WW2 DLC Weapons

Post » Tue Feb 02, 2016 9:21 pm

Please Bethesda I'm loving F4 gameplay is incredible am with over 150 hours of gameplay in the steam but not kept me most was the lack of real weapons I think it would be perfect to launch a DLC with the second war weapons the that would fit perfectly in the game.

User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Wed Feb 03, 2016 5:02 am

Instead of ww2 weapons lets get some wwe cosmetics going!! Legendary deathclaw?! Hell no say hello to legendary macho man randy savage!!!! Or his name isnt raider man number 2000671 but his name is JOHN CENA!!!!!! (music starts)
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Tue Feb 02, 2016 5:17 pm

I wouldn't mind a weapon pack like the one for New Vegas. I definitely want the Plasma Caster back, as the Plasma weapons in FO 4 look teribad imo.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Tue Feb 02, 2016 3:20 pm


I disagree. At the time of FO4 WW2 is almost 300 years over. If you consider the environment in the wasteland - where should remaining, functional WW2 weapons come from?

User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Tue Feb 02, 2016 9:15 pm

Doesn't matter they had had Garands in New Vegas. They also have Thompson .45 SMG already in fallout 4.


I would really like to see WW2 esque weapons strictly for how cool it would be with the bayonet function that is now in the game.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Tue Feb 02, 2016 10:37 pm



Everything runs on vacuum tubes, there are 200 year old zombie gangsters. And I saw a flying saucer crash the other day. Realism has left the building and been shot in the head.


Fallout isn't about why there can't be WW2 weapons, it's why not and where is ghoul Hitler.
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Tue Feb 02, 2016 6:05 pm

The same place a 200 year old magnum, probably. Or the same place they made their packaged food. Or some sort of sealed bunker.


But I might be in the minority...or just not a military hardware enthusiast...But having played through a LOT of WW2 games over the last 16 years, I have never been overly impressed with the hardware.

User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Wed Feb 03, 2016 12:44 am

AK-47

User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Tue Feb 02, 2016 7:19 pm

There are already tanks and cannons in the game, why not have quests to restore them

User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Wed Feb 03, 2016 4:02 am

isnt the combat rifle bascially an m1a which is basically a post-ww2 rifle?

User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Wed Feb 03, 2016 12:23 am


maybe they were in cryogenic chambers *Kappa*

User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Tue Feb 02, 2016 10:24 pm


same place we getting the 300 year ol tommy guns, the 300 year old 44mags, the 300 year old BAR looking combat rifle and the 350 year old lewis/vickers cross awful AR





no, nothing like a m1a, its much more like a BAR

User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Tue Feb 02, 2016 11:46 pm

Agree OP. Weapon variety is non-existent. I wish they'd realize that all weapons don't have to be moddable just to fit in their narrow weapon frame design box that the mod system has imposed upon us. An M-1, M-14, M1911A1 would be a good start. Unfortunately the BAR has been hijacked (with a ridiculous design mish-mashed with a PPSh) to become a battle rifle, so its use as an overpowering machinegun is probably out. And their "tommy gun" is unmemorable and best left at home (unless you find the "magical" unicorn that spits out explosive rounds).
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Wed Feb 03, 2016 2:28 am

Rather see the FO3 weapons added than ancient weapons that were over 100 years old at the time of the bombs dropping.

User avatar
Symone Velez
 
Posts: 3434
Joined: Thu Sep 07, 2006 12:39 am

Post » Wed Feb 03, 2016 2:41 am


Well, the FO3 weapons included the "ancient" Model 29 (.44 magnum), the Mauser (Chinese Pistol), an AK 47 variant (Chinese Assault Rifle), and Winchester lever actions (Lincoln's repeater and Lever-Action Rifle). These were far older than 100 years old by 2077.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Tue Feb 02, 2016 2:26 pm

Who says they have to be originals? Even in today's age, IRL, we have remakes of classic weapons of yesteryear.



And just because there was a nuclear war doesn't necessarily mean that mankind has suddenly forgotten how to manufacture the kinds of weapons they need to kill each other. Mankind has been making guns for far longer than the light bulb has been around. Once upon a time they had to make them the old fashioned way...without the use of powered machinery...which, BTW, as we all ought to know by now, still does exist in the world of Fallout.

User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Tue Feb 02, 2016 5:35 pm


Exactly. Springfield is still manufacturing M-14s (M1A) based on the original schematics, almost 60 years later; M1911s are still being manufacture from the original designs, over 100 years later; Winchester 1887 still produced by Chiappa Arms...etc, etc, etc.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Tue Feb 02, 2016 3:20 pm

Model 29 is still in production, C96 did keep getting produced and used in version over in China, AK varriants are still being produced in China, Winchester still produced repeater rifles, Lincoln was a single rifle in a museum. So only the C96 gun doesn't see production now.



WW2 rifles seem to have at best, lasted till the 70s-80s. Military seems to have upgraded to more "modern" weapons since then by the Assault rifles, mini guns and sniper rifles that are very common.

User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Tue Feb 02, 2016 2:24 pm


So, you were able to refute your own point. Well done. FO3 possessed a number of "ancient" weapons.
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Tue Feb 02, 2016 9:54 pm

Cricket sell a hell on wheels Thompson in the Spray and Pray, mod it up, do the Commando perks and it is unbelievable, try it!



The assault rifle does look like a water cooled Lewis or Vickers and does make no sense any kind of assault rifle. A SAW like a .308 M-60 is closer to an assault rifle and makes a lot more sense.



Select fire on auto weapons makes a lot of sense too. Probably would not cost too much to hire maybe a real gun shop owner as a weapons consultant. Maybe offer to use his or her shop in a DLC played by how many gamers to make them really cooperative.



I too support the idea of bringing back the AK-47, if any assault rifle is going to survive 200 years or be in production in a post holocaust world 200 years later the AK-47 should not be a surprise. They could be manufactured in a late 1800s machine tools in a steam or waterwheel powered factory.



I believe the ability the manufacture them with such technology in a post nuclear holocaust world was factored into their design. The Automat Kalashnikova of 1947 was after all designed and approved by Russian survivors of WW 2 just two or three years after the end of World War 2.



The hardships, shortages and savagery of that war were very fresh in their nightmares and probably would be the rest of their lives, The determination to never be so weak and unprepared like that again certainly haunted them the rest of their lives.,

User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Wed Feb 03, 2016 4:26 am

It's probably better not to assume that a gun in Fallout has the same history and production timeline as its real-world counterpart...



Anyway, I'd rather they didn't do a DLC pack that was simply weapons, and maybe I'll get shot down for this, but I think I'd like it better if Bethesda focused even less on real-world gun designs than they already do. And any new weapons they add shouldn't be redundant with existing weapons, or completely outclass them in every way; one of the best things about Fallout 4's current arsenal is that the vast majority of guns are useful throughout the entire game.

User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Wed Feb 03, 2016 4:48 am

feral gool babies that claw out of pregnant settlers

User avatar
Spooky Angel
 
Posts: 3500
Joined: Thu Aug 10, 2006 5:41 pm

Post » Tue Feb 02, 2016 5:09 pm

Leave it to mods to bring in real weapons. These pipe weapons are stupid.

User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Tue Feb 02, 2016 9:04 pm



???
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Tue Feb 02, 2016 12:49 pm


just incase, i wasnt disagreeing with WW2 weapons, just replying to the guy who said "nah cause they 300 years old wouldnt survive..........."


was just saying that there already are ww2 weapons in game :)



dont use auto weapons, the tommy gun is hopeless in this game too, exact same damage as an auto pipe rifle/sub with far less modability and 3x the weight, i have no idea what they were thinking. i bought the cricket one just to have for the collection.


the whole weapons i personally think is poorly designed, thought out and implemented, i honestly would not be surprised to hear that they finished game were about to release then went "[censored], we forgot guns!! quick chuck a couple in get that intern to draw a couple, that'll do"



a 7.62 M60 is nothing like an AR, the SAW isnt either, closer but is way too big, bulky, cumbersome, heavy to ever be an AR. it could moonlight as an AR but really just far too bulky and heavy but i agree its much closer to one than the in game AR. It has come along way from ye ol FN MINIMI that now with all the rails, telescopic butt stock and accesories etc it does look like a big fat M16 but its not lol, in fact the whole LMG is being redesigned around AR platforms with heavier barrels for sustained fire so they have the light weight of an AR but the suppressive capability of a LMG



in the game files the AR in fallout 4 is named "machine gun" and was supposed to be as such including a 50cal mod for it. there was a chinese assault rifle to be the games AR but for some insane reason they cut it and made the horrible thing we have today the AR (thats also why when you favourite it it has an ak47 as the symbol)



changing a weapon from select fire, semi only, or auto is very easy just change the trigger group for what you want. give me the weapon and the new trigger and i could do it, so no reason why it shouldnt be able to be done in game


id say the main reason would be another button would be required to do so, which is limited for consoles. Id prob go with the up arrow like in NV how it changed ammo types, this would still give 9 favourite slots under current system and allow select fire



the AK47 design is so simple, the mujahedin were repairing captured/damaged AK47s in their villages/hideouts/bases etc with nothing more than a cooking fire and half a hammer in the afghanistan russian war

User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Next

Return to Fallout 4