Xbox 360 Achievements

Post » Thu Dec 23, 2010 1:07 am

Should us 360 players have the same achievements Oblivion offered in regards to the Arena, DB, FG, MG, TG, the Main Quest, and one DLC or a completely different system giving us fun goals to reach after we beat the game?
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Kathryn Medows
 
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Post » Wed Dec 22, 2010 8:49 pm

I think it should be a mix of fun goals, factions and the MQ.

Or, maybe they can set all of the achievements into secret achievements :P
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Jonathan Braz
 
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Post » Thu Dec 23, 2010 1:38 am

I don't mind them as long as they're not impossible.
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Chris Cross Cabaret Man
 
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Post » Wed Dec 22, 2010 9:51 am

I want a mix of fun goals, quests, and main quests. Oblivion was too easy. I'd like more variety, but don't make them too hard.
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Camden Unglesbee
 
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Post » Wed Dec 22, 2010 6:49 pm

I honestly really hope not. If they want to give rewards for completing story lines and big achievements, I hope they do it in a more natural way than they did with NV. I don't want to suddenly be granted +5 damage with blades because I've dealt 10,000 damage with blade weapons all the sudden. And I really hope there won't be a little tracker on the HUD, letting me know how far along I am to some arbitrary goal. TES has always been about story and world immersion, and I feel like achievements have a detrimental effect on that.
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helliehexx
 
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Post » Wed Dec 22, 2010 10:45 pm

A ton. Fable 2 had a lot of little achievements that were fun to get. Also, what about The Orange Box, 99 achievements? Yes please! More fun than just doing a set of linear quests for factions. Some things like finding certain items in the world, reaching certain levels, amount of time played, variety!
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Stace
 
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Post » Wed Dec 22, 2010 5:01 pm

I want as many achievements as they can come up with! Oh and I want it to be a Steam integrated game since their achievement system is awesome :o
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Anna S
 
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Post » Wed Dec 22, 2010 9:56 pm

Maybe its because I'm a PC gamer, but I just never understood "achievements". Especially when half of them are acts that you'd accomplish anyway and not even bother telling your friends about ("OMG! Yesterday I successfully created a Bosmer!")

I know exactly what I've achieved in my journeys and I don't need the game telling me I did something awesome (or banol for that matter).

But we can all have our cake and eat it too right? Well, kind of. You see every minute they spend thinking of achievements is time away from other game mechanics. Every minute spent building the achievement badges is art resources taken away from the actual game. Every minute spent coding and bugtracking achievement progress is time spent away from bugtracking base gameplay.
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Nymph
 
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Post » Wed Dec 22, 2010 4:04 pm

I want a poll option for "I don't care about achievements. The achievement should be the satisfaction of doing things in game. I've never needed achievements in past TES games to want to do everything possible."
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Racheal Robertson
 
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Post » Wed Dec 22, 2010 7:51 pm

I like Achievements but in no way are they a musthave for me.
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Makenna Nomad
 
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Post » Wed Dec 22, 2010 11:53 am

Maybe its because I'm a PC gamer, but I just never understood "achievements". Especially when half of them are acts that you'd accomplish anyway and not even bother telling your friends about ("OMG! Yesterday I successfully created a Bosmer!")


That made me laugh. A lot. xD

The real achievement is to complete the game with a Bosmer. They are all the time reminding you: "Look, I'm a joke with legs".
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Catharine Krupinski
 
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Post » Wed Dec 22, 2010 12:31 pm

I honestly really hope not. If they want to give rewards for completing story lines and big achievements, I hope they do it in a more natural way than they did with NV. I don't want to suddenly be granted +5 damage with blades because I've dealt 10,000 damage with blade weapons all the sudden. And I really hope there won't be a little tracker on the HUD, letting me know how far along I am to some arbitrary goal. TES has always been about story and world immersion, and I feel like achievements have a detrimental effect on that.


I agree
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Bedford White
 
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Post » Wed Dec 22, 2010 5:02 pm

I hope they are more for misc. stuff. Quest completion cheevies' are fun, but not as fun imo as the more fallout style achievements. Collecting stuff, ect.
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Chloe Lou
 
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Post » Wed Dec 22, 2010 12:26 pm

Maybe its because I'm a PC gamer, but I just never understood "achievements". Especially when half of them are acts that you'd accomplish anyway and not even bother telling your friends about ("OMG! Yesterday I successfully created a Bosmer!")

I know exactly what I've achieved in my journeys and I don't need the game telling me I did something awesome (or banol for that matter).

But we can all have our cake and eat it too right? Well, kind of. You see every minute they spend thinking of achievements is time away from other game mechanics. Every minute spent building the achievement badges is art resources taken away from the actual game. Every minute spent coding and bugtracking achievement progress is time spent away from bugtracking base gameplay.


Not the case. This is where community manager or executive producers come into play.It's all post production stuff that has little impact on the game.
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Samantha Jane Adams
 
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Post » Thu Dec 23, 2010 3:15 am

Wen reading topics like this I seriously consider that PC and console gamers are different kind of people.
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Daddy Cool!
 
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Post » Wed Dec 22, 2010 3:12 pm

I couldn't care less about achivements/trophies, they're an unnecessary gimmick in my humble opinion.
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Ria dell
 
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Post » Wed Dec 22, 2010 9:34 pm

Yeah. I hated Oblivion's Achievements. I have ONE Achievement I have not yet done. That one is the Duke of Dementia one from the Shivering Isles. And I can't even get that one now. lol. But yeah, more fun/ random goals are great.
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Victoria Vasileva
 
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Post » Wed Dec 22, 2010 4:48 pm

I love the kind of games that give me achievements for doing random things. oblivions achievements bugged me because they were all straight forward.
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Shae Munro
 
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Post » Wed Dec 22, 2010 12:45 pm

I don't know what steam has for oblivion achievements. But there was no complete the game with a bosmer on 360.
http://www.xbox360achievements.org/game/elder-scrolls-oblivion/achievements/
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Blessed DIVA
 
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Post » Wed Dec 22, 2010 1:07 pm

I could care less about achivements/trophies, they're an unnecessary gimmick in my humble opinion.


This, imo. (Although you mean "couldn't" care less, not could; if you can care less than you do now, that means you care somewhat :P) I would like to add that I also feel a lot of developers (not Bethesda... so far) have begun to rely on achievements to artificially extend game duration.

For me, having to look at a list of "achievements" and try to attain them is completely immersion-breaking. I'd like my fourth wall intact, please.

But I'm glad they're there for those who want them.
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meghan lock
 
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Post » Wed Dec 22, 2010 1:11 pm

[snip] (Although you mean "couldn't" care less, not could; if you can care less than you do now, that means you care somewhat :P) [/snip]


I knew I forgot something :P *edits*
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Krystal Wilson
 
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Post » Wed Dec 22, 2010 4:37 pm

I like the fun ones - IIRC I reverse pickpocketed a grenade in Fallout and it came up with an achievement, made me giggle :happy:
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Romy Welsch
 
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Post » Wed Dec 22, 2010 6:43 pm

Maybe its because I'm a PC gamer, but I just never understood "achievements". Especially when half of them are acts that you'd accomplish anyway and not even bother telling your friends about ("OMG! Yesterday I successfully created a Bosmer!")

I know exactly what I've achieved in my journeys and I don't need the game telling me I did something awesome (or banol for that matter).

But we can all have our cake and eat it too right? Well, kind of. You see every minute they spend thinking of achievements is time away from other game mechanics. Every minute spent building the achievement badges is art resources taken away from the actual game. Every minute spent coding and bugtracking achievement progress is time spent away from bugtracking base gameplay.

It's funny because that would take ONE DAY. Oh yeah, it's also funny because you obviously haven't read Page 53 of the Skyrim Gameinformer article. The Radiant Story system tracks EVERYTHING you have done in the game. EVERYTHING. Just a byte of coding would connect that to the 360's Achievement system, and the Achievement badges? Those are pictures the Graphic artists are doing anyway for the game. They will be in the game on signs(for the Guilds) and such, and why not? If you don't play the game for a month or two, when you look back at your Achievements, you see one you had forgotten about, and think back: "Oh yeah, that part was fun!" and reminisce.That's not the only reason, of course.

Now please, excuse me while I eat my own f**king cake!
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^~LIL B0NE5~^
 
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Post » Wed Dec 22, 2010 11:05 pm

No achievements for me please, every time one of those achievement messages popped up in the corner off my screen while playing New Vegas, it completely took me out of the game.
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[Bounty][Ben]
 
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Post » Thu Dec 23, 2010 1:09 am

You don't have to do them. They are there for people to try things they would not do otherwise. Chances are, people who go to these forums for every snippet of info don't need achievements to get them to do or try everything in Skyrim.
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Sxc-Mary
 
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