Here, I http://www.youtube.com/watch?v=j12y86-pj5c.
Also, seeing as the 9mm's maximum potential damage is 16, and powder gangers have 40 hitpoints, the only way you could one-shot him is to do a sneak attack, or, get a critical hit and a head shot at the same time. Sometimes weird stuff happens. If you do either of those things then compare the result to a non-headshot/non-crit, obviously it's going to look a lot more shiny than it really is when you average things out.
Must have glitched or bugged out then, cause a critical it was not, and a headshot it wasn't either.
Still, most Guns have ridiculous power, the DAM might say one thing but from my personal experience with them Guns disposed of enemies far quicker than EW did.
Don't get me wrong, a Varmint Rifle ain't going to beat through a Giant Radscorpions shell, but the other low and mid tier Guns are crazy powerful.
This might have been pre-patch though (Guns), did any Guns except for the snipers change after the patch? (The one that "fixed" EW.)
(I played an EW character pre-patch and post-patch.)
On the video:
I don't use VATS, dunno if that has anything to do with it but whatever.
When using the laser pistol/9mm I'm at low level, I don't think I have 90 in the combat skill then, dunno if that has anything to do with it but whatever.
[edit]
Also, you didn't have any perks right? For that character? (Cause when I'm talking about 9mm pistol and laser pistol I mean low levels, like, level 1 to 5 at most)
Aaaand pause the video at 2:10. :laugh:
Point is that a laser pistol shouldn't be something a player is given at level one, and if it is then it should be very powerful but with very limited and expensive ammo (for a low level player).
I'm not much for realistic damage, I for example does not want headshot to mean instakill, but a laser pistol against a powder ganger with regular clothing should be instakill.
Hell, a plasma caster should be able to kill a super mutant in two shots.
It should be able to kill just about every thing in one or two shots with the exception for deathclaws.
But it's ammo consumption should be higher and the ammo availability should be decreased and raised in price.
Of course what I want would require an entire overhaul of Energy Weapons in New Vegas so this can't work by simply "patching it".
Every weapon in the EW category should get a great DAM but the ammo is rare, hell, only BOS and Van Graffs should be the ones to regularly cell it, but the price should be raised for it, significantly, in order to balance the weapons damage out.
Like, you get really powerful weapons, but you might only run around with 70 MFC, is it wise to spray and pray? Is it wise to waste an MFC on a coyote?
You'll be much more careful with your ammo since it's very precious but the damage is so great that once you do shoot something it'll go down very quickly.
It's a lost cause for me in NV but I'm hoping for a better EW design by FO4. (Ain't holding my breath though.)
[edit]
Of course this brings up two new problems.
Either A. The ammo is so limited that people don't even want to use EW because it'd be a waste of ammo.
Or B. Once we do use them then they kill things so ridiculously easy that nothings really a challenge.
So I dunno how the perfect design should be but one thing that EW should always follow is this: For any tier, no matter the weapons, EW should ALWAYS be better than Guns, and Explosives should ALWAYS be better than EW. So at Tier one you get an EW then it's going to be better than any other T1 Guns and the same for the other tiers. (Explosives come out on top of EW because they're just as limited, has double edged damage and can be hard to time while they at the same time have huge AOE damage.)