if.............if bethesda had developed the game the correct way it would not be an issue. other developers have successfully developed games so that they look spectacular on high end rigs but also scale down for consoles and still look good. Two worlds 2 and DAO 2 are good examples of differeing approaches. leaving aside the average gameplay of both games and just looking at their graphics, there is a huge difference between how TW2 looks on a console and how it looks on a PC. HUGE! difference. the difference is much smaller for DAO 2 even with the extra hi rez textures that you could download. im glad that they at least offered it but i think it was in response to overwhelming feedback at how crappy the game looked.
as for gameplay i agree with the other poster that its not the hardware but the target audience that directs how games are made. when i finally got around to playing portal i was amazed at how uber easy the levels were. they designed those maps for 6 year olds. i know this cause i absolutely svck at most puzzle games. at first i figured......well maybe its just to hard to make more difficult maps but then i found the extra challenge maps and wondered why some of those werent the default maps to begin with, those were awesome maps cause i svcked at half of them which is how it should be for the universe to be proper again. when games like bioshock give you quest arrows in a linear corridor game where there is very limited choice to go you know you have hit the bottom.
another example of this is the new witcher 2 game. its somewhat of a throwback to older games that required that you constantly move around in combat and take advantage of tools that are provided for you. alot of people were shocked that you just couldnt stand there in one spot and button mash bad guy after bad guy forever like you could in assassins creed. GASP! enemies attacked you all at once instead of taking turns........who would have thought that should happen. :rolleyes:
oblivion was another great example of designing a game to a lower common denominator.
as for skyrim though, im not overly worried. textures are easy enough to mod in and the big thing i was looking for, objects casting shadows, is confirmed in. the rest mods can take care of as far as im concerned and the gameplay footage looked very good to me.
the one area that is unforgivable to me, and microsoft can svck it as far as im concerned, is the limit on having all data on one disk and not allowing games to have an additional disk with stuff that can be put on the hard drive.