Wrye Mash: User's Guide to Managing Mods

Post » Tue Mar 15, 2011 2:51 am

Its good to know about pink/purple. I was beginning to think none of my cleaning was working.

Here a another question:

I clean my save with wyre mash and my save is purple (pink) and masters are blue (perfect). Then when I go and load the game and play it (without adding or subtracting any mods) for while I come back and look in wyre mash. My save has become green and I have green masters in my middle of my blue ones.

am I skipping a step here?
This is strange. The only time I have seen new green entries in the master list is after having changed the mods included in the saves master list or their timestamp.
Some things (probably obvious, but still...) to verify:
- before using the Saves tab, verify everything is green in the Mods Tab
- be sure to load and play the exact pink/purple saved game, and not another similarly named one (the saves list in Mash may have a different display order than the in-game saves list.
For example, if you duplicate a save, the duplicated save has the same timestamp but "Copy" appended to its name, and it may be displayed before the original in Mash, but after the original in game)
Other than this, I can only say usually the first green entry in the master list is the mod near what has changed/is not in the expected loading order, so maybe this could give you a hint on the mod range to investigate for unexpected changes (loaded mods with timestamp immediately before the first green entry)
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Isabel Ruiz
 
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Post » Mon Mar 14, 2011 5:22 pm

Its good to know about pink/purple. I was beginning to think none of my cleaning was working.

Here a another question:

I clean my save with wyre mash and my save is purple (pink) and masters are blue (perfect). Then when I go and load the game and play it (without adding or subtracting any mods) for while I come back and look in wyre mash. My save has become green and I have green masters in my middle of my blue ones.

am I skipping a step here?
Have you synchronised your save with your modlist? On the Saves tab choose your save, right click on the column headers of the mod list. From the menu that appears choose "Sync to Load List". When you've done that click on "Save".
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Marie
 
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Post » Mon Mar 14, 2011 5:06 pm

This is a FANTASTIC thread. It would be great to have some more info on the Texture Replacer options now.
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Pixie
 
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Post » Mon Mar 14, 2011 3:06 pm

I have a question, probally a stupid one but i need to know the answer.

When you sort by modified date the mods that are up (higher in the list) have higher priority then the mods beneath them in the list?

And could someone give me the correct order of the ESMs for Morrowind, bloodmoon and tribunal, or is the order always correct of the official ESMs?
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Miranda Taylor
 
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Post » Tue Mar 15, 2011 1:27 am

I have a question, probally a stupid one but i need to know the answer.

When you sort by modified date the mods that are up (higher in the list) have higher priority then the mods beneath them in the list?
Mods with a later modified date will load last (i.e. overwrite changes made by mods earlier in the load list). So, a mod modified in February 2007 will load after one modified in January 2007; and if they both modify the same sword (for e.g.) the January mod's changes will be overwritten by the February one. Unless you use TESTool's merge objects function...
And could someone give me the correct order of the ESMs for Morrowind, bloodmoon and tribunal, or is the order always correct of the official ESMs?
I don't think it really matters but I'd go with Morrowind then Tribunal then Bloodmoon.
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yermom
 
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Post » Mon Mar 14, 2011 8:31 pm

How I have a question.

Whenever I try to import the merged level list, Mash dose the calculation but says "No lists require merging."

That worries me, though, because I have Creatures installed, and the thing just isn't making any merged level lists.

Any advice?
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Amy Siebenhaar
 
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Post » Mon Mar 14, 2011 2:24 pm

But are you using any other mods that alter the creature lists? As I understand it, "merge Lists" doesn't mean merge a mod's list with Morrowind, it means merge it with the lists from other mods.
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Alexander Horton
 
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Post » Mon Mar 14, 2011 12:47 pm

Awesome work here, thanks for the guide.
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NAtIVe GOddess
 
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Post » Mon Mar 14, 2011 1:06 pm

But are you using any other mods that alter the creature lists? As I understand it, "merge Lists" doesn't mean merge a mod's list with Morrowind, it means merge it with the lists from other mods.


Yes, I have Fliggerty's armor mod, too.

I get a loooot of doubling/tripling of monsters, like 6 cliffracers attack me at once.

It's damn annoying!
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jodie
 
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Post » Mon Mar 14, 2011 9:04 pm

I was wondering if anyone could tell me how I could fix some mods that have an Orange Checkmark. The beginning of the thread states that if it is orange than there are other mods with the same create date and Wryes official site states that an orange checkmark means that the load order is incorrect.
I have confirmed that there are no other mods with the same date and I have tried changing the load order but it does not change anything. Here are the mods that are orange in the order they load in.
Assassins Armory.esm
Assassins Armory - No Scripts.esp
Assassins Armory - Bolt Rifles.com
Knights of Tamriel.esp
MCA Tamriel Knights Addon.esp
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Phillip Hamilton
 
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Post » Mon Mar 14, 2011 5:25 pm

Yes, I have Fliggerty's armor mod, too.

I get a loooot of doubling/tripling of monsters, like 6 cliffracers attack me at once.

It's damn annoying!

Fliggerty's armor mod has leveled item lists, but no leveled creature lists. So, again no need to merge lists.

What other creature mods do you have? mod list?

What happens when you use repair all? Copy the report (clipboard) or once you close the window it's gone.

Curios noob: Before you do this make sure that you have the necessary master files loaded. If you don't this'll remove the dependency but stuff won't work right. Note also that the right window actually works as two windows, but they share the bottom buttons. Highlight the orange files, then on the right side click in the lower window, it'll usually fix it. Don't forget to save.
Or, right click on the file and choose repair refs. Or do both, it's never hurt me. YMMV. On duplicated file dates - if both files are checked - will have the whole file name highlighted in red.
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Stacy Hope
 
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Post » Tue Mar 15, 2011 12:32 am

Wouldn't it still have to be in the 'Mashed Lists' any way?

But other than those two, I don't (I think) have any other leveled lists altering mods.
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Rude Gurl
 
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Post » Mon Mar 14, 2011 11:09 pm

Wouldn't it still have to be in the 'Mashed Lists' any way?

But other than those two, I don't (I think) have any other leveled lists altering mods.

I think: No they wouldn't. Mashed lists is basically for coordinating all the leveled lists. Someone please PLEASE say if I'm wrong. If the list is a new list (not from MW, TR, or BM) AND it isn't duplicated by another mod, then it is simply added. If there is overlap, then mashed list will have to coordinate them.

There's a great thread about leveled lists -- lists in lists -- on this forum. It's from a while ago though so you'd have to search. It's geared to those who make lists, but it helps to understand how to use them as well. I've done a quick check and didn't find it ... I'll look again tomorrow and if I do, I'll add it here.
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Joe Bonney
 
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Post » Mon Mar 14, 2011 7:01 pm

There's a great thread about leveled lists -- lists in lists -- on this forum. ....

Levelled List Tutorial, - is there one? An Idiot's Guide? ---> http://www.gamesas.com/bgsforums/index.php?showtopic=523132&hl=
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katsomaya Sanchez
 
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Post » Tue Mar 15, 2011 2:10 am

I think: No they wouldn't. Mashed lists is basically for coordinating all the leveled lists. Someone please PLEASE say if I'm wrong. If the list is a new list (not from MW, TR, or BM) AND it isn't duplicated by another mod, then it is simply added. If there is overlap, then mashed list will have to coordinate them.
That's my understanding too, if there's no need to merge levelled lists then Mash won't If you only have two mods affecting levelled lists, one doing creautres and one items and they don't modify the same lists - no need to merge.
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Deon Knight
 
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Post » Mon Mar 14, 2011 5:00 pm

Levelled List Tutorial, - is there one? An Idiot's Guide? ---> http://www.gamesas.com/bgsforums/index.php?showtopic=523132&hl=

That's an excellent thread.

But I was thinking of this older one:
Save Games and Leveled Lists, Do they change?
http://www.gamesas.com/bgsforums/index.php?showtopic=206075&st=0#
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Robert DeLarosa
 
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Post » Mon Mar 14, 2011 10:16 pm

Im getting confused right here

To fix your save games so that they correspond to the mods you have loaded now, click on an ugly pink save, and then right click on the bar under the column to the side of the Saves tab that says "Masters", right next to where it says "File" (in that details area). You will bring up another menu, just like you did with the mods tab.

And will doing all this stuff help me? My problem is a previous mod i was using de buffed speed if you had heavy armor on and i didnt like that so i stopped using the mod and i no longer have red thing that tells me speed is being debuffed but i still have the debuff and i cant cure it. Will wyre mash help that?
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Susan
 
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Post » Mon Mar 14, 2011 2:21 pm

First make a copy of your save file and work on that copy. If it works great, if not you won't be worse off.
Im getting confused right here

To fix your save games so that they correspond to the mods you have loaded now, click on an ugly pink save,

yes
and then right click on the bar under the column to the side of the Saves tab that says "Masters", right next to where it says "File" (in that details area). You will bring up another menu, just like you did with the mods tab.

Hmmm. I don't see "Masters". But you don't have to right-click, just click on one of the files in the list of files (mods). The 'save' and 'cancel' buttons should go from grayed-out to clickable. Click on the 'save' button.

After you sync the save's master list to the active list, right-click on the save and use 'Repair All'.

And will doing all this stuff help me? My problem is a previous mod i was using de buffed speed if you had heavy armor on and i didnt like that so i stopped using the mod and i no longer have red thing that tells me speed is being debuffed but i still have the debuff and i cant cure it. Will wyre mash help that?

Just to be sure I understand: You saved with the mod's effect active, then deactivated the mod, and the effect is still running on your character even without the mod? I'm guessing this is like a magic effect.

I think it will help.

If this doesn't work, I've got questions. Can you turn off the effect when the mod is active? If there isn't a spell, does it become active when you wear heavy armor and if yes, does it go away if you take off the armor or even better put it on the ground? If the answer to either is yes then re-enable the mod, load your save (a copy would be best) get rid of the effect, then save.

Then clean the game again. Cleaning on a regular basis can surprise you with the stuff that turns up.
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Lauren Graves
 
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Post » Mon Mar 14, 2011 11:58 pm

AHH Nvm I got it working it was my fault. What the mod does is if you wear heavy armor it reduces your speed and even if you take it off it still stays. I tryed using restore speed potions but gah i found out it had reduced my speed by over 100 thanks for the help anyways.

BTW i still cant get my saves blue or green all pink even though i synced them and repaired.
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Sxc-Mary
 
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Post » Mon Mar 14, 2011 11:32 pm

jagwa, I know they're close (at least on my monitor) are you sure they're pink and not purple? Purple is good - and it is not a royal purple, it's a light ... ... pinkish purple.
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Nathan Risch
 
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Post » Tue Mar 15, 2011 3:06 am

Take a look at the box at the very right:
http://wrye.ufrealms.net/Wrye%20Mash.html#MasterListUpdating

The readme is not quite up to date with this new color, it should be:

For save games, you want every master to be purple - i.e. you want the save itself to be purple.

... but "blue" would not be "bad" also. If I understand correctly then a blue would turn into purple with the next save anyway.
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Heather M
 
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Post » Mon Mar 14, 2011 11:45 pm

The readme is not quite up to date with this new color, it should be:

For save games, you want every master to be purple - i.e. you want the save itself to be purple.

My save is purple and all the masters are blue (in the master list, on the mod tab they're green). I think only saves can be purple.
... but "blue" would not be "bad" also. If I understand correctly then a blue would turn into purple with the next save anyway.

Yup, after saving the game with the new list the blue save should turn purple.
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Annick Charron
 
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Post » Tue Mar 15, 2011 3:31 am

Hi folks,

I have a similar problem to a poster in this thread regarding CTD [crash to desktop] caused by a [corrupted] saved game.

I returned to MW after a number of years, and diligently spent a couple of hours reading to research what mod tools I would need, how to use them (readme.txt) and how to incorporate mods and understanding how mod load order works, etc.

After a significant amount of time testing my desired mods, and removing those mods that kept producing crashes / errors (waves goodbye to NoM - Necessities of Morrowind), I finally created my mob load order - keeping mod dates / times locked and manually altering mod dates / times to keep load order sequenced - and started a new game.

I have not added or deleted any mods since my new game, and do not have a 'dirty save'. I have frequently used the same save game slot, and created new slots that I have again saved over. So far, so good - no problems. My save games are a healthy pink / purple colour, and all corresponding mods are blue.

After saving last night, I logged on this morning to be greeted by a CTD. Tried again, another CTD. Used Mash to 'sync load order' and used 'repair all'. Logged on, same deal - CTD. Tried my previous save position - same deal: CTD.

Wisdom often arrives with the benefit of hindsight, but if one does use the same save slot, use a fresh save slot to create a master (use your previous slot as a back-up) before logging out. I'm hoping that someone can provide some advice because it looks like I've lost my save position and a lot of hard work. If I have, I'll have to shrug my shoulders and come back to MW another time and as I do have a lot of work to be catching up on (*sigh* Christmas, on annual leave for two weeks with a flight to Japan in a week, and I still have to revise for my professional business qualification and language [Chinese] studies!).

This isn't a Mash problem, per se - more a piece of timely advice on creating backup saves before you log out, to hopefully preserve your position in case of a corrupted save.

Regards,
Riotgirl
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Alexandra Louise Taylor
 
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Post » Tue Mar 15, 2011 3:28 am

Since I started to use Mash to manage my lists I get an Overriding List list when I do a repair all for several items. Is to be expected or do I have a problem with my list not being extensive enough?

sieboldii
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JAY
 
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Post » Mon Mar 14, 2011 9:01 pm

If the mod is yellow, that means that the mod (or another mod it depends on [?]) was created using a different version of Morrowind than the one you are using. For example, the mod-maker only had Morrowind, and you have GOTY. [......] To fix a yellow mod, you can do a couple of things. The easiest would be to look over at the details box, where it lists the mods and game files this mod depends on. If they are all green or better, you can click on the yellow mod, click once inside the details box, say "okay" to the pop-up message, and press "Save." Fix all the mods until the box next to them is green.

Yay!! Thanks for that .... I've finally managed to get rid of all those "Master file this plugin depends on may have changed since the last save, saving again will clear this message [hahahh, since it never does] ..... etc...... etc" messages in my warnings.txt. I feel ridiculously happy about this (there's just 2 "Texture ~ Count" messages left now ^_^ )......... thank you Larissa. :goodjob:
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Alex Blacke
 
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