X360, PS3 stopped Skyrim to reach it's full potential?

Post » Fri Jun 18, 2010 11:36 am

I'm just curious. Everyone said Oblivion was held back by consoles and now generally some people are saying Skyirm will be held back because of consoles.
I never remember anyone saying that Morrowind was held back by consoles...why is this? I'm curious.

Hm, did you use irony? I can't tell. But Morrowind was made for PC and later ported to the Xbox 360.


i agree with the AI and large battles part. if an indie developer like taleworlds can make a swords and boards game where literally hundreds of people are fighting battles at on time on screen and it runs on older PCs yet oblivion had problems with less than 20 combatants. i think its jsut that the AI overwhelmed the consoles ENIAC processor.

I'm glad that you see what I mean. Many people seem to pull out the 'graphics' card on me when I talk about how consoles limit the game from it's full potential if it was made for PC.
Because right now, 5-6 year old consoles + their disk sets the limit of voice content, gameplay content and how huge battles we will ever see, if at all. Right.
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Tinkerbells
 
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Post » Fri Jun 18, 2010 12:27 am

I'm just curious. Everyone said Oblivion was held back by consoles and now generally some people are saying Skyirm will be held back because of consoles.
I never remember anyone saying that Morrowind was held back by consoles...why is this? I'm curious.



oblivion was developed on PC first and then ported to the xbox. very poorly ported i might add. i was watching one of my friends play and the load times were horribly long even for the xbox.

edit: ninja'd ..nuts :)
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Kortknee Bell
 
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Post » Fri Jun 18, 2010 7:44 am

Because when Morrowind came out, there was no consoles that could run it. Conversion to Xbox was done later.
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Emily abigail Villarreal
 
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Post » Fri Jun 18, 2010 1:35 am

Hm, did you use irony? I can't tell. But Morrowind was made for PC and later ported to the Xbox 360.

You mean Xbox? Morrowind was on the original xbox,as far as I can remember the PC release date for Morrowind was about a month before the Xbox release.
Thanks for clearing it up,was just curious.
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IM NOT EASY
 
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Post » Fri Jun 18, 2010 8:33 am

Todd Howard
"It is nice to be able to work on a system you know really well now, that you've worked with for the last 5 years. It makes a difference in the quality of the content that you're making."
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Kate Schofield
 
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Post » Fri Jun 18, 2010 1:33 pm

Todd Howard
"It is nice to be able to work on a system you know really well now, that you've worked with for the last 5 years. It makes a difference in the quality of the content that you're making."

But also sets a limit on the amount of content that you're making such as voice dialogue, gameplay, etc .. because you have a disk that limits the amount of content you can make for the game.
Remove disk, then you have more freedom to make a even greater world.
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I love YOu
 
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Post » Fri Jun 18, 2010 9:46 am

Jacob, do you wish that SR was PC exclusive?
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Yama Pi
 
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Post » Thu Jun 17, 2010 10:48 pm

Todd Howard
"It is nice to be able to work on a system you know really well now, that you've worked with for the last 5 years. It makes a difference in the quality of the content that you're making."



He also said that they're limited with the current console hardware in the German fan-site interview, but then tried to downplay the difference between open and closed cities, because of PR reasons obviously.
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Justin
 
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Post » Fri Jun 18, 2010 7:04 am

*sigh* this old debate again...

. Yes, the current generation of consoles are shockingly inferior to PCs.
. Yes, it's a travesty that's only going to get worse by 2012/13.
. Yes, consoles are limiting the potential of a lot of PC games, not just in terms of graphics but in terms of content and in terms of gameplay.
. Yes, more developers should go PC-exclusive if they can afford to do so.
. Yes, the PC market would grow if more developers took this risk.
. Yes, a lot of developers cannot afford to take this risk, especially if they want a big return on a big project with a lot of investment,
. Yes, this is understandable.
. Yes, mods do make up for it somewhat.
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Andy durkan
 
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Post » Fri Jun 18, 2010 2:56 am

But also sets a limit on the amount of content that you're making such as voice dialogue, gameplay, etc .. because you have a disk that limits the amount of content you can make for the game.
Remove disk, then you have more freedom to make a even greater world.


Yeah except disk space isn't an issue anymore according to Bethesda. They have better compression techniques.
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Johnny
 
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Post » Fri Jun 18, 2010 12:57 pm

Jacob, do you wish that SR was PC exclusive?

SR?
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Charity Hughes
 
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Post » Fri Jun 18, 2010 5:22 am

Speaking of that,didn't Xbox 360 discs recently get a extra 1GB?
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Marion Geneste
 
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Post » Fri Jun 18, 2010 6:44 am

Yeah except disk space isn't an issue anymore according to Bethesda. They have better compression techniques.



as long as we dont find out later on that they had to cut out another city like they cut out sutch for oblivion to make it fit on the 360 disk.
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Darrell Fawcett
 
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Post » Fri Jun 18, 2010 1:56 am

SR?

Skyrim
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Jade Barnes-Mackey
 
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Post » Fri Jun 18, 2010 12:53 am

The only way consoles helped make TES better was by funnelling more money BGS' way so they could afford stuff like 8 dungeon designers rather than just 1. I don't think that's necessarily a minor contribution, but if console development affected content/gameplay at all I'd say it harmed it rather than helped. Figuring out how to develop a game for multiple platforms means spreading your dev dollars across more programmers and fewer artists/voice actors/dungeon designers/writers.
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Roy Harris
 
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Post » Fri Jun 18, 2010 5:09 am

Speaking of that,didn't Xbox 360 discs recently get a extra 1GB?

That's in the works, won't be available for SR.
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Lalla Vu
 
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Post » Fri Jun 18, 2010 7:56 am

That's in the works, won't be available for SR.


Actually, the update is out right now.
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brian adkins
 
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Post » Fri Jun 18, 2010 10:50 am

Did you feel that Oblivion was a fully fleshed PC game when you played it on the PC?


Didn't play it on PC.

Do you think\imagine Skyrim today could be technical better on PC if they didn't have to make it for 5-6 year old consoles?


No not really, because then they would still have to make it available for old PC's, and all the people on consoles would just be part of the of the group of people who have low tech ease of use computers.

Do you wish that 'more-money' wasn't everything, but being true to the PC gaming community was their goal at heart? (Like those behind Witcher 2)


No not really, because I play on console, and you're just suggesting favoring another platform, than they are currently, not favoring every platform equally, which is what they should really do.
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Steph
 
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Post » Fri Jun 18, 2010 7:04 am

If you are asking me if I wish The Elder Scrolls: Skryim was PC exclusive.. I will say this much:

When you are a huge fan of The Elder Scrolls games way before being a fan of any Xbox or Xbox 360 even existed.. you may feel this:
Oblivion was a downhill after playing Morrowind and I do think that was because the developers had the Xbox 360 in their mind and it's control pad and it's disk.

Simplicity of the world in Oblivion was just a real let down from Morrowind where you had this huge mysterious world to explore and no fast travel, no horse to ride or no "mini game" to open locked doors.

'The urge and hunger to learn more was gone, it was no longer any mystery, it was all too easy to get behind a locked door or explore the world.'
Sorry. My opinion, -truth
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Lakyn Ellery
 
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Post » Fri Jun 18, 2010 2:50 pm

hopefully bethesda was made aware of it awhile ago. they are going to have to start making those DVDs in a couple of months at most if they want to make the november lauch. i cant see them finding out about the extra 1GB now and all of a sudden pulling out a flash drive with all new voice actors and a bunch of extra dwemer ruins they had to cut out at this late point in the development process. whatever they cut they cut along time ago.
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Emilie Joseph
 
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Post » Fri Jun 18, 2010 10:43 am

I'll just leave this here:
http://www.youtube.com/watch?v=liq_wYFkMoU
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Krystina Proietti
 
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Post » Fri Jun 18, 2010 12:57 pm

Yeah except disk space isn't an issue anymore according to Bethesda. They have better compression techniques.

For dialog, not necessarily other things (meshes, animations, textures, music, etc).
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Emerald Dreams
 
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Post » Fri Jun 18, 2010 2:47 pm



Simplicity of the world in Oblivion was just a real let down from Morrowind where you had this huge mysterious world to explore and no fast travel, no horse to ride or no "mini game" to open locked doors.

The urge and hunger to learn more was gone, it was no longer any mystery, it was all too easy to get behind a locked door or explore the world.
Sorry.


Morrowind had fast travel, and daggerfall had pretty much the same fast travel as Oblivion only with cost/risk management, Daggerfall also had horses, I don't see how that's a bad thing. I agree that the minigames in oblvion are a bad design, but that is not a console specific design, it is not like the minigames were any better on the console. Why is it bad to be better able to explorer?
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Breautiful
 
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Post » Fri Jun 18, 2010 1:04 am

The 3rd question is very loaded. In truth there are "casual" PC players and true RPers who use consoles. The existence of a united PC community is a myth.
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Adrian Morales
 
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Post » Fri Jun 18, 2010 3:04 pm

Actually, the update is out right now.

Update? No, what I read was about an actual disk with 1GB more space than the current disk.

@Jacob, that is your opinion. I played MW before OB, and I don't feel that the latter was inferior to the former.
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Micah Judaeah
 
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