wth... princess of sentinel painting quest...

Post » Sat May 28, 2011 1:30 pm

So I infiltrated castle wayrest to steal the painting for the princess of sentinel.

After 2 hours of looking through every last corridor and slaughtering innocent and upstanding royal guards..

I decided to use the [ ] cheat.. so I appear in a room next to the painting..

Then I proceed to legitimatly look for the exit.. but seriously, I am 99.999% sure there is NO WAY back out from the location of the painting.. the area seems to be a completely seperate tomb within the bowels of wayrest with no path leading back to the main area.

so I had to use alt + f11

How in the hell did people manage this back in the day? I literally did a complete wall to wall/corner to corner check and there seems no coherant path back to the main castle, the place I spent the first 2 hours searching. ridiculous.

Maybe it was an invisible wall door? likely answer.

Oh a question..

What is the significance of those unopenable doors with the brick wall texture?
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Joanne Crump
 
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Post » Sat May 28, 2011 11:05 am

Ahh, yes. The days when RPGs were truly hardcoe. Back when it was actually possible to get lost. :P

For Daggerfall, I used a "bread crumb" trick that I'd used in a lot of RPGs with big dungeons. I think I started that method with 1990's Eye Of The Beholder. Just kept an amount of light weight loot on me. When I'd come to something like a 4-way intersection, I'd drop something just inside the corridor I was coming from. That way, if I wound up going in a circle, I'd know that I'd already been to that intersection and I'd know the direction I originally came from. It would also provide a trail leading to the way out when I was ready to leave. Made those huge dungeons suddenly seem a lot smaller.

That was just my way, though, 'cause I liked that hardcoe explorer's feeling. Those humanoid enemies in Daggerfall usually have a lot of light armor, like leather boots and stuff. I'd usually keep about 4-5 junk items like that on me at all times.

Otherwise, you could always look up the Daggerfall playthrough's on YouTube. Don't have to watch past the particular part of the dungeon that you're at. :P

Added:
Almost forgot. Those doorways that have brick walls instead of doors-- Sometimes those are actually teleporters. If you click on them and don't get teleported, then it's just a brick wall. Sometimes those brick walls do damage when you click on them, too. Don't click on one if you're not healthy. :P
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Quick Draw
 
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Post » Sun May 29, 2011 1:45 am

Yep, Castle Wayrest is a teleporter dungeon. Brick walls, floating skulls, odd things will warp you around. Brick walls either work by clicking on them or, more often, walking into them.

Also, Akorithi is a Queen ;)
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Alessandra Botham
 
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Post » Sat May 28, 2011 6:44 pm

Also, I don't remember whether it's the case with Castle Wayrest, but there are plenty of places where clicking a torch, or a chain, or a skull, opens up a secret passage.
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Nathan Barker
 
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Post » Sat May 28, 2011 12:56 pm

In Castle Wayrest there is a sewer area made of white bricks and channels of water. One channel has an opening that you will have to use the Crouch command to get through (yes, there is a crouch command...some people don't even realize it!) and that opens up the rest of the dungeon. There will be a wall with a small opening that you can jump through with a lot of time and frustration. That takes you to the painting....eventually.
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Chantelle Walker
 
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Post » Sat May 28, 2011 1:07 pm

On the topic of this quest:

I'm doing it right now and I just walked past a trap door on the floor, that opened up, blocking me from going back the way I came.

I assume I can push on and overwrite saves because there're other ways around, right?

EDIT: so, I reloaded and jumped off the door, this time. I can go down the hole, but I'm blocked from the rest of the hallway. But there're other ways around, right?

Is there ever a way to close this door?
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Laura Elizabeth
 
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Post » Sun May 29, 2011 1:37 am



learn the recall spell. I personally set my anchor right in front of a dungeon's entrance, go in, find the target, deal with the target, recall out.
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casey macmillan
 
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Post » Sat May 28, 2011 4:59 pm

learn the recall spell.

+1
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KU Fint
 
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