» Thu Jul 08, 2010 7:56 am
You can just rebind the keys in the options. Just don't change attack to left click. Everybody wants to try that, but it doesn't work.
That aside, you fail to realize what a massive effort it would be at this point. Daggerfall is a massive pile of code. If they find it they would have to excise the parts they licensed from third parties (or get a new license if possible), rewrite most of the engine, heavily redesign the user interface, do thousands of man-hours of testing and debugging -- and what would they get? A console version of a game they already released for free.
It might be nice to see Daggerfall packaged in such a way as to have a one-button install with DOSbox. WIth something like that you do lose the benefit of being able to install hundreds of DOS games though.
DaggerXL, if/when it gets done, will likely make all these points moot. It could more easily be ported to consoles, though not sold for them unless Bethesda wanted it to happen. It will be easier to play on a PC anyway. Daggerfall was not in any way designed as a console game.