeaponModKits.7z
I will think about measures on the Wrye Flash side. Thank you for your report :)
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kyle pinchen
 
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Post » Mon Jul 18, 2011 4:49 pm

Link seems dead. Does not open. oops no it did work - just didn't see it.

Also with regard to vendor chests being altered - would an all around fix be the invent tag?

If so then Tactical Weapons and EVE would need that tag.
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michael flanigan
 
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Post » Mon Jul 18, 2011 7:17 pm

Link seems dead. Does not open. oops no it did work - just didn't see it.

Also with regard to vendor chests being altered - would an all around fix be the invent tag?

If so then Tactical Weapons and EVE would need that tag.

I have been trying this, and the invent doesn't seem to work on container, unless the result is hiden somewhere else in the bashed patch. The vendor chest in question was not effected. I added the invent tag to Tactical weapons too and installed it just to see, but nothing appeared for Moira's vendor chest in the bashed patch.
I always thought (or was rather told) invent was just for NPC's inventory.
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Robyn Howlett
 
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Post » Tue Jul 19, 2011 12:33 am

Thank you for looking into it Valda!

I'm afraid all plugins need to be modified in that package however and I don't think your corrected esp fixed the issue... (still hangs on load). I'll look through it again after your hint.. thank you! :)
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Steeeph
 
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Post » Tue Jul 19, 2011 5:13 am

I always thought (or was rather told) invent was just for NPC's inventory.

That is how I understood it too. So until then will wait for Valda's reply. No rush for me as I've shelved my current playthrough. It still works - just playing more Oblivion (OWC ND) and Mount and Blade.
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Lily Something
 
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Post » Tue Jul 19, 2011 5:50 am

That is how I understood it too. So until then will wait for Valda's reply. No rush for me as I've shelved my current playthrough. It still works - just playing more Oblivion (OWC ND) and Mount and Blade.

The Invent tag targets the items of NPC, Creature, and container (record type NPC_,CREA,CONT).
See also: http://wryemusings.com/Wrye%20Bash.html#ImportInventory
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Allison Sizemore
 
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