wtf no finishing moves 4 bows or magic!

Post » Fri Dec 16, 2011 11:40 pm

I normally finish up with a fireball... Enough said....
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kelly thomson
 
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Post » Fri Dec 16, 2011 12:10 pm

Destruction finishing moves would be something like the mage finally finishes off his opponent and sighs at his fingers "Y U no work GOOD?!"


Finishing Taunts (even if it's taunting one's own hands) aren't really the same thing as Finishing moves now =P. Also you wouldn't happen to be Epikal from minecraftforum.net would you? Same display pic as well...!
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Kat Lehmann
 
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Post » Fri Dec 16, 2011 2:01 pm

I wouldn't mind cutscenes for shout deaths too. If you're familiar with:

Spoiler
The Galduar amulet quest, where the one boss Fus-Ro-Dah's you, it goes to a cutscene of you being tossed around like a rag doll. Something like that would be cool if a mob dies to your Fus shout.

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Lawrence Armijo
 
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Post » Fri Dec 16, 2011 10:12 pm

I wouldn't mind cutscenes for shout deaths too. If you're familiar with:

Spoiler
The Galduar amulet quest, where the one boss Fus-Ro-Dah's you, it goes to a cutscene of you being tossed around like a rag doll. Something like that would be cool if a mob dies to your Fus shout.


That's not a cutscene, that's just you flying.
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Trey Johnson
 
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Post » Fri Dec 16, 2011 10:42 pm

Nah, don't waste the time on "coolness"; rather, put it into deeper quests, dialogue, and more brain bending. :nod:
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Celestine Stardust
 
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Post » Fri Dec 16, 2011 4:47 pm

What more are you suppose to do with magic or a bow? You hit them with the arrow/spell... and? you're going to do what? it's not practical to give finisher moves to bows or magic, given that both can miss at the final second it is also not practical to use VAT styled cut-scenes either. VATs worked because the accuracy was decided by a % change to hit rather then a collision based hit like skyrim uses.



The above comment is beyond stupid. "% chance to hit" somehow makes finishing moves possible in programming? Really does any thinking person reason like this? "% chance to hit" does not have some magical property that somehow only a "% chance to hit" can now allow new code to include a cut scene, get real.

Finishing scene for arrows and magic are easy, the fact that those hits are collision based in no way impairs the ability to have a finishing move, to believe otherwise is to show how completely fuggen ignorant you are about programming.

One solution would be to call upon the RNG in the game with a simple subroutine against a set of defined percentages and selected casting parameters like type of spell for magic, or distance verses amount of damage for an arrow shot, then when the random percentage is meet and the other parameters achieved viola routine switches to predetermined video cut-scene just like in melee.

That is just a high level functional description but it gets the point across. The real issue was probably how much more effort was Bethesda willing to put into making the varied cut-scenes, that was more likely a bigger project than the code to allow it. There would have had to been a great deal more custom animation / artwork to support cut-scenes for arrows and magic.
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Kelly Osbourne Kelly
 
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Post » Fri Dec 16, 2011 10:28 pm

it's a shame they removed "touch" spells as those could have had some awesome finishing movesegb->
deals fire damg on touch finisher :grabs your enemy by the throat then burns the throat away decapitating it!
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Teghan Harris
 
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Post » Fri Dec 16, 2011 9:53 pm

Back in Oblivion, the Deadly Reflex Mod added finishers for bows (and for blades,ect,) I think there was just a bloodspurt and the struck npc (only worked on humanoid characters) gasped for air and slumped over. It was like they had been hit in the neck. That was a good finisher for the bow, but it did seem silly when it went off after you shot them in the thigh or foot.
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Kat Stewart
 
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Post » Fri Dec 16, 2011 7:56 pm

I would rather do without any finishing moves at all. Looks like they were pulled right out of a God of War cutscene.
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Annika Marziniak
 
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Post » Fri Dec 16, 2011 12:31 pm

Wait... I bet you're still waiting after you shoot to watch your arrow fly and hit it's target... right? Bwahaha! You can do three other things while your arrow is on it's way. A cutscene would piss me off. I had plans for that time and was working on making more.
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Neil
 
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Post » Fri Dec 16, 2011 1:29 pm

Here's what I think...In close range if you are a magic user, you put your hand on the enemy's face, and unleash the spell, burning, electrocuting or freezing the opponent's face, leaving behind burns or a frozen face.

For a bowman, get into close range, you trip them, they fall onto their back and you put your foot on them, and shoot them in the face, neck or where ever.

What do you think?
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michael flanigan
 
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Post » Fri Dec 16, 2011 2:49 pm

oh lets see....crit damage with a fire spells... the npc shuold end up liek one of the burnt carcasses....


no thanks TES is not DA
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Markie Mark
 
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Post » Fri Dec 16, 2011 12:21 pm

What more are you suppose to do with magic or a bow? You hit them with the arrow/spell... and? you're going to do what? it's not practical to give finisher moves to bows or magic, given that both can miss at the final second it is also not practical to use VAT styled cut-scenes either. VATs worked because the accuracy was decided by a % change to hit rather then a collision based hit like skyrim uses.



Someone doesn't have an imagination. I bet all your art projects in school were really boring.
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Love iz not
 
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Post » Fri Dec 16, 2011 11:19 am

Someone doesn't have an imagination. I bet all your art projects in school were really boring.


Wouldn't it be the opposite though? The once wanting a visual finisher is the ones lacking imagination? Personally I could totally imagine a slow-motion cut scene finishing of my enemies when I use range and magic.
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Nicholas C
 
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Post » Fri Dec 16, 2011 5:36 pm

If you don't like the combat cutscenes, it should be pretty simple for Beth to put in a check box. Just because you don't like something is no reason to poo-poo it. People need to learn to think about more than themselves. A simple switch would allow the game to cater to BOTH types of people.
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K J S
 
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Post » Fri Dec 16, 2011 11:09 pm

Wouldn't it be the opposite though? The once wanting a visual finisher is the ones lacking imagination? Personally I could totally imagine a slow-motion cut scene finishing of my enemies when I use range and magic.



No it is not the opposite, the person is pointing out how little imagination the other person is showing by stating that cut scenes can only work for melee. It has nothing to do with needing cut scenes to improve immersion.
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Philip Lyon
 
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Post » Fri Dec 16, 2011 3:16 pm

It would be awesome...but I don't see how that world work.....especially with bows and sneaking...
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Krystal Wilson
 
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Post » Fri Dec 16, 2011 11:15 pm

I agree with finishing moves would be nice. Personally I'd like to have the camera follow the last arrow until hits the target through the eye or something. Destruction finishers would also be awesome, kill someone with a fire spell, they scream in pain and run around until they fall. Conjuration spell, the atronach beats the target down. It could be fun but a lot of extra work for Bethesda. They have bugs to fix first.
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Russell Davies
 
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Post » Fri Dec 16, 2011 4:31 pm

The above comment is beyond stupid. "% chance to hit" somehow makes finishing moves possible in programming? Really does any thinking person reason like this? "% chance to hit" does not have some magical property that somehow only a "% chance to hit" can now allow new code to include a cut scene, get real.


Did you ever see finishing moves or cut scene kills in Fallout 3 for shots fired outside of VATS?
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Enny Labinjo
 
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Post » Fri Dec 16, 2011 12:10 pm

With bow:

u got a finishing move, becouse the enemy kneels before u when he got a x% of hp left.
so it easy aim, take your time let him crawl up and shoot haha.
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djimi
 
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Post » Fri Dec 16, 2011 11:37 pm

wow

anyways magic does have a finisher its called disintegrate

and what kind of bow finisher do you want

you twit
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Peetay
 
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Post » Fri Dec 16, 2011 10:32 pm

I am a bow&arrow player and I am glad there are no slow motion useless moments of [censored] in my gameplay.
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Amiee Kent
 
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Post » Fri Dec 16, 2011 10:21 pm

I don't know about a finisher per say, but I would like to see the spell effect last on the corpse just a little longer. I think it would feel much more satisfying after a long battle to look around and see a dozen corpses still burning.
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NIloufar Emporio
 
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Post » Fri Dec 16, 2011 6:46 pm

I think that it wouldn't be easy to add finishing moves for bows... When u see finishing moves in Fallout's VATS the game already knows that you are going to kill the enemy because of the % chance... In skyrim when u shoot and arrow, game doesn't know if u are gonna kill the enemy until you actually hit him... Same with magic
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Sarah Knight
 
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Post » Fri Dec 16, 2011 11:42 am

Bow Finisher should pin your opponent to a wall or whatever, Magic finishers would leave behind a charred corpse.



And if the enemy's not near a wall? would it hit them and fly their body into the nearest wall?
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Sierra Ritsuka
 
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