So I thought "Awesome I will unpack to project and that will be that." So I uninstalled the OMOD (momod) made with Morrowind Mod Manager (MMM acronym already taken) and quickly found that MMM did not take all those data files out. What this means is that right off the bat my beautiful start at having an all installer based Morrowind install is shot to pieces and now the Data folder is filled to the brim with junk.
"Well" I then thought "I can always make the BAIN project and install then uninstall all that." .... NOPE ... just like the BAIN package would not install it will not extract to a project folder.
So right now this mod: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8183 is about the worst mod I can recommend. If anyone wanted to uninstall it manually it is at least a 2-3 hour or more job.
[edit] AH Success! Simply copying over an explorer folder of the Bitter Coast Compilation and opening up the BAIN folder it finally recognized it as a project. I could then anneal in all the content and when I clicked uninstall it seemed to remove all the content. So at least I got ahold of the data files from this mod and have them under control.
Next, I tried opening that mod with the CS to fish around and see if I could change that Object to an activator and it threw more error messages than I've seen on a mod. Even with the original version, not cleaned and no renumbered refs. With Oblivion CS you can click ctr+OK and that basically means yes to all .... I guess that is not so with this CS? Anyway after about 200 clicks of OK and it seemed to go on forever - I gave up and I think I'm just giving up on it altogether.
Too good to be true I suppose