[RELZ] Wrye Mash #4

Post » Fri May 27, 2011 4:50 pm

Python 2.4 is fine and actually is the version that I use. Theoretically python 2.5 should be a little better, but in fact, I've had a few more problems with it (esp with the wxPython version for it). :shrug:

So, stick with 2.4 and you'll be fine.


Ok will do Wrye, thanks. :nod:
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NAkeshIa BENNETT
 
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Post » Fri May 27, 2011 5:37 pm

I have upgraded to Python 2.5 and also the latest version of Mash (at the same time). Everything is running fine except that the last Morrowind save is always red.

sieboldii
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Kayla Bee
 
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Post » Fri May 27, 2011 12:39 pm

I have upgraded to Python 2.5 and also the latest version of Mash (at the same time). Everything is running fine except that the last Morrowind save is always red.

sieboldii


I so hate my computer now. :D

Well i will stick with 2.4 from now on, the funny thing is though that wxPython2.8-win32-ansi-2.8.0.1-py25
used to work for me aswell!? Oh well like i said i will stick to 2.4 from now on. :nod:
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Spooky Angel
 
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Post » Fri May 27, 2011 4:31 pm

Well i'm slowly building up my modlist for my new game and like many i just tried
to install Python 2.5 for Wrye Mash 0.78, no problem there. But everytime i tried
to install wxPython2.8-win32-ansi-2.8.0.1-py25 i got a message from something
called 16 bit MsDos Subsystem.

So i couldn't install it, it wouldn't let me? :sad: So i uninstalled Python 2.5 and
installed Python 2.4 and the wxPython for that version with Wrye Mash 0.77, so
i can use Wrye Mash(Phew :D ), just a slightly older version. But since i never
hat any problems with that version that's fine by me. :)

But has any one else hat problems with installing wxPython2.8-win32-ansi-2.8.0.1-py25?
If so did you found a solution for it or not?


I had the same problem and solved following this (Microsoft Support):
http://support.microsoft.com/?scid=kb%3Ben-us%3B324767&x=10&y=10

I had to follow only the first 4 steps of method 1 to solve it, hope it helps :)

Edit: I forgot to tell this solution is for windows xp
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Assumptah George
 
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Post » Fri May 27, 2011 2:54 pm

Both python and wxPython are 32 bit programs. So, I have no idea why anyone would get a 16 bit msdos complaint. And I personally haven't seen such an error (while I run under 2.4, I have both 2.4 and 2.5 with matching wxPython installed). However, I suppose that it's possible that someone messed up one of the recent wxPython installs, leaving some 16 bit stuff in. :shrug:

But, python 2.4 works fine (maybe better), so that's the simplest solution if you run into this problem.
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Catharine Krupinski
 
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Post » Fri May 27, 2011 10:12 pm

Wrye Bash now has a PM Archive tab which allows you to collect your old PM Archives (html format only), sort them by author, date or subject. Best of all you can type in a search term and instantly filter down to the list of matching PMs.

I'll probably eventually integrate this feature into Mash and/or release it as a stand alone application. But for now, if you have Oblivion installed, you can use Bash for this if nothing else. And if you don't have Oblivion installed, start saving your pm archives anyway (if you're not doing so yet).

If interested, please see (and post) on http://www.gamesas.com/bgsforums/index.php?showtopic=773694 topic.
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Jonathan Braz
 
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Post » Fri May 27, 2011 10:05 pm

I've been playing Morrowind for 6 years and have had to constantly switch characters (every couple of months or so) because my games would get too glitched up over time. Now I can finally keep a saved game for good! ^_^

Wrye Mash, I love you <3
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Joanne
 
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Post » Fri May 27, 2011 1:39 pm

New Version: 79: Misc. Tweaks, German Update
Looks like my previous release was almost a year ago! I'm sure Oblivion and especially Cobl will drag me back in before too long. Anyway...
* Bash to Mash Retrofit.
..* Update Doc Browser.
..* Add autoquit button.
..* Refactor bish
..* Settings: 'wrye.mash' >> 'mash'
* Misc. Changes
..* Changed dialog to export by topic.
* New: Export/Import Scripts
* Updated German translation by DWS.

German translation dates back to April. I think that I promised DWS that it would go into next release. (Didn't think it would be this long before next release. (Hmm... I hope that DWS indepedently redistributed the translation file in the meantime...)

Bash has now pulled far ahead of Mash in terms in a lot of ways. Back in November, I ported some of those advancements back to Mash. But it looks like I didn't get very far. Main changes is to the Doc browser, which is now a little slicker.

Also Mash now has an autoquit button that will cause Mash to quit while launching Morrowind (put an X in the red box in the status bar). I really haven't tried this much, but it seems like there may be a small problem with Morrowind not coming to the foreground properly while launching. If this starts to happen, try doing an alt-tab and that may fix it. (Or just don't use auto-quit!)

Script export/import is pretty much self explanatory. This will export all scripts from the selected mod file to a single text (.mws) file. You can then edit that file and then re-import it. HOWEVER, after re-importing, you must recompile (in TESCS) any scripts that have been changed. If you've changed a lot, then recompile all may be the simplest thing to do -- but beware of http://wrye.ufrealms.net/GMST%20Vaccine.html#SignRotateContamination of course.

NOM Update and Script/Dialog Importing/Comparison
First a reminder: If you need to do a LOT of changes to dialog (spell checking, grammar, etc.), then Mash's "Export/Import Dialog feature is tremendously useful. Using this, you can export all of your dialog (including greetings, journal entries, etc.) to a text file; then edit the text file; and finally reimport the text file. This is also quite useful if you want to communicate changes to someone else. (*cough* Gluby)

The new script export/import feature is similarly useful for mass changes in scripts. E.g. Gluby sent me a bunch of separate text files for scripts. I concatenated these into a single file, then tweaked it slightly to fit the expected format, then imported that file and recompiled in TESCS. (Much easier than a bunch of separate cut and pastes.)

Note that these two features are also very useful for comparing two versions of a mod: Just export dialog/scripts from the old version of the mod, then repeat with the new version of the mod. E.g. for Gluby's Nom changes, I exported to Nom Old.mws and Nom New.mws. Then I compared those two files using WinMerge.
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Veronica Flores
 
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Post » Fri May 27, 2011 11:21 am

Excellent. Great to see the essential tool is still in development!
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leni
 
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Post » Fri May 27, 2011 9:24 pm

Tag!
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christelle047
 
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Post » Sat May 28, 2011 2:01 am

great to see this update. Mash started getting jealous of bash on my desktop. :P
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Andrew
 
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Post » Fri May 27, 2011 3:03 pm

Python 2.4 is fine and actually is the version that I use. Theoretically python 2.5 should be a little better, but in fact, I've had a few more problems with it (esp with the wxPython version for it). :shrug:

So, stick with 2.4 and you'll be fine.


Ha! Blender, NifTools, PyFFI forced me to upgrade to 2.5 long ago and it works fine :) And a new Mash version!
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Chloé
 
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Post » Fri May 27, 2011 1:00 pm

Never again will I copyedit a mod without using Mash's import/export function. Thanks again for that update. :)
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tannis
 
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Post » Sat May 28, 2011 12:05 am

Thanks for the update, Wrye :)
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Suzy Santana
 
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Post » Fri May 27, 2011 10:23 am

Thanks for the update, Wrye :)

And you only had to wait 10 months for me to include your german update! Heh. Sorry about that. :shakehead: Next time, if it's not in after nine months, let me know. :D
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Austin Suggs
 
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Post » Sat May 28, 2011 1:24 am

Well, I've used this tool many times in the past, but I recently bought myself a new laptop that came with Windows Vista. I'm not sure if that's the problem, but when I try to start Wrye Mash, I get the infamous flashing black window. I've done all the steps instructed to make it work - I have the latest version of Python, .net framework, have all the targets correct in the shortcut and nothing altered in my mash or python folders. Morrowind is in the standard directory, if that helps any.

Is this a common issue with Windows Vista or something, or did I do something wrong? If you need the bug dump, I can try to get it and post it here.

Thank you for your patience.
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Greg Swan
 
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Post » Fri May 27, 2011 6:15 pm

Well, I've used this tool many times in the past, but I recently bought myself a new laptop that came with Windows Vista. I'm not sure if that's the problem, but when I try to start Wrye Mash, I get the infamous flashing black window. I've done all the steps instructed to make it work - I have the latest version of Python, .net framework, have all the targets correct in the shortcut and nothing altered in my mash or python folders. Morrowind is in the standard directory, if that helps any.

Is this a common issue with Windows Vista or something, or did I do something wrong? If you need the bug dump, I can try to get it and post it here.

Thank you for your patience.

I don't have this issue, so don't know what to tell you.
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Erika Ellsworth
 
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Post » Fri May 27, 2011 2:07 pm

I don't have this issue, so don't know what to tell you.


Neither do I. Where did you install Morrowind and do you have UAC enabled?
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Ysabelle
 
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Post » Fri May 27, 2011 7:27 pm

Morrowind's in the default location and I have UAC off.
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Cassie Boyle
 
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Post » Sat May 28, 2011 12:24 am

Thanks for the update. Downloaded and running just fine. I even got the right click to work in WINE with a little help from Wine-Doors. So I can keep a super-tidy save with neat level lists.
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Jessica Raven
 
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Post » Fri May 27, 2011 5:13 pm

Is this a common issue with Windows Vista or something, or did I do something wrong? If you need the bug dump, I can try to get it and post it here.

I'd recommend to post the bug dump. It wouldn't hurt in any case.
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Alexander Lee
 
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Post » Fri May 27, 2011 5:00 pm

Nevermind, I solved my problem. :^)
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Craig Martin
 
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Post » Fri May 27, 2011 10:31 pm

OK, my turn...

I've got the python files needed, and a fresh v.79 installer, which were installed according to the readme instructions (onto a fresh XP/SP2 install, BTW, and my MW directory is in the default location). Neither shortcut will launch the app, but they do say that the app can't be found. The bugdump shows nothing; I tried remapping the shortcut, but no luck there either ( but I'm not totally sure did I it correctly). I looked at the v.65 install on my old machine, and tried to duplicate that one the new machine/install target, but zero. I tried cut-n-pasting the whole Mopy file from the old install into the new one...again zip.

Now what?
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CHangohh BOyy
 
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Post » Fri May 27, 2011 4:43 pm

... you changed the Python location in the shortcuts to suit where you installed it?

If you have Python in your path (you'll know if you do), can you run it from a shell (pythonw mash.py)?
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JD FROM HELL
 
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Post » Sat May 28, 2011 1:00 am

Never mind, I got it working. ?Thanks for the advise, tho!
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sexy zara
 
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