» Fri May 27, 2011 1:39 pm
New Version: 79: Misc. Tweaks, German Update
Looks like my previous release was almost a year ago! I'm sure Oblivion and especially Cobl will drag me back in before too long. Anyway...
* Bash to Mash Retrofit.
..* Update Doc Browser.
..* Add autoquit button.
..* Refactor bish
..* Settings: 'wrye.mash' >> 'mash'
* Misc. Changes
..* Changed dialog to export by topic.
* New: Export/Import Scripts
* Updated German translation by DWS.
German translation dates back to April. I think that I promised DWS that it would go into next release. (Didn't think it would be this long before next release. (Hmm... I hope that DWS indepedently redistributed the translation file in the meantime...)
Bash has now pulled far ahead of Mash in terms in a lot of ways. Back in November, I ported some of those advancements back to Mash. But it looks like I didn't get very far. Main changes is to the Doc browser, which is now a little slicker.
Also Mash now has an autoquit button that will cause Mash to quit while launching Morrowind (put an X in the red box in the status bar). I really haven't tried this much, but it seems like there may be a small problem with Morrowind not coming to the foreground properly while launching. If this starts to happen, try doing an alt-tab and that may fix it. (Or just don't use auto-quit!)
Script export/import is pretty much self explanatory. This will export all scripts from the selected mod file to a single text (.mws) file. You can then edit that file and then re-import it. HOWEVER, after re-importing, you must recompile (in TESCS) any scripts that have been changed. If you've changed a lot, then recompile all may be the simplest thing to do -- but beware of http://wrye.ufrealms.net/GMST%20Vaccine.html#SignRotateContamination of course.
NOM Update and Script/Dialog Importing/Comparison
First a reminder: If you need to do a LOT of changes to dialog (spell checking, grammar, etc.), then Mash's "Export/Import Dialog feature is tremendously useful. Using this, you can export all of your dialog (including greetings, journal entries, etc.) to a text file; then edit the text file; and finally reimport the text file. This is also quite useful if you want to communicate changes to someone else. (*cough* Gluby)
The new script export/import feature is similarly useful for mass changes in scripts. E.g. Gluby sent me a bunch of separate text files for scripts. I concatenated these into a single file, then tweaked it slightly to fit the expected format, then imported that file and recompiled in TESCS. (Much easier than a bunch of separate cut and pastes.)
Note that these two features are also very useful for comparing two versions of a mod: Just export dialog/scripts from the old version of the mod, then repeat with the new version of the mod. E.g. for Gluby's Nom changes, I exported to Nom Old.mws and Nom New.mws. Then I compared those two files using WinMerge.