[RELWIP] Wyrmstooth - Story Mod With New Large(ish) Worldspa

Post » Sun May 18, 2014 2:50 am

Thanks for the update! I'm glad to see you've fixed the Dimfrost LOD texture issue.

Edit: Wow, you've been busy. The new land looks great!
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Ron
 
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Post » Sun May 18, 2014 6:35 am

Cheers, still hoping it makes mod of the month on the nexus. One of these days ... /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />
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Timara White
 
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Post » Sun May 18, 2014 6:19 am

Oh, neat, an update. I did play through this and it was very well done. Hope you get on the top files list eventually.

Maybe throw in a few female companions in bikinis with DDs. /tongue.png' class='bbc_emoticon' alt=':tongue:' />
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Stephy Beck
 
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Post » Sun May 18, 2014 1:13 pm

Keep fixing things up! I'll be trying this eventually, probably once Falskaar is done.

And yeah if you want top files, just add some companions in bikinis that follow the player around while they're on your island. /tongue.png' class='bbc_emoticon' alt=':P' />
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Mrs shelly Sugarplum
 
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Post » Sun May 18, 2014 7:06 am


Don't get hung up on this. Just make something you're proud of.

"Easy for you to say, Chesko," you might be saying. Let me put it this way: you always want what you don't have. There are days where I wish I could take maybe 50 of my most frequent, most articulate, most intelligent, most helpful users, put them on a mailing list, and only give my mods to them. And pull my stuff off of the freaking Steam Workshop wholesale, it is not worth supporting 90% of the time. Unfortunately I'd then eliminate my silent-but-happy majority, but still, I hope you get what I mean. WIth popularity comes a lot of idiocy that really adds to your support overhead. (This isn't nearly as bad on the Nexus as it is on the Workshop, by an order of magnitude.)
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Hope Greenhaw
 
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Post » Sun May 18, 2014 11:45 am


Forget bikinis, I think the only thing that'll work now is three-boob action, Total Recall style.
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Charlie Ramsden
 
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Post » Sun May 18, 2014 8:00 am

Definitely looks good. Downloading as I speak.
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Fanny Rouyé
 
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Post » Sun May 18, 2014 6:44 am


Or stop being negative.
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Alexandra Louise Taylor
 
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Post » Sun May 18, 2014 4:35 pm

I know, it's a bad habbit.
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Damian Parsons
 
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Post » Sun May 18, 2014 7:12 am


Well, I just endorsed and threw you a vote, so good luck with that
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Kevin S
 
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Post » Sun May 18, 2014 2:36 pm

At least it is in the Most Popular files on Steam. You'll probably make Top Rated All Time too. /smile.png' class='bbc_emoticon' alt=':)' />
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Lalla Vu
 
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Post » Sun May 18, 2014 2:28 pm

That glimmer of hope is but a fleeting fantasy... I know, I'm being negative again. /cool.png' class='bbc_emoticon' alt=':cool:' />
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El Khatiri
 
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Post » Sun May 18, 2014 7:42 am

Just "finished" the mod after the last battle. Really like it and endorsed. I'm using version 1.5 since I don't like to change any mods during a playthrough for stability reasons. So all comments refer to version 1.5.

Several things I think were well very done:

Spoiler

- the sequence where the ragtag group follows the two carriages carrying Imperial soldiers to town. That was pretty cool. The carriage movement was sometimes wonky, and one of the mercenary somewhat got stuck, but overall it was something different and adds to the game.
- the Draugr control portion. Had a lot of fun controlling the draugr.


Several things I think could be expanded upon:
Spoiler

- More flesh out mercenaries. As it stands as of v1.5, they're just generic followers. Perhaps they can get more location-based comments in Wyrmstooth? Maybe they can reveal more background information about themselves at certain juncture of the quest?
- Not sure if this was already implemented, but customized mercenary party based upon the player's skillset? If I'm playing a mage, then maybe assign the 2-handed Orc, dual-wield Redguard, and bow elf as followers. If I'm playing a warrior, then assign the Elf mage, Elf archer, and either one of the Orc/Redguard.
- Non-essential mercenaries. Not sure if they're already non-essential, but the mercenaries are really strong and I just let them do most of the fighting. If they're strong, but not invulnerable, I think it opens up more in terms of emotional investment and management to the mercenaries.
- Dimfrost, as of v1.5, is just another Blackreach. Not sure what you can do to maybe further differentiate the two, that is if you want to.


Thank you for the mod. Had a lot of fun playing it.
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NIloufar Emporio
 
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Post » Sun May 18, 2014 7:57 am


Maybe he could give the lighting a different tint? Reddish instead of bluish? Lighting can do a lot to turn around a location's atmosphere.
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alicia hillier
 
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Post » Sun May 18, 2014 7:32 am

Could you tell me the codes to advabce the quest via console, please?, I ctd every time I try to enter to castle dour dungeons and I cannot recruit/free dunleit...
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Tamara Dost
 
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Post » Sun May 18, 2014 7:00 pm

Try: setstage wtdragonhunt 50

But maybe try unloading other mods that change things in or around Solitude first to see if that makes a difference to the stability of the game.
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Rachael Williams
 
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Post » Sun May 18, 2014 11:36 am

Wyrmstooth just made it to page 3 of Top Rated All Time on Steam. /biggrin.png' class='bbc_emoticon' alt=':D' />
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Mr. Allen
 
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Post » Sun May 18, 2014 2:29 pm

Ahh, maybe Steam is broken.


I plan on adding a lot of red in an upcoming release :-). And now, to make some lava textures...
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Erika Ellsworth
 
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Post » Sun May 18, 2014 12:51 pm

I like the number of ratings/votes you have here:
http://i899.photobucket.com/albums/ac192/AqPlanted/wtlt.jpg

Okay, I'll stop stalking your mod now... /smile.png' class='bbc_emoticon' alt=':smile:' />
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Epul Kedah
 
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Post » Sun May 18, 2014 9:23 am

The number of ratings keeps going up and down every time I refresh :-\

Aaand now to stop neglecting my uni assignment that I'm almost running out of time on. Blasted database design.
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kyle pinchen
 
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Post » Sun May 18, 2014 11:35 am

I don't think any amount of positive thinking will overcome the sheer brutal force of BOOBs. Wyrmstooth is a great mod no matter what the mainstream opinion is, it's their loss if they choose latex thongs over a well made landmass/quest mod. But yes, no need to get negative feelings about it, nothing will change the power of six over mankind.
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Rudi Carter
 
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Post » Sun May 18, 2014 8:37 am

I am enjoying your mod a lot, thank you a lot for creating it!

One tiny issue...being such amount of followers in such narrow spaces it seems almost imposible I don't hit one of them or they hit one to another...The problem is that after that they start a never ending battle among them...(by the way Athir wins).

Could you add some mean to stop the battle? I try UFO commands but it doesn't work....(logic)
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Scott Clemmons
 
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Post » Sun May 18, 2014 3:25 pm

just to warn you that im going to do a Lets Play series of your Quest Mod /tongue.png' class='bbc_emoticon' alt=':P' />, im not famous on youtube but maybe someone can be interested in the mod or in the video /smile.png' class='bbc_emoticon' alt=':)' />

Amazing Mod , Well done!
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Rich O'Brien
 
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Post » Sun May 18, 2014 6:48 am

I was thinking about doing a Lets Play of my mod as well. Just played through Dragonborn and my current save has expanded dramatically so I'll likely need to start over with a new character.
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Peetay
 
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Post » Sun May 18, 2014 3:42 pm

looks interesting. maybe you could add a little more screenshots. just some views of the landmass you created, a bit more general screenshots. the screens you uploaded here and on the nexus have their main focus on close-up/action shots which could also just be taken in the skyrim worldspace. you show few little details which i like, but just a nice screenshot of the landscape will really show me what it feels like crossing the landmass you created.
now that that's off my chest, it looks like you've been paying great attention to detail. some of the screens definately show some nice workspaces/hideouts and what not. will definitely check this out!
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Mandy Muir
 
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