WTF --- Why are bandits so powerful?

Post » Wed Dec 14, 2011 10:36 pm

The assassins are more powerful because they cant be dodged, and they're unable to block so you cant slow them down. They're the only ones i need potions for on master (or my trusty spirit wolf)
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Rinceoir
 
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Post » Thu Dec 15, 2011 2:29 am

I'll comment on whatever I want, thanks. Fact is, room full of bandits you have to pause and reapply for every one of them. You want to do that, more power to you. If you can kill them without the poison then it's even more pointless towards the OPs issue.

I did not say you can not comment.
I asked you - politely - not to comment in this manner on stuff you have not tried. And from your comments it's clear that you have not.
If you can not tell the difference, then I feel sorry for you.
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NAkeshIa BENNETT
 
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Post » Wed Dec 14, 2011 11:39 pm

Bandits can't be good fighters?
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Tamara Dost
 
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Post » Thu Dec 15, 2011 9:44 am

I'm specifically holding on to my perk points for Enchanting, Smithing, and possibly Potions. It's my belief Enchanting and Potions can take the place of the perks basic perk for one-handed and light armor. What gives here? I'm sick of getting my tail end handed to me (on default difficulty) by enemies that "should" be weaker. All of them kill me within 2-4 shots.


Have you been using a sword or a mace?
Are being hit?
Have you been using a bow and arrow?
What level you up to?

In a Elders Scrolls game from Morrowind, Oblivion and Skyrim (I don't know about Arena and Daggarfall I think they will be the same) share one thing in common though are are different games, when you use something like a weapon, magic, making potions, sneaks, lockpicks and etc you improve that skill, until you get into a certain point you get a level up that skill. I am tripping at myself at this moment, this http://i140.photobucket.com/albums/r11/Gerza71/TESV2011-12-0419-30-25-55.jpg will explain it to you. Adding bling to your stuff (I feel like I am repeating myself here) without getting hit and using it dose not cut it. You have to use it to improve from it. Its fine if you use your sword for killing and put bling on it. I use my glass sword which had 43 damage, when I put bling on it like making it fine the damage rose it to 46. I cannot improve it because I did not point any points for that skill, I think smithing.
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Lyndsey Bird
 
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Post » Thu Dec 15, 2011 10:46 am

I did not say you can not comment.
I asked you - politely - not to comment in this manner on stuff you have not tried. And from your comments it's clear that you have not.
If you can not tell the difference, then I feel sorry for you.


And you dodged my point again. Lastly, I have used poisons. I have over 160 hours in the game at this point. This isn't a complicated game with esoteric mechanics. Poisons work once then need to be reapplied. End of story.
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Hope Greenhaw
 
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Post » Thu Dec 15, 2011 12:07 am

As others have said, if you do not place perks in combat and sustainability skills you cannot expect to do well in either aspect. As such those are skills I focus on first and foremost (not necessarily to the point of mastering), and the other stuff comes later. As my playstyle is that of one that does A LOT of cave diving, it's kind of a no-brainer.
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Baby K(:
 
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Post » Wed Dec 14, 2011 8:00 pm

Along with the other commentors, I'm left scratching my head. . .

If you are level 30, and all you've levelled up is smith/enchant/alchemy, you should be able to use the products of those skills to completely pwn the Bandits. I mean, seriously, the great armor you can craft should keep them from killing you instantly, the potions should allow you to stay alive, poison the enemy, and the enchantments mean your uber smithed sword should be able to do something useful like steal health, do frost/fire/shock damage, etc, and because it's smithed, should do decent damage.

However, it sounds like, maybe, you've levelled up a lot of skills a little bit, but none of them a lot, and have saved your perk points. If that's the case, then I would highly recommend spending your perks in a similar fashion to how your skills have levelled. . . perk up enchant, smith, and alchemy as much as you are able (but if they haven't levelled much, you may be "gated" from perking them a lot right now), then take most of the "left over" perk points and do a *little bit* - 1 to 3 perks per skill, in your armor skill of choice and weapon skill of choice. What this means is that your modest weapon and armor skill bonuses will combine with your modest enchant/smith/alchemy bonuses to make you as powerful as you need to be.

You will probably not need to heavily perk out the "combat skills" trees, but a small number of useful perks to combine with the bonuses you already get from your crafting will go a long, long way.

As an example, if a basic sword does 20 points of damage per attack, and your smithed sword does, say, 35 points of damage per attack, and you take the 1h perk that gives an additional 20% damage, and you take it twice, for a total 40% bonus, now your sword will do 49 points of damage.

Anyhow, in general, you probably want to perk your skills about the way you've levelled them. That is, you would only dedicate all your perk points to your crafting skills, if those are the only skills you've levelled up. Otherise, enemies will out-level the benefits of your crafting skills. That is to say, if you're crafting skills are each at level 60-75, then you should have been able to perk them up to pretty epic proportions, and they will be all you need. If, however, at the same level, your crafting skills are only at, say, level 45 or 50, and are only partly perked up because of their low level, but you have other skills at level 35-45 too, you'll probably need to perk up those other skills to be powerful enough.
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Krista Belle Davis
 
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Post » Thu Dec 15, 2011 6:14 am

1. And you dodged my point again...
2. ...Lastly, I have used poisons....
3. ...Poisons work once then need to be reapplied...

1. What point? The one that you can manage poison usage easily with dualwield? Because I already talked about that.
2. How come you write something like "reaply every 2 seconds" when the weakest poison (paralysis - because that is what I was talking about) that you can possibly make lasts 5+ seconds? Which is far more than you need btw.
3. Yes. So what...?
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mimi_lys
 
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Post » Thu Dec 15, 2011 10:15 am

And you dodged my point again. Lastly, I have used poisons. I have over 160 hours in the game at this point. This isn't a complicated game with esoteric mechanics. Poisons work once then need to be reapplied. End of story.


Isn't there a perk (cant remember if it's picked or aquired through a quest) that makes poisons last for 2 hits?
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Jade
 
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Post » Thu Dec 15, 2011 6:03 am

Isn't there a perk (cant remember if it's picked or aquired through a quest) that makes poisons last for 2 hits?

Actually what it does is makes poisons last 2x longer - it doubles the lingering poisons duration (damage over time).
I have not tested for number of hits yet - might do that once I get back home.
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maddison
 
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Post » Thu Dec 15, 2011 7:27 am

1. What point? The one that you can manage poison usage easily with dualwield? Because I already talked about that.
2. How come you write something like "reaply every 2 seconds" when the weakest poison (paralysis - because that is what I was talking about) that you can possibly make lasts 5+ seconds? Which is far more than you need btw.
3. Yes. So what...?


Your whole original point was that you can gimp combat skills and get by with poison. I'm not saying you can't. I am saying, if that's the only way you can deal significant damage then you are going to have to reapply quite a bit if you're getting rushed by 5 enemies. At least five times. If you can kill them without poison then you clearly haven't gimped combat skills enough for it to matter.
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Lou
 
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Post » Thu Dec 15, 2011 7:50 am

Okay. Here's my point on that matter. Shouldn't it be our choice on what perks we wish to obtain? I feel obligated to throw points into one-handed, block, and archery. Where is the freedom of choice? Do we actually have 50 perk points to choose from? Or is it really less because certain perks are expected to be taken? Why am I playing "their" game? I thought I would be playing mine.


If you are on PC, turn on TGM if you want to play with zero consequences from your character build.

Freedom and choices only have meaning if they have consequence, both good and bad.
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Jessica Thomson
 
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Post » Thu Dec 15, 2011 12:05 am

I'm specifically holding on to my perk points for Enchanting, Smithing, and possibly Potions. It's my belief Enchanting and Potions can take the place of the perks basic perk for one-handed and light armor. What gives here? I'm sick of getting my tail end handed to me (on default difficulty) by enemies that "should" be weaker. All of them kill me within 2-4 shots.

Perks make a big difference in the relative difficulty. I had to restart a character because I didn't really know what I was doing and scattered my perks too much. Pretty soon I ran into troops like you are encountering. I restarted and made a tighter character and spent my points wisely. The game is much more doable now.
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Jason Rice
 
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Post » Thu Dec 15, 2011 5:15 am

Your whole original point was that you can gimp combat skills and get by with poison. I'm not saying you can't. I am saying, if that's the only way you can deal significant damage then you are going to have to reapply quite a bit if you're getting rushed by 5 enemies. At least five times. If you can kill them without poison then you clearly haven't gimped combat skills enough for it to matter.

Ah now we're getting somewhere. I think what the problem is that you play a "barbar conan" type of character - which is fine if that's fun for you. I do admit relying solely on potions/poisons could be troublesome for a character like this.

The opening post was about why the bandits are too strong, and people were telling him/her it's impossible to get by without combaqt perks. That is why I stepped in - because I know it's perfectly possible, if you use your head a little. Or to be more precise - adjust your playstyle a little. Use your smarts. Go to college :)
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hannah sillery
 
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Post » Thu Dec 15, 2011 4:50 am

You cant hold on to too many perks.

You can drive the car wherever you want but if you dont put any gas in, you wont get very far.

And that doesn't make it a bad car design either.
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Sophie Morrell
 
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Post » Thu Dec 15, 2011 10:31 am

For all who are keeping up, I found out what I was doing wrong and mentioned it several posts back. I had a weaker blade equipped. And I have put no points into Alchemy. I've only invested in Smithing, Block, and Enchanting at this point. So far, I'm able to hold my own ground. You should also take into account that I use my shouts often -- especially Mark of Death.
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Lory Da Costa
 
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Post » Wed Dec 14, 2011 9:12 pm

I've seen random high-level bandits with the decapitation perks, and Mercer Frey is known to have Silent Roll.



That's because modern games use OOP ( Object Oriented Programming ) methodology. For games it's usually C/C++( though MicroSoft is now pushing C#). What they do is make a "Class", this Class holds all the information about an Object ( such as health, Stamina, Level, Abilities, Perks, skill levels etc). Any specific Bandit would be an "Instance" of this class. Basically, the Class would be the framework, and each individual Instance would have the values filled in as appropriate for that specific instance. Bandit A and Bandit B would both have all the same attributes ( health, perks,etc) but different values in each field.
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Elea Rossi
 
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Post » Thu Dec 15, 2011 6:54 am

I'm holding on to 13 at the moment.

I can make glass armor. I can enchant things with stamina and health. My block is up to Elemental protection. Oh, and base enchant is 4/5. And and and, I can improve Skyforge Steel to Legendary status.

You have to use your perks man, they make you more powerful... What do you expect?

What are you saving them for? Spend them and use them. Otherwise, put the difficulty down.
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Suzie Dalziel
 
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Post » Thu Dec 15, 2011 8:46 am

Okay. Here's my point on that matter. Shouldn't it be our choice on what perks we wish to obtain? I feel obligated to throw points into one-handed, block, and archery. Where is the freedom of choice? Do we actually have 50 perk points to choose from? Or is it really less because certain perks are expected to be taken? Why am I playing "their" game? I thought I would be playing mine.


You can build your character however you want. That is what the difficulty slider is for. build a sub-optimal character and bump it down a few notches, build an optimal character bump it up.

It can be changed at any time, even mid fight.
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Annika Marziniak
 
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Post » Thu Dec 15, 2011 12:58 am

In reality, NPCs have waaayyyy larger health pools than the player, and in general deal waaaaay less damage. You can't really talk about what 'perks' they take - they're playing by different rules altogether.

Using "getav" on the console begs to differ. NPCs do seem to get the benefits of Perks, and don't have massive Health Pools like you claim. At Level 25, on default difficulty, a Bandit Marauder that specializes in melee generally has 250-350 health. Considering you start with 100 Health, that makes sense.

One thing is the NPCs Armor skills level up a lot faster than yours, so you'll more often meet ones with near 100 in Heavy or Light armor, meaning they're deflecting a lot of your damage.

And on Master difficulty, they deal 4x damage while you deal less damage to them.
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Silvia Gil
 
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Post » Thu Dec 15, 2011 4:26 am

Using "getav" on the console begs to differ. NPCs do seem to get the benefits of Perks, and don't have massive Health Pools like you claim. At Level 25, on default difficulty, a Bandit Marauder that specializes in melee generally has 250-350 health. Considering you start with 100 Health, that makes sense.

One thing is the NPCs Armor skills level up a lot faster than yours, so you'll more often meet ones with near 100 in Heavy or Light armor, meaning they're deflecting a lot of your damage.

And on Master difficulty, they deal 4x damage while you deal less damage to them.



I knew something was going on there. It was the only thing that made sense to me. Thank you for making use of the console to check on that. I'm playing on the PS3 console. So, I don't have that tool .. LOL.
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Ymani Hood
 
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