[RELz/WIPz/BETA] Wrye Flash NV

Post » Thu Aug 19, 2010 12:33 am

Is there any tag I can use to import OBND? If not maybe it should be added to Graphics, as many mods that edit models also change the object bounds.
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Joie Perez
 
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Post » Wed Aug 18, 2010 5:05 pm

Also the Names tag doesn't copy ONAM, but it probably ought to.
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Rachel Tyson
 
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Post » Wed Aug 18, 2010 5:48 pm

Uh guys..I've used Wrye on each of the games it was put out for, and never had a problem setting it up or launching it before....buuuut...I downloaded the v24 he recommended in a link in here, put it all in new vegas dir so that the data folder merged with nvs data folder, yadda yadda, then I went and put the bashed patch.0 in the data folder, then I tried to launch the launcher.pyw file and....hard drive reads a tiny bit then...NOTHING.

So...since apparently I've suddenly turned into a mushbrain...what the heck am I doin wrong?
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Jaylene Brower
 
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Post » Wed Aug 18, 2010 3:44 pm

What's that v24 are you talking about? The best way to install wrye bash is to get Wrye Python 03a from the http://tesnexus.com/downloads/file.php?id=22368, and extract Wrye Flash NV 9 to your fallout new vegas install directory. If it won't start, I suggest removing whatever python installation you have, and deleting the Mopy folder from your new vegas directory. Then follow the instructions above.
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herrade
 
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Post » Thu Aug 19, 2010 12:58 am

right here. in his thread. he gave a hyperlink. I clicked it. I downloaded what was there to download. as he said to do. in his thread. which we are in, currently. Verste?


will you please put EVERYTHING needed for Wrye on the same page on nexus?

Apparently I downloaded and installed the LATEST version of Python, from Python, because I couldnt find a working link in any of the authors stuff...which...apparently...this program cant use the latest version.
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Ella Loapaga
 
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Post » Wed Aug 18, 2010 5:54 pm

We'll he didn't make Wrye Python, so I doubt he would be allowed to upload it to his nexus page. But I would recommend he clarify the install instructions. Keep in mind that English isn't his first language. Anyways, it seems he's been inactive for a few weeks, so I wouldn't expect an update any time soon.
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Peter P Canning
 
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Post » Thu Aug 19, 2010 1:14 am

Honestly, I'm not playing NewVegas now.
So I'd like to hand over this project to somebody to solve stagnancy of the development.
(but I may return and come into action as a contributor.)
Is there someone interested???
Thanks.
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Lily Something
 
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Post » Wed Aug 18, 2010 7:24 pm

I get a lot of errors when merging plugins in FNVEdit, and the landscape is screwed up when I do it. Can I do it with Wrye Flash? If yes can anyone tell me either how to do it or a list of the commands?
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Life long Observer
 
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Post » Wed Aug 18, 2010 2:27 pm

Does the autoaim fix in bashed patch work well with shotguns? My experience from Fallout 3 was that autoaim helps more of shotgun shots to hit. So if you disable autoaim, you'll seriously gimp all shotguns, unless you also either reduce their spread significantly or use them only from point blank range. Same goes for tri-beam laser rifles and such.
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Gill Mackin
 
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Post » Wed Aug 18, 2010 4:06 pm

Well if no one else comes forward, I can try to take this over. I have very little experience with python, but I'll give this a try.
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sara OMAR
 
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Post » Wed Aug 18, 2010 9:45 pm

Sadly, creating a Bashed patch with this causes NV to crash when I try to start a new game. I'm only running a small group of mods.

VMods, Fook, New Vegas Redesigned, A World of Pain, Community Bugfix Compilation Pack, CASM, Nevada Skies, Goodsprings Player Home, and New Vegas Bounties.

Is it possible one of these mods isn't really mergable, or is a bug with Wrye Flash?
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Monika
 
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Post » Wed Aug 18, 2010 8:28 pm

Is that your load order? CASM is integrated into VMods.

Run it through BOSS first, then bash.
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ONLY ME!!!!
 
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Post » Thu Aug 19, 2010 2:19 am

Is that your load order? CASM is integrated into VMods.

Run it through BOSS first, then bash.

I did run it through BOSS, but I guess I can disable CASM.

Edit: After disabling various mods and trying a bunch of combinations, it seemed to be the one mod I always kept and caused problems was the Community Bugfix mod, of all things. I disabled that, was able to enable everything else, recreate a Bashed Patch and then start a new game.
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stevie trent
 
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Post » Wed Aug 18, 2010 11:42 am

Suddenly started having a problem today after installing a mod (community bugfix). I uninstalled it, but the problem persists.

No merged .esp and many standalone .esps are not functioning in game, and the tweak settings in Flash are not functioning in game either.

Lock times are set to off
BOSS is set to update before sorting.

BOSS was used, and then a manual rearrange of two ESM files (classic fallout weapons and weapon mod expansion) was done.

Automatic groups is set

Full Balo is off

Bashed patch is last in the load order, then I highlighted everything, selected mark mergeable, then clicked the bashed patch and did a rebuild.

I selected each of the mergeables in there and also ticked the checkbox on the left to process them.

Anyone got ANY idea what the heck is wrong? It's driving me nuts.

CFWNV weaps are NOT showing up
My companions are NOT essential even tho I have a mod for that
There is a full page of passwords on terminals even though I set it for max of SIX.
many many other missing things

HERE is my load order:

Active Mod Files:00  FalloutNV.esm01  CFWNV.esm02  Weapon Mod Expansion.esm03  AWorldOfPain(Preview).esm04  IWS-Core.esm  [Version 1.8]05  More Perks.esm06  VMods - Master.esm07  Lings.esm08  Primary Needs HUD.esm09  DarNifiedUINV.esp0A  UHNV.esp0B  UHNV-Performance-Patch.esp0C  markers.esp0D  RNVExtended[20]v3b1.esp0E  SecretStash20.esp0F  SecretStash40.esp10  SecretStash60.esp11  SecretStash80.esp12  More Perks Update.esp13  xatmosSkillPerks.esp14  LFox Bottle That Water.esp15  PortableCampsite.esp16  VMods.esp17  QS_Blackwolf_NV_Backpackmod.esp18  AllCompanionsEssential 2.0.esp19  Light Step ED-E.esp1A  aaaJNFSniperZooming.esp1B  Fellout.esp++  friendofnightforfellout.esp++  Weapon Mod Expansion.esp++  WME - Named & Sorted.esp++  IWS-Core-Civilians.esp  [Version 1.8]++  IWS-Core-Guards.esp  [Version 1.8]1C  IWS-Core-Patrols.esp  [Version 1.8]++  CFWNVOptionalTweaker.esp1D  Bashed Patch, 0.esp

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Milad Hajipour
 
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Post » Wed Aug 18, 2010 11:59 pm

Is your C:\Users\*username*\AppData\Local\FalloutNV\plugins.txt set to read only?
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Stephani Silva
 
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Post » Wed Aug 18, 2010 6:56 pm

Is your C:\Users\*username*\AppData\Local\FalloutNV\plugins.txt set to read only?



Just checked. The file is writeable.
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Captian Caveman
 
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Post » Thu Aug 19, 2010 3:15 am

Could you paste it's contents here?
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Bird
 
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Post » Wed Aug 18, 2010 9:21 pm

This is totally weird...I deleted all my mods, reinstalled them...now its working again.

If the problem comes back, I'll post that file
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Emma Pennington
 
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Post » Wed Aug 18, 2010 3:17 pm

This is totally weird...I deleted all my mods, reinstalled them...now its working again.

If the problem comes back, I'll post that file


Link for Python I use without ay problems, http://tesnexus.com/downloads/file.php?id=22368

I had similar problem ages back. The cause was havig Globals eabled in bashed patch. Might be worth double checking there's no Errors on the Steam side.

Good luck.

James. :)
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Becky Cox
 
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Post » Wed Aug 18, 2010 2:47 pm

Well if no one else comes forward, I can try to take this over. I have very little experience with python, but I'll give this a try.

Great thanks for Space Oden69!!!
I had an experience of other programming languages such as Perl and Ruby, but Python was inexperienced before beginning this work, too.
I gave the admin authority of the Nexus page to you, please confirm. And I used https://github.com/valda/garybash/tree/newvegas for source code management, please fork from there.

# I bought a lot of games at the Steam holiday sale, but I come back to the wasteland if finish up all these :P
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Nicholas C
 
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Post » Wed Aug 18, 2010 5:15 pm

Great thanks for Space Oden69!!!
I had an experience of other programming languages such as Perl and Ruby, but Python was inexperienced before beginning this work, too.
I gave the admin authority of the Nexus page to you, please confirm. And I used https://github.com/valda/garybash/tree/newvegas for source code management, please fork from there.

# I bought a lot of games at the Steam holiday sale, but I come back to the wasteland if finish up all these :P



Thank you for everything you did to bring WryeBash to FO3 and FONV!
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mimi_lys
 
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Post » Wed Aug 18, 2010 11:45 am

Thanks too Valda - I've yet to make the move to NV - but may even wait until GOTY edition.

Glad this is here when I do make the jump - thanks too to Space Oden69 for stepping up.
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lisa nuttall
 
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Post » Wed Aug 18, 2010 12:19 pm

Bug report for you:

When selecting the option to import graphics from FOOK, the Bashed Patch fails with an error. It never fully builds when FOOK has graphics imported.
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Rhiannon Jones
 
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Post » Thu Aug 19, 2010 12:43 am

This needs a fix for the Dead Money DLC, as it isnt handling the new versions of the records properly (and causing a CTD during initial game loading).

Also, the CSTY record definitions used by Wrye Flash NV seem to still be the old ones from Fallout 3.
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El Khatiri
 
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Post » Wed Aug 18, 2010 12:59 pm

how do i get a new bash patch.esp
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MR.BIGG
 
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