WTF Vault-Tech?

Post » Sat Jan 09, 2016 2:24 am

if you find secret vault you find vault tech spying on the resedences , creating a virus and vaceen to 'test' on the people living there , other accounts include vault 114 hiring what seems to be a toatal lunatic as you can hear from the holotapes in vault 114. dont forget the last part by not letting their own staff in ( the vault tech guy at the start) what are these people thinkin. i think they are more shady than the institute.
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Anna Krzyzanowska
 
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Post » Sat Jan 09, 2016 5:56 am

Uh, yeah, Vault-Tec is probably the most unambiguously evil corporation in Fallout. The majority of their vaults were social experiments, never meant to actually save anyone.

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James Baldwin
 
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Post » Sat Jan 09, 2016 3:03 am

Considering what some of the Vaults were like, I think not being allowed into the Vaults is more a blessing in disguise.

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Mike Plumley
 
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Post » Sat Jan 09, 2016 7:42 am

Oh this must be your first Fallout game? LOL Yea, I really love the vaults and all their backstories. There are some really crazy ones out there. Like Vault 12 in the original Fallout, they left the vault door slightly open to test the effects of radiation... thus Necropolis was born, filled with normal and feral ghouls. Or Vault 106 in Fallout 3, where psychoactive drugs were released 10 days after closing the vault. The drugs are still circulating through the air filtration system, even 200 years later. You will have a trippy experience, when going through that vault.

But I think vault 75 in Fallout 4 takes the cake! What they did to those kids and their parents... unreal!

Vault Tec/Enclave had NO compassion for humanity, even so they say they are doing it all for the greater good... psh!

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Alexis Acevedo
 
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Post » Sat Jan 09, 2016 2:37 am

Looks to be OP's first fallout game.

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NAkeshIa BENNETT
 
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Post » Sat Jan 09, 2016 11:19 am

might be a good thing that he kept them out because they may have opened your pod and taken it for themselves if he did not keep them out. Also you can talk to the Vault tech rep in Hotel Rexford in Goodneighbor if you want closure on him, long story short he is alive and well but a little wrinckled from radiation.
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Dj Matty P
 
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Post » Sat Jan 09, 2016 10:05 am

And with the scientists dying off before they could release a test virus, that's why one of the messages says that, ironically, Vault 81 is one of the few vaults that actually served it's publically stated purpose of protecting its occupants from the war. ;)

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Dona BlackHeart
 
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Post » Fri Jan 08, 2016 11:11 pm

Uhm, there were several successful vaults. Both Vault 13 (original Fallout) and vault 101 (Fallout 3) were successes if you consider just protetcting its occupants is a success. Same with Vault 8 (Vault City), Vault 3, heck even Valt 34 and Valt 15 is probably to be considered successes in that case.

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Alexxxxxx
 
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Post » Sat Jan 09, 2016 1:38 pm

Out of 122 vaults, only 17 were made to meet public expectations, some of these also received a G.E.C.K. All others conducted a variety of experiments on the vault population.

Oh and Vault 95 in Fallout 4... now that was just a pure evil experiment. Damn you Vault-Tec! :sadvaultboy:

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Damien Mulvenna
 
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Post » Sat Jan 09, 2016 7:30 am

I really wished there was a lot more vaults in this game. I can't tell for sure, it might just be memory bias but it seemed like there was a lot more of them in fallout 3 and I loved exploring each one and figuring out their story. Anyone know how many there were in fallout 3 and how many there are in fallout 4.

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Sophie Miller
 
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Post » Fri Jan 08, 2016 11:38 pm

Often wonder who (if anyone) gathered up the results of all the experiments and what they did with that data.

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Marnesia Steele
 
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Post » Sat Jan 09, 2016 5:25 am

Vault 11 from New Vegas was particularly effed up.

I think that's what Curie's role is going to be. I'll be surprised if she doesn't appear in future titles. She'll be the one using all that scientific data to redeem Vault-Tec of their sins by helping to rebuild the Wasteland with it,

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DAVId MArtInez
 
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Post » Sat Jan 09, 2016 3:34 am

The one down near the Glowing Sea - Vault 95 I think - is probably Vault-Tec at its most evil.

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Sarah MacLeod
 
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Post » Sat Jan 09, 2016 2:40 am

At least they are better than the money grab that was the Pulowski Preservation Shelter. A coin operated nuclear shelter?

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Heather beauchamp
 
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Post » Sat Jan 09, 2016 8:09 am

I miss the "sacrifice yourself for the vault" one in New Vegas best vault ever in my opinion, took them till their was only 5 of them left before they finally said "enough is enough either all of us die or none of us die" which is what they should have done in the first place, a test of their humanity that they failed.
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Baylea Isaacs
 
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Post » Sat Jan 09, 2016 10:40 am

Pulowski! Nu-cular Protection on a Budget!

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Laura Ellaby
 
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Post » Sat Jan 09, 2016 12:52 am

If you look back at some of the advice people were getting in the cold war. Duck and cover was a thing people believed as legitimate advice. It was more to keep people calm than it was to actually protect them. Having shelters around the city like that would have given people peace of mind during their day to day lives. The company wouldn't have made any money on them unless they were used and that only happens in a nuclear war, in which case the company has other priorities than collecting coins from shelters in the middle of irradiated cities. It wouldn't surprise me if the cities or country itself paid for their installation as a calming measure more than anything else.

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ZANEY82
 
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Post » Sat Jan 09, 2016 3:31 am

Ah, thanks for the clarification. :)

Been a long time since I played previous Fallouts!

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Luna Lovegood
 
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Post » Fri Jan 08, 2016 10:42 pm

I'm disappointed with most of the vaults in Fallout 4. Most of them were so short term in scope. The experiment in Vault 81 was not going to last past the initial scientists or original overseer. Vault 111 had no long term plan for the scientists or security. Vault 95 had similar problem. It was set up for one big "reveal" but what happens after that? The only one that had any long term goal or study was Vault 75.
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tiffany Royal
 
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Post » Fri Jan 08, 2016 11:10 pm

Fallout 3 - Lets see there was Vault 87, 92, 101, 106, 108, and 112. There is mention of vault 76 but it wasn't in game that I know of.

Fallout 4 - 75, 81, 95, and 111

There might be more in F4 I have not explored everywhere yet.

75 gets my vote just because that involved kids, generations of kids. I think it was 92 or maybe it was 106 but one of those with the ultra creepy noises and the hallucinations. Also vault 112 wasn't really vault tec's doing but that was really messed up. Talk about a 200 year hell that was and would have continued to be if not for the LW.

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Hannah Whitlock
 
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Post » Fri Jan 08, 2016 10:33 pm

Gary, Gary everywhere.

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Darian Ennels
 
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Post » Sat Jan 09, 2016 11:43 am

Vault 81 is kind of beautiful in the grand scheme of things. To my knowledge, it is the only Vault where the original Overseer said, "You know what? This experiment stuff is evil and horrific. I'm not doing it. Screw Vault-Tec."

It is a particularly good twist for Fallout veterans, since we are used to all Overseer's secretly being evil. I laughed at the option to tell the kid giving you the tour of Vault 81 that the Overseer is probably secretly evil. :lmao: But none of the Vault 81 Overseers were ever morally dubious. It's a great change.

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Emily Rose
 
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Post » Sat Jan 09, 2016 12:38 am

I've wondered if there is a master vault where they secretly monitored all the vaults with hidden cameras.

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koumba
 
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Post » Sat Jan 09, 2016 12:08 am

I found an easter egg about that. In the vault where they are experimenting on kids to improve physical attributes, a lot of the letter blocks spell out Gary. I found them all over the place in that vault.

I like to think vault tec were smart enough to realise the only way they could actually get the experiments to work would be in the event of a real nuclear war and planned appropriately. They definitely had the capability to build vaults so if they planned to they could have a functioning one somewhere for themselves. A lot of the vaults however weren't built to continue experimenting 200+ years later. They were supposed to get an all clear once it was survivable outside and as far as I can see no vault every got any all clear. Maybe that was intentional, maybe the residents were supposed to just die underground once the experiments were over, maybe vault tec survived and are getting remote data from all the vaults.

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R.I.P
 
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Post » Sat Jan 09, 2016 7:04 am

GAAAARRYYYYY!!!!

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Stacey Mason
 
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