[RELz/WIPz/BETA] Wrye Flash NV

Post » Wed Aug 18, 2010 4:12 pm

Any chance of the "Clean a Savegame" feature being added to this?
It saved me more than a few times in Oblivion, and I noticed the longer you play FONV, and the more
places you find and the more things you collect and quests you get done, it seems to start crashing
more and more
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yermom
 
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Post » Wed Aug 18, 2010 3:05 pm

sorry i know this is really dumb but i need a new Bashed Patch, 0.esp,i thoughtlessly deleted the main one and the one in the extra folder resorts back to fallout 3. any assistance would be welcome. aslo, i did completely delete fallout from my system including all mods... everything. reinstalled... didn't help
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Samantha hulme
 
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Post » Wed Aug 18, 2010 3:22 pm

Check the extras folder in the mopy folder in your NV installation directory.
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Tessa Mullins
 
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Post » Wed Aug 18, 2010 2:26 pm

it refers back to fallout 3 as a master
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Craig Martin
 
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Post » Wed Aug 18, 2010 6:03 pm

it refers back to fallout 3 as a master


It doesn't matter. When you rebuild the patch it will have the correct masters.
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Lewis Morel
 
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Post » Wed Aug 18, 2010 11:34 pm

Any idea when/if valda is going to come back to update this? Cant play the DLC at all until this is made compatible with it.

EDIT: After browsing some other threads, I think I have discovered the exact problem with the Dead Money records. Wrye Flash NV does not like some of the record types found in Dead Money leveled lists. Disabling Contents Checker should prevent it from trying to "fix" the leveled lists by deleting these objects.
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TOYA toys
 
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Post » Wed Aug 18, 2010 8:04 pm

ok... so this error i'm getting, i thought it was because of the other bash.esp from the extra folder, must be from the new dlc...:


File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 7346, in getMastersUsed
return masters.getOrdered()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 6146, in getOrdered
return list(modInfos.getOrdered(list(self)))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 10642, in getOrdered
modNames.sort()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 536, in __cmp__
else: return cmp(self._cs, Path.getCase(other))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 216, in getCase
else: return os.path.normcase(os.path.normpath(name))
File "C:\Python25\lib\ntpath.py", line 441, in normpath
path = path.replace("/", "\\")
AttributeError: 'int' object has no attribute 'replace'

is that right?
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Crystal Clear
 
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Post » Wed Aug 18, 2010 9:38 pm

ok... so this error i'm getting, i thought it was because of the other bash.esp from the extra folder, must be from the new dlc...:


File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 7346, in getMastersUsed
return masters.getOrdered()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 6146, in getOrdered
return list(modInfos.getOrdered(list(self)))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 10642, in getOrdered
modNames.sort()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 536, in __cmp__
else: return cmp(self._cs, Path.getCase(other))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 216, in getCase
else: return os.path.normcase(os.path.normpath(name))
File "C:\Python25\lib\ntpath.py", line 441, in normpath
path = path.replace("/", "\\")
AttributeError: 'int' object has no attribute 'replace'

is that right?


Im not quite sure. The new DLC didnt cause a bashed patch building error. It just caused a CTD during loading due to bash contents checker butchering its leveled lists.
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Chris Johnston
 
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Post » Wed Aug 18, 2010 5:17 pm

So right now with this being incompatible with dead money these are really the only options to us:

+ Wait till update
+ Uninstall New Vegas and all mods, reinstall vegas and dead money, play unmodded game with dead money
+ Try and get some bash patch that has basically everything unticked.
+ Disable Bashed patch, and run all the mods together, which will result in instable insanity.

Jeez. And it's going to be like this for future dlc as well.....
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JD bernal
 
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Post » Wed Aug 18, 2010 9:07 pm

A ) Valda will come back, he's too awesome not to.
B ) What I do is I uncheck the various Dead money mods, two so far(Dead money.esm and the WMX patch), then I build the bash patch. After it is built I recheck the mods and done.
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Rachel Briere
 
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Post » Wed Aug 18, 2010 10:11 pm

Don't check 'Content checker' (not sure about the spelling) when you build your bashed patch and it won't crash. At least, it work for me.
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Brentleah Jeffs
 
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Post » Wed Aug 18, 2010 5:52 pm

A ) Valda will come back, he's too awesome not to.
B ) What I do is I uncheck the various Dead money mods, two so far(Dead money.esm and the WMX patch), then I build the bash patch. After it is built I recheck the mods and done.


I was going to say the exact same thing.
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Claire Jackson
 
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Post » Wed Aug 18, 2010 1:56 pm

Unchecking and hiding all my dead money modications still results in that same compile error. It's as if the nv.esm file has new entries or something.

So I can either uninstall, reinstall without dead money, or wait till a new version comes out.

[censored] this is rather frustrating.
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Trey Johnson
 
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Post » Thu Aug 19, 2010 12:24 am

Well the Contents Checker deletes all CHIP items from LVLI lists and inventories along with various other crazy stuff in Dead Money, but it Wrye Flash is still able to compile a bashed patch successfully. It may be something else thats causing the compiling problem.
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Jhenna lee Lizama
 
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Post » Wed Aug 18, 2010 9:41 pm

Well the Contents Checker deletes all CHIP items from LVLI lists and inventories along with various other crazy stuff in Dead Money, but it Wrye Flash is still able to compile a bashed patch successfully. It may be something else thats causing the compiling problem.


To get it to work I needed to hide all the dead money related eps, I had to disable fook in the graphics merging options, and obviously disable contents checker.

Also had to remove fook from the rest of the merge options. Then the game ran, the patch compiled, and there was no crash-on-loads anymore.


Sigh.
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Rudy Paint fingers
 
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Post » Wed Aug 18, 2010 7:51 pm

It's been a long time.
I fixed a bug that bash reading DeadMoney.esm.
That's committed to github, please try.
Thanks ;)

https://github.com/valda/garybash/tree/newvegas
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Sudah mati ini Keparat
 
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Post » Thu Aug 19, 2010 12:38 am

Knew you'd be back! Hope you and your family are safe sir. Thanks for your efforts.
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Emma Parkinson
 
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Post » Wed Aug 18, 2010 4:44 pm

Hi valda I'm currently having a problem (and only problem i have ever had) building a bash patch i just updated to Wrye Flash NV 9 and got the dead money dcl any help would be greatly appreciated
thanks for all your great work mate


Spoiler
Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\basher.py", line 4952, in Execute
raise
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\basher.py", line 4907, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 16920, in buildPatch
self.tes4.masters = self.getMastersUsed()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 7346, in getMastersUsed
return masters.getOrdered()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 6146, in getOrdered
return list(modInfos.getOrdered(list(self)))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 10642, in getOrdered
modNames.sort()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 536, in __cmp__
else: return cmp(self._cs, Path.getCase(other))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 216, in getCase
else: return os.path.normcase(os.path.normpath(name))
File "C:\Python26\lib\ntpath.py", line 402, in normpath
path = path.replace("/", "\\")
AttributeError: 'int' object has no attribute 'replace'

User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Wed Aug 18, 2010 6:35 pm

Hi valda I'm currently having a problem (and only problem i have ever had) building a bash patch i just updated to Wrye Flash NV 9 and got the dead money dcl any help would be greatly appreciated
thanks for all your great work mate


Spoiler
Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\basher.py", line 4952, in Execute
raise
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\basher.py", line 4907, in Execute
patchFile.buildPatch(log,SubProgress(progress,0.8,0.9))#no speeding needed/really possible (less than 1/4 second even with large LO)
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 16920, in buildPatch
self.tes4.masters = self.getMastersUsed()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 7346, in getMastersUsed
return masters.getOrdered()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 6146, in getOrdered
return list(modInfos.getOrdered(list(self)))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bosh.py", line 10642, in getOrdered
modNames.sort()
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 536, in __cmp__
else: return cmp(self._cs, Path.getCase(other))
File "C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Mopy\bolt.py", line 216, in getCase
else: return os.path.normcase(os.path.normpath(name))
File "C:\Python26\lib\ntpath.py", line 402, in normpath
path = path.replace("/", "\\")
AttributeError: 'int' object has no attribute 'replace'



Thank you for bug report.
Please tell me a list of installed mods and the rebuild patch options.
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rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Thu Aug 19, 2010 3:34 am

Here is my list of installed mods in there load order (boss) and the rebuild patch options. the patch builds and run but i just keep getting that same report
thanks again mate

Spoiler
 Installed Mod Files:00  falloutnv.esm01  DeadMoney.esm02  classicpack.esm03  mercenarypack.esm04  tribalpack.esm05  caravanpack.esm06  RRCompanionVault.esm07  wsix.esm08  more perks.esm09  Weapon Mod Expansion.esm0A  fook - new vegas.esm0B  FOOK - New Vegas DLCs.esm0C  WME - Dead Money.esm0D  mikotobeauty.esm0E  compiled patch.esp0F  darnifieduinv.esp10  Centered 3rd Person Camera - Unraised.esp**  MikotoBPCCFull.esp11  goodspringshome.esp12  markers.esp13  fook - new vegas.esp++  FOOK - No Loose Files.esp14  FOOK - New Vegas DLCs.esp15  free play after mq.esp16  wsixinnuendoanims.esp17  wsixinnuendonpcs.esp18  wsix_workgirl_tryout.esp19  more perks update.esp1A  bettergameperformancev3.esp1B  bzbody.esp1C  falloutnvcheatterminal.esp1D  lfox bottle that water.esp1E  portablecampsite.esp1F  better ammo crafting.esp20  lfox missing ammo recipes.esp21  xcalibruniverse_impulsepurchasepack.esp22  xcalibruniverse_mo'guns.esp23  nvladyoutfit1.esp24  vt08rangergear.esp25  allcompanionsessential 2.0.esp26  Jade.esp27  NVC_Misty.esp  [Version 1.1]28  unlimitedcompanions.esp++  T3T_MiscItemIconsNV.esp++  Sorter - Combined.esp++  Sorter - Combined - T3T Icon Compatch.esp++  Sorter - Combined - Aid Crafting.esp29  easy unlocking and easy hacking and guaranteed pick pocket.esp2A  dn more lights.esp2B  fellout.esp++  URWLNV Darker Night.esp++  URWLNV Brighter Lights.esp++  Weapon Mod Expansion.esp++  WME - Dead Money.esp2C  WME - FOOK.esp++  Vault_34_better_reactor.esp++  WME - FOOK - Dead Money.esp2D  mikotobeauty.esp2E  nvgoggles.esp++  LFox Easy Weapon Mods Leveled.esp2F  speed glasses.esp30  Bashed Patch, 0.esp


Spoiler
Import Actors: AIPackagesSource Mods?  Compiled Patch.esp AI Package Lists Changed: 1?  FalloutNV.ESM: 1 Import GraphicsSource Mods?  FOOK - New Vegas.ESM ?  FOOK - New Vegas.esp ?  T3T_MiscItemIconsNV.esp Modified Records?  ALCH: 1 ?  WEAP: 3  Import NamesSource Mods/Files?  FalloutNV.esm ?  FOOK - New Vegas.ESM ?  Sorter - Combined.esp ?  Sorter - Combined - Aid Crafting.esp ?  FOOK - New Vegas.esp ?  LFox Bottle That Water.esp ?  Better Ammo Crafting.esp  Renamed Items?  CONT: 4 ?  EYES: 5 ?  IMOD: 3 ?  MISC: 16 ?  WEAP: 5 Import ScriptsSource Mods?  FOOK - New Vegas.ESM ?  Compiled Patch.esp ?  FOOK - New Vegas.esp ?  LFox Bottle That Water.esp Modified Records?  MISC: 13 Import SoundsSource Mods?  FOOK - New Vegas.ESM ?  Compiled Patch.esp ?  FOOK - New Vegas.esp  Modified Records Import StatsSource Mods/Files?  FOOK - New Vegas.ESM ?  Compiled Patch.esp ?  FOOK - New Vegas.esp Modified Stats?  alch: 3 ?  FalloutNV.esm: 3 ?  Misc: 33 ?  FalloutNV.esm: 33 ?  Weapons: 5 ?  FalloutNV.esm: 5  Leveled Lists Delevelers/Relevelers?  FOOK - New Vegas.ESM [ADR] ?  Compiled Patch.esp [ADR] ?  FOOK - New Vegas.esp [ADR]  Empty Item Sublists?  ClipCombatShotgun12 ?  ClipDartGun10 ?  ClipSawedOffShotgun12 ?  CondChineseSwordRaider ?  CondScoped44MagnumChineseGhoul ?  CondScoped44MagnumLoot ?  CondScoped44MagnumNPC ?  CondVaultSecurityArmor ?  CondVaultSecurityArmorHelmet ?  LootAmmoRailwaySpikes ?  VendorAmmo25mmGrenadeWP ?  VendorWeaponModsEnergyTier1 ?  VendorWeaponModsEnergyTier4  Empty Item Sublists Removed?  ClutterMetroValue ?  DeathItemCharon ?  DeathItemClover ?  GunRunnerStoreWeaponMods ?  LootArmorVaultSecurity75 ?  LootArmorVaultSecurityHelmet75 ?  LootGunPistolsAll ?  LootGunPistolsAll75 ?  LootGunPistolsAll75NV ?  MS15SydneyLootAmmoGeneric100 ?  RaiderWeaponMeleeDefault ?  VendorAmmoSpecial50 ?  VendorAmmoSpecialAll ?  WithAmmoScoped44MagnumChineseGhoul ?  WithAmmoScoped44MagnumLoot ?  WithAmmoScoped44MagnumNPC  FormID Lists Deflsters?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD]  Merged FormID Lists?  AllPowerArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  ArmorPowerTeslaList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  EnergyWeapons ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  Everything ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  ExplodesGasTrapsOnHit ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  GrenadeList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  Hats ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVAllWeapons ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVArmorHeavyList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVImprovedHoldoutWeapons ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVTravelLightBadArmorList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  PlasmaSpazWeaponList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairCombatArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairMetalArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairPowerArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairRaiderArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  ShotgunSurgeonWeaponsList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  TheProfessionalWeaponsList ?  FOOK - New Vegas.ESM [AD] ?  Compiled Patch.esp ?  FOOK - New Vegas.esp [AD] ?  WeaponMachinegunLIST ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  WeaponShotgunLIST ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] 

User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Wed Aug 18, 2010 4:03 pm

Here is my list of installed mods in there load order (boss) and the rebuild patch options. the patch builds and run but i just keep getting that same report
thanks again mate

Spoiler
 Installed Mod Files:00  falloutnv.esm01  DeadMoney.esm02  classicpack.esm03  mercenarypack.esm04  tribalpack.esm05  caravanpack.esm06  RRCompanionVault.esm07  wsix.esm08  more perks.esm09  Weapon Mod Expansion.esm0A  fook - new vegas.esm0B  FOOK - New Vegas DLCs.esm0C  WME - Dead Money.esm0D  mikotobeauty.esm0E  compiled patch.esp0F  darnifieduinv.esp10  Centered 3rd Person Camera - Unraised.esp**  MikotoBPCCFull.esp11  goodspringshome.esp12  markers.esp13  fook - new vegas.esp++  FOOK - No Loose Files.esp14  FOOK - New Vegas DLCs.esp15  free play after mq.esp16  wsixinnuendoanims.esp17  wsixinnuendonpcs.esp18  wsix_workgirl_tryout.esp19  more perks update.esp1A  bettergameperformancev3.esp1B  bzbody.esp1C  falloutnvcheatterminal.esp1D  lfox bottle that water.esp1E  portablecampsite.esp1F  better ammo crafting.esp20  lfox missing ammo recipes.esp21  xcalibruniverse_impulsepurchasepack.esp22  xcalibruniverse_mo'guns.esp23  nvladyoutfit1.esp24  vt08rangergear.esp25  allcompanionsessential 2.0.esp26  Jade.esp27  NVC_Misty.esp  [Version 1.1]28  unlimitedcompanions.esp++  T3T_MiscItemIconsNV.esp++  Sorter - Combined.esp++  Sorter - Combined - T3T Icon Compatch.esp++  Sorter - Combined - Aid Crafting.esp29  easy unlocking and easy hacking and guaranteed pick pocket.esp2A  dn more lights.esp2B  fellout.esp++  URWLNV Darker Night.esp++  URWLNV Brighter Lights.esp++  Weapon Mod Expansion.esp++  WME - Dead Money.esp2C  WME - FOOK.esp++  Vault_34_better_reactor.esp++  WME - FOOK - Dead Money.esp2D  mikotobeauty.esp2E  nvgoggles.esp++  LFox Easy Weapon Mods Leveled.esp2F  speed glasses.esp30  Bashed Patch, 0.esp


Spoiler
Import Actors: AIPackagesSource Mods?  Compiled Patch.esp AI Package Lists Changed: 1?  FalloutNV.ESM: 1 Import GraphicsSource Mods?  FOOK - New Vegas.ESM ?  FOOK - New Vegas.esp ?  T3T_MiscItemIconsNV.esp Modified Records?  ALCH: 1 ?  WEAP: 3  Import NamesSource Mods/Files?  FalloutNV.esm ?  FOOK - New Vegas.ESM ?  Sorter - Combined.esp ?  Sorter - Combined - Aid Crafting.esp ?  FOOK - New Vegas.esp ?  LFox Bottle That Water.esp ?  Better Ammo Crafting.esp  Renamed Items?  CONT: 4 ?  EYES: 5 ?  IMOD: 3 ?  MISC: 16 ?  WEAP: 5 Import ScriptsSource Mods?  FOOK - New Vegas.ESM ?  Compiled Patch.esp ?  FOOK - New Vegas.esp ?  LFox Bottle That Water.esp Modified Records?  MISC: 13 Import SoundsSource Mods?  FOOK - New Vegas.ESM ?  Compiled Patch.esp ?  FOOK - New Vegas.esp  Modified Records Import StatsSource Mods/Files?  FOOK - New Vegas.ESM ?  Compiled Patch.esp ?  FOOK - New Vegas.esp Modified Stats?  alch: 3 ?  FalloutNV.esm: 3 ?  Misc: 33 ?  FalloutNV.esm: 33 ?  Weapons: 5 ?  FalloutNV.esm: 5  Leveled Lists Delevelers/Relevelers?  FOOK - New Vegas.ESM [ADR] ?  Compiled Patch.esp [ADR] ?  FOOK - New Vegas.esp [ADR]  Empty Item Sublists?  ClipCombatShotgun12 ?  ClipDartGun10 ?  ClipSawedOffShotgun12 ?  CondChineseSwordRaider ?  CondScoped44MagnumChineseGhoul ?  CondScoped44MagnumLoot ?  CondScoped44MagnumNPC ?  CondVaultSecurityArmor ?  CondVaultSecurityArmorHelmet ?  LootAmmoRailwaySpikes ?  VendorAmmo25mmGrenadeWP ?  VendorWeaponModsEnergyTier1 ?  VendorWeaponModsEnergyTier4  Empty Item Sublists Removed?  ClutterMetroValue ?  DeathItemCharon ?  DeathItemClover ?  GunRunnerStoreWeaponMods ?  LootArmorVaultSecurity75 ?  LootArmorVaultSecurityHelmet75 ?  LootGunPistolsAll ?  LootGunPistolsAll75 ?  LootGunPistolsAll75NV ?  MS15SydneyLootAmmoGeneric100 ?  RaiderWeaponMeleeDefault ?  VendorAmmoSpecial50 ?  VendorAmmoSpecialAll ?  WithAmmoScoped44MagnumChineseGhoul ?  WithAmmoScoped44MagnumLoot ?  WithAmmoScoped44MagnumNPC  FormID Lists Deflsters?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD]  Merged FormID Lists?  AllPowerArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  ArmorPowerTeslaList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  EnergyWeapons ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  Everything ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  ExplodesGasTrapsOnHit ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  GrenadeList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  Hats ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVAllWeapons ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVArmorHeavyList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVImprovedHoldoutWeapons ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  NVTravelLightBadArmorList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  PlasmaSpazWeaponList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairCombatArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairMetalArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairPowerArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  RepairRaiderArmor ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  ShotgunSurgeonWeaponsList ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  TheProfessionalWeaponsList ?  FOOK - New Vegas.ESM [AD] ?  Compiled Patch.esp ?  FOOK - New Vegas.esp [AD] ?  WeaponMachinegunLIST ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] ?  WeaponShotgunLIST ?  FOOK - New Vegas.ESM [AD] ?  FOOK - New Vegas.esp [AD] 



Thank you for your cooperation :)
Please try latest git revision.

https://github.com/valda/garybash/tree/newvegas
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Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Wed Aug 18, 2010 2:49 pm

when I try to import cell changes (from any mod) into my bashed patch it reads past falloutnv.esm just fine, but as soon as it starts to read deadmoney.esm it stops building the patch and gives the following error.

Traceback (most recent call last):  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\basher.py", line 4906, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 16803, in scanLoadMods    modFile.load(True,SubProgress(progress,index,index+0.5))  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 7252, in load    self.tops[label].mergeRecords(records)AttributeError: 'MobWorlds' object has no attribute 'mergeRecords'

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SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Wed Aug 18, 2010 12:53 pm

when I try to import cell changes (from any mod) into my bashed patch it reads past falloutnv.esm just fine, but as soon as it starts to read deadmoney.esm it stops building the patch and gives the following error.

Traceback (most recent call last):  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\basher.py", line 4906, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 16803, in scanLoadMods    modFile.load(True,SubProgress(progress,index,index+0.5))  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 7252, in load    self.tops[label].mergeRecords(records)AttributeError: 'MobWorlds' object has no attribute 'mergeRecords'



Thank you for your report.
DeadMoney.esm has slightly strange record structure.
But cause is clear, so I think that can be fixed immediately.
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Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Thu Aug 19, 2010 12:20 am

> LostFuzz

Fixed. please try https://github.com/valda/garybash/tree/newvegas.
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Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed Aug 18, 2010 9:33 pm

> LostFuzz

Fixed. please try https://github.com/valda/garybash/tree/newvegas.


Fixed that problem, but now i have a slightly different one...
Traceback (most recent call last):  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\basher.py", line 4906, in Execute    patchFile.scanLoadMods(SubProgress(progress,0.2,0.8)) #try to speed this up!  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 16813, in scanLoadMods    modFile.load(True,SubProgress(progress,index,index+0.5))  File "E:\Games\Steam\steamapps\common\fallout new vegas\Mopy\bosh.py", line 7262, in load    self.tops[label].mergeRecords(records)AttributeError: 'MobICells' object has no attribute 'mergeRecords'

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Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

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