Uh, yeah, Vault-Tec is probably the most unambiguously evil corporation in Fallout. The majority of their vaults were social experiments, never meant to actually save anyone.
Considering what some of the Vaults were like, I think not being allowed into the Vaults is more a blessing in disguise.
Oh this must be your first Fallout game? LOL Yea, I really love the vaults and all their backstories. There are some really crazy ones out there. Like Vault 12 in the original Fallout, they left the vault door slightly open to test the effects of radiation... thus Necropolis was born, filled with normal and feral ghouls. Or Vault 106 in Fallout 3, where psychoactive drugs were released 10 days after closing the vault. The drugs are still circulating through the air filtration system, even 200 years later. You will have a trippy experience, when going through that vault.
But I think vault 75 in Fallout 4 takes the cake! What they did to those kids and their parents... unreal!
Vault Tec/Enclave had NO compassion for humanity, even so they say they are doing it all for the greater good... psh!
And with the scientists dying off before they could release a test virus, that's why one of the messages says that, ironically, Vault 81 is one of the few vaults that actually served it's publically stated purpose of protecting its occupants from the war.
Uhm, there were several successful vaults. Both Vault 13 (original Fallout) and vault 101 (Fallout 3) were successes if you consider just protetcting its occupants is a success. Same with Vault 8 (Vault City), Vault 3, heck even Valt 34 and Valt 15 is probably to be considered successes in that case.
Out of 122 vaults, only 17 were made to meet public expectations, some of these also received a G.E.C.K. All others conducted a variety of experiments on the vault population.
Oh and Vault 95 in Fallout 4... now that was just a pure evil experiment. Damn you Vault-Tec!
I really wished there was a lot more vaults in this game. I can't tell for sure, it might just be memory bias but it seemed like there was a lot more of them in fallout 3 and I loved exploring each one and figuring out their story. Anyone know how many there were in fallout 3 and how many there are in fallout 4.
Often wonder who (if anyone) gathered up the results of all the experiments and what they did with that data.
Vault 11 from New Vegas was particularly effed up.
I think that's what Curie's role is going to be. I'll be surprised if she doesn't appear in future titles. She'll be the one using all that scientific data to redeem Vault-Tec of their sins by helping to rebuild the Wasteland with it,
The one down near the Glowing Sea - Vault 95 I think - is probably Vault-Tec at its most evil.
At least they are better than the money grab that was the Pulowski Preservation Shelter. A coin operated nuclear shelter?
If you look back at some of the advice people were getting in the cold war. Duck and cover was a thing people believed as legitimate advice. It was more to keep people calm than it was to actually protect them. Having shelters around the city like that would have given people peace of mind during their day to day lives. The company wouldn't have made any money on them unless they were used and that only happens in a nuclear war, in which case the company has other priorities than collecting coins from shelters in the middle of irradiated cities. It wouldn't surprise me if the cities or country itself paid for their installation as a calming measure more than anything else.
Ah, thanks for the clarification.
Been a long time since I played previous Fallouts!
Fallout 3 - Lets see there was Vault 87, 92, 101, 106, 108, and 112. There is mention of vault 76 but it wasn't in game that I know of.
Fallout 4 - 75, 81, 95, and 111
There might be more in F4 I have not explored everywhere yet.
75 gets my vote just because that involved kids, generations of kids. I think it was 92 or maybe it was 106 but one of those with the ultra creepy noises and the hallucinations. Also vault 112 wasn't really vault tec's doing but that was really messed up. Talk about a 200 year hell that was and would have continued to be if not for the LW.
Vault 81 is kind of beautiful in the grand scheme of things. To my knowledge, it is the only Vault where the original Overseer said, "You know what? This experiment stuff is evil and horrific. I'm not doing it. Screw Vault-Tec."
It is a particularly good twist for Fallout veterans, since we are used to all Overseer's secretly being evil. I laughed at the option to tell the kid giving you the tour of Vault 81 that the Overseer is probably secretly evil. But none of the Vault 81 Overseers were ever morally dubious. It's a great change.
I've wondered if there is a master vault where they secretly monitored all the vaults with hidden cameras.
I found an easter egg about that. In the vault where they are experimenting on kids to improve physical attributes, a lot of the letter blocks spell out Gary. I found them all over the place in that vault.
I like to think vault tec were smart enough to realise the only way they could actually get the experiments to work would be in the event of a real nuclear war and planned appropriately. They definitely had the capability to build vaults so if they planned to they could have a functioning one somewhere for themselves. A lot of the vaults however weren't built to continue experimenting 200+ years later. They were supposed to get an all clear once it was survivable outside and as far as I can see no vault every got any all clear. Maybe that was intentional, maybe the residents were supposed to just die underground once the experiments were over, maybe vault tec survived and are getting remote data from all the vaults.