Wrye Mash Stand Alone

Post » Tue May 17, 2011 2:22 am

Got it! Thanks guys :)
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Tue May 17, 2011 12:17 pm

Windows 7. Yes that is the error.
In fact, just not install *anything* in the default program folder, and all should be fine.

Oh! I don't have MSVCP71.dll!
I know it is not included in WMSA distribution yet. It will be in the next release.

I've just search my PC for the gdiplus.dll and apparently do you don't need to have the gdiplus.dll in the WMSA's folder, but you can have it installed elsewhere. :)
If you have MSC***.dll and gdiplus.dll in one of your system folder ("C:\WINDOWS\system" or "C/\WINDOWS\system32" on XP), all should be fine.

The three DLLs will be present in the next release of WMSA :blush:
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Tue May 17, 2011 8:30 am

If you have MSC***.dll and gdiplus.dll in one of your system folder ("C:\WINDOWS\system" or "C/\WINDOWS\system32" on XP), all should be fine.

The three DLLs will be present in the next release of WMSA :blush:

Thanks for your hard work on this Melchor. :clap:
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Tue May 17, 2011 1:24 pm

Thanks for your hard work on this Melchor. :clap:

Very much seconded! :) Thanks Melchor!
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Tue May 17, 2011 7:43 am

MWSA new version is out !

Features:
  • Settings window has a new entry: installers directory. This allow the user to change this setting without openening 'mash.ini.'
  • The installers tab (and its functions) has been improved: if your Morrowind installers are on a remote/external drive and if this drive is not connected, WMSA don't send errors, only a warning.
  • Ability to delete mods or save from WMSA (warning: this deletes the files).


Download link: http://www.mediafire.com/file/hfpao6v99ni7n80/Wrye Mash 84DCG002 install.exe


Precision about internationalisation and other stuff:

The problem reported by leonardo2 (about mlox and WMSA) can't be solved in WMSA. It seem to be directly related to mlox. (In fact, special caracters can be displayed in WMSA, but not in mlox...)

Wrye Bash mods moving in the list is not implemented. In fact, using the context menu option "File > Redate..." moves the plugins in the list.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Tue May 17, 2011 1:52 pm

So is this better than normal Wyre Mash? Because I already have Python for Wyre Bash. Which should I get? This or normal Wrye Mash?
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Tue May 17, 2011 12:33 pm

I'm having a problem with this Wrye Mash.

I downloaded it fine, but when I open it it doesn't show anything. All the fields are blank. I assume that this is not supposed to happen. What am I doing wrong?

I have Windows 7 btw. And also, no python.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Tue May 17, 2011 9:31 am

Well done and thanks for the update Melchor. :celebration:
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Post » Tue May 17, 2011 2:09 am

Now this is great, thank you verry much Melchor. :goodjob:
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Tue May 17, 2011 12:51 pm

So is this better than normal Wyre Mash? Because I already have Python for Wyre Bash. Which should I get? This or normal Wrye Mash?
Like you want. This stand alone has some improvements, and no Python installation is needed. See the first post to get more info.


I'm having a problem with this Wrye Mash.

I downloaded it fine, but when I open it it doesn't show anything. All the fields are blank. I assume that this is not supposed to happen. What am I doing wrong?

I have Windows 7 btw. And also, no python.
Some pages are blank untill you configure some things in (utilities tab) or don't activate them (installers tab). Look in the doc (by clicking the question mark at the bottom of WMSA window) to get more info.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Tue May 17, 2011 5:41 am

Ok i have a question. I use windows 7 and i saw that people are adviced to install MW in C:\Games\Bethesda Softworks to avoid certain problems.

Well i did that and then i installed the stand alone version of Wrye Mash. Now i noticed that Wrye Mash placed the installers directory in C:\Program Files\Bethesda Softworks\Morrowind, why did it not place it in C:\Games\Bethesda Softworks?

Is this normal, and if so will it install the mods correctly in C:\Games\Bethesda Softworks\Morrowind\Data Files? Or do i have to install all mods manually now.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Tue May 17, 2011 3:02 am

Ok i have a question. I use windows 7 and i saw that people are adviced to install MW in C:\Games\Bethesda Softworks to avoid certain problems.

Well i did that and then i installed the stand alone version of Wrye Mash. Now i noticed that Wrye Mash placed the installers directory in C:\Program Files\Bethesda Softworks\Morrowind, why did it not place it in C:\Games\Bethesda Softworks?

Is this normal, and if so will it install the mods correctly in C:\Games\Bethesda Softworks\Morrowind\Data Files? Or do i have to install all mods manually now.

You need to click the green disk icon to the left bottom and you should see the current Wrye Mash settings.
From there you can change the installers path folder.

I don't know if you need to exit WMSA and restart it again so I think you're gonna need to do just that.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Tue May 17, 2011 2:18 am

You need to click the green disk icon to the left bottom and you should see the current Wrye Mash settings.
From there you can change the installers path folder.

I don't know if you need to exit WMSA and restart it again so I think you're gonna need to do just that.


YES...it works now. I first hat to manually add the directory Installers but after that i could point Wrye Mash to that directory and now it works as before. Thank you very much for pointing me in the right direction leonardo2. :foodndrink:
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Tue May 17, 2011 9:14 am

YES...it works now. I first hat to manually add the directory Installers but after that i could point Wrye Mash to that directory and now it works as before. Thank you very much for pointing me in the right direction leonardo2. :foodndrink:

You're welcome. :)


I've just discover that the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8183 mod is not working with the Installers in WMSA or with the http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=10.
The compressed mp3 files inside the archive could be the issue and below is the message I receive when installing it.

Traceback (most recent call last): File "masher.pyo", line 5170, in Execute  File "mosh.pyo", line 4583, in install  File "mosh.pyo", line 4042, in install  File "mosh.pyo", line 4026, in unpackToTempmosh.StateError: Extraction failed.

Another thing I also notice was that the WMSA doesn't remove the file attribute R in the "Installers.temp" folder during the installation.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Tue May 17, 2011 4:32 am

The mediafire download link does not work for me, can someone provide another link? Thanks!
(just discovering this standalone version, it sounds amazing)
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Tue May 17, 2011 10:36 am

You're welcome. :)


I've just discover that the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8183 mod is not working with the Installers in WMSA or with the http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=10.
The compressed mp3 files inside the archive could be the issue and below is the message I receive when installing it.

Traceback (most recent call last): File "masher.pyo", line 5170, in Execute  File "mosh.pyo", line 4583, in install  File "mosh.pyo", line 4042, in install  File "mosh.pyo", line 4026, in unpackToTempmosh.StateError: Extraction failed.

Another thing I also notice was that the WMSA doesn't remove the file attribute R in the "Installers.temp" folder during the installation.



I get the same error with the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2526.
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Tue May 17, 2011 8:11 am

I get the same error with the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2526.

Welcome to the forum rifter. :icecream:


:snoring: I'm to tired right now for an installation, so I will check this out tomorrow. :)
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Tue May 17, 2011 3:00 am

Please Melchor, could you upload the file elsewhere? Mediafire was not responding at all for a few days. Now it is up again, but I get this message on the download page:

NOTICE: No servers are currently available with the requested data on them. Please retry your request in a moment.

:dead:
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue May 17, 2011 9:07 am

Please Melchor, could you upload the file elsewhere? Mediafire was not responding at all for a few days. Now it is up again, but I get this message on the download page:


:dead:

http://www.filefactory.com/file/b35h8a0/n/Wrye_Mash_84DCG002_install.exe might work for you.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Tue May 17, 2011 3:35 pm

http://www.filefactory.com/file/b35h8a0/n/Wrye_Mash_84DCG002_install.exe might work for you.

Thank you rifter!
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Tue May 17, 2011 3:08 am

I get the same error with the http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2526.

I've just install this mod through the http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=10 and that was successful.

However the horror mod is using the same files that Pluto's http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7817 has, so you might receive some messages about to overwrite an existing file. While I was installing the horror mod I choose to rename those files just avoid a reinstallation of The Sable Dragon mod.


If you don't have Pluto's mod there is no problem with the horror mod using the http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=10 for an installation.
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Tue May 17, 2011 10:50 am

Have installed Wrye Mash Stand Alone and tested quickly...

Wonderful! I had several errors messages with python version when messing with mods, now they do not appear any more. The greatest thing is that the standalone version does work very smoothly with non-US characters. Python version was sending errors when using mod with non-english letters (like French accent, etc.) and I had to rename mods before installing, linking readme file or any other action.
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Tue May 17, 2011 2:45 am

I'm encountering some (probably related) errors I didn't see with the python version of Wrye Mash. The most crippling one: Whenever I try to close the program, an error window pops up, saying:

Traceback (most recent call last):  File "masher.pyo", line 3145, in OnCloseWindow  File "masher.pyo", line 560, in OnCloseWindow  File "mosh.pyo", line 4249, in save  File "mosh.pyo", line 466, in save  File "bolt.pyo", line 768, in save  File "bolt.pyo", line 457, in untemp  File "shutil.pyo", line 200, in moveWindowsError: [Error 5] Access denied: 'C:\\Program Files\\Bethesda Softworks\\Morrowind\\Installers\\Bash\\Installers.dat'


The thing is, I’m using a (German localized) version of Windows 7 x64, and the actual Installers.dat path should be “C:\Program Files (x86)\Morrowind\Installers\Bash\Installers.dat”. I can then only close Wrye Mash by killing it from the task manager.

There are some other issues that are probably related:

? I had to change the installers path from the standard “C:\Program Files\Bethesda Softworks\Morrowind\Installers” to my installers path in the settings dialog.
? The installers I had already unpacked before installing the standalone version weren’t recognized, even though the .esp and .esm files were there in the Mods tab of Wrye Mash.
? When I tried to reinstall them all to register the files to Wrye Mash, some mods didn’t install properly (even though they did before), and the error seemed to have something to do with the standard MW install path (I don’t have the exact message ATM, can post it if someone needs to see it).

The way I see it, Wrye Mash isn’t aware of x64 Windows and somehow chokes on the registry paths. However, I don’t speak Python and haven’t had a look at the source, so this is all more or less speculation from my end. :)

Does anybody know a way around this problem, apart from coding the check myself?

Edit: Compatibility mode works, of course. Can’t believe I missed that. :/
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Tue May 17, 2011 1:17 am

I welcome you to the forum runiq. :icecream:

I'm encountering some (probably related) errors I didn't see with the python version of Wrye Mash. The most crippling one: Whenever I try to close the program, an error window pops up, saying:

Spoiler
Traceback (most recent call last):  File "masher.pyo", line 3145, in OnCloseWindow  File "masher.pyo", line 560, in OnCloseWindow  File "mosh.pyo", line 4249, in save  File "mosh.pyo", line 466, in save  File "bolt.pyo", line 768, in save  File "bolt.pyo", line 457, in untemp  File "shutil.pyo", line 200, in moveWindowsError: [Error 5] Access denied: 'C:\\Program Files\\Bethesda Softworks\\Morrowind\\Installers\\Bash\\Installers.dat'


The thing is, I’m using a (German localized) version of Windows 7 x64, and the actual Installers.dat path should be “C:\Program Files (x86)\Morrowind\Installers\Bash\Installers.dat”. I can then only close Wrye Mash by killing it from the task manager.

There are some other issues that are probably related:

? I had to change the installers path from the standard “C:\Program Files\Bethesda Softworks\Morrowind\Installers” to my installers path in the settings dialog.
? The installers I had already unpacked before installing the standalone version weren’t recognized, even though the .esp and .esm files were there in the Mods tab of Wrye Mash.
? When I tried to reinstall them all to register the files to Wrye Mash, some mods didn’t install properly (even though they did before), and the error seemed to have something to do with the standard MW install path (I don’t have the exact message ATM, can post it if someone needs to see it).



Does anybody know a way around this problem, apart from coding the check myself?

Edit: Compatibility mode works, of course. Can’t believe I missed that. :/

I don't think you know that, but on Vista or Windows7 you should never install anything in the "Program Files" folders at all unless you have disabled the UAC (User Account Control) in the control panel. Here can you read more about known http://www.gamesas.com/index.php?/topic/781497-vistawindows-7-problems/ issue. :read:

Okay, let us focus on your problem and solve this.
For a start you can uninstall http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/ including all related python package. Reboot you PC.

Download http://www.filefactory.com/file/b35h8a0/n/Wrye_Mash_84DCG002_install.exe and save it somewhere outside drive "C:\".
Run the exe file to install the WMSA anywhere except for the Program Files folder. You don't have to reboot your computer now.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Tue May 17, 2011 3:49 am

Hey there, thanks for the warm welcome, and thanks for your help as well!

I don't think you know that, but on Vista or Windows7 you should never install anything in the "Program Files" folders at all unless you have disabled the UAC (User Account Control) in the control panel. Here can you read more about known http://www.gamesas.com/index.php?/topic/781497-vistawindows-7-problems/ issue. :read:


That link was incredibly helpful, thank you. However, coming from Linux, I find UAC quite useful and would rather use it if I can. The problem with UAC is that pre-Vista apps don’t have permissions to change anything in the Program Files folder, so there’s some kind of virtual storage mechanism that mirrors the Program Files directory in your user’s %APPDATA% folder. But you guys probably know a lot more about this stuff than I do, so I’ll shut up now :) Anyway, since getting Wrye Mash to take into account UAC settings would probably involve extensive changes to the code, I’d better forget the idea of implementing it myself and stick with compatibility mode for now.

Download Wrye Mash Stand Alone and save it somewhere outside drive "C:\".


WMSA is already installed here and it works well enough now in compatibility mode.

Again, thank you for your help, leonardo, and thanks to Melchor for this tool. :)
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

PreviousNext

Return to III - Morrowind

cron